Register for your free account! | Forgot your password?

You last visited: Today at 00:18

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 03/17/2012, 20:10   #2221
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
Quote:
Originally Posted by S!ckniiqhtz View Post
Beste
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
#define dwASM_ARTILERY1 0x0
#define dwASM_ARTILERY2 0x0
#define dwASM_ARTILERY3 0x0
#define dwASM_ARTILERY4 0x0
#define dwASM_ARTILERY5 0x0
#define dwASM_ARTILERY6 0x0
#define dwASM_ARTILERY7 0x0
#define dwASM_ARTILERY8 0x0
#define dwASM_ARTILERY9 0x0
#define dwASM_ARTILERY10 0x0
#define dwASM_ARTILERY11 0x0

Anti:
Code:
CHAR Chowniiqhtz11[20];//0x102D8
	FLOAT pos1;//0x102EC
	CHAR Chowniiqhtz12[4];//0x102F0
	FLOAT pos3;//0x102F4
	CHAR Chowniiqhtz13[4];//0x102F8
	FLOAT pos2;//0x102FC
Nur ein Teil, wer ganze CPlayer Updated haben will -> PM
Habs Zensiert schreib dir per pn die addys
UnknownData is offline  
Thanks
1 User
Old 03/17/2012, 20:26   #2222
 
rumuzy0k's Avatar
 
elite*gold: 0
Join Date: Nov 2010
Posts: 102
Received Thanks: 184
New Addys Waoww
Thank You
rumuzy0k is offline  
Old 03/17/2012, 21:20   #2223
 
Ven0m''s Avatar
 
elite*gold: 0
Join Date: Feb 2012
Posts: 81
Received Thanks: 48
#request Structs
Ven0m' is offline  
Old 03/17/2012, 21:24   #2224
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Quote:
Originally Posted by Ven0m' View Post
#request Structs
Ich hab welche auf dem SourceCode Thread gepostet. Vorletzte Seite.

#Request Taiwan Addys.
__BuRn3R is offline  
Thanks
1 User
Old 03/18/2012, 01:07   #2225
 
Ven0m''s Avatar
 
elite*gold: 0
Join Date: Feb 2012
Posts: 81
Received Thanks: 48
Code:
/* _____________________________________ */ 
/* _____________________________________ */ 
/* ________  Venom' Addylogger__________ */ 
/* _____________________________________ */ 
/*~Start logging.. */
/*---------------[ Pointers ]---------------*/        
 #define ADR_PLAYERPOINTER     0x00A01808
 #define ADR_SERVERPOINTER     0x00A017A4
 #define ADR_DEVICEPOINTER     0x00A01354
 #define ADR_WEAPONPOINTER     0x00A1EA2C
 #define ADR_ANGELSPOINTER     0x00A01350
 #define ADR_STATEPOINTER      0x00A01830
 #define ADR_BASEPOINTER       0x00A57A40
 #define ADR_ROOMPOINTER       0x00A021F4
 #define ADR_USERPOINTER       0x00A017A4
 #define ADR_USERBASE          0x00A025D4
 #define ADR_LOCALPOINTER     0x0016104
 #define ADR_GLOBALPOINTER      0x001CF8
 #define ADR_MATRIXPOINTER     0x00991690
/*---------------[ Adresses ]---------------*/        
 #define ADR_VIRTUALJUMP       0x00834DF4
 #define ADR_IMDRUNK           0x00A01710
 #define ADR_UNLAMMO           0x004DCCE5
 #define ADR_ANTIAFK           0x00B2E870
 #define ADR_BONESHOT          0x008656B0
 #define ADR_WTW               0x00834DC0
 #define ADR_STW               0x00832004
 #define ADR_NOBOUNDS1         0x00B2E898
 #define ADR_NOBOUNDS2         0x00B2E89C
 #define ADR_NOBOUNDS3         0x00B2E8A0
 #define ADR_ROLLSPEED         0x00864870
 #define ADR_SCOPE             0x008C58AC
 #define ADR_SPEED             0x00864A48
 #define ADR_WEAPONGRAVITY     0x00864698
 #define ADR_PLANTANYWHERE     0x00A014DA
 #define ADR_QUICKPLANT        0x00A01374
 #define ADR_DEADSPINNER       0x008C1EAC
 #define ADR_WALKUNDERWATER    0x00A0899C
 #define ADR_WTH               0x0082FD1C
 #define ADR_SILENTWALK        0x008500B2E8
 #define ADR_LADDERQUICKLY     0x00864A10
 #define ADR_HIGHMODE          0x00864B18
 #define ADR_HIDEWEAPON        0x008BD7C8
 #define ADR_RADARHIDEME       0x00A089CC
 #define ADR_CROSSHAIR         0x00A061A8
 #define ADR_BIGEXPLOSION      0x00864828
 #define ADR_BREAKLIMIT        0x00864640
 #define ADR_AUTOSTART         0x005118FC
 #define ADR_DEFUSEANYWHERE    0x008C58C0
 #define ADR_NOWATER1          0x00A08994
 #define ADR_NOWATER2          0x00A08998
 #define ADR_AUTOREPAIR        0x00A0139B
 #define ADR_FASTLOCKON        0x00A013C0
 #define ADR_STAMINA1          0x00835188
 #define ADR_STAMINA2          0x0083518C
 #define ADR_STAMINA3          0x00835190
 #define ADR_STAMINA4          0x00835194
 #define ADR_STAMINA5          0x00835195
 #define ADR_STAMINAREFILL     0x0098BFA8
 #define ADR_FASTFLAG          0x00A06194
 #define ADR_FASTHEALTH        0x00A0618C
 #define ADR_FASTREPAIR        0x00A02658
 #define ADR_FASTAMMO          0x00A06184
 #define ADR_NODELAY           0x00103F8
 #define ADR_NORELOAD          0x00103F5
 #define ADR_CQCPRONE          0x008C58A0
 #define ADR_CAMERAVIEW        0x008646EC
/*----------------[ OFFSETS ]---------------*/        
 #define OFS_PREMIUM1           0x0058C
 #define OFS_PREMIUM2           0x00590
 #define OFS_NORECOIL1          0x00C43C
 #define OFS_NORECOIL2          0x00C440
 #define OFS_NORECOIL3          0x00C444
 #define OFS_SLOT5              0x001021BC
 #define OFS_DINAR              0x0011A2A8
 #define OFS_CRAZYNADE          0x0010100
 #define OFS_FASTNADEBOOM       0x0010100
 #define OFS_NFD                0x00102D4
 #define OFS_INVISIBLE          0x0011A2BC
/*---------------[ D3DSTUFF ]---------------*/        
 #define ADR_FULLBRIGHT1       0x00A02480
 #define ADR_FULLBRIGHT2       0x00A02484
 #define ADR_FULLBRIGHT3       0x00A02488
 #define ADR_GLASSWALLS        0x00A01440
/*-------------[ WEAPONBINDER ]-------------*/        
 #define ADR_PLAYERSLOT        0x0011B804
 #define ADR_SLOTBASE          0x00101018
 #define ADR_CLASSBASE         0x00A595E0
 #define ADR_WEAPONBASE        0x00A1EA2C
/*--------------[ ASSEMBLER ]--------------*/        
 #define ASM_NORELOAD          0x00585229
 #define ASM_WTW               0x0071A9B2
 #define ASM_STW               0x005DECF0
 #define ASM_CROSSHAIR         0x0052ADA9
 #define ASM_BACKTOLOBBY       0x004AF33F
 #define ASM_QUICKPLANT        0x004D7A5F
 #define ASM_QUICKDEFUSE       0x004363AB
 #define ASM_BULLETS           0x004D8D1E
 #define ASM_CRCPATCH          0x00417FD5
 #define ASM_SUPERCARSOUND     0x004221FB
/*~End of Log.. */
/* Log          : Succesfully finished !   */
/* Logged Addys : 92                       */ 
/* Last Update  : 18.03.2012               */ 
/* Credits -> Ven0m' & SkillZz <-          */
Ven0m' is offline  
Thanks
2 Users
Old 03/18/2012, 09:18   #2226
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
Thanks
-Marekiarox- is offline  
Old 03/18/2012, 12:13   #2227
 
elite*gold: 26
The Black Market: 288/1/0
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Quote:
Originally Posted by Ven0m' View Post
Code:
/* _____________________________________ */ 
/* _____________________________________ */ 
/* ________  Venom' Addylogger__________ */ 
/* _____________________________________ */ 
/*~Start logging.. */
/*---------------[ Pointers ]---------------*/        
/*---------------[ Adresses ]---------------*/        
 #define ADR_STAMINA1          0x00835188
/*----------------[ OFFSETS ]---------------*/        
/*---------------[ D3DSTUFF ]---------------*/        
 #define ADR_GLASSWALLS        0x00835188
/*-------------[ WEAPONBINDER ]-------------*/        
/*~End of Log.. */
/* Log          : Succesfully finished !   */
/* Logged Addys : 92                       */ 
/* Last Update  : 18.03.2012               */ 
/* Credits -> Ven0m' & SkillZz <-          */
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
hero9910 is offline  
Thanks
1 User
Old 03/18/2012, 12:36   #2228
 
Ven0m''s Avatar
 
elite*gold: 0
Join Date: Feb 2012
Posts: 81
Received Thanks: 48
Quote:
Originally Posted by hero9910 View Post
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
Ja,ich sag ma mein Logger ist noch in der Beta Phase .. !

#define GlassWalls 0x00A01440
Ven0m' is offline  
Old 03/18/2012, 12:45   #2229
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Quote:
Originally Posted by hero9910 View Post
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
Credits CyberRazzer und die sind noch vom letzten Update...
__BuRn3R is offline  
Old 03/18/2012, 20:26   #2230
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
/*============================================*/
/*=========[ UnknownData Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define dwADR_PLAYERPOINTER 0x00A01808
#define dwADR_SERVERPOINTER 0x00A017A4
#define dwADR_REMOTEPOINTER 0x00B1F920
#define dwADR_CBASEPOINTER 0x0011E114
#define dwADR_DEVICEPOINTER 0x00A01354
#define dwADR_WEAPONPOINTER 0x00A1EA2C
#define dwADR_ROOMPOINTER 0x00A021F4
#define dwADR_BASEPOINTER 0x00A57A40
#define dwADR_VIEWANGLES 0x00A01350
#define dwADR_STATEPOINTER 0x00A01830
#define dwADR_MATRIXPOINTER 0x00991690
/*================[ Adresses ]================*/
#define dwADR_GMWARNING 0x00A65F2C
#define dwADR_NOSPAWN 0x000
#define dwADR_AUTOREPAIR 0x00A0139B
#define dwADR_ANTIAFK 0x00B2E898
#define dwADR_UNLAMMO 0x00A01780
#define dwADR_FASTLOCKON 0x00998748
#define dwADR_SUPERNOSPREAD 0x00864730
#define dwADR_PLANTANYWHERE 0x00A01392
#define dwADR_DEFUSEANYWHERE 0x008C58C0
#define dwADR_NOBOUNDS1 0x00B2E898
#define dwADR_NOBOUNDS2 0x00B2E89C
#define dwADR_NOBOUNDS3 0x00B2E8A0
#define dwADR_NOWATER1 0x00A08994
#define dwADR_NOWATER2 0x00A08998
#define dwADR_CQCPRONE 0x008C58A0
#define dwADR_STAMINA1 0x00835D84
#define dwADR_STAMINA2 0x00835D88
#define dwADR_STAMINA3 0x00835D8C
#define dwADR_STAMINA4 0x00835D90
#define dwADR_STAMINA5 0x00835D94
#define dwADR_COLORSHOT1 0x00A02480
#define dwADR_COLORSHOT2 0x00A02484
#define dwADR_COLORSHOT3 0x00A02488
#define dwADR_ACCURACYAS 0x00A0617C
#define dwADR_DRUGMODE 0x00A01710
#define dwADR_GLASSWALLS 0x00A01440
#define dwADR_SCOPE 0x008C58AC
#define dwADR_SCOPE_SIZE 0x008C58B4
#define dwADR_STW 0x00832004
#define dwADR_WTW 0x00834DC0
#define dwADR_BONESHOT 0x008656B0
#define dwADR_QUICKPLANT 0x00A01374
#define dwADR_QUICKDEFUSE 0x00A01374
#define dwADR_PLANTANYWHERE 0x00A01392
#define dwADR_DEFUSEANYWHERE 0x008C58C0
/*==================[ PX ]===================*/
#define dwADR_EXTRAMMO1 0x00A01466
#define dwADR_EXTRAMMO2 0x00A01463
#define dwADR_BANDAGE 0x00A0146C
/*=================[ Fast ]==================*/
#define dwADR_FASTAMMO 0x00A06184
#define dwADR_FASTHEALTH 0x00A0618C
#define dwADR_FASTFLAG 0x00A06194
#define dwADR_FASTREPAIR 0x00A02658
/*=================[ D3D ]===================*/
#define dwADR_D3D_NAME 0x00A58404
#define dwADR_D3D_HEALTH 0x00A595D4
/*================[ Offsets ]================*/
#define dwOFS_AUTOPLANT 0x0010358
#define dwOFS_AUTODEFUSE 0x001035C
#define dwOFS_AUTOSHOOT 0x001036E
#define dwOFS_WEAPON1 0x00101D8
#define dwOFS_WEAPON2 0x00101DA
#define dwOFS_WEAPON3 0x00101DC
#define dwOFS_X 0x00102EC
#define dwOFS_Y 0x00102FC
#define dwOFS_Z 0x00102F4
#define dwOFS_VIEW_X 0x00101C0
#define dwOFS_VIEW_Y 0x00101C8
#define dwOFS_VIEW_Z 0x00101C4
#define dwOFS_LOCALSIZE 0x0016104
#define dwOFS_GLOBALSIZE 0x001CF8
#define dwOFS_MAP 0x00FCD14
#define dwOFS_MASTER 0x00FD160
#define dwOFS_SUPERMASTER 0x00FCD40
#define dwOFS_LEVEL 0x0011A298
#define dwOFS_DINAR 0x0011A2A8
#define dwOFS_YAW 0x00101B0
#define dwOFS_PITCH 0x0010194
#define dwOFS_VEH_YAW 0x00A013B8
#define dwOFS_VEH_PITCH 0x00A013B4
#define dwOFS_NOM134IDLE 0x00103DC
#define dwOFS_CRAZYNADE 0x0010100
#define dwOFS_FASTNADEBLAST 0x0010100
#define dwOFS_NADESTATE 0x0010100
#define dwOFS_NOSERVERKICK 0x00361
#define dwOFS_ABNORMGAMEPLAY1 0x00124
#define dwOFS_ABNORMGAMEPLAY2 0x00125
#define dwOFS_ABNORMGAMEPLAY3 0x00360
#define dwOFS_ABNORMGAMEPLAY4 0x00361
#define dwOFS_READYROOMSIZE 0x008E0
#define dwOFS_STARTROOMSIZE 0x00A8
#define dwOFS_PREMIUM1 0x0058C
#define dwOFS_PREMIUM1 0x00590
#define dwOFS_INDEX 0x00C48D
#define dwOFS_GRAV_X 0x00C4A4
#define dwOFS_GRAV_X 0x00C4A8
#define dwOFS_GRAV_X 0x00C4AC
#define dwOFS_NFD 0x00102D4
#define dwOFS_SLOT1 0x001021B8
#define dwOFS_SLOT2 0x001021B9
#define dwOFS_SLOT3 0x001021BA
#define dwOFS_SLOT4 0x001021BB
#define dwOFS_SLOT5 0x001021BC
#define dwOFS_SLOT6 0x001021BD
#define dwOFS_SLOT7 0x001021BE
#define dwOFS_SLOT8 0x001021BF
#define dwOFS_INVISIBLE 0x0011A2BC
#define dwOFS_USERNAME 0x0011A4EC
/*==============[ Weapon Binder ]=============*/
#define dwADR_SERVERBASE 0x00A017A4
#define dwADR_WEAPONBASE 0x00A1EA2C
#define dwADR_CLASSBASE 0x0024848D00
#define dwADR_SLOTBASE 0x000
#define dwOFS_PLAYERSLOT 0x00484F8B00
#define dwOFS_PLAYERID 0x0081FF0000
/*================[ Assembler ]===============*/
#define dwASM_AUTOMEDIC1 0x004D16BB
#define dwASM_AUTOMEDIC2 0x004D1577
#define dwASM_WRSELFCRC 0x00417FD5
#define dwASM_VEH_NFD 0x00418B8D
#define dwASM_ALLSERVER 0x004B50D8
#define dwASM_SRVJUMP 0x004B50DF
#define dwASM_SERVERS 0x00A2A243
#define dwASM_RADARGPS 0x0054D2EA
#define dwASM_FFARADARGPS 0x000
#define dwASM_AUTOSTART 0x000
#define dwASM_AUTOREADY 0x000
#define dwASM_OXIGENE 0x000
#define dwASM_UNLAMMO 0x004DCCE5 //xC3
/*================[ Structs ]===============*/
struct PlayerBase{
MyPlayer* Local;
char* xAddressJump1[1171732];
MyPlayer** Players;
};
/*============================================*/
/*============[ Logged : 140 Addys ]============*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Give Credits
UnknownData is offline  
Old 03/19/2012, 15:43   #2231
 
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
@Request LowGravity and Far Fog,NearFog Thanks!
-Marekiarox- is offline  
Old 03/20/2012, 14:39   #2232
 
boknoy24's Avatar
 
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
request.. new dump.
boknoy24 is offline  
Old 03/20/2012, 22:06   #2233
 
elite*gold: 0
Join Date: Oct 2011
Posts: 39
Received Thanks: 14
Search:
OFS_WEAPONSTATE
GraFixPL is offline  
Old 03/20/2012, 23:53   #2234
 
elite*gold: 0
Join Date: Dec 2010
Posts: 6
Received Thanks: 0
need vehicule jump addys please
tiomas is offline  
Old 03/21/2012, 07:14   #2235
 
elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
Quote:
Originally Posted by GraFixPL View Post
Search:
OFS_WEAPONSTATE
PLAYERSTATE = 0xC4B8;//UD
WEAPONSTATE = 0xC4BC;//UD
Chown¡¡qhtz is offline  
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 00:18.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.