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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 04/02/2013, 20:07   #586
 
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Search addys: Glasswals
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Old 04/03/2013, 00:32   #587
 
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Quote:
Originally Posted by Spe@ker View Post
Search addys: Glasswals
Addr_GlassWall 0xA53530
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Old 04/03/2013, 13:32   #588
 
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i need farfog , nearfog and struct D:
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Old 04/03/2013, 14:29   #589
 
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I need Adr_Automedic_Ammo and Glasswalls. from the new update
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Old 04/03/2013, 15:07   #590
 
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Addyloggers by D3M0N1AK,Eagl3,KazBah,Speaker,Ghetto

Code:
//=======D3m0ni4k VIP Addylogger=======//
//=====Special Thx To SkillZz=======//
//Pointers Started
#define ADR_PLAYERPTR                0xA5348C
#define ADR_SERVERPTR                0xA5341C
#define ADR_GLOBALPTR                0x0
#define OFS_DEVICEPTR                0xA52FF0
#define ADR_DEVICEPTR                0x8A3A24
#define ADR_WEAPONPTR                0xA76714
#define ADR_ANGELSPTR                0xA52FEC
#define ADR_STATEPTR                 0xA534B4
#define ADR_BASEPTR                  0xAAF8C8
#define ADR_ROOMPTR                  0x0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA530E8
#define ADR_USERBASE                 0xA5414C
#define ADR_MATRIXPTR                0x0
#define ADR_CBASE                    0xB7E630
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB7E630
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB8DCB8
#define ADR_NOSPAWN2                 0xB8DCBC
#define ADR_NOSPAWN3                 0xB8DCC0
#define ADR_NOWATER1                 0x0
#define ADR_NOWATER2                 0x0
#define ADR_WALKTHROUGHWALLS         0x87E09C
#define ADR_ANTIAFK                  0x0
#define ADR_FASTLOCKON               0x9E6248
#define ADR_SUPERNOSPREAD            0x0
#define ADR_PLANTANYWHERE            0xA5302E
#define ADR_DEFUSEANYWHERE           0x91BDA4
#define ADR_NOBOUNDS                 0x0
#define ADR_NOBOUNDS2                0x4
#define ADR_NOBOUNDS3                0x8
#define ADR_AUTOREPAIR               0x0
#define ADR_SCOPE                    0x91BD90
#define ADR_ARTELLERY                0x8A7220
#define ADR_FASTMEDIC                0x0
#define ADR_FASTAMMO                 0x0
#define ADR_FASTREPAIR               0x0
#define ADR_FASTFLAG                 0x0
#define ADR_WALKUNDERWATER           0xA5ABB0
#define ADR_UNLIMITEDAMMO            0xA533F4
#define ADR_BONESHOT                 0x8A7750
#define ADR_SHOOTTHROUGHWALLS        0x87E948
#define ADR_PLAYERSPEED              0x8A6D38
#define ADR_DEATHCAM                 0xB96040
#define ADR_IMMEXPLOSION             0x8A6DD0
#define ADR_HIGHMODE                 0x0
#define ADR_CQCPRONE                 0xA54134
#define ADR_STAMINAREFILL            0x9DCB98
#define ADR_HIDEFROMRADAR            0xA5ABE0
#define ADR_QUICKPLANT               0xA53010
#define ADR_BIGCARNAME               0x8A6B20
#define ADR_AUTOSTART                0x54398F
#define ADR_WEAPONSHOT               0xA534D0
#define ADR_WEAPONSHOT2              0xA534FC
#define ADR_BREAKLIMIT               0x8A68E0
#define ADR_FULLBRIGHT               0xA53F40
#define ADR_FULLBRIGHT2              0xA53F40
#define ADR_FULLBRIGHT3              0xA53F40
#define ADR_STAMINA1                 0x0
#define ADR_STAMINA2                 0x4
#define ADR_STAMINA3                 0x8
#define ADR_STAMINA4                 0xC
#define ADR_STAMINA5                 0x10
#define ADR_GLASSWALLS               0x87E94C
#define ADR_WEAPONGRAVITY            0x0
#define ADR_SILENTWALK               0xB8DB24
#define ADR_LADDERQUICKLY            0x8A6C30
#define ADR_CROSSHAIR                0xA58338
#define ADR_SUPEREXPLOSION           0x0
#define ADR_COLORSHOT                0xA53F40
#define ADR_SUPERCARSOUND            0x0
#define ADR_DEADSPINNER              0x918584
#define ADR_HIDEWEAPON               0x913C04
#define ADR_CHANGEROLLSTYLE          0x8A69E8
#define ADR_CRAZYCAR                 0x8A6888
#define ADR_WTH                      0x87BF48
#define ADR_NEARFOG                  0x0
#define ADR_FARFOG                   0x4
#define ADR_ROLLSPEED                0x8A6B0C
#define ADR_VIRTUALJUMP              0x8A6984
#define ADR_WORLDINWATER             0xA533B0
#define ADR_SNIPERAMMO               0xA53048
#define ADR_EXTRAMMO1                0xA53046
#define ADR_EXTRAMMO2                0xA53047
#define ADR_ASSAULTAMMO              0xA5304A
#define ADR_BANDAGE                  0xA5304C
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D18
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x0
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0x0
#define OFS_NORECOIL2                 0x0
#define OFS_NORECOIL3                 0x0
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x0
#define OFS_NOFALLDAMAGE              0x0
#define OFS_VIEW_X                    0x0
#define OFS_VIEW_Z                    0x4
#define OFS_VIEW_Y                    0x8
#define OFS_SLOT1                     0x0
#define OFS_SLOT2                     0x1
#define OFS_SLOT3                     0x2
#define OFS_SLOT4                     0x3
#define OFS_SLOT5                     0x4
#define OFS_SLOT6                     0x5
#define OFS_SLOT7                     0x6
#define OFS_SLOT8                     0x7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF58C
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF35C
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0x0
#define OFS_LEVEL                     0xDF330
#define OFS_DINAR                     0x0
#define OFS_SLOTBASE                  0x0
#define OFS_PITCH                     0x0
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x0
#define OFS_ROOMMASTER                0xE08B0
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xAB1470
#define OFS_SLOTBASE                  0x0
#define ADR_WEAPONBASE                0xA76714
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xAB1464
#define ADR_USERNAME                  0xAB0294
#define ADR_USERTEAM                  0xAAF8C8
#define ADR_USERPOINTS                0xAAF8C8
#define ADR_USERPING                  0xAAF8C8
//User Infos End//
 
//Asmbeller's Started//
#define ASM_QUICKPLANT                0x50773B
#define ASM_QUICKDEFUSE               0x43B4BD
#define ASM_BULLETS                   0x508A50
#define ASM_NORELOAD                  0x0
#define ASM_WALKTHROUGHWALLS          0x0
#define ASM_SHOOTTHROUGHWALLS         0x0
#define ASM_CRCPATCH                  0x41901F
#define ASM_BACKTOLOBBY               0x4DA432
#define ASM_ALWAYSCROSS               0x0
#define ASM_ENGINETEXT                0x401023
#define ASM_MESSAGEBOX                0x4BBBCA
#define ASM_UNLAMMO                   0x50C6CE
#define ASM_SWITCHTIME                0x50EDA4
#define ASM_OPK                       0x408311
//Asmbeller End!!//
 
//D3m0ni4k VIP Addylogger End!!
 
D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR D3m0ni4k2[0xFFFF3B35];//0xC4CD
FLOAT Pitch;//0x0
CHAR D3m0ni4k3[0x101C0];//0x4
FLOAT Yaw;//0x101C4
CHAR D3m0ni4k4[0xFFFEFE38];//0x101C8
FLOAT ViewX;//0x0
FLOAT ViewY;//0x8
FLOAT ViewZ;//0x4
CHAR D3m0ni4k6[0x102F8];//0x8
FLOAT PosX;//0x10300
CHAR D3m0ni4k7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR D3m0ni4k8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
	CPlayer* pLocal; 
	char* D3m0ni4k[0x12B1A0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);

Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x00A5348C
#define ADR_SERVERPOINTER     0x00A5341C
#define ADR_BASEPOINTER       0x00AAF8C8
#define ADR_VIEWANGELS        0x00A52FEC
#define ADR_MATRIX            0x009F62B0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53010
#define ADR_PLANTANYWHERE     0x00A5317B
#define ADR_DEFUSEANYWHERE    0x009F92E4
#define ADR_STAMINA1          0x0087E94C
#define ADR_STAMINA2          0x0087E950
#define ADR_STAMINA3          0x0087E954
#define ADR_STAMINA4          0x0087E958
#define ADR_STAMINA5          0x0087E960
#define ADR_NOSPAWNWAIT       0x00B9D21C
#define ADR_IMDRUNK           0x00A533B0
#define ADR_ACCURACYAS        0x00A583B4
#define ADR_SPEED             0x008A6D38
#define ADR_ROOLSPEED         0x008A6B0C
#define ADR_STW               0x0087E948
#define ADR_WTW               0x0087E728
#define ADR_BONESHOT          0x008A7750
#define ADR_SUPERNOSPREAD     0x008A6888
#define ADR_ANTIAFK           0x00B8DAD4
#define ADR_DISTANCEGUNPLAYER 0x008A699C
#define ADR_SCOPE             0x0091BD90
#define ADR_FASTLOCKON        0x00A5305C
#define ADR_FASTAMMO          0x00A58314
#define ADR_FASTMEDIC         0x00A5831C
#define ADR_FASTREPAIR        0x00B8DC90
#define ADR_FASTFLAG          0x00A5ABB0
#define ADR_GMWARNING         0x00ABDDB4
#define ADR_NOBOUNDS1         0x00B8DB20
#define ADR_NOBOUNDS2         0x00B8DB24
#define ADR_NOBOUNDS3         0x00B8DB28
#define ADR_NOWATER1          0x00A5ABAC
#define ADR_NOWATER2          0x00A5ABA8
#define ADR_GLASSWALL         0x00A530E0
#define ADR_NEARFOG           0x00A5ABC0
#define ADR_FARFOG            0x00A5ABC8
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x009138F3
#define ADR_EXTRAAMMO2        0x009138F5
#define ADR_SNIPER            0x009138F7
#define ADR_ASSAULT           0x009138F5
#define ADR_BANDAGE           0x009138FE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD               0x102E8
#define OFS_SLOT5             0x00C70D4
#define OFS_SLOT6             0x00C70D5
#define OFS_SLOT7             0x00C70D6
#define OFS_SLOT8             0x00C70D7
#define OFS_NORELOAD          0x001040D
#define OFS_NOSRPEAD          0x00A583B4
#define OFS_NORECOIL1         0xC444
#define OFS_NORECOIL2         0xC448
#define OFS_NORECOIL3         0xC48C
#define OFS_PREMIUM           0x0058C
#define OFS_X                 0x0010300
#define OFS_Y                 0x0010310
#define OFS_Z                 0x0010308
#define OFS_FASTNADEBLAST     0x0010114
#define OFS_WEAPON1           0x00101EC
#define OFS_WEAPON2           0x00101EE
#define OFS_GLOBALSIZE        0x001D18
#define OFS_LOCALSIZE         0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00AB0294
#define ADR_D3DIP             0x00AAFFA8

Code:
...........*Ghetto_WarRock_Addy_Logger*--------------
-----------------------v0.1--------------------------
.....................................................
--------------------Pointer--------------------------
#define ADR_Serverpointer      0x00A53118
#define ADR_Playerpointer      0x00A5348C
#define ADR_BasePointer        0x0011C
#define ADR_WeaponPointer      0x0091BCA8
#define ADR_DevicePointer      0x00A52FEC
#define ADR_UserPointer		 0x00A530E4
#define ADR_HealthPointer      0x00103E0
#define ADR_NameBase            0x003F0 //IDK      
.....................................................
********************Server***************************
#define ADR_AntiAfk           0x00B8DB14
#define ADR_WalkUnderWater    0x000
#define ADR_HeightWater		0x000
#define ADR_FastHealth        0x000
#define ADR_FastAmmo          0x00A73168
#define ADR_FastFlag          0x000
#define ADR_FastRepair        0x00A58308
#define ADR_NoSpread          0x009F5294
#define ADR_NoBounds1         0x000
#define ADR_NoBounds2         0x000
#define ADR_NoBounds3         0x004
#define ADR_Speed             0x009F51E4
#define ADR_Spawn1            0x00B9D220
#define ADR_Spawn2            0x00B9D21C
#define ADR_Spawn3            0x00B8DCB8
#define ADR_FogFar            0x000
#define ADR_FogNear            0x00FFFFFFFC
#define ADR_ForceKick           0x000
#define ADR_VisualJump              0x00913C44
#define ADR_Fullbright1             0x000
#define ADR_Fullbright2              0x004
#define ADR_FullBright3            0x008
#define ADR_WaterColor1              0x0050FFFFFF
#define ADR_WaterColor2              0x0051000003
#define ADR_WaterColor3              0x0051000007
#define ADR_SuperNoSpread            0x000
#define ADR_Angelviewer            0x00A530EC
*********************PX_Stuff************************
#define ADR_ExtraAmmo1             0x00A53046
#define ADR_ExtraAmmo2             0x00A53047
#define ADR_SniperPx2              0x00A53048
#define ADR_AssultPx2              0x00A5304A
#define ADR_Bandage                0x00A5304C
**********************ESP_Stuff**********************
#define ESP_D3DHealth         0x00AB1464
#define ESP_D3DTeam			0x00E08B0
#define ESP_D3DName			0x00AB0294
#define ESP_D3DPing			0x000
#define ESP_D3DBranche			0x000
*********************Offsets*************************
#define OFS_Max_Player       0x002B94C*
#define OFS_X                0x000
#define OFS_Y                0x000
#define OFS_Z                0x000
#define OFS_LowGravityOfs_X  0x000
#define OFS_LowGravityOfs_Y  0x00E0
#define OFS_LowGravityOfs_Z  0x000
#define OFS_NFD              0x0080
#define OFS_Slot1            0x000
#define OFS_Slot2            0x001
#define OFS_Slot3            0x002
#define OFS_Slot4            0x003
#define OFS_Slot5            0x0032E675F6
#define OFS_Slot6            0x0032E675F7
#define OFS_Slot7            0x0032E675F8
#define OFS_Slot8            0x0032E675F9
#define OFS_Level            0x00E08B0
#define OFS_Dinar            0x00DF340
#define OFS_Prem1            0x00150
#define OFS_Prem2            0x00154
#define OFS_GmWarn            0x00AB143C
********************VIP_Addys************************
#define OFS_Stamina5				0x0046AE50
#define OFS_Stamina10				0x0046AE6E
#define ADR_Ossigen				0x00425E9E
#define ADR_QuickPlant            0x000
#define ADR_Quick_Defuse          0x000
#define ADR_WTW					0x000
#define ADR_Escalator1            0x000
#define ADR_Escalator2            0x000
.....................................................
.....................Credits:........................
.....................Feewet..........................
.....................Lexic...........................
.....................TheUnkown.......................
.....................J.A.K...........................
.....................................................
.....................................................

Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time:  15:05:02  ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA5348C; // 03/4/2013 
 DWORD ADR_POINTER_SERVER           = 0xA5341C; // 03/4/2013 
 DWORD ADR_POINTER_ANGELS           = 0xA52FEC; // 03/4/2013 
 DWORD ADR_POINTER_BASE             = 0xAAF8C8; // 03/4/2013 
//================ [ Memorys ] =================//
 DWORD ADR_FASTLOCKON               = 0x9E6248; // 03/4/2013 
 DWORD ADR_MEMORY_WALKTHROUGHWALLS  = 0x89E280; // 03/4/2013 
 DWORD ADR_MEMORY_DEFUSEANYWHERE    = 0x91BDA4; // 03/4/2013 
 DWORD ADR_MEMORY_PLANTANYWHERE     = 0xA5302E; // 03/4/2013 
 DWORD ADR_MEMORY_SUPERNOSPREAD     = 0x8A69D0; // 03/4/2013 
 DWORD ADR_MEMORY_QUICKPLANT        = 0xA53010; // 03/4/2013 
 DWORD ADR_MEMORY_NOBOUNDS1         = 0xB8DB20; // 03/4/2013 
 DWORD ADR_MEMORY_NOBOUNDS2         = 0xB8DB24; // 03/4/2013 
 DWORD ADR_MEMORY_NOBOUNDS3         = 0xB8DB28; // 03/4/2013 
 DWORD ADR_MEMORY_BONE              = 0x0; // 03/4/2013 
//================ [ Offsets ] =================//
 DWORD ADR_OFFSET_MYINDEX           = 0xC49C; // 03/4/2013 
 DWORD ADR_OFFSET_GLOBALPLAYERSIZE  = 0x1D18; // 03/4/2013 
 DWORD ADR_OFFSET_LOCALPLAYERSIZE   = 0xA40C; // 03/4/2013 
 DWORD ADR_OFFSET_NODELAY           = 0x10410; // 03/4/2013 
 DWORD ADR_OFFSET_NOFALLDAMAGE      = 0x102E8; // 03/4/2013 
 DWORD ADR_OFFSET_PLAYERSPEED       = 0x1010C; // 03/4/2013 
 DWORD ADR_OFFSET_PLAYERSTATE       = 0xC4CC; // 03/4/2013 
 DWORD ADR_OFFSET_WEAPONSTATE       = 0xC4D0; // 03/4/2013 
 DWORD ADR_OFFSET_POSITION_X        = 0x10300; // 03/4/2013 
 DWORD ADR_OFFSET_POSITION_Y        = 0x10310; // 03/4/2013 
 DWORD ADR_OFFSET_POSITION_Z        = 0x10308; // 03/4/2013 
 DWORD ADR_OFFSET_NORECOIL_1        = 0xC444; // 03/4/2013 
 DWORD ADR_OFFSET_NORECOIL_2        = 0xC448; // 03/4/2013 
 DWORD ADR_OFFSET_NORECOIL_3        = 0xC450; // 03/4/2013 
 DWORD ADR_OFFSET_AUTODEFUSE        = 0x10374; // 03/4/2013 
 DWORD ADR_OFFSET_AUTOPLANT         = 0x10370; // 03/4/2013 
 DWORD ADR_OFFSET_INVISIBLE         = 0xDF35C; // 03/4/2013 
 DWORD ADR_OFFSET_AUTOSHOT          = 0x10386; // 03/4/2013 
 DWORD ADR_OFFSET_WEAPON_1          = 0x101EC; // 03/4/2013 
 DWORD ADR_OFFSET_WEAPON_2          = 0x101EE; // 03/4/2013 
 DWORD ADR_OFFSET_WEAPON_3          = 0x101F0; // 03/4/2013 
 DWORD ADR_OFFSET_VIEW_X            = 0x101D4; // 03/4/2013 
 DWORD ADR_OFFSET_VIEW_Y            = 0x101D8; // 03/4/2013 
 DWORD ADR_OFFSET_VIEW_Z            = 0x101DC; // 03/4/2013 
 DWORD ADR_OFFSET_SLOT_5            = 0xC70D5; // 03/4/2013 
 DWORD ADR_OFFSET_SLOT_6            = 0xC70D6; // 03/4/2013 
 DWORD ADR_OFFSET_SLOT_7            = 0xC70D7; // 03/4/2013 
 DWORD ADR_OFFSET_SLOT_8            = 0xC70D8; // 03/4/2013 
 DWORD ADR_OFFSET_MASTER            = 0xE08B0; // 03/4/2013 
 DWORD ADR_OFFSET_PITCH             = 0x101A8; // 03/4/2013 
 DWORD ADR_OFFSET_YAW               = 0x101C4; // 03/4/2013 
 DWORD WeaponShot                   = 0x10386; // 03/4/2013 
 DWORD GravityX_Ofs                 = 0xC4AC; // 03/4/2013 
 DWORD GravityY_Ofs                 = 0xC4B0; // 03/4/2013 
 DWORD GravityZ_Ofs                 = 0xC4B4; // 03/4/2013 
 DWORD OFS_PREMIUM1                 = 0x58C; // 03/4/2013 
 DWORD OFS_PREMIUM2                 = 0x590; // 03/4/2013 
//================= [ States ] =================//
 DWORD ADR_STATE_WEAPON_SHOT        = 0xA534D8; // 03/4/2013 
//============ [ Weapon Binder ] ==============//
 DWORD WarRock_ClassPointer         = 0x0; // 03/4/2013 
 DWORD WarRock_WeaponBasePointer    = 0xA76714; // 03/4/2013 
 DWORD WarRock_SlotBase_Offset      = 0x0; // 03/4/2013 
 DWORD WarRock_PlayerID_Offset      = 0x1D00; // 03/4/2013 
//================ [ Failed [ 3 ] Addys ] =================//

//================ [  Structs  ] =================//
struct CBase
{
CPlayer* pLocal;//0xA5348C
char _00[0x12B1A0];//0xA53490
CPlayer* pLocal;//0xB7E630
};

Code:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start AddysLogger                                                                 
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer                                                                     
                                                                                    
#define Adr_PlayerPointer             0xA5348C
#define Adr_ServerPointer             0xA5341C
#define Adr_WeaponPointer             0x91BCA8
#define Adr_DevicePointer             0x8A3A24
#define Adr_UserPointer               0xA530E8
#define Adr_BasePointer               0xAAF8C8
#define Adr_RemotePointer             0xB7E630
#define Adr_HealthPointer             0x31FB8
#define Adr_WeaponState               0xC4D0
#define Adr_ViewAngles                0xA52FEC
#define Adr_WeaponPointer             0xA76714
#define Adr_StatePointer              0xA534B4
#define Adr_UserBase                  0xA5414C
#define Adr_CBase                     0xB7E630
#define Adr_MatrixPointer             0x9F62B0
                                                                                    
~ End Pointer                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address                                                                      
                                                                                    
#define Adr_SuperNoSpread             0x8A69D0
#define Adr_NoSpread                  0xA583B4
#define Adr_AntiAfk                   0xB8DAD4
#define Adr_CQCProne                  0xA52FF0
#define Adr_FullBright1               0xA53F4C
#define Adr_FullBright2               0xA53F54
#define Adr_FullBright3               0xA53F58
#define Adr_NoBounds1                 0xB8DB20
#define Adr_NoBounds2                 0xB8DB24
#define Adr_NoBounds3                 0xB8DB28
#define Adr_ImDrunk                   0xA533B0
#define Adr_VirtualJump               0x8A6984
#define Adr_NoSpawnWait1              0xB9D21C
#define Adr_NoSpawnWait2              0xB9D220
#define Adr_NoSpawnWait3              0xB9D224
#define Adr_Bandage                   0xA5304C
#define Adr_AssaultAmmo               0xA5304A
#define Adr_ExtraAmmo1                0xA53046
#define Adr_ExtraAmmo2                0xA53047
#define Adr_SniperAmmo                0xA53048
#define Adr_WorldInWater              0xA533B0
#define Adr_RollSpeed                 0x8A6B0C
#define Adr_CrazyCar                  0x8A6888
#define Adr_GlassWall                 0x87E94C
#define Adr_ChangeRollStyle           0x8A69E8
#define Adr_SilentWalk                0xB8DB24
#define Adr_HideWeapon                0x913C04
#define Adr_DeadSpinner               0x918584
#define Adr_ColorShot                 0xA53F40
#define Adr_CrossHair                 0xA58338
#define Adr_LadderQuickly             0x8A6C30
#define Adr_BreakLimit                0x8A68E0
#define Adr_AutoStart                 0x54398F
#define Adr_BigCarName                0x8A6B20
#define Adr_QuickPlant                0xA53010
#define Adr_QuickDefuse               0xA53010
#define Adr_HideFromRadar             0xA5ABE0
#define Adr_StaminaRefill             0x9DCB98
#define Adr_CQCProne                  0xA54134
#define Adr_Artellery                 0x8A7220
#define Adr_Scope                     0x91BD90
#define Adr_ImmExplosion              0x8A6DD0
#define Adr_SuperExplosion            0x8A73C8
#define Adr_DeathCam                  0xB96040
#define Adr_Stamina1                  0x87E94C
#define Adr_Stamina2                  0x87E950
#define Adr_Stamina3                  0x87E954
#define Adr_Stamina4                  0x87E958
#define Adr_Stamina5                  0x87E95C
#define Adr_WeaponShot1               0xA534D0
#define Adr_WeaponShot2               0xA534FC
#define Adr_RoomNumber                0xE08B0
                                                                                    
~ End Address                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets                                                                      
                                                                                    
#define Ofs_Weapon1                   0x101EC
#define Ofs_Weapon2                   0x101EE
#define Ofs_Weapon3                   0x101F0
#define Ofs_NoFallDamage              0x102E8
#define Ofs_Slot1                     0xC70D0
#define Ofs_Slot2                     0xC70D1
#define Ofs_Slot3                     0xC70D2
#define Ofs_Slot4                     0xC70D3
#define Ofs_Slot5                     0xC70D4
#define Ofs_Slot6                     0xC70D5
#define Ofs_Slot7                     0xC70D6
#define Ofs_Slot8                     0xC70D7
#define Ofs_DevicePointer             0xA52FF0
#define Ofs_NoSwitch                  0x1040D
#define Ofs_NoReload                  0x1040D
#define Ofs_NoDelay                   0x10410
#define Ofs_LocalSize                 0xA40C
#define Ofs_GlobalSize                0x1D18
#define Ofs_X                         0x10300
#define Ofs_Y                         0x10310
#define Ofs_Z                         0x10308
#define Ofs_PlayerState               0xC4CC
#define Ofs_Level                     0xDF330
#define Ofs_PlayerSpeed               0x1010C
#define Ofs_SlotBase                  0x0
#define Ofs_3DPlayerView              0x101A0
#define Ofs_Yaw                       0x101C4
#define Ofs_NoServerKick              0x361
#define Ofs_UserName                  0xDF58C
#define Ofs_Premium                   0x58C
#define Ofs_Premium1                  0x150
#define Ofs_Premium2                  0x154
#define Ofs_RoomMaster                0xE08B0
#define Ofs_NoRecoil1                 0xC444
#define Ofs_NoRecoil2                 0xC448
#define Ofs_NoRecoil3                 0xC44C
#define Ofs_AutoShot                  0x10386
#define Ofs_Health                    0x1B9C
#define Ofs_AutoDefuse                0x10374
#define Ofs_AutoPlant                 0x10370
#define Ofs_Pitch                     0x101A8
#define Ofs_FastNadeBlast             0x10114
#define Ofs_View_X                    0x101D4
#define Ofs_View_Y                    0x101D8
#define Ofs_View_Z                    0x101DC
#define Ofs_Gravity_X                 0xC4AC
#define Ofs_Gravity_Y                 0xC4B0
#define Ofs_Gravity_Z                 0xC4B4
#define Ofs_Speed                     0x1010C
#define Ofs_NoSpread                  0x10110
                                                                                    
~ End Offsets                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory                                                                      
                                                                                    
#define Mem_STW                       0x87E948
#define Mem_WTW                       0x87E728
#define Mem_WUW                       0xA5ABB0
#define Mem_WTH                       0x87BF48
#define Mem_BoneShot                  0x8A7750
#define Mem_Invisible                 0xDF35C
#define Mem_PlantAnyWhere             0xA5302E
#define Mem_DefuseAnyWhere            0x91BDA4
#define Mem_UnlAmmo                   0xA533F4
                                                                                    
~ End Memory                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast                                                                      
                                                                                    
#define Adr_FastAmmo                  0xA5830C
#define Adr_FastRepair               0xA58314
#define Adr_FastMedic                 0xA5831C
#define Adr_FastFlag                  0xA58324
                                                                                    
~ End Fast                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo                                                                      
                                                                                    
#define Usr_USERHEALTH                0xAB1464
#define Usr_UserName                  0xAB0294
#define Usr_UserTeam                  0xAAF8C8
#define Usr_UserPoints                0xAAF8C8
#define Usr_UserPing                  0xAAF8C8
                                                                                    
~ End UserInfo                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder                                                                      
                                                                                    
#define Wb_PlayerSlot                 0xE08B4
#define Wb_ClassBase                  0xAB1470
#define Wb_SlotBase                   0x0
#define Wb_WeaponBase                 0xA76714
#define Wb_PlayerID                   0x1D00
                                                                                    
~ End WeaponBinder                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler                                                                      
                                                                                    
#define Asm_Artellry                  0x82CEEC
#define Asm_QuickPlant                0x50773B
#define Asm_QuickDefuse               0x43B4BD
#define Asm_Bullets                   0x508A50
#define Asm_CRCPatch                  0x41901F
#define Asm_BackToLobby               0x4DA432
#define Asm_EngineText                0x401023
#define Asm_MassageBox                0x4BBBCA
#define Asm_UnlAmmo                   0x50C6CE
#define Asm_SwitchTime                0x50EDA4
#define Asm_OPK                       0x408311
                                                                                    
~ End Assembler                                                                       
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End AddysLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start StructLogger                                                                 
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase                                                                     
                                                                                    
struct CBase
{
	CPlayer* pLocal;
	char* Speaker1[1225120]
	CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
                                                                                    
~ End CBase                                                                 
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer                                                                     
                                                                                    
struct CPlayer
{
 char Speaker1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char Speaker2[72];//0xC450
 BYTE index;//0xC498
 char Speaker3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char Speaker4[-50020];//0xC4B8
 int WeaponState;//0x154
 char Speaker5[65460];//0x158
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char Speaker6[136];//0x10118
 float PlayerView;//0x101A0
 char Speaker7[4];//0x101A4
 float Pitch;//0x101A8
 char Speaker8[24];//0x101AC
 float Yaw;//0x101C4
 char Speaker9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char Speaker10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char Speaker11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char Speaker12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char Speaker13[20];//0x102EC
 float PosX;//0x10300
 char Speaker14[4];//0x10304
 float PosY;//0x10310
 char Speaker15[4];//0x10314
 float PosZ;//0x10308
 char Speaker16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char Speaker17[14];//0x10378
 DWORD AutoShot;//0x10386
 char Speaker18[-66106];//0x1038A
 float NOM134IDLE;//0x150
};
                                                                                    
~ End CPlayer                                                                 
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End StructLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
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Old 04/03/2013, 18:28   #591
 
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Request PlayInfo struct

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Old 04/06/2013, 12:04   #592
 
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request : NX Cash Address
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Old 04/06/2013, 15:43   #593
 
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#request Dumped WarRock
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Old 04/06/2013, 22:47   #594
 
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Quote:
Originally Posted by CyberMask View Post
#request Dumped WarRock
Ist es so schwer eben Warrock zu dumpen?
das ist eine arbeit von einer minute und dann in Ida oder so einzulesen..
Das gehört übrigens auch nicht hier rein.
Quote:
Originally Posted by Donrevallo View Post
request : NX Cash Address
#define MEM_NXCASH 0xA5350C
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Old 04/06/2013, 23:42   #595
 
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Quote:
Originally Posted by 5ubZer0 View Post
Ist es so schwer eben Warrock zu dumpen?
das ist eine arbeit von einer minute und dann in Ida oder so einzulesen..
Das gehört übrigens auch nicht hier rein.

#define MEM_NXCASH 0xA5350C
i'm windows 7 64 bit, kernel detective work only with xp 32bit..
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Old 04/07/2013, 12:03   #596
 
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kann einer die aktuellen addys geben ich brauche ja nur Playerpointer Severpointer OFS_Z
OFS_NFD Würde mich freuen den mit dumpen hab ich versuch komme aber net klar ^^ würde mich schon freuen wen einer mir die addys geben würde
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Old 04/07/2013, 12:17   #597
 
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Old 04/07/2013, 12:32   #598
 
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Quote:
Originally Posted by CyberMask View Post
#request Dumped WarRock


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Old 04/07/2013, 12:41   #599
 
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eine frage hätte ich noch achja danke, wieso werde ich mit meinen eigenen hacks im spiel nach 5-15 sec. gekickt und von anderen die hacks net?
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Old 04/07/2013, 12:51   #600
 
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What are these for?

#define ADR_ID 0xPRIVATE
#define ADR_Nickname 0xPRIVATE
#define ADR_PW 0xPRIVATE
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