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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
06/09/2013, 02:35
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#736
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elite*gold: 0
Join Date: Jun 2012
Posts: 9
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#request WarRock Int dump tnx ..
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06/09/2013, 13:49
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#737
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Ein paar ASM Addy's
Code:
#define ASM_BACKTOLOBBY1 0x4E0374
#define ASM_BACKTOLOBBY2 0x4DFA06
#define ASM_ENGINETEXT 0x5215F5
#define ASM_SUPERCAR 0x7242A0
#define ASM_SUPERCARSOUND 0x53DFC7
#define ASM_NOMAPRESTRICTIONS 0x5453F6
#define ASM_AUTOKICK_MESSAGE 0x58D588
#define ASM_MESSAGEBOX 0x419A4E
#define ASM_EVENTNEWS 0x40ED96
#define ASM_CREATEBONE 0x776220
#define ASM_PRONEINVEHICLE 0x450BE7
#define ASM_NOROOMRESTRICTION 0x560F38
#define ASM_NORELOAD 0x51AB74
#define ASM_MESSAGEBOX 0x4BAF2A
#define ASM_QUICKPLANT 0x511A53
#define ASM_QUICKDEFUSE 0x50DBD0
Ich denke man muss nicht wegen jedem kleinen Scheiß Credits angeben.
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06/09/2013, 16:03
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#738
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Quote:
Originally Posted by CyberVeezy :)
Ein paar ASM Addy's
Code:
#define ASM_BACKTOLOBBY1 0x4E0374
#define ASM_BACKTOLOBBY2 0x4DFA06
#define ASM_ENGINETEXT 0x5215F5
#define ASM_SUPERCAR 0x7242A0
#define ASM_SUPERCARSOUND 0x53DFC7
#define ASM_NOMAPRESTRICTIONS 0x5453F6
#define ASM_AUTOKICK_MESSAGE 0x58D588
#define ASM_MESSAGEBOX 0x419A4E
#define ASM_EVENTNEWS 0x40ED96
#define ASM_CREATEBONE 0x776220
#define ASM_PRONEINVEHICLE 0x450BE7
#define ASM_NOROOMRESTRICTION 0x560F38
#define ASM_NORELOAD 0x51AB74
#define ASM_MESSAGEBOX 0x4BAF2A
#define ASM_QUICKPLANT 0x511A53
#define ASM_QUICKDEFUSE 0x50DBD0
Ich denke man muss nicht wegen jedem kleinen Scheiß Credits angeben.
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What a surprise.. you not giving credits
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06/10/2013, 12:43
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#739
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by cheatslaw
What a surprise.. you not giving credits
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want a cookie for your awesome post?
real credits: ExoduS , yes i'm awesome now
Code:
#define ADR_INSTANTLOCK 0xA6F908
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06/10/2013, 16:50
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#740
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Quote:
Originally Posted by CyberVeezy :)
want a cookie for your awesome post?
real credits: ExoduS , yes i'm awesome now
Code:
#define ADR_INSTANTLOCK 0xA6F908
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Therefor i already see some of my stuff in it.. but yeah what do i know about coding?
We got the perfect coder, he needs no credits
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06/11/2013, 02:51
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#741
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elite*gold: 0
Join Date: Mar 2013
Posts: 8
Received Thanks: 0
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#request latest addies ty.
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06/11/2013, 16:56
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#742
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elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
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Quote:
Originally Posted by diehuman1330
#request latest addies ty.
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Code:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xA7601C
#define Adr_ServerPointer 0xA707E4
#define Adr_BasePointer 0xAA89D0
#define Adr_AngelsPointer 0xA6F890
#define Adr_MatrixPointer 0x9FE298
#define Adr_InfoPointer 0xAA89D0
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8C8B38
#define Adr_Speed 0x8C8D10
#define Adr_VirtualJump 0x89312C
#define Adr_ImDrunk 0xA6FC58
#define Adr_NoSpawnWait1 0xB119E4
#define Adr_NoSpawnWait2 0xB119E8
#define Adr_NoSpawnWait3 0xB119EC
#define Adr_Stamina1 0x893A30
#define Adr_Stamina2 0x893A34
#define Adr_Stamina3 0x893A38
#define Adr_Stamina4 0x893A3C
#define Adr_Stamina5 0x893A40
#define Adr_SuperNoSpread 0x8C8978
#define Adr_BoneShot 0x8C9940
#define Adr_NoSpread 0xA7A68C
#define Adr_PlantAnyWhere 0xA6F8CE
#define Adr_DefuseAnyWhere 0x933464
#define Adr_NoBounds1 0xB07714
#define Adr_NoBounds2 0xB07718
#define Adr_NoBounds3 0xB07726
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x933448
#define Adr_ShotTroughWalls 0x88D61C
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xA7A5E4
#define Adr_FastMedic 0xA7A5F4
#define Adr_FastRepair 0xA7A5EC
#define Adr_FastFlag 0xA7A5FC
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
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06/11/2013, 17:39
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#743
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elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
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Quote:
Originally Posted by GigaByte™
Thanks for creds ^^
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n.p.
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06/13/2013, 13:41
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#744
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elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
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How do you use Zombie Map Pointer for just Zombie Map OPK?
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06/16/2013, 02:28
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#745
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elite*gold: 0
Join Date: May 2013
Posts: 109
Received Thanks: 145
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Code:
//-----------------------------
// [B]anyone can me help and say,[/B]
// [B]why this source don't work?[/B]
//-----------------------------
pMenu->CreateMenuItem(" Clan Tag ",Opt.OnOff,&pStaticHacks->CLANTAG,2,MENUITEM);
//-----------------------------------
#define ADR_CLANTAG_1 0xA94968
#define ADR_CLANTAG_2 0xA94924
#define ADR_CLANTAG_3 0xA94970
#define ADR_CLANTAG_4 0xA9496C
#define ADR_ENBLCLANCHAT 0xA2C284
#define ADR_CLANNAME 0xA94928
//-----------------------------------
if ( pStaticHacks.ClanTag == 1 )
{
*(int*)( ADR_CLANTAG_1 ) = 1;
*(int*)( ADR_CLANTAG_2 ) = 1;
*(int*)( ADR_CLANTAG_3 ) = 1;
*(int*)( ADR_CLANTAG_4 ) = 1;
*(int*)( ADR_ENBLCLANCHAT ) = 1;
memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
}
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06/16/2013, 03:08
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#746
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Vllt hast du es ausversehn nach einem ingame check eingebaut oder nicht vor dem server joinen auf on gestellt. Die source und addys stimmen.
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06/16/2013, 04:25
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#747
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elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
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#Request WR Global Dump :/
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06/16/2013, 11:07
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#748
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by 3dVision
#Request WR Global Dump :/
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06/16/2013, 11:19
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#749
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elite*gold: 0
Join Date: May 2013
Posts: 109
Received Thanks: 145
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Code:
void StaticHacks()
{
DWORD pServerCheck = *reinterpret_cast<DWORD*>( ADR_SERVERPOINTER );
DWORD pPlayerCheck = *reinterpret_cast<DWORD*>( ADR_PLAYERPOINTER );
if ( pPlayerCheck != 0 )
{
if ( pStaticHacks.ClanTag == 1 )
{
*(int*)( ADR_CLANTAG_1 ) = 1;
*(int*)( ADR_CLANTAG_2 ) = 1;
*(int*)( ADR_CLANTAG_3 ) = 1;
*(int*)( ADR_CLANTAG_4 ) = 1;
*(int*)( ADR_ENBLCLANCHAT ) = 1;
memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
}
}
[B]So hab ich es....[/B]
//-------------------------------------
Desc: Wenn ich die Source vor dem
- Server an mache bekomme ich
- Diesen Error: [URL="http://grabilla.com/03610-ae2829e3-ac42-4c62-a0b1-0cf1694d84c3.png"]Klick Mich[/URL]
- InGame: Passiert gar nichts..
//-------------------------------------
void StaticHacks()
{
if ( pStaticHacks.ClanTag == 1 )
{
*(int*)( ADR_CLANTAG_1 ) = 1;
*(int*)( ADR_CLANTAG_2 ) = 1;
*(int*)( ADR_CLANTAG_3 ) = 1;
*(int*)( ADR_CLANTAG_4 ) = 1;
*(int*)( ADR_ENBLCLANCHAT ) = 1;
memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
}
}
}
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06/16/2013, 11:39
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#750
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Weg mit dem playercheck dann gehts
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