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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
02/03/2014, 22:49
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#511
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Join Date: May 2012
Posts: 643
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Hier .. IDK the Credits Sorry! Updated by me
Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xB04DF0
#define ADR_ServerPointer 0xAFF5B8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xAFE650
#define ADR_DevicePTR 0x8E02D4
#define ADR_GlobalPTR 0xB10C3
#define ADR_StatePTR 0xB04E18
#define ADR_BasePTR 0xB37570
#define ADR_RoomPTR 0xB05048
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xB05410
#define ADR_MatrixPTR 0xA8C8E8
//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8E3628
#define ADR_Off_Invisible 0xB7E44
#define ADR_Off_NoSpawntime 0xBA1730
#define ADR_OFS_LEVEL 0xB7E18
#define ADR_OFS_DINAR 0xB7E28
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB10
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EB4
#define ADR_OFS_Invisible 0xB7E44
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x58C
#define ADR_OFS_WeaponDamage 0x14BC
#define ADR_OFS_WeaponDefence 0x14C0
#define ADR_OFS_AmmoNumber 0x14C8
#define ADR_OFS_MagazineNumber 0x14CC
#define ADR_OFS_EffectRange 0x14D0
#define ADR_OFS_Parabola 0x14D4
#define ADR_OFS_ShotSpeed 0x14E4
#define ADR_OFS_WeaponWheight 0x14E8
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xBA1730
#define ADR_UnlAmmo 0xAFEA70
#define ADR_NoSpawn1 0xB98498
#define ADR_NoSpawn2 0xB9849C
#define ADR_NoSpawn3 0xB984A0
#define ADR_NoWater1 0xB0BC0C
#define ADR_NoWater2 0xB0BC10
#define ADR_MEM_WTW 0x8AC148
#define ADR_MEM_FastLockOn 0xA968DC
#define ADR_MEM_SuperNoSpread 0x8E32A8
#define ADR_MEM_PlantAnyWhere 0xAFE68E
#define ADR_MEM_DefuseAnyWhere 0x94F5C4
#define ADR_MEM_AutoRepair 0xAFE697
#define ADR_MEM_Scope 0x94F5A8
#define ADR_Artilery 0x8E33A0
#define ADR_MEM_FastHealth 0xB09404
#define ADR_MEM_FastAmmo 0xB093FC
#define ADR_MEM_FastFlag 0xB0940C
#define ADR_MEM_WUW 0xB0BC14
#define ADR_MEM_UnlAmmo 0xAFEA70
#define ADR_Boneshot 0x8E4260
#define ADR_STW 0x8A64DC
#define ADR_Speed 0x8E3628
#define ADR_DeathCam 0xBA0404
#define ADR_Explosion 0x8E3418
#define ADR_PlayerProne 0xB053F8
#define ADR_StaminaRefill 0xA86578
#define ADR_AntiRadar 0xB0BC44
#define ADR_QuickPlant 0xAFE674
#define ADR_BigCarName 0x8E3480
#define ADR_AutoStart 0x54DFFF
#define ADR_WeaponShot1 0xB04E40
#define ADR_WeaponShot2 0xB04E60
#define ADR_Breaklimit 0x8E3210
#define ADR_FullBright1 0xB052BC
#define ADR_FullBright2 0xB052C0
#define ADR_FullBright3 0xB052C4
#define ADR_GlassWalls 0xAFE74C
#define ADR_WeaponGravity 0x8E3268
#define ADR_SilentWalk 0xB97258
#define ADR_LadderSpeed 0x8E35F0
#define ADR_CrossHair 0xB09420
#define ADR_ColorShot 0xB052BC
#define ADR_DeadSpinner 0x94C1B4
#define ADR_HideWeapon 0x8E32EC
#define ADR_ChangeRoll 0x8E3320
#define ADR_CrazyCar 0x0
#define ADR_WTH 0x8DFD90
#define ADR_RollSpeed 0x8E3460
#define ADR_VirtualJump 0x8AC17C
#define ADR_Drunk 0xAFEA24
#define ADR_SniperAmmo 0xAFE6B5
#define ADR_ExtraAmmo1 0xAFE6B3
#define ADR_ExtraAmmo2 0xAFE6B4
#define ADR_AssaultAmmo 0xAFE6B7
#define ADR_Bandage 0xAFE6B9
//----------------[ User ]-----------------//
#define ADR_User_Health 0x994BE
#define ADR_User_Name 0x63CC6
#define ADR_User_Points 0x4820
#define ADR_User_Ping 0x70083
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB37BAC
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xB37F1080
#define ADR_WeaponBase 0xB235D0
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_Artilery1 0x5AD71D
#define ADR_ASM_QuickDefuse 0x43B0C7
#define ADR_ASM_Bullets 0x510E43
#define ADR_ASM_WTW 0x77B0F2
#define ADR_ASM_STW 0x641D80
#define ADR_ASM_BackToLobby 0x4E1534
#define ADR_ASM_AlwaysCrossHair 0x57F756
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BC412
#define ADR_ASM_UnlAmmo 0x514594
#define ADR_ASM_SwitchTime 0x516BD5
#define ADR_ASM_OPK 0x4080EF
#define ADR_ASM_AutoStart 0x54DFFF
#define ADR_ASM_SuperCarSound 0x4274D6
#define ADR_ASM_Damage 0x511107
#define ADR_ASM_ClanTag1 0xB23570
#define ADR_ASM_ClanTag2 0xB2352C
#define ADR_ASM_ClanTag3 0xB23578
#define ADR_ASM_ClanTag4 0xB21FF4
#define ADR_ASM_ClanTag5 0xABB044
#define ADR_ASM_ClanTag6 0xB37BF4
//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5E526A
#define ADR_CRCPatch 0x419655
//Addresses Logged: 161 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//
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02/04/2014, 10:57
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#512
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
#define ADR_ASM_ClanTag1 0xB23570
#define ADR_ASM_ClanTag2 0xB2352C
#define ADR_ASM_ClanTag3 0xB23578
#define ADR_ASM_ClanTag4 0xB21FF4
#define ADR_ASM_ClanTag5 0xABB044
#define ADR_ASM_ClanTag6 0xB37BF4
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seit wann ist das asm
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02/04/2014, 14:10
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#513
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by Kazbah__
seit wann ist das asm
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Seit dem ich das gesagt hab..
Nein Spaß 
Muss ich korrigieren, Danke Kazbah  !
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02/04/2014, 14:17
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#514
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elite*gold: 0
Join Date: Sep 2010
Posts: 92
Received Thanks: 425
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#request dump for current update
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02/04/2014, 17:35
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#515
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by kevin0152
#request dump for current update
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Download ChimpRec
and Visual Studio 2008 (Otherwise you'll get an error!)
Can't be this HARD
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02/05/2014, 08:08
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#516
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elite*gold: 0
Join Date: Feb 2014
Posts: 17
Received Thanks: 0
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@Request new Addys
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02/08/2014, 14:29
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#517
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elite*gold: 0
Join Date: Oct 2010
Posts: 4
Received Thanks: 0
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Any addys for Montana ?
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02/08/2014, 23:52
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#518
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elite*gold: 5
Join Date: Aug 2010
Posts: 745
Received Thanks: 3,041
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#Request new bypass addys in warrock client
Edit:
Warrock Client 2 Addy = 0x005E5337 ?
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02/09/2014, 16:48
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#519
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by lalaker1
#Request new bypass addys in warrock client
Edit:
Warrock Client 2 Addy = 0x005E5337 ?
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It is the Asm Check 3
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02/11/2014, 17:05
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#520
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elite*gold: 0
Join Date: Dec 2013
Posts: 94
Received Thanks: 39
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Can you help me with this code? works well on 64bit but 32bit causes crash.
//work good
Code:
if(cItm.SNSP==1){M<double>((void*)MEM_SNOSPREAD,0);}else { M<double>((void*)MEM_SNOSPREAD,5);}
//crash
Code:
if (cItm.STW==1){M<float>((void*)MEM_STW,999);}else{M<float>((void*)(MEM_STW),0);}
Only all functions "<float>" causing crash in 32bits.
mempatch.h:
Code:
#pragma once
#ifndef __CMEMORYActivar_H__
#define __CMEMORYActivar_H__
#include <windows.h>
template <typename T>
class cMem
{
private:
unsigned long Address;
T OffValue;
T OnValue;
int ActivarStatus;
int OffValueSaved;
enum ActivarSTATUS
{
NORMAL,
ActivarED
};
bool SaveOffValue(void);
public:
cMem(void);
cMem(unsigned long ADR, T VAL);
void Activar(void);
void Desactivar(void);
};
template <typename T>
cMem<T>::cMem(void)
{
}
template <typename T>
cMem<T>::cMem(unsigned long ADR, T VAL)
{
this->Address = ADR;
this->OnValue = VAL;
this->ActivarStatus = NORMAL;
this->OffValueSaved = false;
}
template <typename T>
void cMem<T>::Activar()
{
if (this->ActivarStatus == NORMAL)
{
if (this->OffValueSaved == false)
{
if (!this->SaveOffValue())
return;
}
else
{
//*(T*)(this->Address) = this->OnValue;
unsigned long size;
VirtualProtect((void*)this->Address, sizeof(this->OnValue), PAGE_EXECUTE_READWRITE, &size);
memcpy((void*)this->Address, &this->OnValue , sizeof(this->OnValue));
VirtualProtect((void*)this->Address, sizeof(this->OnValue), size, 0);
this->ActivarStatus = ActivarED;
}
}
}
template <typename T>
void cMem<T>::Desactivar()
{
if (this->ActivarStatus == ActivarED)
{
*(T*)(this->Address) = this->OffValue;
this->ActivarStatus = NORMAL;
}
}
template <typename T>
bool cMem<T>::SaveOffValue()
{
if (IsBadReadPtr((void*)(this->Address), sizeof(T)))
return false;
else
{
this->OffValue = *(T*)(this->Address);
this->OffValueSaved = true;
return true;
}
}
void M(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void M(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
M((void*)adr,(void*)&Vaule,sizeof(T));
else
M((void*)Input,(void*)adr,sizeof(T));
}
#endif
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02/11/2014, 19:19
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#521
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by SPYARG
//work good
Code:
if(cItm.SNSP==1){M<double>((void*)MEM_SNOSPREAD,0);}else { M<double>((void*)MEM_SNOSPREAD,5);}
[/SPOILER]
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Ich verstehe nicht warum man so unübersichtlich codet?!
Man machts es ja extra Übersichtilich damit andere den den Quellcode verstehen und nicht so einen BullShit sehen müssen. Ich kenne keinen Programmisten der sowas macht.
Für sowas kann man keine Hilfe erwarten!
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02/11/2014, 19:19
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#522
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by SPYARG
Can you help me with this code?
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Can you please format it properly?
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02/12/2014, 01:35
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#523
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elite*gold: 0
Join Date: Dec 2013
Posts: 94
Received Thanks: 39
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Quote:
Originally Posted by xXrussXx
Ich verstehe nicht warum man so unübersichtlich codet?!
Man machts es ja extra Übersichtilich damit andere den den Quellcode verstehen und nicht so einen BullShit sehen müssen. Ich kenne keinen Programmisten der sowas macht.
Für sowas kann man keine Hilfe erwarten!
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sorry I do not understand Deutsch.
Quote:
Originally Posted by Raz9r
Can you please format it properly?
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?
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02/12/2014, 07:31
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#524
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by SPYARG
Quote:
Originally Posted by Raz9r
Can you please format it properly?
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?
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Please use proper indentation. Your code is very hard to read and I don't think anyone here will even bother trying to read it the way you posted it.
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02/12/2014, 10:18
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#525
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elite*gold: 0
Join Date: Feb 2014
Posts: 17
Received Thanks: 0
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@Request addys or DUMP
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