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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 09/01/2012, 19:59   #241
 
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Request

Struct OPK
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Old 09/01/2012, 22:55   #242
 
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Quote:
Originally Posted by alfmkwndk View Post
Request

Struct OPK
Wrong Section,
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Old 09/02/2012, 16:14   #243

 
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Quote:
Originally Posted by GigaByte™ View Post
Wrong Section,
I would say asking for structs is allowed that far.
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Old 09/02/2012, 20:10   #244
 
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#request

UNLIMITED AMMO

help me
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Old 09/02/2012, 21:07   #245
 
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request dumped warrock.exe
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Old 09/03/2012, 02:54   #246
 
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#request

Structs cPlayer,cBase,cServer
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Old 09/03/2012, 06:09   #247
 
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When you guys ask for something, you should put something to give

Example:

Quote:
*(float*)( 0xA35F14 ) = 9999.0f; // QuickPlant + Defuse
People may start giving you guys things
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Old 09/03/2012, 13:21   #248
 
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Code:
//******************************************************************\
//********************KingDevil* AddyLogger V.1.0*******************\
//*************************Version [PRIVATE]************************\
//******************************************************************\


~Pointers Startet~
#define ADR_PLAYERPOINTER 0xA363B8
#define ADR_SERVERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0xA541DC
#define ADR_BASEPOINTER 0xA8D258
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_DEVICEPOINTER 0x88E01C
#define ADR_USERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0x8F77C0
#define ADR_VIEW_ANGELS 0xA35EF0

~Pointers End~



~Adresses Startet~

#define ADR_ANTI_FRAME_LAGG 0x8505D4
#define ADR_SPEED 0xA8EDF8
#define ADR_HIGH_MODE 0x891430
#define ADR_IMDRUNK 0xA362B4
#define ADR_NXCASH 0xA362F8
#define ADR_STAMINA1 0x85E258
#define ADR_VIRTUALJUMP 0x85DBBC
#define ADR_CQC_PRONE 0xB62A3C
#define ADR_PLAYERSPEED 0x10104
#define ADR_PLANTANYWHERE 0xA35F32
#define ADR_DEFUSEANYWHERE 0x8F78AC
#define ADR_NOBOUNDS1 0xB69E80
#define ADR_NOBOUNDS2 0xB69E84
#define ADR_NOBOUNDS3 0xB69E88
#define ADR_ANTI_AFK 0xB69E58
#define ADR_SUPERNOSPREAD 0x891030

~Adresses End~



~Fast Stuff Startet~

#define ADR_FAST_AMMO 0xA3AD74
#define ADR_FAST_MEDIC 0xA3AD7C
#define ADR_FAST_FLAG 0xA3AD84
#define ADR_FAST_REPAIR 0xA3720C

~Fast Stuff End~



~User Stuff Startet~

#define ADR_USER_NAME 0xA8DC1C
#define ADR_USER_READY 0xA8EE88
#define ADR_USER_TEAM 0xA8EF34
#define ADR_USER_HEALTH 0xA8EDEC

~User Stuff End~



~Offsets Startet~

#define OFS_GLOBAL_PLAYER_SIZE 0x1D00
#define OFS_ROOMNUMBER 0xE0880
#define OFS_MYPLAYERSLOT 0xE0884
#define OFS_MYTEAM 0xE0888
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x344
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOSPREAD 0x10108
#define OFS_INDEX 0xC490
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D0
#define OFS_VIEW_Z 0x101D4
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_WEAPON_1 0x101E4
#define OFS_WEAPON_2 0x101E6
#define OFS_WEAPON_3 0x101E8
#define OFS_NOM134IDLE 0x103F0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300

~Offsets End~



~Memorys Startet~

#define MEM_AUTOREPAIR 0xA35F3B
#define MEM_BONESHOT 0x891FA8
#define MEM_INVISIBLE 0xE0880
#define MEM_STAMINA1 0x85E43C
#define MEM_STAMINA2 0x85E440
#define MEM_STAMINA3 0x85E444
#define MEM_STAMINA4 0x85E448
#define MEM_STAMINA5 0x85E44C
#define MEM_WTW 0x85DB88
#define MEM_WTH 0x88DAD8
#define MEM_WUW 0xA3D58C
#define MEM_STW 0x858644
#define MEM_QUICK_PLANT 0xA35F14
#define MEM_QUICK_DEFUSE 0xA35F14
#define MEM_PLANTANYWHERE 0x0

~Memorys End~



~Assemblers Startet~

#define ASM_UNLIMITED_AMMO 0x4F7430
#define ASM_OPK 0x407E14
#define ASM_MESSAGEBOX 0x4AFC37
#define ASM_ENGINETEXT 0x401073

~Assemblers End~




struct CPlayer
{
	char BlackDevil1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char BlackDevil2[72];//0xC448
	BYTE Index;//0xC490
	char BlackDevil3[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char BlackDevil4[24];//0xC4B0
	int WeaponState;//0xC4C8
	char BlackDevil5[15420];//0xC4CC
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char BlackDevil6[144];//0x10110
	float Pitch;//0x101A0
	char BlackDevil7[24];//0x101A4
	float Yaw;//0x101BC
	char BlackDevil8[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D0
	float ViewZ;//0x101D4
	char BlackDevil9[12];//0x101D8
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char BlackDevil12[20];//0x102E4
	float PosX;//0x102F8
	char BlackDevil13[-12];//0x102FC
	float PosY;//0x10308
	char BlackDevil14[12];//0x102F4
	float PosZ;//0x10300
	char BlackDevil15[100];//0x10304
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char BlackDevil16[14];//0x10370
	DWORD AutoShot;//0x1037E
	char BlackDevil17[106];//0x10382
	float NoM134Idle;//0x103F0
};
***********************************************************************
//*************************End Logging*********************************
//********************Sucessfully Loggs: [94]**************************
//***************CPlayer Struct: [Sucessfully Logged]****************\
//*********************************************************************
Quote:
Originally Posted by futbolcuadem View Post
#request

Structs cPlayer,cBase,cServer
Code:
=================================================
=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
	char BuRn3R1[7424];//0x00
	int GlobalIndex;//0x1D00
	char BuRn3R2[42808];//0x1D04
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char BuRn3R3[72];//0xC448
	BYTE Index;//0xC490
	char BuRn3R4[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char BuRn3R5[24];//0xC4B0
	int WeaponState;//0xC4C8
	char BuRn3R6[15416];//0xC4CC
	float PlayerSpeed;//0x10104
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char BuRn3R7[136];//0x10110
	int PlayerView3D;//0x10198
	char BuRn3R8[4];//0x1019C
	float Pitch;//0x101A0
	char BuRn3R9[24];//0x101A4
	float Yaw;//0x101BC
	char BuRn3R10[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D0
	float ViewZ;//0x101D4
	char BuRn3R11[12];//0x101D8
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char BuRn3R12[90];//0x101EA
	BYTE PlayerState;//0x10244
	char BuRn3R13[155];//0x10245
	float NoFallDamage;//0x102E0
	char BuRn3R14[20];//0x102E4
	float PosX;//0x102F8
	char BuRn3R15[4];//0x102FC
	float PosY;//0x102F0
	char BuRn3R16[4];//0x102F4
	float PosZ;//0x10300
	char BuRn3R17[100];//0x10304
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char BuRn3R18[14];//0x10370
	DWORD AutoShot;//0x1037E
	char BuRn3R19[106];//0x10382
	float NoM134Idle;//0x103EC
	char BuRn3R20[23828];//0x103F0
	int LocalIndex;//0x16104
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793292];//0x594
	int SuperMaster;//0xC2060
	char BuRn3R5[20565];//0xC2064
	BYTE Slot1;//0xC70B9
	BYTE Slot2;//0xC70B5
	BYTE Slot3;//0xC70B6
	BYTE Slot4;//0xC70B7
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70B9
	BYTE Slot7;//0xC70BA
	BYTE Slot8;//0xC70BB
	char BuRn3R6[98524];//0xC70BC
	long Level;//0xDF198
	char BuRn3R7[396];//0xDF19C
	long Dinar;//0xDF328
	char BuRn3R8[16];//0xDF32C
	long Invisible;//0xDF33C
	char BuRn3R9[5440];//0xDF340
	int RoomMaster//0xE0880
};

struct CVehicle
{
	char BuRn3R1[10706772];//0x00
	float Pitch;//0xA35F54
	float Yaw;//0xA35F58
};

struct CBase
{
	CPlayer* pLocal;//0xA363B8
	char* BuRn3R1[1197020];//0xA363BC
	CPlayer** pGlobal;//0xB5A798
};
=================================================
=============== Credits: BuRn3R =================
=================================================
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Old 09/03/2012, 22:47   #249
 
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@*KingDevil*

cBase Struct

Quote:
DWORD dwRemotePointer = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x33\x F6\xC1\xF8\x02\x89\x1D\x00\x00\x00\x00", "xx????xxxxxxx????", 2, true);
DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x3B\xC3\x 74\x00};", "x???xxxx?", 1, true);
Quote:
Writelog("struct CBase");
Writelog("{");
Writelog(" CPlayer* local;");
Writelog(" char* Hepe[%d]",(dwRemotePointer-dwPlayerPointer-0x4));
Writelog(" CPlayer** player;");
Writelog("};");
Credit:
Hepe2567
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Old 09/04/2012, 15:22   #250
 
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tommorow every bypass patched gl
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Old 09/04/2012, 16:51   #251
 
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what is the source for this?

ADR_USE_AIWEAPON_IN_CQC 0x8F788C


and for this?


Quote:
Originally Posted by TradEmArk™˟ View Post
We all know it Already.

FastReload Offset:
Code:
#define OFS_FASTRELOAD              0xE95C0
By Me & UnknownPk
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Old 09/05/2012, 05:22   #252
 
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@boknoy24

USE AI WEAPON IN CQC:
In IDA :
cmp dword_8F788C, 3
In c++:
*(int*)(8F788C) = 3;
its an integer, addy is 8F788C, and the value is 3 ( ai channel is 3rd channel )

UnlOxygen:

In IDA:
004ED8FF mov dword_A362B8, eax

ASM : 4ED8FF
MEM : A362B8

Enjoy!
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Old 09/05/2012, 12:18   #253
 
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MicroX AddyLogger v1.1

Code:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.1 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ // removed ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer            	0x00A363B8
#define ServerPointer            	0x00A36348
#define BasePointer              	0x00A8D258
#define ViewAngles               	0x00A35EF0
#define Matrix                   	0x009C4078
#define RemotePointer            	0x00B5A798
#define DevicePointer           	0x00000000//Private
#define CBase                    	0x00000000//Private
#define RoomClass                	0x00A36DA8
#define GpuPointer               	0x00000000//Private
#define VehicleBase              	0x00000000//Private
#define StatePointer               	0x00A363E0
#define WeaponBase               	0x00A541DC
#define GlobalSize			0x001D00
#define LocalSize			0x00A404
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1                 	0x00B7A5A8
#define NoBound2                 	0x00B7A5A4
#define NoSpawnNew1              	0x00B78D98
#define NoSpawnNew2              	0x00B78D9C
#define WUW_1                    	0x00A3AD6C
#define WUW_2                    	0x00A3D58C
#define UnlAmmo                  	0x00000000//Private
#define FastAmmo                 	0x00A3AD74
#define FastMedic                	0x00A3AD7C
#define FastFlag                 	0x00A3AD84
#define FastRepair               	0x00A3AD80
#define FastRepairVeh2            	0x00A3720C
#define FastLockOn              	0x009CC9E0
#define FullBright1              	0x00A37040
#define FullBright2              	0x00A37048
#define FullBright3              	0x00A3704C
#define AutoMedic                	0x00000000//Private
#define AutoRepair               	0x00A2E848
#define AutoAmmoMedicDist        	0x00000000//Private
#define QuickPlantDefuse         	0x00A35F14
#define PlantDefuseAnyWhere		0x00A35F32
#define AntiKickAfk			0x00B69E80
#define ColorShot1              	0x00A37040
#define ColorShot2              	0x00A37048
#define ColorShot3              	0x00A3704C
#define NoWater1                 	0x00A3D588
#define NoWater2                 	0x00A3D584
#define 3DMap                    	0x00000000//Private
#define SuperNoSpread            	0x00A3AE14
#define RadarHideMe              	0x00A3D5BC
#define SilentWalk			0x00B69E84
#define SilentReload			0x00B69E84
#define CQCProne                 	0x00000000//Private
#define DeathCam                 	0x00000000//Private
#define DeathKill                	0x00000000//Private
#define ResizeScreen             	0x00000000//Private
#define GMW		         	0x00A9B744
#define GMWIP                    	0x00000000//Private
#define NXCash               		0x00000000//Private
#define FastStuff                	0x00A35F14
#define ImDrunk                  	0x00A362B4
#define Accuracy                 	0x00B78D98
#define PlayerAnimProne          	0x00A363F0
#define PlayerAnimVehicle        	0x00A363FC
#define WeaponReload             	0x00A36410
#define WeaponShot               	0x00000000//Private
#define WeaponShot2               	0x00A36408
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible		        0x00DF33C
#define BoneShot                 	0x00891FA8
#define BoneShot2                	0x00000000//Private
#define WTW                      	0x0085DB88
#define WTW_2                    	0x00000000//Private
#define STW                      	0x00858644
#define STW_Perfect                    	0x00000000//Private
#define WTH                      	0x0088DAD8
#define WTH                    		0x0088DAD8
#define Stamina1                 	0x0085E43C
#define Stamina2                 	0x0085E440
#define Stamina3                 	0x0085E444
#define Stamina4                 	0x0085E448
#define Stamina5                 	0x0085E44C
#define StaminaRefill            	0x00891228
#define WalkSpeed                	0x00891368
#define SprintSpeed              	0x0085E258
#define RollSpeed                	0x00891190
#define ChangeRoll               	0x008EF7A8
#define Artillery                	0x00000000//Private
#define SuperExplosion           	0x008919F8
#define BigCarName               	0x008911D0
#define CrazyCar                 	0x00890E88
#define Skin                     	0x00000000//Private
#define SuperJump                	0x00000000//Private
#define DistanceGunPlayer        	0x00000000//Private
#define DistanceGunPlayer2      	0x00000000//Private
#define UnlOxygen              		0x00000000//Private
#define HightMode                	0x00891430
#define Ladderquickly            	0x00891328
#define BreakLimit               	0x00890F50
#define ImExplosion              	0x00891140
#define AntiM14Mine		        0x00000000//Private
#define PushMeAway                      0x00000000//Private
#define WallClimb                	0x00000000//Private
#define DeadSpinner			0x008F40A4
#define NadeSize                 	0x00000000//Private
#define HideWeapon               	0x008EF7A8
#define NoWeaponGrav             	0x00890FA8
#define VirtualJump              	0x0085DBBC
#define VirtualCrouch            	0x00000000//Private
#define VirtualProne             	0x00000000//Private
#define DefuseAnyWhere			0x008F78AC
#define PlantAnyWhere			0x00A35F32
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope                    	0x008F7898
#define ScopeSize                	0x008F78A0
#define SniperAmmo		 	0x00A35F4C
#define AssaultAmmo		 	0x00A35F4E
#define AssaultAmmo_2	         	0x00A35F48
#define ExtraAmmo1		 	0x00A35F4A
#define ExtraAmmo2		 	0x00A35F4B
#define Bandage 		 	0x00A35F50
#define AccuracyAs               	0x00A3AE14
#define CrossHair                	0x00A3AD98
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall                	0x00A35FE4
#define MapColor1                	0x00000000//Private
#define MapColor2                	0x00000000//Private
#define MapColor3                	0x00000000//Private
#define CameraView               	0x00000000//Private
#define NearFog				0x00A3D59C
#define FarFog				0x00A3D5A4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick                 	0x00000000//Private
#define UserFinderName           	0x00A8DC1C
#define UserFinderIP             	0x00A8D930
#define UserFinderHP             	0x00A8EDEC
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1				0x00101E4
#define Weapon2				0x00101E6
#define Weapon3				0x00101E8
#define 5Slot				0x00C70BC
#define 6Slot				0x00C70BD
#define 7Slot				0x00C70BE
#define 8Slot				0x00C70BF
#define NoRecoil1			0x00C43C
#define NoRecoil2			0x00C440
#define NoRecoil3			0x00C444
#define X				0x00102F8
#define Y				0x0010308
#define Z				0x0010300
#define GravityX			0x00C4A4
#define GravityY			0x00C4A8
#define GravityZ			0x00C4AC
#define NoSpread			0x0010108
#define Pitch				0x00101A0
#define Yaw				0x00101BC
#define ViewX				0x00101CC
#define ViewY				0x00101D0
#define ViewZ				0x00101D4
#define Dinars				0x00DF328
#define Level				0x00DF318
#define AutoPlant			0x0010368
#define AutoDefuse			0x001036C
#define AutoShot			0x001037E
#define FastNade			0x001010C
#define CrazyNade			0x001010C
#define NoM134Idle			0x00103EC
#define NoReload			0x0010405
#define NoDelay				0x0010408
#define NoSwitchTime            	0x0010405
#define SlotBase			0x00C5F18
#define WeaponState			0x00C4C8
#define PlayerState			0x00C4C4
#define NoServerKick 			0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1         		0x00000000//Private
#define HS_CallBack2         		0x00000000//Private
#define HS_NanoScan1         		0x00000000//Private
#define HS_NanoScan2         		0x00000000//Private
#define Warrock_SelfC        		0x00000000//Private
#define Warrock_CallBack     		0x00000000//Private
#define Warrock_NoErrorKick  		0x00000000//Private
#define Warrock_Check1       		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart                	0x0052EBAD
#define AutoReady                	0x0052EBAD
#define MsgBox                   	0x00000000//Private
#define Command				0x00000000//Private
#define Packet				0x00000000//Private
#define EventMsg                 	0x00000000//Private
#define Invisible		        0x00000000//Private
#define DeathCamASM              	0x00000000//Private
#define EngineText               	0x0055314A
#define NoDelay                  	0x00000000//Private
#define AutoAmmo                 	0x00000000//Private
#define AutoMedic                	0x00000000//Private
#define UnlAmmo                  	0x004F7430
#define StaminaUp1              	0x00000000//Private
#define StaminaUp2                  	0x00000000//Private
#define 50SpUp                   	0x00000000//Private
#define RoomFilter1   			0x00000000//Private	
#define RoomFilter2  			0x00000000//Private	
#define RoomFilter3   			0x00000000//Private	
#define UnlNexonCash                    0x00000000//Private
#define UnlDinar1                    	0x00000000//Private
#define UnlDinar2                   	0x00000000//Private
#define UnlDinar3                   	0x00000000//Private
#define TriggerBotx                   	0x00000000//Private
#define EngineText_2           		0x00401073
#define Bullets				0x00000000//Private
#define DoubleFire 			0x00000000//Private
#define SuperFire			0x00000000//Private
#define UnlOxygen 			0x00000000//Private
#define MineViewer1 			0x00000000//Private
#define MineViewer2 			0x00000000//Private
#define NoRoomClose 			0x00000000//Private
#define FakeKick 			0x00000000//Private
#define NoReload 			0x00000000//Private
#define NoDelay                  	0x00000000//Private
#define NoRestriction	         	0x00000000//Private
#define OPK1                     	0x00000000//Private
#define OPK2                     	0x00000000//Private
#define OPK3                     	0x00000000//Private
#define EspHealth                    	0x00000000//Private
#define EspName                    	0x00000000//Private
#define Artillery1                    	0x00000000//Private
#define Artillery2                    	0x00000000//Private
#define Artillery3                    	0x00000000//Private
#define Artillery4                    	0x00000000//Private
#define Artillery5                    	0x00000000//Private
#define Artillery6                    	0x00000000//Private
#define Artillery7                    	0x00000000//Private
#define Artillery8                    	0x00000000//Private
#define RadarGPS                 	0x00000000//Private
#define FFAGPS                 		0x00000000//Private
#define AllServer                	0x00000000//Private
#define ServerJump               	0x00000000//Private
#define Server                   	0x00000000//Private
#define STW				0x00000000//Private
#define WTW				0x00000000//Private
#define SuperVehicle			0x00000000//Private
#define CQCProne                     	0x004D0077
#define QDefuse                  	0x00000000//Private
#define QPlant                   	0x00000000//Private
#define NoSwith                  	0x00000000//Private
#define CRCPatch			0x00000000//Private
#define DestroyVehicle                  0x00000000//Private
#define VehicleNFD                      0x00000000//Private
#define VehicleNoDelay1			0x00000000//Private
#define VehicleNoDelay2 		0x00000000//Private
#define VehicleNoDelay3 		0x00000000//Private
#define VehicleNoDelay4 		0x00000000//Private
#define VehicleNoDelay5 		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
	CPlayer* local;
	char* unknow[1197020]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363B8);
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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Old 09/05/2012, 19:01   #254
 
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Hat einer HS addys ?
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Old 09/05/2012, 19:18   #255
 
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//================= EHSVC =================//
//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x007C139
#define ADR_HSCallBack2 0x000A048
#define ADR_HSNanoScan1 0x009A520
#define ADR_HSNanoScan2 0x0097F6F
//================ BYPASS2 =================//
#define EhsvcSelfCrC 0x007B6AC
#define Detection 0x0009FB0
#define NanoCheck1 0x003CC8E
#define NanoCheck2 0x003A0CF
//================= Other =================//
#define HSAntiCrash 0x003CD04
#define Asm Detection 0x002C0A1
#define NanoCheck3 0x003C146
//================= LOGGED =================//
//================== 11 ==================//
//======= Made By BlackLegend & NikM =======//
//================= EHSVC =================//
//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x007C139
#define ADR_HSCallBack2 0x000A048
#define ADR_HSNanoScan1 0x009A520
#define ADR_HSNanoScan2 0x0097F6F
//================ BYPASS2 =================//
#define EhsvcSelfCrC 0x007B6AC
#define Detection 0x0009FB0
#define NanoCheck1 0x003CC8E
#define NanoCheck2 0x003A0CF
//================= Other =================//
#define HSAntiCrash 0x003CD04
#define Asm Detection 0x002C0A1
#define NanoCheck3 0x003C146
//================= LOGGED =================//
//================== 11 ==================//
//======= Made By BlackLegend & NikM =======//

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