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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
12/28/2012, 21:59
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#481
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--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00A4EAE0
#define ADR_Playerpointer 0x00A4EE50
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x00909CBC
#define ADR_DevicePointer 0x00A4E9B4
#define ADR_UserPointer 0x00A4EAAC
#define ADR_HealthPointer 0x00103E0
#define ADR_NameBase 0x003F0 //IDK
.................................................. ...
********************Server************************ ***
#define ADR_AntiAfk 0x00B85F7C
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A6E4E0
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A53CD0
#define ADR_NoSpread 0x009E4874
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009E47C4
#define ADR_Spawn1 0x00B95570
#define ADR_Spawn2 0x00B9556C
#define ADR_Spawn3 0x00B86110
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x00901CE4
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A4EAB4
*********************PX_Stuff********************* ***
#define ADR_ExtraAmmo1 0x00A4EA0E
#define ADR_ExtraAmmo2 0x00A4EA0F
#define ADR_SniperPx2 0x00A4EA10
#define ADR_AssultPx2 0x00A4EA12
#define ADR_Bandage 0x00A4EA14
**********************ESP_Stuff******************* ***
#define ESP_D3DHealth 0x00AAACC4
#define ESP_D3DTeam 0x00E0898
#define ESP_D3DName 0x00AA9AF4
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets********************** ***
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x001098
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E0898
#define OFS_Dinar 0x00DF330
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AAAC9C
********************VIP_Addys********************* ***
#define OFS_Stamina5 0x0046ACEB
#define OFS_Stamina10 0x0046AD09
#define ADR_Ossigen 0x00424BE1
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000
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12/29/2012, 13:56
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#482
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Join Date: Aug 2012
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Received Thanks: 199
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#Request OFS_X Y Z addys please and slots
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12/29/2012, 16:42
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#483
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Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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Code:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer
#define Adr_PlayerPointer 0xA4EE50
#define Adr_ServerPointer 0xA4EDE0
#define Adr_WeaponPointer 0x909CBC
#define Adr_DevicePointer 0x89209C
#define Adr_UserPointer 0xA4EAB0
#define Adr_BasePointer 0xAA9130
#define Adr_RemotePointer 0xB76F38
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA4E9B4
#define Adr_WeaponPointer 0xA6FFE4
#define Adr_StatePointer 0xA4EE78
#define Adr_UserBase 0xA4FB14
#define Adr_CBase 0xB76F38
#define Adr_MatrixPointer 0x9E5890
~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address
#define Adr_SuperNoSpread 0x895048
#define Adr_NoSpread 0xA53D7C
#define Adr_AntiAfk 0xB85F3C
#define Adr_CQCProne 0xA4E9B8
#define Adr_FullBright1 0xA4F914
#define Adr_FullBright2 0xA4F91C
#define Adr_FullBright3 0xA4F920
#define Adr_NoBounds1 0xB85F88
#define Adr_NoBounds2 0xB85F8C
#define Adr_NoBounds3 0xB85F90
#define Adr_ImDrunk 0xA4ED78
#define Adr_VirtualJump 0x86D2CC
#define Adr_NoSpawnWait1 0xB9556C
#define Adr_NoSpawnWait2 0xB95570
#define Adr_NoSpawnWait3 0xB95574
#define Adr_Bandage 0xA4EA14
#define Adr_AssaultAmmo 0xA4EA12
#define Adr_ExtraAmmo1 0xA4EA0E
#define Adr_ExtraAmmo2 0xA4EA0F
#define Adr_SniperAmmo 0xA4EA10
#define Adr_WorldInWater 0xA4ED78
#define Adr_RollSpeed 0x895194
#define Adr_CrazyCar 0x894F00
#define Adr_GlassWall 0x86DB48
#define Adr_ChangeRollStyle 0x895060
#define Adr_SilentWalk 0xB85F8C
#define Adr_HideWeapon 0x901CA4
#define Adr_DeadSpinner 0x90638C
#define Adr_ColorShot 0xA4F908
#define Adr_CrossHair 0xA53D00
#define Adr_LadderQuickly 0x8952B8
#define Adr_BreakLimit 0x894F60
#define Adr_AutoStart 0x5393AD
#define Adr_BigCarName 0x8951A8
#define Adr_QuickPlant 0xA4E9D8
#define Adr_QuickDefuse 0xA4E9D8
#define Adr_HideFromRadar 0xA565A8
#define Adr_StaminaRefill 0x9CC624
#define Adr_CQCProne 0xA4FAFC
#define Adr_Artellery 0x8958A0
#define Adr_Scope 0x909D98
#define Adr_ImmExplosion 0x895448
#define Adr_SuperExplosion 0x895A48
#define Adr_DeathCam 0xB8E498
#define Adr_Stamina1 0x86DB48
#define Adr_Stamina2 0x86DB4C
#define Adr_Stamina3 0x86DB50
#define Adr_Stamina4 0x86DB54
#define Adr_Stamina5 0x86DB58
#define Adr_WeaponShot1 0xA4EE94
#define Adr_WeaponShot2 0xA4EEC0
#define Adr_RoomNumber 0xE0898
~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA4E9B8
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110
~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory
#define Mem_STW 0x86DB44
#define Mem_WTW 0x86D924
#define Mem_WUW 0xA56578
#define Mem_WTH 0x86B148
#define Mem_BoneShot 0x895DD8
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA4E9F6
#define Mem_DefuseAnyWhere 0x909DAC
#define Mem_UnlAmmo 0xA4EDBC
~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast
#define Adr_FastAmmo 0xA53CD4
#define Adr_FastRepair 0xA53CDC
#define Adr_FastMedic 0xA53CE4
#define Adr_FastFlag 0xA53CEC
~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo
#define Usr_USERHEALTH 0xAAACC4
#define Usr_UserName 0xAA9AF4
#define Usr_UserTeam 0xAA9130
#define Usr_UserPoints 0xAA9130
#define Usr_UserPing 0xAA9130
~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder
#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAAACD0
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA6FFE4
#define Wb_PlayerID 0x1CF8
~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler
#define Asm_Artellry 0x55BFC0
#define Asm_QuickPlant 0x4FEAA9
#define Asm_QuickDefuse 0x43A287
#define Asm_Bullets 0x4FFCDF
#define Asm_CRCPatch 0x419033
#define Asm_BackToLobby 0x4D3D41
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BB4B4
#define Asm_UnlAmmo 0x503907
#define Asm_SwitchTime 0x505F6E
#define Asm_OPK 0x408480
~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
@UP:
Code:
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
Quote:
Originally Posted by xxxBarcAxxx
Adress on ServerBase veryyyy pelase !!!
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Nooob, ServerBase=ServerPointer ^^
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12/30/2012, 00:21
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#484
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elite*gold: 0
Join Date: Aug 2012
Posts: 137
Received Thanks: 199
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#Request Slots addy (speakers ones don't work)
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12/30/2012, 12:09
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#485
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elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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@UP You have don't work sourcecode, my addys is work:
Code:
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
now drawn...
@Down NoProblem :P
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12/30/2012, 13:09
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#486
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elite*gold: 0
Join Date: Aug 2012
Posts: 137
Received Thanks: 199
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Yeah, your addy work.. I'll try another source,thanks bro
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12/31/2012, 15:21
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#487
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elite*gold: 0
Join Date: Nov 2012
Posts: 109
Received Thanks: 142
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Eagl3 AddyLogger :
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//===============[By Eagl3]==================//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A4EE50
#define ADR_SERVERPOINTER 0x00A4EDE0
#define ADR_BASEPOINTER 0x00AA9130
#define ADR_VIEWANGELS 0x00A4E9B4
#define ADR_MATRIX 0x009E5890
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A4E9D8
#define ADR_PLANTANYWHERE 0x00A4EB43
#define ADR_DEFUSEANYWHERE 0x009E88C4
#define ADR_STAMINA1 0x0086DB48
#define ADR_STAMINA2 0x0086DB4C
#define ADR_STAMINA3 0x0086DB50
#define ADR_STAMINA4 0x0086DB54
#define ADR_STAMINA5 0x0086DB5C
#define ADR_NOSPAWNWAIT 0x00B9556C
#define ADR_IMDRUNK 0x00A4ED78
#define ADR_ACCURACYAS 0x00A53D7C
#define ADR_SPEED 0x008953B0
#define ADR_ROOLSPEED 0x00895194
#define ADR_STW 0x0086DB44
#define ADR_WTW 0x0086D924
#define ADR_BONESHOT 0x00895DD8
#define ADR_SUPERNOSPREAD 0x00894F00
#define ADR_ANTIAFK 0x00B85F3C
#define ADR_DISTANCEGUNPLAYER 0x0089501C
#define ADR_SCOPE 0x00909D98
#define ADR_FASTLOCKON 0x00A4EA24
#define ADR_FASTAMMO 0x00A53CC4
#define ADR_FASTMEDIC 0x00A53CE4
#define ADR_FASTREPAIR 0x00B860E8
#define ADR_FASTFLAG 0x00A56578
#define ADR_GMWARNING 0x00AB761C
#define ADR_NOBOUNDS1 0x00B85F88
#define ADR_NOBOUNDS2 0x00B85F8C
#define ADR_NOBOUNDS3 0x00B85F90
#define ADR_NOWATER1 0x00A56574
#define ADR_NOWATER2 0x00A56570
#define ADR_GLASSWALL 0x00A4EAA8
#define ADR_NEARFOG 0x00A56588
#define ADR_FARFOG 0x00A56590
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x00901982
#define ADR_EXTRAAMMO2 0x00901984
#define ADR_SNIPER 0x00901986
#define ADR_ASSAULT 0x00901984
#define ADR_BANDAGE 0x0090198D
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70C4
#define OFS_SLOT6 0x00C70C5
#define OFS_SLOT7 0x00C70C6
#define OFS_SLOT8 0x00C70C7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A53D7C
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AA9AF4
#define ADR_D3DIP 0x00AA9808
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01/01/2013, 21:48
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#488
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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MicroX AddyLogger v1.0
MicroX AddyLogger v1.0 Beta
Code:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.0 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ BETA ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer 0x00A4EE50
#define ServerPointer 0x00A4EDE0
#define BasePointer 0x00AA9130
#define ViewAngles 0x00A4E9B4
#define Matrix 0x009E5890
#define RemotePointer 0x00B76F38
#define DevicePointer 0x00000000//Private
#define GpuPointer 0x00000000//Private
#define VehicleBase 0x00000000//Private
#define StatePointer 0x00A4EE78
#define WeaponBase 0x00A6FFE4
#define GlobalSize 0x001D10
#define LocalSize 0x00A40C
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1 0x00B85F88
#define NoBound2 0x00B85F8C
#define NoBound3 0x00B85F90
#define NoSpawnNew1 0x00B9556C
#define NoSpawnNew2 0x00B95570
#define WUW_1 0x00A53CD4
#define WUW_2 0x00A56578
#define UnlAmmo 0x00000000//Private
#define FastLockOn 0x00A4EA24
#define FullBright1 0x00A4F914
#define FullBright2 0x00A4F91C
#define FullBright3 0x00A4F920
#define AutoMedic 0x00000000//Private
#define AutoRepair 0x00A4D418
#define AutoAmmoMedicDist 0x00000000//Private
#define QuickPlantDefuse 0x00A4E9D8
#define PlantDefuseAnyWhere 0x00A4EB43
#define AntiKickAfk 0x00B85F3C
#define ColorShot1 0x00A4F914
#define ColorShot2 0x00A4F91C
#define ColorShot3 0x00A4F920
#define NoWater1 0x00A56574
#define NoWater2 0x00A56570
#define 3DMap 0x00000000//Private
#define SuperNoSpread 0x00A53D7C
#define RadarHideMe 0x00A565A8
#define SilentWalk 0x00B85F8C
#define SilentReload 0x00B85F8C
#define CQCProne 0x00000000//Private
#define DeathCam 0x00000000//Private
#define DeathKill 0x00000000//Private
#define ResizeScreen 0x00000000//Private
#define GMW 0x00AB761C
#define GMWIP 0x00000000//Private
#define GMInServer 0x00000000//Private
#define NXCash 0x00000000//Private
#define FastStuff 0x00A4E9D8
#define ImDrunk 0x00A4ED78
#define Accuracy 0x00B9556C
#define PlayerAnimProne 0x00000000//Private
#define PlayerAnimVehicle 0x00000000//Private
#define WeaponReload 0x00000000//Private
#define WeaponShot 0x00000000//Private
#define WeaponShot2 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible 0x00DF344
#define BoneShot 0x00895DD8
#define BoneShot2 0x00000000//Private
#define WTW 0x0086D924
#define WTW_2 0x00000000//Private
#define STW 0x0086DB44
#define STW_Perfect 0x00000000//Private
#define WTH 0x0086B148
#define Stamina1 0x0086DB48
#define Stamina2 0x0086DB4C
#define Stamina3 0x0086DB50
#define Stamina4 0x0086DB54
#define Stamina5 0x0086DB5C
#define WalkSpeed 0x008953B0
#define SprintSpeed 0x0086D964
#define RollSpeed 0x00895194
#define ChangeRoll 0x00901CA4
#define Artillery 0x00000000//Private
#define SuperExplosion 0x00000000//Private
#define BigCarName 0x008951D0
#define CrazyCar 0x00894F00
#define Skin 0x00000000//Private
#define SuperJump 0x00000000//Private
#define DistanceGunPlayer 0x00000000//Private
#define DistanceGunPlayer2 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define HightMode 0x000//Fail
#define Ladderquickly 0x008952B8
#define BreakLimit 0x00894F60
#define ImExplosion 0x00895448
#define AntiM14Mine 0x00000000//Private
#define PushMeAway 0x00000000//Private
#define WallClimb 0x00000000//Private
#define NadeSize 0x00000000//Private
#define HideWeapon 0x000//Fail
#define VirtualJump 0x0086D2CC
#define VirtualCrouch 0x00000000//Private
#define VirtualProne 0x00000000//Private
#define DefuseAnyWhere 0x00909DAC
#define PlantAnyWhere 0x00A4E9F6
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope 0x00909D98
#define ScopeSize 0x00909DA0
#define SniperAmmo 0x00A4EA10
#define AssaultAmmo 0x00A4EA0C
#define ExtraAmmo1 0x00A4EA0E
#define ExtraAmmo2 0x00A4EA0F
#define Bandage 0x00A4EA14
#define AccuracyAs 0x00A53D7C
#define CrossHair 0x00A53D00
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall 0x00A4EAA8
#define MapColor1 0x00000000//Private
#define MapColor2 0x00000000//Private
#define MapColor3 0x00000000//Private
#define CameraView 0x00000000//Private
#define NearFog 0x00A56588
#define FarFog 0x00A56590
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick 0x00000000//Private
#define UserFinderName 0x00AA9AF4
#define UserFinderIP 0x00AA9808
#define UserFinderHP 0x00AAACC4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1 0x00101EC
#define Weapon2 0x00101EE
#define Weapon3 0x00101F0
#define 5Slot 0x00C70C4
#define 6Slot 0x00C70C5
#define 7Slot 0x00C70C6
#define 8Slot 0x00C70C7
#define NoRecoil1 0x00C444
#define NoRecoil2 0x00C448
#define NoRecoil3 0x00C44C
#define X 0x0010300
#define Y 0x0010310
#define Z 0x0010308
#define NFD 0x00102E8
#define GravityX 0x00C4AC
#define GravityY 0x00C4B0
#define GravityZ 0x00C4B4
#define NoSpread 0x0010110
#define Pitch 0x00101A8
#define Yaw 0x00101C4
#define ViewX 0x00101D4
#define ViewY 0x00101D8
#define ViewZ 0x00101DC
#define Dinars 0x00DF330
#define Level 0x00DF320
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define FastNade 0x0010114
#define CrazyNade 0x0010114
#define NoM134Idle 0x00103F4
#define NoReload 0x001040D
#define NoDelay 0x0010410
#define NoSwitchTime 0x00000000//Private
#define SlotBase 0x00C5F20
#define WeaponState 0x00C4D0
#define PlayerState 0x00C4CC
#define NoServerKick 0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1 0x00000000//Private
#define HS_CallBack2 0x00000000//Private
#define HS_NanoScan1 0x00000000//Private
#define HS_NanoScan2 0x00000000//Private
#define Warrock_SelfC 0x00000000//Private
#define Warrock_CallBack 0x00000000//Private
#define Warrock_NoErrorKick 0x00000000//Private
#define Warrock_Check1 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart 0x005393AD
#define AutoReady 0x005393AD
#define EngineText 0x0043FD28
#define MsgBox 0x00000000//Private
#define Command 0x00000000//Private
#define Packet 0x00000000//Private
#define EventMsg 0x00000000//Private
#define Invisible 0x00000000//Private
#define DeathCamASM 0x00000000//Private
#define NoDelay 0x00000000//Private
#define AutoAmmo 0x00000000//Private
#define AutoMedic 0x00000000//Private
#define StaminaUp1 0x00000000//Private
#define StaminaUp2 0x00000000//Private
#define 50SpUp 0x00000000//Private
#define RoomFilter1 0x00000000//Private
#define RoomFilter2 0x00000000//Private
#define RoomFilter3 0x00000000//Private
#define UnlNexonCash 0x00000000//Private
#define UnlDinar1 0x00000000//Private
#define UnlDinar2 0x00000000//Private
#define UnlDinar3 0x00000000//Private
#define TriggerBot 0x00000000//Private
#define Bullets 0x00000000//Private
#define DoubleFire 0x00000000//Private
#define SuperFire 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define MineViewer1 0x00000000//Private
#define MineViewer2 0x00000000//Private
#define NoRoomClose 0x00000000//Private
#define FakeKick 0x00000000//Private
#define NoReload 0x00000000//Private
#define NoDelay 0x00000000//Private
#define NoRestriction 0x00000000//Private
#define OPK1 0x00000000//Private
#define OPK2 0x00000000//Private
#define OPK3 0x00000000//Private
#define EspHealth 0x00000000//Private
#define EspName 0x00000000//Private
#define Artillery1 0x00000000//Private
#define Artillery2 0x00000000//Private
#define Artillery3 0x00000000//Private
#define Artillery4 0x00000000//Private
#define Artillery5 0x00000000//Private
#define Artillery6 0x00000000//Private
#define Artillery7 0x00000000//Private
#define Artillery8 0x00000000//Private
#define RadarGPS 0x00000000//Private
#define FFAGPS 0x00000000//Private
#define AllServer 0x00000000//Private
#define ServerJump 0x00000000//Private
#define Server 0x00000000//Private
#define STW 0x00000000//Private
#define WTW 0x00000000//Private
#define SuperVehicle 0x00000000//Private
#define CQCProne 0x00000000//Private
#define QDefuse 0x00000000//Private
#define QPlant 0x00000000//Private
#define NoSwith 0x00000000//Private
#define CRCPatch 0x00000000//Private
#define DestroyVehicle 0x00000000//Private
#define VehicleNFD 0x00000000//Private
#define VehicleNoDelay1 0x00000000//Private
#define VehicleNoDelay2 0x00000000//Private
#define VehicleNoDelay3 0x00000000//Private
#define VehicleNoDelay4 0x00000000//Private
#define VehicleNoDelay5 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
CPlayer* local;
char* unknow[1212644]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A4EE50);//PlayerPointer
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Thanks
R3d_L!ne
TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte
Press Thanks!
|
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01/03/2013, 19:54
|
#489
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA4EE50
#define ADR_ServerPointer 0xA4EDE0
#define ADR_BasePointer 0xAA9130
#define ADR_AngelsPointer 0xA4E9B4
#define ADR_MatrixPointer 0x9E5890
#define ADR_RemotePointer 0xB76F38
#define ADR_RoomPointer 0x8682A6
#define ADR_InfoPointer 0xAA9130
#define ADR_DevicePointer 0x89209C
#define ADR_StatePointer 0xA4EE78
#define ADR_WeaponPointer 0xA6FFE4
#define ADR_VehiclePointer 0xA4EB1C
#define ADR_GPUPointer 0x89209C
#define ADR_ZombieMapPointer 0xA4EDBC
#define ADR_FlagPointer 0xA566CC
#define ADR_BombPointer 0xA4FB14
#define ADR_ObjectPointer 0xA565C4
#define ADR_WarRockHWID 0xA4E9B0
#define ADR_GearBase 0xA6FFDC
#define ADR_RemoteVehicle 0xA4EA40
#define ADR_RoomClass 0xB859A0
#define ADR_UserPointer 0xA4EE50
#define ADR_HealthPointer 0x31FB8
#define ADR_UserBase 0xA4FB14
#define Offest_DevicePointer 0x2B930
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed 0xA4E9D8
#define ADR_QuickPlant_Original 0x895060
#define ADR_QuickDefuse_Original 0x8952E8
#define ADR_Speed 0x8953B0
#define ADR_NoSpawnwait1 0xB9556C
#define ADR_NoSpawnwait2 0xB95570
#define ADR_NoSpawnwait3 0xB95574
#define ADR_NoBounds1 0xB85F88
#define ADR_NoBounds2 0xB85F8C
#define ADR_NoBounds3 0xB85F90
#define ADR_Stamina1 0x86DB48
#define ADR_Stamina2 0x86DB4C
#define ADR_Stamina3 0x86DB50
#define ADR_Stamina4 0x86DB54
#define ADR_Stamina5 0x86DB58
#define ADR_Scope 0x909D98
#define ADR_ScopeSide 0x909DA0
#define ADR_PlantAnyWhere 0xA4E9F6
#define ADR_DefuseAnyWhere 0x909DAC
#define ADR_BoneShot 0x895DD8
#define ADR_STW 0x86DB44
#define ADR_WTW 0x865828
#define ADR_WUW 0xA56578
#define ADR_WTH 0x86B148
#define ADR_BigCarName 0x8951A8
#define ADR_CrazyCar 0x894F00
#define ADR_LADDERQUICK 0x8952B8
#define ADR_DeadSpinner 0x90638C
#define ADR_BreakLimit 0x894F60
#define ADR_WEAPONGRAVITY 0x894F90
#define ADR_NoWater1 0xA5657C
#define ADR_NoWater2 0xA56574
#define ADR_NoWater3 0xA56578
#define ADR_UNLAMMOMEMORY 0xA4EDBC
#define ADR_DeathCam 0xB8E498
#define ADR_FASTLOCKON 0xA4EA24
#define ADR_SuperNoSpread 0x895048
#define ADR_ImDrunk 0xA4ED78
#define ADR_FullBright1 0xA4F914
#define ADR_FullBright2 0xA4F91C
#define ADR_FullBright3 0xA4F920
#define ADR_Automedic_Ammo 0x895DD0
#define ADR_ADR_NearFog 0xA56588
#define ADR_ADR_FarFog 0xA56590
#define ADR_EnableIngameMouse 0xA4E8E0
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x901CE4
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0xE0894
#define ADR_FrameLaggs 0x8545E4
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_CQCProne 0x909D8C
#define ADR_VirtualJump 0x895004
#define ADR_AntiAfk 0xB85F3C
#define ADR_RollSpeed 0x895194
#define ADR_ColorShot1 0xA4F908
#define ADR_ColorShot2 0xA4F90C
#define ADR_ColorShot3 0xA4F910
#define ADR_ImmExplosion 0x895448
#define ADR_HideWeapon 0x901CA4
#define ADR_CameraView 0x901CA4
#define ADR_RadaHideme 0xA565A8
#define ADR_RollMetohd 0x895060
#define ADR_SlientReload 0xA4EE94
#define ADR_AlwaysCross1 0xA53CFC
#define ADR_AlwaysCross2 0xA53D00
#define ADR_AccuracyAs 0xA53D7C
#define ADR_HighMode 0x895478
#define ADR_AIWeaponCQC 0x909D8C
#define ADR_GlassWalls 0xA4EAA8
#define ADR_SuperExplosion 0x895A48
#define ADR_FastStuff 0xA4E9D8
#define ADR_PUSHMEAWAY 0x86D2CC
#define ADR_ANTIFLASHM14 0x86D2CC
#define ADR_DistanceGunPlayer 0x895C3C
#define ADR_UNLOXIGEN 0xA4ED7C
#define ADR_LOWGRAVITY 0xC4B0
#define ADR_CameraPosition1 0x9DA2CC
#define ADR_CameraPosition2 0x9DA2D0
#define ADR_AutoRepair 0xA4E9FF
#define ADR_NoSpread 0xA53D7C
#define ADR_Gmwarning 0xAB761C
#define ADR_GmwarningName 0xA9AC04
#define ADR_GmwarningIp 0xAB725C
#define PlayerAnimProne 0xA4EE94
#define PlayerAnimVehicle 0xA4EEA0
#define ADR_STAMINAREFILL 0x9CC624
#define ADR_CHANGEROLL 0x86D904
#define ADR_STATE_PLAYER_VEHICLE 0xA4F8C8
#define ADR_StateWeaponReload 0xA4F8DC
#define ADR_STATE_PLAYER_PRONE 0xA4F8BC
#define ADR_Resizescreen 0x901982
#define ADR_VisualStanding 0x894FF8
#define ADR_Stand 0xA4EE90
#define ADR_MineView 0xAAAE1C
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101DC
#define Offset_VIEW_Y 0x101D8
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0x1024C
#define Offset_PLAYERSTATE2 0xC4CC
#define Offset_Speed 0x1010C
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offest_READYROOMSIZE 0x8E0
#define Offest_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA4EE9C
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x86DB44
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0361
#define Offset_FastReload 0xA4E9D8
#define Offset_Premium 0x58C
#define Offset_PremiumTime 0x590
#define Offset_AutpSpaceRoll 0x10194
#define Offset_NOSWITCHTIME 0x1040D
#define Offset_VEHICLENODELAY1 0x2BC
#define Offset_VEHICLENODELAY2 0x3B4
#define Offset_VEHICLENODELAY3 0xA4
#define Offset_VEHICLENODELAY4 0x100
#define Offset_VEHICLENODELAY5 0x130
#define Offset_KillOxygenMessage 0x86FBC8
#define Offset_KillNoBoundsSeconds 0x872B6C
#define Offset_NadeSize 0x895518
#define Offest_GameType 0xC17E0
#define Offest_NoReload 0x1040D
#define Offest_VoteKick_Disabled 0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAAACD0
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA6FFE4
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA4EA10
#define PX_EXTRAAMMO1 0xA4EA0E
#define PX_EXTRAAMMO2 0xA4EA0F
#define PX_ASSAULTAMMO 0xA4EA12
#define PX_Bandage 0xA4EA14
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO 0xA53CD4
#define ADR_FASTREPAIR 0xA53CDC
#define ADR_FASTMEDIC 0xA53CE4
#define ADR_FASTFLAG 0xA53CEC
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xAA9AF4
#define ADR_UserIP 0xAA9808
#define ADR_UserReady 0xAAAD70
#define ADR_UserTeam 0xAA9130
#define ADR_UserHealth 0xAAACC4
#define ADR_UserPing 0xAA9130
#define ADR_UserPoints 0xAA9130
//-----------------------------------------------------------------------
//--------------------------------[ Acount ]-----------------------------
//-----------------------------------------------------------------------
#define OFS_Name 0x9C4
#define OFS_IP 0x6D8
#define OFS_team 0x1CF0
#define OFS_Health 0x1B94
#define OFS_MaxHealth 0x1B98
#define OFS_Flags 0x1B90
#define OFS_Deaths 0x1B8C
#define OFS_Kills 0x1B88
#define OFS_pClass 0x1BA0
#define OFS_IsReady 0x1C30
#define OFS_IsPoints 0x1B6C
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
//Private
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x1280E4];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A4EE50);
struct CVehicle
{
char ExoduS1[10807832];//0x00
float Pitch;//0xA4EA18
float Yaw;//0xA4EA1C
};
struct CBase2
{
CPlayer* pLocal;
char* unknow[1212644];
CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,TradEmArk,xMedix14,R3DL!n3,BlackLegend,Eagl3,SkillZz,CyberRazzer-----
//-------------------------------------------------------------------------------------------
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01/04/2013, 14:20
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#490
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elite*gold: 0
Join Date: Mar 2011
Posts: 14
Received Thanks: 2
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#request Update Dump Plsss..
Thanks in Advance
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01/04/2013, 14:33
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#491
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by tagzkienet
#request Update Dump Plsss..
Thanks in Advance
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Nothing changed, no need new one
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01/06/2013, 05:54
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#492
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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upload new dump please
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01/09/2013, 11:32
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#493
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elite*gold: 0
Join Date: Mar 2011
Posts: 14
Received Thanks: 2
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Quote:
Originally Posted by n4n033
Nothing changed, no need new one 
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Thats why i need dump, i dont have WrInt Here..
#Request dump pls.
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01/09/2013, 13:52
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#494
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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Dumped WarRock.exe :
VT:
DL:
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01/12/2013, 22:55
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#495
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elite*gold: 0
Join Date: Aug 2012
Posts: 137
Received Thanks: 199
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#request new addies
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