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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 01/14/2013, 16:53   #631
 
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Quote:
Originally Posted by ignorehax View Post
UPS@
Where to set the Speed's here?
Just go back a few pages and look it up right there.
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Old 01/14/2013, 18:23   #632
 
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Yea look, what's wrong?

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Old 01/14/2013, 18:29   #633
 
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Quote:
Originally Posted by ignorehax View Post
Yea look, what's wrong?

You don't even know how to copy and paste code? xD
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Old 01/14/2013, 18:44   #634
 
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The code which is a few pages ago does not work
And in the code I do not know how to set the speed bar, you could add to that Speed's value of 2, 5, 10 and 15 times higher?
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Old 01/14/2013, 18:53   #635
 
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Please do me a favor and never post again in this topic.
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Old 01/14/2013, 19:40   #636


 
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Quote:
Originally Posted by ignorehax View Post
I will write until I get Source Code
You already got!
You aren't able to copy and paste xD
and dont be so angry to us, dude.
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Old 01/14/2013, 20:13   #637
 
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Quote:
Originally Posted by ignorehax View Post
I will write until I get Source Code
Here u have a fully working source i just coded 4 you like 1minute ago :




Now u got ur speed hack . Now Pls stop asking stupid question . just stop asking questions
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Old 01/15/2013, 07:18   #638
 
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Arrow

Quote:
Originally Posted by Angel-Piece View Post
Here u have a fully working source i just coded 4 you like 1minute ago :




Now u got ur speed hack . Now Pls stop asking stupid question . just stop asking questions
Wieso machst du die nicht mit Offset?
So Crash auf 32bit


MFG

EXO
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Old 01/15/2013, 16:48   #639
 
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Quote:
Originally Posted by ~ExoduS~* View Post
Wieso machst du die nicht mit Offset?
So Crash auf 32bit


MFG

EXO
in Meine Hack mach ichs Per OFS. Für so ein Kleinen N00b sollte dieser source aber reichen
mfg angel
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Old 01/16/2013, 21:04   #640
 
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Quote:
Originally Posted by Angel-Piece View Post
Here u have a fully working source i just coded 4 you like 1minute ago :




Now u got ur speed hack . Now Pls stop asking stupid question . just stop asking questions
What about proper credits to Unknown PK?
#Learntocode he said
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Old 01/16/2013, 21:38   #641
 
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request ByPass!!
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Old 01/17/2013, 16:00   #642
 
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ESP 3D Boxes



Code:
void Draw3DBox(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
	pDevice->GetTransform(D3DTS_WORLD, &SavedMatrices );

	D3DXMatrixTranslation(&ObjWorldMatrices,  Pos.x, Pos.y, Pos.z);
	pDevice->SetTransform(D3DTS_WORLD, &ObjWorldMatrices);
	pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME);
	pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
	pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
	pDevice->SetRenderState( D3DRS_FOGENABLE, false );
	pBoxMesh->DrawSubset(0);

	pDevice->SetTransform(D3DTS_WORLD, &SavedMatrices );
}

void SetupMatrices(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
float x=Pos.x,y=Pos.y,z=Pos.z,r=D3DX_PI/2.0;
float world=5.0f;
D3DXMATRIX matWorld;
D3DXMATRIX matTemp;
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matWorld, float x, float y, float z );
D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX &matTemp, float r );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matTemp, float x, float y, float z );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
pDevice->SetTransform( D3DTS_WORLD, &matWorld );
}

D3DXCreateBox( pDevice,15,38,15, &pBoxMesh, 0); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bRed   , sizeof(bRed)   , &fRed   ); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bBlue  , sizeof(bBlue)  , &fBlue  ); 

LPDIRECT3DTEXTURE9 fRed     = NULL;
LPDIRECT3DTEXTURE9 fBlue    = NULL;

const BYTE bRed[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00};

const BYTE bBlue[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00};


    if( cEsp.CH_BoxEsp3D) 
    { 
        Draw3DBox(PlayerView,pDevice); 
    }
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Old 01/17/2013, 19:11   #643
 
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Arrow

Quote:
Originally Posted by Zyzz__ View Post
ESP 3D Boxes



Code:
void Draw3DBox(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
	//pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
	//pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_NEVER );
	pDevice->GetTransform(D3DTS_WORLD, &SavedMatrices );

	D3DXMatrixTranslation(&ObjWorldMatrices,  Pos.x, Pos.y, Pos.z);
	pDevice->SetTransform(D3DTS_WORLD, &ObjWorldMatrices);
	pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME);
	pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
	pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
	pDevice->SetRenderState( D3DRS_FOGENABLE, false );
	pBoxMesh->DrawSubset(0);

	pDevice->SetTransform(D3DTS_WORLD, &SavedMatrices );
}

void SetupMatrices(D3DXVECTOR3 Pos,IDirect3DDevice9 *pDevice)
{
float x=Pos.x,y=Pos.y,z=Pos.z,r=D3DX_PI/2.0;
float world=5.0f;
D3DXMATRIX matWorld;
D3DXMATRIX matTemp;
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matWorld, float x, float y, float z );
D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX &matTemp, float r );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matTemp, float x, float y, float z );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
pDevice->SetTransform( D3DTS_WORLD, &matWorld );
}

D3DXCreateBox( pDevice,15,38,15, &pBoxMesh, 0); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bRed   , sizeof(bRed)   , &fRed   ); 
D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bBlue  , sizeof(bBlue)  , &fBlue  ); 

LPDIRECT3DTEXTURE9 fRed     = NULL;
LPDIRECT3DTEXTURE9 fBlue    = NULL;

const BYTE bRed[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00};

const BYTE bBlue[]    = {0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00,
			 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
			 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00};


    if( cEsp.CH_BoxEsp3D) 
    { 
        Draw3DBox(PlayerView,pDevice); 
    }
Credits:
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ehmm warum hast du dich im credits?
die souce ist Public.
1.in Bubble Base
2. kannst hier gucken















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Old 01/17/2013, 22:20   #644
 
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Bau die von crossfire halt ein dann wirste sehn was ich gemacht hab
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Old 01/21/2013, 17:40   #645
 
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Zerodelay :
Code:
#define Ofs_NoDelay                 0x10410

if ( ZeroDelay )
				
			{
		
				*(DWORD *)(dwPlayerPtr + Ofs_NoDelay) |= (1 << 10);
				
			}
credits: __underscore
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Similar Threads Similar Threads
WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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