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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
03/31/2012, 06:48
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#2266
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Join Date: Feb 2011
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uhm. after i got the addys? what should i do next?
-hoping for an answer that i can understand well. tnx
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03/31/2012, 17:14
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#2267
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Join Date: Dec 2010
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ist die noch richtig?
#define OFS_MYINDEX 0xC490
wenn nicht bitte aktulle geben
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03/31/2012, 18:01
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#2268
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ADR_AntiRadar
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03/31/2012, 18:39
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#2269
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Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
Originally Posted by hero9910
ist die noch richtig?
#define OFS_MYINDEX 0xC490
wenn nicht bitte aktulle geben
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Is Noch Right =)
#request ADR_COMMAND
ADR_PACKET
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03/31/2012, 21:50
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#2270
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by UnknownData
Is Noch Right =)
#request ADR_COMMAND
ADR_PACKET
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Die Adressen wirst du nicht bekommen!
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03/31/2012, 23:48
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#2271
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Join Date: Jul 2011
Posts: 2,133
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Bin mal so nett  ))
DWORD ADR_COMMAND = 0x4AF68E;
Have Fun B******
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04/01/2012, 01:52
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#2272
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Join Date: Jan 2012
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Quote:
Originally Posted by .RedBull
Bin mal so nett  ))
DWORD ADR_COMMAND = 0xFFFFFF;
Have Fun B******
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Mach doch nicht die Command addy public ._.
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04/01/2012, 10:20
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#2273
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Join Date: Oct 2011
Posts: 1,117
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Quote:
Originally Posted by S!ckniiqhtz
Mach doch nicht die Command addy public ._.
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Ist aber ne Breakpoint Addy
Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
€:
April,April xdd
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04/01/2012, 11:05
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#2274
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Join Date: Jan 2012
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Quote:
Originally Posted by CyberVeezy :)
Ist aber ne Breakpoint Addy
Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
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Die addy hat garnichts mit BreakPoint zu tun
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04/01/2012, 11:05
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#2275
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
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Quote:
Originally Posted by CyberVeezy :)
Ist aber ne Breakpoint Addy
Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
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Fa!l das ist doch keine BreakPoint Adresse.
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04/01/2012, 11:59
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#2276
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Seit wann gibt es Breakpoint Addressen xD?
Man kann bei jeder Addresse einen Breapoint setzten O.o
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04/01/2012, 13:12
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#2277
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elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
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Code:
//=========================================\
//=========== KingE AddyLogger ===========\
//=========== V.1.0.6 ===========\
//============= Start Logging =============\
//=========================================\
//============= [ Pointer ] ===============\
#define ADR_PLAYERPOINTER 0x00A01808
#define ADR_SERVERPOINTER 0x00A017A4
#define ADR_BASEPOINTER 0x00A57A40
#define ADR_REMOTEPOINTER 0x00B1F920
#define ADR_CBASEPOINTER 0x0011E114
#define ADR_USERPOINTER 0x00A01444
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_ROOMPOINTER 0x00A021F4
#define ADR_VIEWANGLES 0x00A01350
#define ADR_CLASSBASE 0x00A595E0
#define ADR_SLOTBASE 0x00101018
#define ADR_MATRIXPOINTER 0x00991690
#define ADR_DEVICEPOINTER 0x00A01354
#define ADR_WEAPONPOINTER 0x00A1EA2C
//============= [ Ambiente ] ===============\
#define ADR_GLASSWALLS 0x00A01440
#define ADR_WATERCOLOR1 0x00502464D8
#define ADR_WATERCOLOR2 0x00502464DC
#define ADR_WATERCOLOR3 0x00502464E0
//============= [ Address ] ===============\
#define ADR_DEADSPINNER 0x000
#define ADR_LADDERQUICKLY 0x00864A10
#define ADR_NOSPAWN1 0x00B2EA10
#define ADR_NOSPAWN2 0x00B2EA14
#define ADR_NOSPAWN3 0x00B2EA18
#define ADR_FASTAMMO 0x00B27454
#define ADR_FASTHEALTH 0x00B2745C
#define ADR_FASTREPAIR 0x00B27458
#define ADR_FASTFLAG 0x00B27460
#define ADR_CQCPRONE 0x008C58A0
#define ADR_MAPBOUNDS1 0x00B2E898
#define ADR_MAPBOUNDS2 0x00B2E89C
#define ADR_MAPBOUNDS3 0x00B2E8A0
#define ADR_SCOPE 0x008C58AC
#define ADR_SCOPESIZE 0x008C58B4
#define ADR_IMDRUNK 0x00A01710
#define ADR_COMMAND 0x004AF68E
#define ADR_WEAPONFAIL 0x008647B0
//============= [ OFS ] ===============\
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_X 0x00102E4
#define OFS_Y 0x00102E8
#define OFS_Z 0x00102EC
#define OFS_NFD 0x00102D4
#define OFS_VIEW_X 0x00101C0
#define OFS_VIEW_Y 0x00101C4
#define OFS_VIEW_Z 0x00101C8
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_LEVEL 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_PREMIUM1 0x00150
#define OFS_PREMIUM2 0x00154
#define OFS_PACKET 0x00F99D0
//============= [ D3D ] ===============\
#define ADR_D3DNAME 0x0014610C8
#define ADR_D3DHEALTH 0x00A899F8
//============= [ PX ] ===============\
#define ADR_SNIPERAMMO 0x00A013AC
#define ADR_ASSAULTAMMO 0x00A013AE
#define ADR_EXTRAAMMO1 0x00A013AA
#define ADR_EXTRAAMMO2 0x00A013AB
#define ADR_BANDAGE 0x00A013B0
//============= [ Binder ] ===============\
#define ADR_SERVERBASE 0x00A017A4
#define ADR_WEAPONBASE 0x00A1EA2C
#define ADR_CLASSBASE 0x00A595E0
#define OFS_SLOTBASE 0x00101018
#define OFS_PLAYERID 0x1CE8
//=========================================\
//============= End of logging ============\
//=========== Logged Addys : 76 ===========\
//=========================================\
Enjoy it !
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04/01/2012, 15:17
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#2278
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by .KingE
Code:
//=========================================\
//=========== KingE AddyLogger ===========\
//=========== V.1.0.6 ===========\
//============= Start Logging =============\
//=========================================\
//============= [ Pointer ] ===============\
#define ADR_PLAYERPOINTER 0x00A01808
#define ADR_SERVERPOINTER 0x00A017A4
#define ADR_BASEPOINTER 0x00A57A40
#define ADR_REMOTEPOINTER 0x00B1F920
#define ADR_CBASEPOINTER 0x0011E114
#define ADR_USERPOINTER 0x00A01444
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_ROOMPOINTER 0x00A021F4
#define ADR_VIEWANGLES 0x00A01350
#define ADR_CLASSBASE 0x00A595E0
#define ADR_SLOTBASE 0x00101018
#define ADR_MATRIXPOINTER 0x00991690
#define ADR_DEVICEPOINTER 0x00A01354
#define ADR_WEAPONPOINTER 0x00A1EA2C
//============= [ Ambiente ] ===============\
#define ADR_GLASSWALLS 0x00A01440
#define ADR_WATERCOLOR1 0x00502464D8
#define ADR_WATERCOLOR2 0x00502464DC
#define ADR_WATERCOLOR3 0x00502464E0
//============= [ Address ] ===============\
#define ADR_DEADSPINNER 0x000
#define ADR_LADDERQUICKLY 0x00864A10
#define ADR_NOSPAWN1 0x00B2EA10
#define ADR_NOSPAWN2 0x00B2EA14
#define ADR_NOSPAWN3 0x00B2EA18
#define ADR_FASTAMMO 0x00B27454
#define ADR_FASTHEALTH 0x00B2745C
#define ADR_FASTREPAIR 0x00B27458
#define ADR_FASTFLAG 0x00B27460
#define ADR_CQCPRONE 0x008C58A0
#define ADR_MAPBOUNDS1 0x00B2E898
#define ADR_MAPBOUNDS2 0x00B2E89C
#define ADR_MAPBOUNDS3 0x00B2E8A0
#define ADR_SCOPE 0x008C58AC
#define ADR_SCOPESIZE 0x008C58B4
#define ADR_IMDRUNK 0x00A01710
#define ADR_COMMAND 0x004AF68E
#define ADR_WEAPONFAIL 0x008647B0
//============= [ OFS ] ===============\
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_X 0x00102E4
#define OFS_Y 0x00102E8
#define OFS_Z 0x00102EC
#define OFS_NFD 0x00102D4
#define OFS_VIEW_X 0x00101C0
#define OFS_VIEW_Y 0x00101C4
#define OFS_VIEW_Z 0x00101C8
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_LEVEL 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_PREMIUM1 0x00150
#define OFS_PREMIUM2 0x00154
#define OFS_PACKET 0x00F99D0
//============= [ D3D ] ===============\
#define ADR_D3DNAME 0x0014610C8
#define ADR_D3DHEALTH 0x00A899F8
//============= [ PX ] ===============\
#define ADR_SNIPERAMMO 0x00A013AC
#define ADR_ASSAULTAMMO 0x00A013AE
#define ADR_EXTRAAMMO1 0x00A013AA
#define ADR_EXTRAAMMO2 0x00A013AB
#define ADR_BANDAGE 0x00A013B0
//============= [ Binder ] ===============\
#define ADR_SERVERBASE 0x00A017A4
#define ADR_WEAPONBASE 0x00A1EA2C
#define ADR_CLASSBASE 0x00A595E0
#define OFS_SLOTBASE 0x00101018
#define OFS_PLAYERID 0x1CE8
//=========================================\
//============= End of logging ============\
//=========== Logged Addys : 76 ===========\
//=========================================\
Enjoy it !
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Credits to TradeMark i guess ...
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04/01/2012, 15:25
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#2279
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elite*gold: 0
Join Date: Mar 2012
Posts: 30
Received Thanks: 17
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Quote:
Originally Posted by n4n033
Credits to TradeMark i guess ...
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Its Mine ,-) TradeMark's has more Addys and his dont have Ambiente and a few of mine addys
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04/02/2012, 16:27
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#2280
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elite*gold: 1
Join Date: Nov 2011
Posts: 283
Received Thanks: 34
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hat wer ne gehene superjump source die geht nicht mehr void Smoothjump () // Superjump low ~Strg~
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(int*)(dwPlayerPtr + Z) += 75 ;
}
}
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
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