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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 01/06/2013, 17:41   #616
 
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Quote:
Originally Posted by xXxNoMenuxXx View Post
Warum?
Irgendetwas falsch oder Source zu lang?
Nein, aber was davon in welchem Scope liegt steht in den Sternen, wenn man deine Source betrachtet.
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Old 01/08/2013, 01:11   #617
 
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Hat jemand die Sourcecode super no spread und no rocoil für mich?

Wäre sehr nett
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Old 01/08/2013, 14:13   #618

 
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#request dumped Warrock.exe
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Old 01/08/2013, 14:26   #619
 
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Quote:
Originally Posted by sıxx View Post
#request dumped Warrock.exe
Why don't you just dump it yourself? It is easy to do.
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Old 01/08/2013, 18:18   #620
 
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Maybe he's on Windows 7
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Old 01/08/2013, 19:14   #621
 
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I'm on windows 7, too. Dumping isn't difficult (using ChimpREC).

# i need hs bypass for no crc cuz i need 2 sniff a few packets (buy classic costume)
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Old 01/08/2013, 19:25   #622
 
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Why don't you guys just inject a DLL dumping warrock.exe? Hackshield does not block any read-only access. This also dumps the injected DLL, though.
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Old 01/09/2013, 14:09   #623
 
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If you show me how to dump the warrock.exe from inside, i would do it like this next time.
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Old 01/09/2013, 21:14   #624
 
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You know how to read memory byte for byte, don't you? Just dereference an incrementing pointer... All you need to find is the start value and the end value of the pointer.
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Old 01/12/2013, 11:24   #625
 
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Hat jemand Scoure Code für no recoil und NoSpread
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Old 01/12/2013, 20:52   #626
 
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Arrow

Quote:
Originally Posted by LightLegend View Post
Hat jemand Scoure Code für no recoil und NoSpread
Code:
NoRecoil:

if (xx)
{
*(float*) (PlayerCheck + Offset_NoRecoil1) = 0; 
*(float*) (PlayerCheck + Offset_NoRecoil2) = 0; 
*(float*) (PlayerCheck + Offset_NoRecoil3) = 0; 
}

NoSpread:

if (xx)
{
*(float*) (PlayerCheck + Offset_NoSpread) = 1;}
else{ *(float*) (PlayerCheck + Offset_NoSpread) = 0;}


Credits geht an : UPK denke ich mal :O wenn nicht dann idk.
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Old 01/13/2013, 12:15   #627
 
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Requeste@ MemPatch and Speed Mem
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Old 01/13/2013, 21:17   #628


 
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Quote:
Originally Posted by ignorehax View Post
Requeste@ MemPatch and Speed Mem
Code:
if(x_Speed >= 0 && x_Speed < 7)
Patch<double>(reinterpret_cast<void*>(ADR_SPEED), 96.0 * (x_Speed + 1));
Credtis: Underscore
(edited)
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Old 01/13/2013, 22:05   #629
 
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Quote:
Originally Posted by powerlogic View Post
Code:
if(x_Speed > 0 && x_Speed < 7)
Patch<double>(reinterpret_cast<void*>(ADR_SPEED), 96.0 * (x_Speed + 1));
Credtis: Underscore
Do that for (... >= 0) instead of (... > 0). We had a discussion some posts below the post.
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Old 01/14/2013, 16:09   #630
 
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UPS@
Where to set the Speed's here?
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WarRock EU - Code Snippets
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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