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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 06/09/2013, 02:35   #736
 
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#request WarRock Int dump tnx ..
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Old 06/09/2013, 13:49   #737
 
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Ein paar ASM Addy's
Code:
#define ASM_BACKTOLOBBY1            0x4E0374
#define ASM_BACKTOLOBBY2            0x4DFA06
#define ASM_ENGINETEXT              0x5215F5
#define ASM_SUPERCAR             0x7242A0
#define ASM_SUPERCARSOUND        0x53DFC7
#define ASM_NOMAPRESTRICTIONS      0x5453F6
#define ASM_AUTOKICK_MESSAGE      0x58D588
#define ASM_MESSAGEBOX  0x419A4E
#define ASM_EVENTNEWS           0x40ED96
#define ASM_CREATEBONE      0x776220
#define ASM_PRONEINVEHICLE    0x450BE7
#define ASM_NOROOMRESTRICTION    0x560F38
#define ASM_NORELOAD             0x51AB74
#define ASM_MESSAGEBOX            0x4BAF2A
#define ASM_QUICKPLANT        0x511A53
#define ASM_QUICKDEFUSE      0x50DBD0
Ich denke man muss nicht wegen jedem kleinen Scheiß Credits angeben.
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Old 06/09/2013, 16:03   #738
 
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Quote:
Originally Posted by CyberVeezy :) View Post

Ein paar ASM Addy's
Code:
#define ASM_BACKTOLOBBY1            0x4E0374
#define ASM_BACKTOLOBBY2            0x4DFA06
#define ASM_ENGINETEXT              0x5215F5
#define ASM_SUPERCAR             0x7242A0
#define ASM_SUPERCARSOUND        0x53DFC7
#define ASM_NOMAPRESTRICTIONS      0x5453F6
#define ASM_AUTOKICK_MESSAGE      0x58D588
#define ASM_MESSAGEBOX  0x419A4E
#define ASM_EVENTNEWS           0x40ED96
#define ASM_CREATEBONE      0x776220
#define ASM_PRONEINVEHICLE    0x450BE7
#define ASM_NOROOMRESTRICTION    0x560F38
#define ASM_NORELOAD             0x51AB74
#define ASM_MESSAGEBOX            0x4BAF2A
#define ASM_QUICKPLANT        0x511A53
#define ASM_QUICKDEFUSE      0x50DBD0
Ich denke man muss nicht wegen jedem kleinen Scheiß Credits angeben.
What a surprise.. you not giving credits
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Old 06/10/2013, 12:43   #739
 
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Quote:
Originally Posted by cheatslaw View Post
What a surprise.. you not giving credits
want a cookie for your awesome post?
real credits: ExoduS , yes i'm awesome now
Code:
#define ADR_INSTANTLOCK  0xA6F908
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Old 06/10/2013, 16:50   #740
 
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Quote:
Originally Posted by CyberVeezy :) View Post
want a cookie for your awesome post?
real credits: ExoduS , yes i'm awesome now
Code:
#define ADR_INSTANTLOCK  0xA6F908
Therefor i already see some of my stuff in it.. but yeah what do i know about coding?
We got the perfect coder, he needs no credits
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Old 06/11/2013, 02:51   #741
 
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#request latest addies ty.
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Old 06/11/2013, 16:56   #742
 
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Quote:
Originally Posted by diehuman1330 View Post
#request latest addies ty.
Code:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|

//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer     0xA7601C
#define Adr_ServerPointer     0xA707E4
#define Adr_BasePointer       0xAA89D0
#define Adr_AngelsPointer     0xA6F890
#define Adr_MatrixPointer     0x9FE298
#define Adr_InfoPointer       0xAA89D0
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed         0x8C8B38
#define Adr_Speed             0x8C8D10
#define Adr_VirtualJump       0x89312C
#define Adr_ImDrunk           0xA6FC58
#define Adr_NoSpawnWait1      0xB119E4
#define Adr_NoSpawnWait2      0xB119E8
#define Adr_NoSpawnWait3      0xB119EC
#define Adr_Stamina1          0x893A30
#define Adr_Stamina2          0x893A34
#define Adr_Stamina3          0x893A38
#define Adr_Stamina4          0x893A3C
#define Adr_Stamina5          0x893A40
#define Adr_SuperNoSpread     0x8C8978
#define Adr_BoneShot          0x8C9940
#define Adr_NoSpread          0xA7A68C
#define Adr_PlantAnyWhere     0xA6F8CE
#define Adr_DefuseAnyWhere    0x933464
#define Adr_NoBounds1         0xB07714
#define Adr_NoBounds2         0xB07718
#define Adr_NoBounds3         0xB07726
#define Adr_NoFallDamage      0x102E8
#define Adr_Scope             0x933448
#define Adr_ShotTroughWalls   0x88D61C
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X                 0x10300
#define Ofs_Y                 0x10310
#define Ofs_Z                 0x10308
#define Ofs_Slot1             0x9F1E0
#define Ofs_Slot2             0x9F1E1
#define Ofs_Slot3             0x9F1E2
#define Ofs_Slot4             0x9F1E3
#define Ofs_Slot5             0x9F1E4
#define Ofs_Slot6             0x9F1E5
#define Ofs_Slot7             0x9F1E6
#define Ofs_Slot8             0x9F1E7
#define Ofs_Pitch             0x101A8
#define Ofs_Yaw               0x101C4
#define Ofs_NoRecoil1         0xC444
#define Ofs_NoRecoil2         0xC448
#define Ofs_NoRecoil3         0xC44C
//|#|*******************************************|#|
//|#|*************|#|= Fasts  =|#|**************|#|
#define Adr_FastAmmo          0xA7A5E4
#define Adr_FastMedic         0xA7A5F4
#define Adr_FastRepair        0xA7A5EC
#define Adr_FastFlag          0xA7A5FC
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
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Old 06/11/2013, 17:39   #743
 
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Quote:
Originally Posted by GigaByte™ View Post
Thanks for creds ^^
n.p.
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Old 06/13/2013, 13:41   #744
 
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How do you use Zombie Map Pointer for just Zombie Map OPK?
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Old 06/16/2013, 02:28   #745
 
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Code:
//-----------------------------
// [B]anyone can me help and say,[/B]
// [B]why this source don't work?[/B]
//-----------------------------

pMenu->CreateMenuItem("  Clan Tag ",Opt.OnOff,&pStaticHacks->CLANTAG,2,MENUITEM);

//-----------------------------------
#define ADR_CLANTAG_1        0xA94968
#define ADR_CLANTAG_2        0xA94924
#define ADR_CLANTAG_3        0xA94970
#define ADR_CLANTAG_4        0xA9496C
#define ADR_ENBLCLANCHAT     0xA2C284
#define ADR_CLANNAME         0xA94928
//-----------------------------------

if ( pStaticHacks.ClanTag == 1 )
{ 
       *(int*)( ADR_CLANTAG_1 ) = 1;
       *(int*)( ADR_CLANTAG_2 ) = 1;
       *(int*)( ADR_CLANTAG_3 ) = 1; 
       *(int*)( ADR_CLANTAG_4 ) = 1;
       *(int*)( ADR_ENBLCLANCHAT ) = 1;
       memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
}
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Old 06/16/2013, 03:08   #746
 
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Vllt hast du es ausversehn nach einem ingame check eingebaut oder nicht vor dem server joinen auf on gestellt. Die source und addys stimmen.
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Old 06/16/2013, 04:25   #747
 
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#Request WR Global Dump :/
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Old 06/16/2013, 11:07   #748
 
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Quote:
Originally Posted by 3dVision View Post
#Request WR Global Dump :/


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Old 06/16/2013, 11:19   #749
 
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Code:
void StaticHacks()
{
	DWORD pServerCheck = *reinterpret_cast<DWORD*>( ADR_SERVERPOINTER );
	DWORD pPlayerCheck = *reinterpret_cast<DWORD*>( ADR_PLAYERPOINTER );
	if ( pPlayerCheck != 0 )
	{
            if ( pStaticHacks.ClanTag == 1 )
            { 
                   *(int*)( ADR_CLANTAG_1 ) = 1;
                   *(int*)( ADR_CLANTAG_2 ) = 1;
                   *(int*)( ADR_CLANTAG_3 ) = 1; 
                   *(int*)( ADR_CLANTAG_4 ) = 1;
                   *(int*)( ADR_ENBLCLANCHAT ) = 1;
                   memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
             }
}

[B]So hab ich es....[/B]

//-------------------------------------
Desc: Wenn ich die Source vor dem
        - Server an mache bekomme ich
        - Diesen Error: [URL="http://grabilla.com/03610-ae2829e3-ac42-4c62-a0b1-0cf1694d84c3.png"]Klick Mich[/URL]
        - InGame: Passiert gar nichts..
//-------------------------------------

void StaticHacks()
{
      if ( pStaticHacks.ClanTag == 1 )
      { 
            *(int*)( ADR_CLANTAG_1 ) = 1;
            *(int*)( ADR_CLANTAG_2 ) = 1;
            *(int*)( ADR_CLANTAG_3 ) = 1; 
            *(int*)( ADR_CLANTAG_4 ) = 1;
            *(int*)( ADR_ENBLCLANCHAT ) = 1;
            memcpy((void*)ADR_CLANNAME,"NexonArmy",9)
       }
    }
}
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Old 06/16/2013, 11:39   #750
 
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Weg mit dem playercheck dann gehts
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