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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
11/23/2011, 14:44
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#1666
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Code:
#define BORRACHO 0x009EB84C
what is this fu*king ****?
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11/23/2011, 15:42
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#1667
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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More,more,more Addys!!
Code:
#define PTR_PLAYERPOINTER 0x9EB944
#define PTR_SERVERPOINTER 0x9EB8E0
#define PTR_BASEPOINTER 0x10BD4C
#define PTR_VEHICLEBASE 0x9EB5F0
#define PTR_DEVICEPOINTER 0x84F53C
#define PTR_ANGELVIEW 0x9EB490
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F0360
#define ADR_ANTIAFK 0xB187F0
#define ADR_WEAPONGRAVITY 0x853450
#define ADR_HIDEWEAPON 0x823FA8
#define ADR_FASTLOCKON 0x9EB500
#define ADR_GLASSWALLS 0x9EB57C
#define ADR_COLORSHOT1 0x9EC5BC
#define ADR_COLORSHOT2 0x9EC5C0
#define ADR_COLORSHOT3 0x9EC5C4
#define ADR_QUICKSPAWN1 0xB18958
#define ADR_QUICKSPAWN2 0xB1895C
#define Adr_NOBOUNDS1 0xB18818
#define Adr_NOBOUNDS1 0xB1881C
#define Adr_NOBOUNDS1 0xB18820
#define ADR_VIRTUALJUMP 0x823C20
#define ADR_NEARFOG 0x9F2B64
#define ADR_FARFOG 0x9F2B6C
#define ADR_SCOPE 0x8B1844
#define ADR_SCOPESIZE 0x8B184C
#define ADR_FULLBRIGHT1 0x9EC5BC
#define ADR_FULLBRIGHT2 0x9EC5C0
#define ADR_FULLBRIGHT3 0x9EC5C0
#define ADR_ANTIRADAR 0x009F2B84
#define ADR_STAMINAREFILL 0x009775A0
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F03DC
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
#define MEM_BONESHOT 0x8534C0
#define MEM_WTW 0x823BEC
#define MEM_STW 0x820EE4
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EB4D3
#define MEM_DEFUSEANYHWERE 0x083E2E4
#define MEM_SUPERNOSPREAD 0x852550
#define MEM_STAMINA1 0x823FA0
#define MEM_STAMINA2 0x823FA4
#define MEM_STAMINA3 0x823FA8
#define MEM_STAMINA4 0x823FAC
#define MEM_STAMINA5 0x823FB0
#define MEM_PLAYERSPEED 0x852868
#define MEM_WUW 0x9F2B54
#define MEM_WALKSPEEDFACTOR 0x083D650
#define ADR_ANTIABNORMALGAMEPLAY1 0x079E776
#define ADR_ANITABNORMALGAMEPLAY2 0x079E778
#define ADR_ANTIABNORMALGAMEPLAY3 0x079E710
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EB616
#define PX_SNIPERAMMO 0x9EB4E7
#define PX_BANDAGE 0x9EB4F0
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F0334
#define ADR_FASTHEALTH 0x9F0344
#define ADR_FASTFLAG 0x9F034C
#define ADR_FASTREPAIR 0x9F033C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0x10C710
#define ADR_USERIP3D 0x101E74
#define ADR_USERHEALTH3D 0x10D8E0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
#define OFS_RECOIL1 0xC34C
#define OFS_RECOIL2 0xC440
#define OFS_RECOIL3 0xC444
#define OFS_GRAVITY 0x0828518
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EB8E0
#define ADR_WEAPONBASE 0xA08BE4
#define ADR_CLASSBASE 0xA43798
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x4181BA
#define ASM_WTW 0x70C752
#define ASM_NORELOAD 0x5782BC
#define ASM_BULLETS 0x4D3AC7
#define ASM_QUICKPLANT 0x43668B
#define ASM_QUICKDEFUSE 0x4D28BC
//Credits: CyberVeezy, TradEmArk
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11/23/2011, 16:10
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#1668
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elite*gold: 0
Join Date: Oct 2011
Posts: 32
Received Thanks: 47
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Quote:
Originally Posted by Chowniiqhtz
you got the right addy? or can you tell me the old?
BTW//: Thanks for sharing.
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I've the addy that i've shared...(I'm fixing)
U're welcome !
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11/23/2011, 16:19
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#1669
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elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
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Quote:
Originally Posted by CyberVeezy :)
More,more,more Addys!!
Code:
#define PTR_PLAYERPOINTER 0x9EB944
#define PTR_SERVERPOINTER 0x9EB8E0
#define PTR_BASEPOINTER 0x10BD4C
#define PTR_VEHICLEBASE 0x9EB5F0
#define PTR_DEVICEPOINTER 0x84F53C
#define PTR_ANGELVIEW 0x9EB490
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F0360
#define ADR_ANTIAFK 0xB187F0
#define ADR_WEAPONGRAVITY 0x853450
#define ADR_HIDEWEAPON 0x823FA8
#define ADR_FASTLOCKON 0x9EB500
#define ADR_GLASSWALLS 0x9EB57C
#define ADR_COLORSHOT1 0x9EC5BC
#define ADR_COLORSHOT2 0x9EC5C0
#define ADR_COLORSHOT3 0x9EC5C4
#define ADR_QUICKSPAWN1 0xB18958
#define ADR_QUICKSPAWN2 0xB1895C
#define Adr_NOBOUNDS1 0xB18818
#define Adr_NOBOUNDS1 0xB1881C
#define Adr_NOBOUNDS1 0xB18820
#define ADR_VIRTUALJUMP 0x823C20
#define ADR_NEARFOG 0x9F2B64
#define ADR_FARFOG 0x9F2B6C
#define ADR_SCOPE 0x8B1844
#define ADR_SCOPESIZE 0x8B184C
#define ADR_FULLBRIGHT1 0x9EC5BC
#define ADR_FULLBRIGHT2 0x9EC5C0
#define ADR_FULLBRIGHT3 0x9EC5C0
#define ADR_ANTIRADAR 0x009F2B84
#define ADR_STAMINAREFILL 0x009775A0
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F03DC
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
#define MEM_BONESHOT 0x8534C0
#define MEM_WTW 0x823BEC
#define MEM_STW 0x820EE4
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EB4D3
#define MEM_DEFUSEANYHWERE 0x083E2E4
#define MEM_SUPERNOSPREAD 0x852550
#define MEM_STAMINA1 0x823FA0
#define MEM_STAMINA2 0x823FA4
#define MEM_STAMINA3 0x823FA8
#define MEM_STAMINA4 0x823FAC
#define MEM_STAMINA5 0x823FB0
#define MEM_PLAYERSPEED 0x852868
#define MEM_WUW 0x9F2B54
#define MEM_WALKSPEEDFACTOR 0x083D650
#define ADR_ANTIABNORMALGAMEPLAY1 0x079E776
#define ADR_ANITABNORMALGAMEPLAY2 0x079E778
#define ADR_ANTIABNORMALGAMEPLAY2 0x079E710
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EB616
#define PX_SNIPERAMMO 0x9EB4E7
#define PX_BANDAGE 0x9EB4F0
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F0334
#define ADR_FASTHEALTH 0x9F0344
#define ADR_FASTFLAG 0x9F034C
#define ADR_FASTREPAIR 0x9F033C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0x10C710
#define ADR_USERIP3D 0x101E74
#define ADR_USERHEALTH3D 0x10D8E0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
#define OFS_RECOIL1 0xC34C
#define OFS_RECOIL2 0xC440
#define OFS_RECOIL3 0xC444
#define OFS_GRAVITY 0x0828518
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EB8E0
#define ADR_WEAPONBASE 0xA08BE4
#define ADR_CLASSBASE 0xA43798
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x4181BA
#define ASM_WTW 0x70C752
#define ASM_NORELOAD 0x5782BC
#define ASM_BULLETS 0x4D3AC7
#define ASM_QUICKPLANT 0x43668B
#define ASM_QUICKDEFUSE 0x4D28BC
//, TradEmArk
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Credits: CyberVeezy ?
Ist das nicht TradEmArks Addylogger ?
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11/23/2011, 16:29
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#1670
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by Venom'
Credits: CyberVeezy ?
Ist das nicht TradEmArks Addylogger ?
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Ja, die AbnormalGamePlay Addys sind von mir und die WalkSpeedFactor Addy der Rest ist von TradEmArk deswegen die Credits
Anti:
#define MEM_SUPERNOSPREAD 0x852550
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11/23/2011, 17:41
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#1671
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elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
Received Thanks: 2,320
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welchen datentyp nutzt ADR_ANTIABNORMALGAMEPLAY1/2/3 ?
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11/23/2011, 17:49
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#1672
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elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 4
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Reuqst Automedic addys
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11/23/2011, 18:37
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#1673
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by xDuff
I've the addy that i've shared...(I'm fixing)
U're welcome ! 
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Thanks, but it was my mistake, not yours
I forgot to subtract -0x4 ...
So now I can see the whole IP Adress
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11/23/2011, 19:36
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#1674
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EB944
#define ADR_ServerPointer 0x9EB8E0
#define ADR_WeaponPointer 0x8B1778
#define ADR_BasePointer 0xA41BF8
#define ADR_UserPointer 0x9EB8E0
#define ADR_DevicePointer 0x84F53C
#define ADR_ViewAngels 0x9EB490
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EB84C
#define ADR_QuickSpawn 0xB18E7C
#define ADR_CQCProne 0x8B1838
#define ADR_NoSpawnWaitCQC 0x9EB71C
#define ADR_VirtualJump 0x823C20
#define ADR_NoWater1 0x9F2B50
#define ADR_NoWater2 0x9F2B4C
#define ADR_AntiAfk 0xB187F0
#define ADR_NoBounds1 0xB18818
#define ADR_NoBounds2 0xB1881C
#define ADR_NoBounds3 0xB18820
#define ADR_NoSpawnWait1 0xB18E7C
#define ADR_NoSpawnWait2 0xB26E78
#define ADR_NoSpawnWait3 0xB18E84
#define ADR_Scope 0x8B1844
#define ADR_Crosshair 0x9F0360
#define ADR_NoSpread 0x9F03DC
#define ADR_EngineText 0x401073
#define ADR_MessageBox 0x418D70
#define ADR_HighMode 0x852938
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0x11B800
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x8534C0
#define MEM_WTW 0x823BEC
#define MEM_STW 0x820EE4
#define MEM_WUW 0x9F2B54
#define MEM_WTH 0x84EFF4
#define MEM_UnlAmmo 0x4D6E37
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9EB4EE
#define PX_SniperAmmo 0x9EB4EC
#define PX_Bandage 0x9EB4F0
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F0344
#define ADR_FastAmmo 0x9F033C
#define ADR_FastFlag 0x9F034C
#define ADR_FastRepair 0x9EC794
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0x9F3840
#define ADR_D3DHealth 0x31FB8
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1 0x495247
#define ASM_Artilery2 0x4BCE9E
~ Stopped...
|#|******************************************************************************|#|
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11/23/2011, 20:51
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#1675
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elite*gold: 27
Join Date: Sep 2011
Posts: 303
Received Thanks: 73
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Request ofs_weapon (for weapon binder)
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11/23/2011, 20:57
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#1676
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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You only need OFS_SlotBase, ServerPointer & ADR_WeaponBase
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11/23/2011, 21:27
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#1677
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Code:
#define ADR_SERVERPOINTER 0x9EB8E0
#define OFS_SLOTBASE 0x101018
#define ADR_WEAPONBASE 0xA08BE4
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11/23/2011, 21:30
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#1678
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elite*gold: 0
Join Date: Jan 2011
Posts: 38
Received Thanks: 94
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Quote:
Originally Posted by alexkyse
Code:
#define ADR_AssaultAmmo 0x9EB4EE
#define ADR_SniperAmmo 0x9EB4EC
#define ADR_RollSpeed 0x852690
#define ADR_FogFar 0x9EB57C
#define ADR_FogNear 0x9F2B64
#define OFS_NoM134Idle 0x103D8
Credits: GigaByte
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I think this addy not fogfar [ #define ADR_FogFar 0x9EB57C ] it s GlassWalls
FogFar
00496912 . 68 6C2B9F00 PUSH WarRock-.009F2B6C ; ASCII ")/"
0x9F2B6C
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11/24/2011, 03:15
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#1679
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elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
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Is there kernel detective works with windows7? BSOD appears everytime i used it to dump warrock.
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11/24/2011, 05:15
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#1680
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
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Quote:
#include <Windows.h>
//////////////////////////////////////////////////////////////////
// Address NameSpace by Crasy & CyberRazzer. //
//////////////////////////////////////////////////////////////////
namespace ADDRESS
{
namespace GLOBAL
{
namespace POINTER
{
DWORD PTR_PLAYER = 0x009EB944;
DWORD PTR_SERVER = 0x009EB8E0;
DWORD PTR_MATRIX = 0x0097BB38;
DWORD PTR_ANGELS = 0x009EB490;
};
namespace STRUCT
{
DWORD STRUCT_SIZE = 0x001CF8;
};
namespace MEMORY
{
DWORD MEM_BONESHOT = 0x008534C0;
DWORD MEM_WTW = 0x00823BEC;
DWORD MEM_QUICKPLANT = 0x009EB4B4;
DWORD MEM_QUICKDEFUSE = 0x009EB4B4;
DWORD MEM_AUTO_REPAIR = 0x009EB4DB;
};
namespace ASSEMBLER
{
DWORD ASM_MESSAGEBOX = 0x00418D70;
};
namespace OFFSET
{
DWORD OFS_NO_DELAY = 0x00103E0;
DWORD OFS_NO_RELAOD = 0x00103DD;
DWORD OFS_INVISIBLE = 0x011A2BC;
DWORD OFS_POSITION_X = 0x00102E0;
DWORD OFS_POSITION_Y = 0x00102F0;
DWORD OFS_POSITION_Z = 0x00102E8;
DWORD OFS_VIEW_X = 0x00101C0;
DWORD OFS_VIEW_Y = 0x00101C8;
DWORD OFS_VIEW_Z = 0x00101C4;
DWORD OFS_SLOT_1 = 0x001021B8;
DWORD OFS_SLOT_2 = 0x001021B9;
DWORD OFS_SLOT_3 = 0x001021BA;
DWORD OFS_SLOT_4 = 0x001021BB;
DWORD OFS_SLOT_5 = 0x001021BC;
DWORD OFS_SLOT_6 = 0x001021BD;
DWORD OFS_SLOT_7 = 0x001021BE;
DWORD OFS_SLOT_8 = 0x001021BF;
};
namespace ADDRESS
{
// Not for Public Release.
};
};
};
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Credits: Cyber & Crasy.
How to Use: Packt sie in eine Header Datei, includiert diese und dann einfach: ADDRESS::GLOBAL::OFFSET::OFS_SLOT_1 usw.
Warum das GLOBAL drin? Weil ich auch noch Privat so Test usw habe
Mfg.
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
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