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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
09/10/2012, 14:38
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#301
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Die Sache ist simpel und einfach: Im kartesischen Raum gibt es drei Koordinatenachsen: x1, x2 und x3. Die Höhe nennt man in der Regel x3 oder auch z, das kann aber variieren.
Könnt ihr jetzt aufhören, euch wie kleine Kinder aufzuführen und hier wegen Nichtigkeiten zu streiten?
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09/10/2012, 16:02
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#302
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Quote:
Originally Posted by xroute66x™ :)
Ist ja noch so das _UnderScore Mathematik sudiert/e und es den (tschuldige) Idioten schon einmal erklärt hatte.
NEIN ihr wisst es ja besser
Z = height !
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no, y is height :P
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09/10/2012, 17:57
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#303
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Quote:
Originally Posted by Spe@ker
no, y is height :P
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No, Z is height
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09/10/2012, 18:05
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#304
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No! Y is height. Check and write, remember to talk about struct
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09/10/2012, 18:22
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#305
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Quote:
Originally Posted by Spe@ker
No! Y is height. Check and write, remember to talk about struct
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Z is height but it depends how your structs are named! In structs Z is before Y and you use Y when it's the Z Offset that's why you think it's Y but it's not, it's Z!
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09/10/2012, 18:40
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#306
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In Warrock Z is Height - finish
any other word about this will be handled as spam.
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09/10/2012, 23:50
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#307
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Request source OPK ASM...
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09/11/2012, 17:17
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#308
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Code:
typedef void (*tMessageBox)(char*);
tMessageBox WRMessage;
WRMessage = (tMessageBox)0x0041899C;
WRMessage("Keep trolling...");
100% Fresh!
And if im not wrong this: 0x008F788C is Player State (however.. i use this for cqc prone  )
Code:
#define COLORTYPE_RED 0x00
#define COLORTYPE_GREEN 0x01
#define COLORTYPE_BLUE 0x02
#define COLORTYPE_WHITE 0x03
#define COLORTYPE_PURPLE 0x04
#define COLORTYPE_YELLOW 0x05
#define COLORTYPE_LIGHTBLUE 0x06
void wrShowChatMessage(char* myMessage, BYTE red, BYTE green, BYTE blue)
{
DWORD dwFunction = (DWORD)0x005032D9; //update engine text addy
BYTE chatType = 0x00;
DWORD playerPtr = (DWORD)0x00A352D8; //update player pointer addy
if(playerPtr != NULL)
chatType = 0x01;
__asm
{
push chatType;
push red;
push green;
push blue;
mov ecx, myMessage;
call dwFunction;
}
}
void wrChat(char* myMessage, byte ColorType)
{
if(ColorType == COLORTYPE_RED)
wrShowChatMessage(myMessage, 255, 0, 0); // red
else if(ColorType == COLORTYPE_GREEN) //
wrShowChatMessage(myMessage, 0, 255, 0); // green
else if(ColorType == COLORTYPE_BLUE) //
wrShowChatMessage(myMessage, 0, 0, 255); // blue
else if(ColorType == COLORTYPE_PURPLE) //
wrShowChatMessage(myMessage, 255, 79, 234); // purple
else if(ColorType == COLORTYPE_LIGHTBLUE) //
wrShowChatMessage(myMessage, 104, 255, 222); // lightblue
else if(ColorType == COLORTYPE_YELLOW) //
wrShowChatMessage(myMessage, 255, 255, 0); // yellow
else //
wrShowChatMessage(myMessage, 255, 255, 255); // white
}
wrChat("Keep trolling", COLORTYPE_RED);
This works, i guarantee ;D
Tested on my Private Server...
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09/11/2012, 17:20
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#309
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elite*gold: 900
Join Date: Apr 2009
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Quote:
Originally Posted by Supremex3
Code:
typedef void (*tMessageBox)(char*);
tMessageBox WRMessage;
WRMessage = (tMessageBox)0x0041899C;
WRMessage("Keep trolling...");
100% Fresh!
And if im not wrong this: 0x008F788C is Player State (however.. i use this for cqc prone  )
Code:
#define COLORTYPE_RED 0x00
#define COLORTYPE_GREEN 0x01
#define COLORTYPE_BLUE 0x02
#define COLORTYPE_WHITE 0x03
#define COLORTYPE_PURPLE 0x04
#define COLORTYPE_YELLOW 0x05
#define COLORTYPE_LIGHTBLUE 0x06
void wrShowChatMessage(char* myMessage, BYTE red, BYTE green, BYTE blue)
{
DWORD dwFunction = (DWORD)0x005032D9; //update engine text addy
BYTE chatType = 0x00;
DWORD playerPtr = (DWORD)0x00A352D8; //update player pointer addy
if(playerPtr != NULL)
chatType = 0x01;
__asm
{
push chatType;
push red;
push green;
push blue;
mov ecx, myMessage;
call dwFunction;
}
}
void wrChat(char* myMessage, byte ColorType)
{
if(ColorType == COLORTYPE_RED)
wrShowChatMessage(myMessage, 255, 0, 0); // red
else if(ColorType == COLORTYPE_GREEN) //
wrShowChatMessage(myMessage, 0, 255, 0); // green
else if(ColorType == COLORTYPE_BLUE) //
wrShowChatMessage(myMessage, 0, 0, 255); // blue
else if(ColorType == COLORTYPE_PURPLE) //
wrShowChatMessage(myMessage, 255, 79, 234); // purple
else if(ColorType == COLORTYPE_LIGHTBLUE) //
wrShowChatMessage(myMessage, 104, 255, 222); // lightblue
else if(ColorType == COLORTYPE_YELLOW) //
wrShowChatMessage(myMessage, 255, 255, 0); // yellow
else //
wrShowChatMessage(myMessage, 255, 255, 255); // white
}
wrChat("Keep trolling", COLORTYPE_RED);
This works, i guarantee ;D
Tested on my Private Server...
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warum erstellst du keinen enum für ColorType?
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09/11/2012, 17:23
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#310
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Quote:
Originally Posted by xxfabbelxx
warum erstellst du keinen enum für ColorType?
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oder übergibst die farben als parameter.
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09/11/2012, 18:10
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#311
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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a) Kein Bock
b) Kein Bock (immernoch.. man glaubts kaum  )
c) Bin net so gut in C++ dass ich n Enum kann xD
Code:
enum Test
{
Trolololol = 1,
Testing,
Lol = 0
};
richtig?
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09/11/2012, 18:42
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#312
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Join Date: Aug 2010
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Quote:
Originally Posted by Supremex3
c) Bin net so gut in C++ dass ich n Enum kann xD
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Hätte ich nen Blog käm der Spruch in meinen Blog 
und: jo
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09/11/2012, 19:07
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#313
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Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by NikM
Hätte ich nen Blog käm der Spruch in meinen Blog 
und: jo
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^Dome regelt :=)
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09/13/2012, 19:26
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#314
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Request
ASM OPK
ASM NoDelay
ASM AutoAmmo
ASM AutoHealt
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09/13/2012, 20:45
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#315
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by alfmkwndk
Request
ASM OPK
ASM NoDelay
ASM AutoAmmo
ASM AutoHealt
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Das wird dir niemand geben... Da bin ich mir sicher...
Für NoDelay guckst du am anfang des Threads nach.. Da gibts das
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