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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
03/09/2012, 21:14
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#2191
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elite*gold: 0
Join Date: Dec 2010
Posts: 6
Received Thanks: 0
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what is a addys of weapon pointer and vehicule jump 1,2,3 ?
thx
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03/10/2012, 11:52
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#2192
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Request:
Release:
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_INFOPOINTER 0xA44020
#define ADR_ROOM 0x9EE758
#define ADR_BASEPOINTER 0xA44020
#define ADR_VEHICLEBASE 0x9EDA18
#define ADR_DEVICEPOINTER 0x8519D4
#define ADR_ANGELVIEW 0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_ROOMSTATE 0x9EDD94
#define ADR_GMWARNING 0xA5250C
#define ADR_WEAPONSTATERELOAD 0x9EDCB4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_BREAKLIMIT 0x854830
#define ADR_CROSSHAIR 0x9F2788
#define ADR_ANTIAFK 0xB1AC18
#define ADR_WEAPONGRAVITY 0x8558F0
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_DEADSPINNER 0x8AFE54
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9ED928
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_COLORSHOT1 0x9EE9E4
#define ADR_COLORSHOT2 0x9EE9E8
#define ADR_COLORSHOT3 0x9EE9EC
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define ADR_QUICKSPAWN3 0xAD1F5C
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_SPEED 0x854D08
#define ADR_VIRTUALJUMP 0x8549A4
#define ADR_IMDRUNK 0x9EDC74
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F2804
#define MEM_ARTILLERY 0x854A70
#define MEM_WALKUNDERWATER 0x9F275C
#define MEM_BONESHOT 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_AUTOMEDIC 0x855958
#define MEM_AUTOAMMO 0x855958
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTOREPAIR 0x9ED8D3
#define MEM_RADARHIDEME 0x9F4FAC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9ED8FB
#define MEM_DEFUSEANYWHERE 0x8B3868
#define MEM_SUPERNOSPREAD 0x8549F0
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_SNIPERAMMO 0x9ED90F
#define PX_BANDAGE 0x9ED918
#define PX_EXTRAAMMO1 0x9EDA3E
#define PX_EXTRAAMMO2 0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTREPAIR 0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA449E4
#define ADR_USERIP 0xA446F8
#define ADR_USERHEALTH 0xA43814
#define ADR_USERREADY 0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_AUTOPLANT 0x10340
#define OFS_AUTODEFUSE 0x10344
#define OFS_AUTOSHOT 0x10356
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EDD08
#define ADR_WEAPONBASE 0xA0B00C
#define ADR_CLASSBASE 0xA45BC0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFD25
#define ASM_CRCPATCH 0x417F4B
#define ASM_WTW 0x70DD12
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_NORELOAD 0x579AD6
#define ASM_BULLETS 0x4D4741
#define ASM_AUTOREADY 0x50C243
#define ASM_AUTOSTART 0x50C243
#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
#define ASM_MESSAGEBOX 0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
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03/10/2012, 17:20
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#2193
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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Nice Thanks
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03/11/2012, 13:32
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#2194
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Last Log for Public:
Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_BASEPOINTER 0xA44020
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_GPUPOINTER 0x9ED8B4
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_USERBASE 0xB0BF00
#define ADR_VEHICLEBASE 0x***** // Echt oda?
#define ADR_ANGELS 0x9ED8B8
#define ADR_CLASSROOMPOINTER 0x9EE758
#define ADR_INFO 0xA44020
#define ADR_CLASSBASE 0xA45BC0
#define ADR_MATRIX 0x97DD68
#define ADR_SLOTBASE 0x101018
/*=================== [Adresses] ===================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_VEHICLEANIMATION 0x***** // Echt oda?
#define ADR_NOSPAWNWAITCQC 0x9EDB44
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_DEATHCAM 0x***** // Echt oda?
#define ADR_ROOMSTATE 0x9EDD94
#define ADR_IMREADY 0xA45C50
#define ADR_IMDRUNK 0x9EDE64
#define ADR_CQCPRONE 0x8B3848
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_CAMERAPOSITION1 0x9E7784
#define ADR_CAMERAPOSITION2 0x9E7788
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_NOSPAWN1 0xB1B2A4
#define ADR_NOSPAWN2 0xB292A0
#define ADR_ANTIAFK 0xB1AC18
#define ADR_ACCURACYAS 0x9F2804
#define ADR_GMWARNING 0xA5250C
#define ADR_CROSSHAIR 0x9F2788
#define ADR_STAMINA1 0x82603C
#define ADR_STAMINA2 0x826040
#define ADR_STAMINA3 0x826044
#define ADR_STAMINA4 0x826048
#define ADR_STAMINA5 0x82604C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9EC
#define ADR_PLANTANYWHERE 0x9ED8FB
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_BONESHOOT 0x855960
#define ADR_WTW 0x825C88
#define ADR_STW 0x822EE4
#define ADR_WTH 0x825F14
#define ADR_ARTILLERY 0x***** // Echt oda?
#define ADR_FARFOG 0x9F4F94
#define ADR_NEARFOG 0x9FC1B6
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_AUTOREPAIR 0x9ED8D3
#define ADR_AUTOAMMO 0x***** // Echt oda?
#define ADR_AUTOMEDIC 0x855958
#define ADR_QUICKPLANTDEFUSE 0x9ED8DC
#define ADR_DISTANCEBETWEENGUN1 0x855590
#define ADR_UNLAMMO 0x9EDDF4
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_RADARHIDEME 0x9F4FAC
#define ADR_HIDEWEAPON 0x826044
#define ADR_NOWEAPONGRAVITY 0x854968
#define ADR_SUPERJUMP 0x8B38A0
#define ADR_SKIN 0x8B3768
#define ADR_BREAKLIMIT 0x854910
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_ROLLSPEED 0x854B30
#define ADR_RUNSPEED 0x854B30
#define ADR_WALKSPEED 0x854D08
#define ADR_WALKUNDERWATER 0x9F4F7C
#define ADR_NOWATER1 0x9F4F78
#define ADR_NOWATER2 0x9F4F74
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_CAMERAVIEW 0x8549A4
#define ADR_STAMINAREFILL 0x***** // Echt oda?
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT 0x10356
#define OFS_AUTOPLANT 0x10340
#define OFS_AUTODEFUSE 0x10344
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_HEADPOS 0x***** // Echt oda?
#define OFS_NOFALLDAMAGE 0x102C8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x160FC
#define OFS_NOSPREAD 0x100FC
#define OFS_PLAYERSIZE 0x1CF8
#define OFS_FASTNADEBLAST 0x10100
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define OFS_MAP 0xFCD34
#define OFS_ROOMMASTER 0xFCD30
#define OFS_PING 0x77C
#define OFS_X 0x102E0
#define OFS_Y 0x102D8
#define OFS_Z 0x102E8
#define OFS_SLOTS1 0x1021B8
#define OFS_SLOTS2 0x1021B9
#define OFS_SLOTS3 0x1021BA
#define OFS_SLOTS4 0x1021BB
#define OFS_SLOTS5 0x1021BC
#define OFS_SLOTS6 0x1021BD
#define OFS_SLOTS7 0x1021BE
#define OFS_SLOTS8 0x1021BF
#define OFS_GRAVITYX 0xC4A4
#define OFS_GRAVITYY 0xC4A8
#define OFS_GRAVITYZ 0xC4AC
#define OFS_INVISIBLE 0x11A2BC
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOM134IDLE 0x103C4
#define OFS_SUPERMASTER 0xFCD40
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_NODELAY 0x103E0
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_VEHICLEPITCH 0x***** // Echt oda?
#define OFS_VEHICLEYAW 0x***** // Echt oda?
#define OFS_PLAYERSPEED 0x100F8
#define OFS_PLAYERSTATE 0xC4BC
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_INDEX 0xC48D
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_MYSIZE 0x11B7F8
#define OFS_IMMASTER 0xFD158
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*====================== [PX] ======================*/
#define PX_EXTRAAMMO1 0x9EDA46
#define PX_EXTRAAMMO2 0x9EDA43
#define PX_SNIPERAMMO 0x9EDA43
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_BANDAGE 0x9EDA4C
/*===================== [Fast] =====================*/
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTREPAIR 0x9F2764
#define ADR_FASTFLAG 0x9F2774
/*====================== [D3D] =====================*/
#define ADR_D3DNAME 0x8B5F58
#define ADR_D3DIP 0xA446F8
/*==================== [Account] ===================*/
#define ADR_USERHEALTH 0xA43814
#define ADR_USERREADY 0xA45C50
#define ADR_NICKNAME 0x8B6178
#define ADR_USERNAME 0x8B5F58
#define ADR_PASSWORD 0x8B6158
/*==================== [Vehicle] ===================*/
#define ADR_CRAZYCAR 0x826044
#define ADR_BIGCARNAME 0x854B50
#define ADR_RADARCOLLER 0x825F14
/*=================== [Assembler] ==================*/
#define ASM_AUTOSTART 0x50C243
#define ASM_MESSAGEBOX 0x418B01
#define ASM_CRCPATCH 0x417F4B
#define ASM_NORELOAD 0x4DF9E7
#define ASM_WTW 0x70DCB2
#define ASM_STW 0x7875D7
#define ASM_RADARGPS 0x547408
#define ASM_OXIGEN 0x4D0ACF
#define ASM_SWITCHTIME 0x4D9FBB
#define ASM_ENGINETEXT 0x401073
#define ASM_FAKEKICK 0x53B4AC
#define ASM_MOVETOLOBBY 0x4AAF95
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJUMP 0x4B05BD
#define ASM_BACKTOLOBBY 0x4AA8E7
#define ASM_ALWAYSCROSSHAIR 0x52557C
#define ASM_CROSSHAIRCHECK 0x4E8732
#define ASM_UNLAMMO 0x70DCB2
#define ASM_SUPERNOSPREAD 0x42700A
#define ASM_QUICKPLANT 0x4D6FE8
#define ASM_QUICKDEFUSE 0x4D34C4
#define ASM_AUTOREPAIRSOUND 0x4226B9
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_BULLETS 0x4D4741
#define ASM_CALLBACK 0x4DFD25
/*=================== [Structs] ===================*/
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[15650];//0x101DE
BYTE PlayerState;//0xC4BC
char xUnknown11[15883];//0xC4BD
float NoFallDamage;//0x102C8
char xUnknown12[20];//0x102CC
float PosX;//0x102E0
char xUnknown13[12];//0x102E4
float PosY;//0x102D8
char xUnknown14[12];//0x102DC
float PosZ;//0x102E8
char xUnknown15[84];//0x102EC
DWORD AutoPlant;//0x10340
DWORD AutoDefuse;//0x10344
char xUnknown16[14];//0x10348
DWORD AutoShot;//0x10356
char xUnknown17[106];//0x1035A
float NoM134Idle;//0x103C4
char xUnknown18[24];//0x103C8
DWORD NoDelay;//0x103E0
}
struct CServer
{
char* xUnknown1[1420];//0x00
int Premium;//0x58C
long PremiumDays;//0x590
char xUnknown2[488];//0x594
int Ping;//0x77C
char xUnknown3[1033648];//0x780
int RoomMaster;//0xFCD30
char xUnknown4[12];//0xFCD34
int SuperMaster;//0xFCD40
char xUnknown5[21624];//0xFCD44
BYTE Slot5;//0x1021BC
BYTE Slot6;//0x1021BD
BYTE Slot7;//0x1021BE
BYTE Slot8;//0x1021BF
char xUnknown6[98509];//0x1021C3
long Level;//0x11A290
char xUnknown7[12];//0x11A294
long Dinar;//0x11A2A0
char xUnknown8[24];//0x11A2A4
long Invisible;//0x11A2BC
};
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171856];
CPlayer** pGlobal;
};
/*=================================================*/
/*=============== [Logged 186 Addys] ==============*/
/*=== [Logged CPlayer, CServer & CBase Structs] ===*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Credits:
BuRn3R
Red_L!n3
Chowniiqhtz
Have Fun & give Credits!
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03/11/2012, 13:55
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#2195
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by _BuRn3R_
Last Log for Public:
Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_BASEPOINTER 0xA44020
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_GPUPOINTER 0x9ED8B4
#define ADR_WEAPONPOINTER 0xA0B00C
#define ADR_DEVICEPOINTER 0x9ED8BC
#define ADR_USERBASE 0xB0BF00
#define ADR_VEHICLEBASE 0x***** // Echt oda?
#define ADR_ANGELS 0x9ED8B8
#define ADR_CLASSROOMPOINTER 0x9EE758
#define ADR_INFO 0xA44020
#define ADR_CLASSBASE 0xA45BC0
#define ADR_MATRIX 0x97DD68
#define ADR_SLOTBASE 0x101018
/*=================== [Adresses] ===================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_VEHICLEANIMATION 0x***** // Echt oda?
#define ADR_NOSPAWNWAITCQC 0x9EDB44
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_DEATHCAM 0xB22AC8
#define ADR_ROOMSTATE 0x9EDD94
#define ADR_IMREADY 0xA45C50
#define ADR_IMDRUNK 0x9EDE64
#define ADR_CQCPRONE 0x8B3848
#define ADR_SUPERNOSPREAD 0x8549F0
#define ADR_CAMERAPOSITION1 0x9E7784
#define ADR_CAMERAPOSITION2 0x9E7788
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_NOSPAWN1 0xB1B2A4
#define ADR_NOSPAWN2 0xB292A0
#define ADR_ANTIAFK 0xB1AC18
#define ADR_ACCURACYAS 0x9F2804
#define ADR_GMWARNING 0xA5250C
#define ADR_CROSSHAIR 0x9F2788
#define ADR_STAMINA1 0x82603C
#define ADR_STAMINA2 0x826040
#define ADR_STAMINA3 0x826044
#define ADR_STAMINA4 0x826048
#define ADR_STAMINA5 0x82604C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9EC
#define ADR_PLANTANYWHERE 0x9ED8FB
#define ADR_DEFUSEANYWHERE 0x8B3868
#define ADR_BONESHOOT 0x855960
#define ADR_WTW 0x825C88
#define ADR_STW 0x822EE4
#define ADR_WTH 0x825F14
#define ADR_ARTILLERY 0x***** // Echt oda?
#define ADR_FARFOG 0x9F4F94
#define ADR_NEARFOG 0x9FC1B6
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_AUTOREPAIR 0x9ED8D3
#define ADR_AUTOAMMO 0x***** // Echt oda?
#define ADR_AUTOMEDIC 0x855958
#define ADR_QUICKPLANTDEFUSE 0x9ED8DC
#define ADR_DISTANCEBETWEENGUN1 0x855590
#define ADR_UNLAMMO 0x9EDDF4
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_RADARHIDEME 0x9F4FAC
#define ADR_HIDEWEAPON 0x826044
#define ADR_NOWEAPONGRAVITY 0x854968
#define ADR_SUPERJUMP 0x8B38A0
#define ADR_SKIN 0x8B3768
#define ADR_BREAKLIMIT 0x854910
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_ROLLSPEED 0x854B30
#define ADR_RUNSPEED 0x854B30
#define ADR_WALKSPEED 0x854D08
#define ADR_WALKUNDERWATER 0x9F4F7C
#define ADR_NOWATER1 0x9F4F78
#define ADR_NOWATER2 0x9F4F74
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_CAMERAVIEW 0x8549A4
#define ADR_STAMINAREFILL 0x***** // Echt oda?
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT 0x10356
#define OFS_AUTOPLANT 0x10340
#define OFS_AUTODEFUSE 0x10344
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_HEADPOS 0x***** // Echt oda?
#define OFS_NOFALLDAMAGE 0x102C8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x160FC
#define OFS_NOSPREAD 0x100FC
#define OFS_PLAYERSIZE 0x1CF8
#define OFS_FASTNADEBLAST 0x10100
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define OFS_MAP 0xFCD34
#define OFS_ROOMMASTER 0xFCD30
#define OFS_PING 0x77C
#define OFS_X 0x102E0
#define OFS_Y 0x102D8
#define OFS_Z 0x102E8
#define OFS_SLOTS1 0x1021B8
#define OFS_SLOTS2 0x1021B9
#define OFS_SLOTS3 0x1021BA
#define OFS_SLOTS4 0x1021BB
#define OFS_SLOTS5 0x1021BC
#define OFS_SLOTS6 0x1021BD
#define OFS_SLOTS7 0x1021BE
#define OFS_SLOTS8 0x1021BF
#define OFS_GRAVITYX 0xC4A4
#define OFS_GRAVITYY 0xC4A8
#define OFS_GRAVITYZ 0xC4AC
#define OFS_INVISIBLE 0x11A2BC
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOM134IDLE 0x103C4
#define OFS_SUPERMASTER 0xFCD40
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_NODELAY 0x103E0
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_VEHICLEPITCH 0x***** // Echt oda?
#define OFS_VEHICLEYAW 0x***** // Echt oda?
#define OFS_PLAYERSPEED 0x100F8
#define OFS_PLAYERSTATE 0xC4BC
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_INDEX 0xC48D
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_MYSIZE 0x11B7F8
#define OFS_IMMASTER 0xFD158
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*====================== [PX] ======================*/
#define PX_EXTRAAMMO1 0x9EDA46
#define PX_EXTRAAMMO2 0x9EDA43
#define PX_SNIPERAMMO 0x9EDA43
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_BANDAGE 0x9EDA4C
/*===================== [Fast] =====================*/
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTREPAIR 0x9F2764
#define ADR_FASTFLAG 0x9F2774
/*====================== [D3D] =====================*/
#define ADR_D3DNAME 0x8B5F58
#define ADR_D3DIP 0xA446F8
/*==================== [Account] ===================*/
#define ADR_USERHEALTH 0xA43814
#define ADR_USERREADY 0xA45C50
#define ADR_NICKNAME 0x8B6178
#define ADR_USERNAME 0x8B5F58
#define ADR_PASSWORD 0x8B6158
/*==================== [Vehicle] ===================*/
#define ADR_CRAZYCAR 0x826044
#define ADR_BIGCARNAME 0x854B50
#define ADR_RADARCOLLER 0x825F14
/*=================== [Assembler] ==================*/
#define ASM_AUTOSTART 0x50C243
#define ASM_MESSAGEBOX 0x418B01
#define ASM_CRCPATCH 0x417F4B
#define ASM_NORELOAD 0x4DF9E7
#define ASM_WTW 0x70DCB2
#define ASM_STW 0x7875D7
#define ASM_RADARGPS 0x547408
#define ASM_OXIGEN 0x4D0ACF
#define ASM_SWITCHTIME 0x4D9FBB
#define ASM_ENGINETEXT 0x401073
#define ASM_FAKEKICK 0x53B4AC
#define ASM_MOVETOLOBBY 0x4AAF95
#define ASM_ALLSERVER 0x4B05B6
#define ASM_SERVERJUMP 0x4B05BD
#define ASM_BACKTOLOBBY 0x4AA8E7
#define ASM_ALWAYSCROSSHAIR 0x52557C
#define ASM_CROSSHAIRCHECK 0x4E8732
#define ASM_UNLAMMO 0x70DCB2
#define ASM_SUPERNOSPREAD 0x42700A
#define ASM_QUICKPLANT 0x4D6FE8
#define ASM_QUICKDEFUSE 0x4D34C4
#define ASM_AUTOREPAIRSOUND 0x4226B9
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_BULLETS 0x4D4741
#define ASM_CALLBACK 0x4DFD25
/*=================== [Structs] ===================*/
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[15650];//0x101DE
BYTE PlayerState;//0xC4BC
char xUnknown11[15883];//0xC4BD
float NoFallDamage;//0x102C8
char xUnknown12[20];//0x102CC
float PosX;//0x102E0
char xUnknown13[-12];//0x102E4
float PosY;//0x102D8
char xUnknown14[12];//0x102DC
float PosZ;//0x102E8
char xUnknown14[84];//0x102EC
DWORD AutoPlant;//0x10340
DWORD AutoDefuse;//0x10344
char xUnknown14[14];//0x10348
DWORD AutoShot;//0x10356
char xUnknown14[106];//0x1035A
float NoM134Idle;//0x103C4
char xUnknown14[24];//0x103C8
DWORD NoDelay;//0x103E0
}
struct CServer
{
char* xUnknown1[1420];//0x00
int Premium;//0x58C
long PremiumDays;//0x590
char xUnknown2[488];//0x594
int Ping;//0x77C
char xUnknown3[1033648];//0x780
int RoomMaster;//0xFCD30
char xUnknown4[12];//0xFCD34
int SuperMaster;//0xFCD40
char xUnknown5[21624];//0xFCD44
BYTE Slot5;//0x1021BC
BYTE Slot6;//0x1021BD
BYTE Slot7;//0x1021BE
BYTE Slot8;//0x1021BF
char xUnknown5[98509];//0x1021C3
long Level;//0x11A290
char xUnknown5[12];//0x11A294
long Dinar;//0x11A2A0
char xUnknown5[24];//0x11A2A4
long Invisible;//0x11A2BC
};
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171856];
CPlayer** pGlobal;
};
/*=================================================*/
/*=============== [Logged 186 Addys] ==============*/
/*=== [Logged CPlayer, CServer & CBase Structs] ===*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Credits:
BuRn3R
Red_L!n3
Chowniiqhtz
Have Fun & give Credits!
|
Danke für Credits bro,
haben auch lange dran gesessen gestern und heute
|
|
|
03/12/2012, 00:00
|
#2196
|
elite*gold: 0
Join Date: Mar 2012
Posts: 62
Received Thanks: 105
|
Code:
//===============================[-• .Unkn0wnEngine Addylogger •-]===============================================//
//===============================[-• For Warrock International •-]===============================================//
//=============================[-• Give Credits And Thanks To Me •-]=============================================//
//============================[-• Made by .Unkn0wnEngie & SkillZz •-]============================================//
//==============================[-• Visit: WwW.Wr-Selection.NeT •-]==============================================//
//===========================================[-• Pointers •-]======================================//
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_DevicePointer 0x9ED8BC
#define ADR_WeaponPointer 0xA0B00C
#define ADR_MatrixPointer 0x97DD68
#define ADR_AngelsPointer 0x9ED8B8
#define ADR_StatePointer 0x9EDD94
#define ADR_BasePointer 0xA44020
#define ADR_RoomPointer 0x9EE758
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0x9EDD08
#define ADR_UserBAse 0x9EEB38
#define ADR_StructCBase 0xB0BF00
#define ADR_GPUPointer 0x9ED8B4
#define ADR_InfoPointer 0xA44020
#define ADR_RemotePointer 0xB0BF00
#define ADR_MySizePointer 0x11B800
#define ADR_GloBalPointer 0x1CF8
#define ADR_LocalPointer 0x16104
#define ADR_PlayerSize 0x1CF8
//============================================[-• Pointers End •-]==========================================//
//==============================================[-• Adresses •-]=========================================//
#define ADR_Artillery 0x854A70
#define ADR_SuperExplosion 0x855398
#define ADR_RollSpeed 0x854B30
#define ADR_FastLockOn 0x9ED928
#define ADR_ChangeRoll 0x8549E8
#define ADR_CQCProne 0x8B3848
#define ADR_StaminaRefill 0x979790
#define ADR_SwitchTime 0x4D9FBB
#define ADR_DeathCam 0xB22AC8
#define ADR_FastNadeBlast 0x10100
#define ADR_VirtualJump 0x8549A4
#define ADR_ImDrunk 0x9EDC74
#define ADR_UnlimitedAmmo 0x4D7AF7
#define ADR_AntiAFK 0xB1AC18
#define ADR_BoneShot 0x855960
#define ADR_WTW 0x825C88
#define ADR_STW 0x822EE4
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB1B2A8
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_WeaponGravity 0x854968
#define ADR_PlantAnyWhere 0x9EDA3E
#define ADR_DefuseAnyWhere 0x8B3868
#define ADR_QuickPlant 0x9ED8DC
#define ADR_DeadSpinner 0x8AFE54
#define ADR_WUW 0x9F4F7C
#define ADR_WTH 0x820BFC
#define ADR_SilentWalk 0xB1AC44
#define ADR_LadderQuickly 0x854CD0
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_HighMode 0x854DD8
#define ADR_HideWeapon 0x8AB770
#define ADR_AntiRadar 0x9F4FAC
#define ADR_CrossHair 0x9F2788
#define ADR_BreakLimit 0x854910
#define ADR_ImmeExplosion 0x854AE8
#define ADR_AutoStart 0x50C243
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9EC
#define ADR_NoWater1 0x9F4F74
#define ADR_NoWater2 0x9F4F78
#define ADR_AutoRepair 0x9ED903
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastHealth 0x9F276C
#define ADR_FastRepair 0x9EEBBC
#define ADR_Stamina1 0x82603C
#define ADR_Stamina2 0x826040
#define ADR_Stamina3 0x826044
#define ADR_Stamina4 0x826048
#define ADR_Stamina5 0x82604C
#define ADR_CameraView 0x9E7784
//============================================[-• Adresses End •-]==========================================//
//==============================================[-• OffSets •-]======================================//
#define OFS_Premium 0x58C
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_PlayerSize 0x1CF8
#define OFS_Dinar 0x11A2A8
#define OFS_Invisible 0x11A2BC
#define OFS_NFD 0x102C8
#define OFS_Nade 0x10100
#define OFS_NoDelay 0x103E0
#define OFS_NoReload 0x103DD
#define OPS_SuperMasterPx 0xFD160
#define OFS_NoSpread 0x9F2804
#define OFS_NoSwitch 0x103DD
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define ViewX 0x101C0
#define ViewY 0x101C4
#define ViewZ 0x101C8
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_PlayerState 0xC4B8
#define OFS_WeaponState 0xC4BC
#define OFS_Map 0xFCD14
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_Gravity 0xC4A8
#define OFS_Level 0x11A298
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_NoServerKick 0x361
#define OFS_PlayerView 0x1018C
#define OFS_PlayerSpeed 0x100F8
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_GlobalIndex 0x854CD0
#define OPK_X 0x102E0
#define OPK_Y 0x102E8
#define OPK_Z 0x102F0
//============================================[-• Offsets End •-]==========================================//
//===========================================[-• Weapon Binder •-]======================================//
#define ADR_ClassBase 0xA45BC0
#define OFS_SlotBase 0x101018
#define ADR_WeaponBase 0xA0B00C
//========================================[-• Weapon Binder End •-]====================================//
//================================================[-• cBase •-]============================================//
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
//===================================================================================================//
//===========================================[-• Logged 155 Addys •-]================================//
//================================================[ Enjoy it! ]======================================//
//===================================================================================================//
Credits:
UnknownEngine
SkillZz
Cyno™
RunDll
Have fun & give Credits
|
|
|
03/12/2012, 18:44
|
#2197
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Quote:
Originally Posted by [WR-S]~UnknownEngine™
Code:
//===============================[-• .Unkn0wnEngine Addylogger •-]===============================================//
//===============================[-• For Warrock International •-]===============================================//
//=============================[-• Give Credits And Thanks To Me •-]=============================================//
//============================[-• Made by .Unkn0wnEngie & SkillZz •-]============================================//
//==============================[-• Visit: WwW.Wr-Selection.NeT •-]==============================================//
//===========================================[-• Pointers •-]======================================//
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_DevicePointer 0x9ED8BC
#define ADR_WeaponPointer 0xA0B00C
#define ADR_MatrixPointer 0x97DD68
#define ADR_AngelsPointer 0x9ED8B8
#define ADR_StatePointer 0x9EDD94
#define ADR_BasePointer 0xA44020
#define ADR_RoomPointer 0x9EE758
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0x9EDD08
#define ADR_UserBAse 0x9EEB38
#define ADR_StructCBase 0xB0BF00
#define ADR_GPUPointer 0x9ED8B4
#define ADR_InfoPointer 0xA44020
#define ADR_RemotePointer 0xB0BF00
#define ADR_MySizePointer 0x11B800
#define ADR_GloBalPointer 0x1CF8
#define ADR_LocalPointer 0x16104
#define ADR_PlayerSize 0x1CF8
//============================================[-• Pointers End •-]==========================================//
//==============================================[-• Adresses •-]=========================================//
#define ADR_Artillery 0x854A70
#define ADR_SuperExplosion 0x855398
#define ADR_RollSpeed 0x854B30
#define ADR_FastLockOn 0x9ED928
#define ADR_ChangeRoll 0x8549E8
#define ADR_CQCProne 0x8B3848
#define ADR_StaminaRefill 0x979790
#define ADR_SwitchTime 0x4D9FBB
#define ADR_DeathCam 0xB22AC8
#define ADR_FastNadeBlast 0x10100
#define ADR_VirtualJump 0x8549A4
#define ADR_ImDrunk 0x9EDC74
#define ADR_UnlimitedAmmo 0x4D7AF7
#define ADR_AntiAFK 0xB1AC18
#define ADR_BoneShot 0x855960
#define ADR_WTW 0x825C88
#define ADR_STW 0x822EE4
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB1B2A8
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_WeaponGravity 0x854968
#define ADR_PlantAnyWhere 0x9EDA3E
#define ADR_DefuseAnyWhere 0x8B3868
#define ADR_QuickPlant 0x9ED8DC
#define ADR_DeadSpinner 0x8AFE54
#define ADR_WUW 0x9F4F7C
#define ADR_WTH 0x820BFC
#define ADR_SilentWalk 0xB1AC44
#define ADR_LadderQuickly 0x854CD0
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_HighMode 0x854DD8
#define ADR_HideWeapon 0x8AB770
#define ADR_AntiRadar 0x9F4FAC
#define ADR_CrossHair 0x9F2788
#define ADR_BreakLimit 0x854910
#define ADR_ImmeExplosion 0x854AE8
#define ADR_AutoStart 0x50C243
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9EC
#define ADR_NoWater1 0x9F4F74
#define ADR_NoWater2 0x9F4F78
#define ADR_AutoRepair 0x9ED903
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastHealth 0x9F276C
#define ADR_FastRepair 0x9EEBBC
#define ADR_Stamina1 0x82603C
#define ADR_Stamina2 0x826040
#define ADR_Stamina3 0x826044
#define ADR_Stamina4 0x826048
#define ADR_Stamina5 0x82604C
#define ADR_CameraView 0x9E7784
//============================================[-• Adresses End •-]==========================================//
//==============================================[-• OffSets •-]======================================//
#define OFS_Premium 0x58C
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_PlayerSize 0x1CF8
#define OFS_Dinar 0x11A2A8
#define OFS_Invisible 0x11A2BC
#define OFS_NFD 0x102C8
#define OFS_Nade 0x10100
#define OFS_NoDelay 0x103E0
#define OFS_NoReload 0x103DD
#define OPS_SuperMasterPx 0xFD160
#define OFS_NoSpread 0x9F2804
#define OFS_NoSwitch 0x103DD
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define ViewX 0x101C0
#define ViewY 0x101C4
#define ViewZ 0x101C8
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_PlayerState 0xC4B8
#define OFS_WeaponState 0xC4BC
#define OFS_Map 0xFCD14
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_Gravity 0xC4A8
#define OFS_Level 0x11A298
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_NoServerKick 0x361
#define OFS_PlayerView 0x1018C
#define OFS_PlayerSpeed 0x100F8
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_GlobalIndex 0x854CD0
#define OPK_X 0x102E0
#define OPK_Y 0x102E8
#define OPK_Z 0x102F0
//============================================[-• Offsets End •-]==========================================//
//===========================================[-• Weapon Binder •-]======================================//
#define ADR_ClassBase 0xA45BC0
#define OFS_SlotBase 0x101018
#define ADR_WeaponBase 0xA0B00C
//========================================[-• Weapon Binder End •-]====================================//
//================================================[-• cBase •-]============================================//
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
//===================================================================================================//
//===========================================[-• Logged 155 Addys •-]================================//
//================================================[ Enjoy it! ]======================================//
//===================================================================================================//
Credits:
UnknownEngine
SkillZz
Cyno™
RunDll
Have fun & give Credits 
|
Da fehlen aber noch Credits, GPUPointer => Red_L!n3, RemotePointer => xKarraKa.
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03/14/2012, 04:19
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#2198
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elite*gold: 0
Join Date: Aug 2010
Posts: 610
Received Thanks: 796
|
Code:
//==============-[>*..*<]==============//
//==== [>*.Rapp3r´s Addylogger.*<] ====//
//==== [>*.Made by rapper1400 .*<] ====//
//==== [>*. 14.03.2012 .*<] ====//
//==============-[>*..*<]==============//
///////////////////////////////////////
//--------------POINTER--------------//
///////////////////////////////////////
#define ADR_PlayerPointer | 0x9EDD6C
#define ADR_ServerPointer | 0x9EDD08
#define ADR_UserPointer | 0x9EDD08
#define ADR_HealthPointer | 0x31FB8
///////////////////////////////////////
//--------------ADRESSES-------------//
///////////////////////////////////////
#define ADR_FastLockOn | 0x9ED928
#define ADR_RollSpeed | 0x854B30
#define ADR_Stamina1 | 0x82603C
#define ADR_Stamina2 | 0x826040
#define ADR_Stamina3 | 0x826044
#define ADR_Stamina4 | 0x826048
#define ADR_Stamina5 | 0x82604C
#define ADR_NoSpawn | 0xB1B2A4
#define ADR_NoSpawn2 | 0xB1B2A8
#define ADR_NoSpawn3 | 0xB1B2AC
#define ADR_Scope | 0x8B3854
#define ADR_Speed | 0x854D08
#define ADR_CrossHair | 0x9F2788
#define ADR_WTW | 0x000000
#define ADR_ImDrunk | 0x9EDC74
#define ADR_UnlimitedAmmo | 0x4D7AF7
#define ADR_AntiAFK | 0xB1AC18
#define ADR_FastAmmo | 0x9F2764
#define ADR_FastFlag | 0x9F2774
#define ADR_FastHealth | 0x9F276C
#define ADR_FastRepair | 0x9EEBBC
#define ADR_CQCProne | 0x8B3848
///////////////////////////////////////
//--------------OFFSETS--------------//
///////////////////////////////////////
#define OFS_PlayerSize | 0x1CF8
#define OFS_Premium | 0x58C
#define OFS_Level | 0x11A298
#define OFS_Dinar | 0x11A2A8
#define OFS_NoDelay | 0x103E0
#define OFS_NoReload | 0x103D
#define OFS_Invisible | 0x00000
#define OFS_NFD | 0x102C8
#define OFS_NoRecoil1 | 0xC43C
#define OFS_NoRecoil2 | 0xC440
#define OFS_NoRecoil3 | 0xC444
#define OFS_Slot1 | 0x1021B8
#define OFS_Slot2 | 0x1021B9
#define OFS_Slot3 | 0x1021BA
#define OFS_Slot4 | 0x1021BB
#define OFS_Slot5 | 0x1021BC
#define OFS_Slot6 | 0x1021BD
#define OFS_Slot7 | 0x1021BE
#define OFS_Slot8 | 0x1021BF
#define OFS_X | 0x102E0
#define OFS_Y | 0x102F0
#define OFS_Z | 0x102E8
//==============-[>*..*<]==============//
//==== [>*. End Log .*<] ====//
//==== [>*. 14.03.2012 / 04:18 .*<] ====//
//==============-[>*..*<]==============//
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03/16/2012, 00:14
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#2199
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA01808;
DWORD ADR_POINTER_SERVER = 0xA017A4;
DWORD ADR_POINTER_WEAPON = 0xA1EA2C;
DWORD ADR_POINTER_DEVICE = 0xA01354;
DWORD ADR_POINTER_MATRIX = 0x991690;
DWORD ADR_POINTER_ANGELS = 0xA01350;
DWORD ADR_POINTER_STATE = 0xA01830;
DWORD ADR_POINTER_BASE = 0xA57A40;
DWORD ADR_POINTER_ROOM = 0xA021F4;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x834DC0;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8C58C0;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA01392;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x864730;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB2E898;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA01374;
DWORD ADR_MEMORY_QUICKPLANT = 0xA01374;
DWORD ADR_MEMORY_FASTLOCKON = 0x998748;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA0139B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA02658;
DWORD ADR_MEMORY_FASTHEALTH = 0xA0618C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA08994;
DWORD ADR_MEMORY_NOWATER_2 = 0xA08998;
DWORD ADR_MEMORY_AUTOMEDIC = 0x8656A8;
DWORD ADR_MEMORY_AUTOAMMO = 0x8656A8;
DWORD ADR_MEMORY_FASTAMMO = 0xA06184;
DWORD ADR_MEMORY_FASTFLAG = 0xA06194;
DWORD ADR_MEMORY_NOBOUNDS = 0xB3E788;
DWORD ADR_MEMORY_NODELAY = 0xA0BA40;
DWORD ADR_MEMORY_UNLAMMO = 0xA01780;
DWORD ADR_MEMORY_SCOPE = 0x8C58AC;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA01860;
DWORD ADR_STATE_WEAPON_SHOT = 0xA01854;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA0184C;
DWORD ADR_STATE_PLAYER_PRONE = 0xA01840;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA595D4;
DWORD ADR_USER_POINTS = 0xA58A58;
DWORD ADR_USER_READY = 0xA59670;
DWORD ADR_USER_PING = 0xA580FC;
DWORD ADR_USER_NAME = 0xA58404;
DWORD ADR_USER_TEAM = 0xA5971C;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B8D;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x5118FC;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x5118FC;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4DCCE5;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
Credits : CyberRazer
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03/16/2012, 10:20
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#2200
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_RemotePointer 0xB1F920
#define ADR_WeaponPointer 0x8C57DC
#define ADR_DevicePointer 0x86170C
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA57A40
#define ADR_ViewAngels 0xA01350
#define ADR_UserBase 0xA025D4
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA025C8
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA01710
#define ADR_CqCProne 0x8C58A0
#define ADR_NoSpawnWaitCqC 0xA015E0
#define ADR_VirtualJump 0x834DF4
#define ADR_NearFog 0xA089AC
#define ADR_FarFog 0xA089B4
#define ADR_NoWater1 0xA08998
#define ADR_NoWater2 0xA08994
#define ADR_AntiAfk 0xB2E870
#define ADR_Scope 0x8C58AC
#define ADR_Speed 0x864A48
#define ADR_SpeedRoll 0x864870
#define ADR_GlassWall 0x835188
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB3CF80
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA02480
#define ADR_FullBright2 0xA02484
#define ADR_FullBright3 0xA02484
#define ADR_ColorShot1 0xA02480
#define ADR_ColorShot2 0xA02484
#define ADR_ColorShot3 0xA02488
#define ADR_Crosshair 0xA061A8
#define ADR_NoSpread 0xA06224
#define ADR_DeathCam 0xB367A0
#define ADR_ImmExplosion 0x864828
#define ADR_SuperExplosion 0x8650E0
#define ADR_HighMode 0x864B18
#define ADR_CameraView 0x8646EC
#define ADR_NoWeaponGravity 0x864698
#define ADR_BreakLimit 0x864640
#define ADR_FastLockOn 0xA013C0
#define ADR_LadderQuickly 0x864A10
#define ADR_DeadSpinner 0x8C1EAC
#define ADR_HideWeapon 0x8BD7C8
#define ADR_WeaponShot1 0xA01858
#define ADR_WeaponShot2 0xA01878
#define ADR_ChangeRoll 0x864728
#define ADR_SilentWalk 0x8500B2E8
#define ADR_PlayerProne 0xA025BC
#define ADR_CameraPosition1 0x9FB21C
#define ADR_CameraPosition2 0x9FB220
#define ADR_QuickPlant 0xA01374
#define ADR_AntiRadar 0xA089CC
#define ADR_StaminaRefill 0x98BFA8
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x8656B0
#define MEM_WTW 0x834DC0
#define MEM_STW 0x832004
#define MEM_WUW 0xA0899C
#define MEM_WTH 0x82FD1C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA01780
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0xA014DA
#define MEM_Stamina1 0x835188
#define MEM_Stamina2 0x83518C
#define MEM_Stamina3 0x835190
#define MEM_Stamina4 0x835194
#define MEM_Stamina5 0x835198
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA013AE
#define PX_SniperAmmo 0xA013AC
#define PX_Bandage 0xA013B0
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA0618C
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastRepair 0xA02658
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x864890
#define ADR_CrazyCar 0x864578
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA58404
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA017A4
#define ADR_ClassBase 0xA595E0
#define ADR_WeaponBase 0xA1EA2C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52ADA9
#define ASM_NoReload 0x585229
#define ASM_Bullets 0x4D8D1E
#define ASM_OPK 0x40800E
#define ASM_WTW 0x71A9B2
#define ASM_STW 0x5DECF0
#define ASM_QuickPlant 0x4D7A5F
#define ASM_QuickDefuse 0x4363AB
#define ASM_Artillery1 0x4088C2
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B8D
#define ASM_SwitchTime 0x4DF323
#define ASM_CRCPatch 0x417FD5
#define ASM_AutoStart 0x5118FC
#define ASM_BackToLobby 0x4AF33F
#define ASM_BackToLobby 0x4AEA23
#define ASM_SuperCarSound 0x4221FB
~ Stopped...
|#|******************************************************************************|#|
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03/16/2012, 12:40
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#2201
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
Quote:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA01808
#define ADR_SERVERPOINTER 0xA017A4
#define ADR_REMOTEPOINTER 0xB1F920
#define ADR_INFOPOINTER 0xA57A40
#define ADR_BASEPOINTER 0xA57A40
#define ADR_VEHICLEBASE 0xA014B4
#define ADR_DEVICEPOINTER 0x86170C
#define ADR_LOCALINDEX 0x59003A89
#define ADR_ANGELVIEW 0xA01350
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0xA01750
#define ADR_WEAPONSTATE 0x174
#define ADR_WEAPONSHOT 0xA01854
#define ADR_WEAPONRELOAD 0xA01750
#define ADR_BREAKLIMIT 0x864568
#define ADR_CROSSHAIR 0xA061A8
#define ADR_ANTIAFK 0xB2E870
#define ADR_WEAPONGRAVITY 0x864B18
#define ADR_LADDERQUICKLY 0x864A10
#define ADR_DEADSPINNER 0x8C1EAC
#define ADR_SUPEREXPLOSION 0x8650E0
#define ADR_HIDEWEAPON 0x835190
#define ADR_FASTLOCKON 0xA013C0
#define ADR_GLASSWALLS 0xA01440
#define ADR_COLORSHOT1 0xA02480
#define ADR_COLORSHOT2 0xA02484
#define ADR_COLORSHOT3 0xA02488
#define ADR_QUICKSPAWN1 0xAE5C40
#define ADR_QUICKSPAWN2 0xB3CF80
#define ADR_QUICKSPAWN3 0xAE5C3C
#define ADR_NOBOUNDS1 0xB2E898
#define ADR_NOBOUNDS2 0xB2E89C
#define ADR_NOBOUNDS3 0xB2E8A0
#define ADR_SPEED 0x864A48
#define ADR_VIRTUALJUMP 0x834DF4
#define ADR_IMDRUNK 0xA01710
#define ADR_NEARFOG 0xA089AC
#define ADR_FARFOG 0xA089B4
#define ADR_SCOPE 0x8C58AC
#define ADR_SCOPESIZE 0x8C58B4
#define ADR_FULLBRIGHT1 0xA02480
#define ADR_FULLBRIGHT2 0xA02484
#define ADR_FULLBRIGHT3 0xA02484
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA06224
#define MEM_ARTILLERY 0x8647B0
#define MEM_WALKUNDERWATER 0xA0617C
#define MEM_BONESHOT 0x8656B0
#define MEM_WTW 0x834DC0
#define MEM_STW 0x832004
#define MEM_WTH 0x835060
#define MEM_NODELAY 0x103F8
#define MEM_NORELOAD 0x103F5
#define MEM_QUICKPLANT 0xA01374
#define MEM_QUICKDEFUSE 0xA01374
#define MEM_AUTOREPAIR 0xA0136B
#define MEM_RADARHIDEME 0xA089CC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0xA01393
#define MEM_DEFUSEANYWHERE 0x8C58C0
#define MEM_SUPERNOSPREAD 0x864730
#define MEM_UNLAMMO 0xA01780
#define MEM_STAMINA1 0x835188
#define MEM_STAMINA2 0x83518C
#define MEM_STAMINA3 0x835190
#define MEM_STAMINA4 0x835194
#define MEM_STAMINA5 0x835198
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA014DA
#define PX_SNIPERAMMO 0xA013A7
#define PX_BANDAGE 0xA013B0
#define PX_EXTRAAMMO1 0xA014DA
#define PX_EXTRAAMMO2 0xA013A7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA0617C
#define ADR_FASTHEALTH 0xA0618C
#define ADR_FASTFLAG 0xA06194
#define ADR_FASTREPAIR 0xA06184
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA58404
#define ADR_USERIP 0xA58118
#define ADR_USERHP 0xA57234
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x0
#define OFS_PREMIUM2 0x4
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA017A4
#define ADR_WEAPONBASE 0xA1EA2C
#define ADR_CLASSBASE 0xA595E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4E5156
#define ASM_CRCPATCH 0x417FD5
#define ASM_WTW 0x71A9B2
#define ASM_SUPERCARSOUND 0x4221FB
#define ASM_NORELOAD 0x57E853
#define ASM_BULLETS 0x0
#define ASM_QUICKPLANT 0x4363AB
#define ASM_QUICKDEFUSE 0x4D7A5F
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171732]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA01808;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
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Pattern Update?
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03/16/2012, 13:00
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#2202
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
|
Quote:
Originally Posted by UnknownData
Pattern Update?
|
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
Command 0
Command 1
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA01808
#define ADR_SERVERPOINTER 0xA017A4
#define ADR_REMOTEPOINTER 0xB1F920
#define ADR_INFOPOINTER 0xA57A40
#define ADR_ROOM 0x0
#define ADR_BASEPOINTER 0xA57A40
#define ADR_VEHICLEBASE 0xA014B4
#define ADR_DEVICEPOINTER 0x86170C
#define ADR_ANGELVIEW 0xA01350
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_ROOMSTATE 0x0
#define ADR_GMWARNING 0xA65F2C
#define ADR_WEAPONSTATERELOAD 0xA01750
#define ADR_WEAPONSTATE 0x174
#define ADR_WEAPONSHOT 0xA01854
#define ADR_WEAPONRELOAD 0xA01750
#define ADR_BREAKLIMIT 0x864568
#define ADR_CROSSHAIR 0xA061A8
#define ADR_ANTIAFK 0xB2E870
#define ADR_WEAPONGRAVITY 0x864B18
#define ADR_LADDERQUICKLY 0x864A10
#define ADR_DEADSPINNER 0x8C1EAC
#define ADR_SUPEREXPLOSION 0x8650E0
#define ADR_HIDEWEAPON 0x835190
#define ADR_FASTLOCKON 0xA013C0
#define ADR_GLASSWALLS 0xA01440
#define ADR_COLORSHOT1 0xA02480
#define ADR_COLORSHOT2 0xA02484
#define ADR_COLORSHOT3 0xA02488
#define ADR_QUICKSPAWN1 0xAE5C40
#define ADR_QUICKSPAWN2 0xB3CF80
#define ADR_QUICKSPAWN3 0xAE5C3C
#define ADR_NOBOUNDS1 0xB2E898
#define ADR_NOBOUNDS2 0xB2E89C
#define ADR_NOBOUNDS3 0xB2E8A0
#define ADR_SPEED 0x864A48
#define ADR_VIRTUALJUMP 0x834DF4
#define ADR_IMDRUNK 0xA01710
#define ADR_NEARFOG 0xA089AC
#define ADR_FARFOG 0xA089B4
#define ADR_SCOPE 0x8C58AC
#define ADR_SCOPESIZE 0x8C58B4
#define ADR_FULLBRIGHT1 0xA02480
#define ADR_FULLBRIGHT2 0xA02484
#define ADR_FULLBRIGHT3 0xA02484
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA06224
#define MEM_ARTILLERY 0x8647B0
#define MEM_WALKUNDERWATER 0xA0617C
#define MEM_BONESHOT 0x8656B0
#define MEM_WTW 0x834DC0
#define MEM_STW 0x832004
#define MEM_WTH 0x835060
#define MEM_AUTOMEDIC 0x0
#define MEM_AUTOAMMO 0x0
#define MEM_NODELAY 0x103F8
#define MEM_NORELOAD 0x103F5
#define MEM_QUICKPLANT 0xA01374
#define MEM_QUICKDEFUSE 0xA01374
#define MEM_AUTOREPAIR 0xA0136B
#define MEM_RADARHIDEME 0xA089CC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0xA01393
#define MEM_DEFUSEANYWHERE 0x8C58C0
#define MEM_SUPERNOSPREAD 0x864730
#define MEM_UNLAMMO 0xA01780
#define MEM_STAMINA1 0x835188
#define MEM_STAMINA2 0x83518C
#define MEM_STAMINA3 0x835190
#define MEM_STAMINA4 0x835194
#define MEM_STAMINA5 0x835198
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA014DA
#define PX_SNIPERAMMO 0xA013A7
#define PX_BANDAGE 0xA013B0
#define PX_EXTRAAMMO1 0xA014DA
#define PX_EXTRAAMMO2 0xA013A7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA0617C
#define ADR_FASTHEALTH 0xA0618C
#define ADR_FASTFLAG 0xA06194
#define ADR_FASTREPAIR 0xA06184
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA58404
#define ADR_USERIP 0xA58118
#define ADR_USERHEALTH 0xA57234
#define ADR_USERREADY 0x0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_AUTOPLANT 0xFFFFFFFC
#define OFS_AUTODEFUSE 0x0
#define OFS_AUTOSHOT 0x12
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x0
#define OFS_PREMIUM2 0x4
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA017A4
#define ADR_WEAPONBASE 0xA1EA2C
#define ADR_CLASSBASE 0xA595E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4E5156
#define ASM_CRCPATCH 0x417FD5
#define ASM_WTW 0x71A9B2
#define ASM_SUPERCARSOUND 0x4221FB
#define ASM_NORELOAD 0x57E853
#define ASM_BULLETS 0x0
#define ASM_AUTOREADY 0x0
#define ASM_AUTOSTART 0x0
#define ASM_QUICKPLANT 0x4363AB
#define ASM_QUICKDEFUSE 0x4D7A5F
#define ASM_MESSAGEBOX 0x418B8D
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171732]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA01808;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
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03/16/2012, 13:34
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#2203
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Trade komm mal Skype( BUUBLE )
Anti:
#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
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03/16/2012, 13:43
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#2204
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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@request
AutoPlant
AutoDefuse
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03/16/2012, 13:52
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#2205
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Quote:
Originally Posted by AdrenalinaPL
@request
AutoPlant
AutoDefuse
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AutoDefuse 0x1035C
AutoPlant 0x10358
Enjoy ^.^
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