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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 11/23/2011, 14:44   #1666
 
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Code:
#define BORRACHO 0x009EB84C
what is this fu*king ****?
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Old 11/23/2011, 15:42   #1667
 
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More,more,more Addys!!
Code:
#define PTR_PLAYERPOINTER           0x9EB944
#define PTR_SERVERPOINTER           0x9EB8E0
#define PTR_BASEPOINTER             0x10BD4C
#define PTR_VEHICLEBASE             0x9EB5F0
#define PTR_DEVICEPOINTER           0x84F53C
#define PTR_ANGELVIEW               0x9EB490
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F0360
#define ADR_ANTIAFK                 0xB187F0
#define ADR_WEAPONGRAVITY           0x853450
#define ADR_HIDEWEAPON              0x823FA8
#define ADR_FASTLOCKON              0x9EB500
#define ADR_GLASSWALLS              0x9EB57C
#define ADR_COLORSHOT1              0x9EC5BC
#define ADR_COLORSHOT2              0x9EC5C0
#define ADR_COLORSHOT3              0x9EC5C4
#define ADR_QUICKSPAWN1             0xB18958
#define ADR_QUICKSPAWN2             0xB1895C
#define Adr_NOBOUNDS1               0xB18818
#define Adr_NOBOUNDS1               0xB1881C
#define Adr_NOBOUNDS1               0xB18820
#define ADR_VIRTUALJUMP             0x823C20
#define ADR_NEARFOG                 0x9F2B64
#define ADR_FARFOG                  0x9F2B6C
#define ADR_SCOPE                   0x8B1844
#define ADR_SCOPESIZE               0x8B184C
#define ADR_FULLBRIGHT1             0x9EC5BC
#define ADR_FULLBRIGHT2             0x9EC5C0
#define ADR_FULLBRIGHT3             0x9EC5C0
#define ADR_ANTIRADAR               0x009F2B84
#define ADR_STAMINAREFILL           0x009775A0
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F03DC
#define MEM_IMDRUNK                 0x9EB84C
#define MEM_WALKUNDERWATER          0x9F0334
#define MEM_BONESHOT                0x8534C0
#define MEM_WTW                     0x823BEC
#define MEM_STW                     0x820EE4
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EB4D3
#define MEM_DEFUSEANYHWERE          0x083E2E4
#define MEM_SUPERNOSPREAD           0x852550
#define MEM_STAMINA1                0x823FA0
#define MEM_STAMINA2                0x823FA4
#define MEM_STAMINA3                0x823FA8
#define MEM_STAMINA4                0x823FAC
#define MEM_STAMINA5                0x823FB0
#define MEM_PLAYERSPEED             0x852868
#define MEM_WUW                     0x9F2B54
#define MEM_WALKSPEEDFACTOR         0x083D650
#define ADR_ANTIABNORMALGAMEPLAY1   0x079E776
#define ADR_ANITABNORMALGAMEPLAY2   0x079E778
#define ADR_ANTIABNORMALGAMEPLAY3   0x079E710
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EB616
#define PX_SNIPERAMMO               0x9EB4E7
#define PX_BANDAGE                  0x9EB4F0
#define PX_EXTRAAMMO1               0x9EB616
#define PX_EXTRAAMMO2               0x9EB4E7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F0334
#define ADR_FASTHEALTH              0x9F0344
#define ADR_FASTFLAG                0x9F034C
#define ADR_FASTREPAIR              0x9F033C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0x10C710
#define ADR_USERIP3D                0x101E74
#define ADR_USERHEALTH3D            0x10D8E0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_SLOT5                   0x102B4
#define OFS_SLOT6                   0x102B5
#define OFS_SLOT7                   0x102B6
#define OFS_SLOT8                   0x102B7
#define OFS_RECOIL1                 0xC34C
#define OFS_RECOIL2                 0xC440
#define OFS_RECOIL3                 0xC444
#define OFS_GRAVITY                    0x0828518
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EB8E0
#define ADR_WEAPONBASE              0xA08BE4
#define ADR_CLASSBASE               0xA43798
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x4181BA
#define ASM_WTW                     0x70C752
#define ASM_NORELOAD                0x5782BC
#define ASM_BULLETS                 0x4D3AC7
#define ASM_QUICKPLANT              0x43668B
#define ASM_QUICKDEFUSE             0x4D28BC
//Credits: CyberVeezy, TradEmArk
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Old 11/23/2011, 16:10   #1668
 
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Quote:
Originally Posted by Chowniiqhtz View Post
you got the right addy? or can you tell me the old?

BTW//: Thanks for sharing.
I've the addy that i've shared...(I'm fixing)

U're welcome !
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Old 11/23/2011, 16:19   #1669
 
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Quote:
Originally Posted by CyberVeezy :) View Post


More,more,more Addys!!
Code:
#define PTR_PLAYERPOINTER           0x9EB944
#define PTR_SERVERPOINTER           0x9EB8E0
#define PTR_BASEPOINTER             0x10BD4C
#define PTR_VEHICLEBASE             0x9EB5F0
#define PTR_DEVICEPOINTER           0x84F53C
#define PTR_ANGELVIEW               0x9EB490
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F0360
#define ADR_ANTIAFK                 0xB187F0
#define ADR_WEAPONGRAVITY           0x853450
#define ADR_HIDEWEAPON              0x823FA8
#define ADR_FASTLOCKON              0x9EB500
#define ADR_GLASSWALLS              0x9EB57C
#define ADR_COLORSHOT1              0x9EC5BC
#define ADR_COLORSHOT2              0x9EC5C0
#define ADR_COLORSHOT3              0x9EC5C4
#define ADR_QUICKSPAWN1             0xB18958
#define ADR_QUICKSPAWN2             0xB1895C
#define Adr_NOBOUNDS1               0xB18818
#define Adr_NOBOUNDS1               0xB1881C
#define Adr_NOBOUNDS1               0xB18820
#define ADR_VIRTUALJUMP             0x823C20
#define ADR_NEARFOG                 0x9F2B64
#define ADR_FARFOG                  0x9F2B6C
#define ADR_SCOPE                   0x8B1844
#define ADR_SCOPESIZE               0x8B184C
#define ADR_FULLBRIGHT1             0x9EC5BC
#define ADR_FULLBRIGHT2             0x9EC5C0
#define ADR_FULLBRIGHT3             0x9EC5C0
#define ADR_ANTIRADAR               0x009F2B84
#define ADR_STAMINAREFILL           0x009775A0
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F03DC
#define MEM_IMDRUNK                 0x9EB84C
#define MEM_WALKUNDERWATER          0x9F0334
#define MEM_BONESHOT                0x8534C0
#define MEM_WTW                     0x823BEC
#define MEM_STW                     0x820EE4
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EB4D3
#define MEM_DEFUSEANYHWERE          0x083E2E4
#define MEM_SUPERNOSPREAD           0x852550
#define MEM_STAMINA1                0x823FA0
#define MEM_STAMINA2                0x823FA4
#define MEM_STAMINA3                0x823FA8
#define MEM_STAMINA4                0x823FAC
#define MEM_STAMINA5                0x823FB0
#define MEM_PLAYERSPEED             0x852868
#define MEM_WUW                     0x9F2B54
#define MEM_WALKSPEEDFACTOR         0x083D650
#define ADR_ANTIABNORMALGAMEPLAY1   0x079E776
#define ADR_ANITABNORMALGAMEPLAY2   0x079E778
#define ADR_ANTIABNORMALGAMEPLAY2   0x079E710
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EB616
#define PX_SNIPERAMMO               0x9EB4E7
#define PX_BANDAGE                  0x9EB4F0
#define PX_EXTRAAMMO1               0x9EB616
#define PX_EXTRAAMMO2               0x9EB4E7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F0334
#define ADR_FASTHEALTH              0x9F0344
#define ADR_FASTFLAG                0x9F034C
#define ADR_FASTREPAIR              0x9F033C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0x10C710
#define ADR_USERIP3D                0x101E74
#define ADR_USERHEALTH3D            0x10D8E0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_SLOT5                   0x102B4
#define OFS_SLOT6                   0x102B5
#define OFS_SLOT7                   0x102B6
#define OFS_SLOT8                   0x102B7
#define OFS_RECOIL1                 0xC34C
#define OFS_RECOIL2                 0xC440
#define OFS_RECOIL3                 0xC444
#define OFS_GRAVITY                    0x0828518
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EB8E0
#define ADR_WEAPONBASE              0xA08BE4
#define ADR_CLASSBASE               0xA43798
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x4181BA
#define ASM_WTW                     0x70C752
#define ASM_NORELOAD                0x5782BC
#define ASM_BULLETS                 0x4D3AC7
#define ASM_QUICKPLANT              0x43668B
#define ASM_QUICKDEFUSE             0x4D28BC
//, TradEmArk
Credits: CyberVeezy ?
Ist das nicht TradEmArks Addylogger ?
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Old 11/23/2011, 16:29   #1670
 
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Quote:
Originally Posted by Venom' View Post
Credits: CyberVeezy ?
Ist das nicht TradEmArks Addylogger ?
Ja, die AbnormalGamePlay Addys sind von mir und die WalkSpeedFactor Addy der Rest ist von TradEmArk deswegen die Credits

Anti:
#define MEM_SUPERNOSPREAD 0x852550
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Old 11/23/2011, 17:41   #1671

 
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welchen datentyp nutzt ADR_ANTIABNORMALGAMEPLAY1/2/3 ?
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Old 11/23/2011, 17:49   #1672
 
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Reuqst Automedic addys
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Old 11/23/2011, 18:37   #1673
 
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Quote:
Originally Posted by xDuff View Post
I've the addy that i've shared...(I'm fixing)

U're welcome !
Thanks, but it was my mistake, not yours

I forgot to subtract -0x4 ...

So now I can see the whole IP Adress
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Old 11/23/2011, 19:36   #1674
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_WeaponPointer		0x8B1778
#define ADR_BasePointer 		0xA41BF8
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EB84C
#define ADR_QuickSpawn		0xB18E7C
#define ADR_CQCProne			0x8B1838
#define ADR_NoSpawnWaitCQC	0x9EB71C
#define ADR_VirtualJump		0x823C20
#define ADR_NoWater1			0x9F2B50
#define ADR_NoWater2			0x9F2B4C
#define ADR_AntiAfk			0xB187F0
#define ADR_NoBounds1			0xB18818
#define ADR_NoBounds2			0xB1881C
#define ADR_NoBounds3			0xB18820
#define ADR_NoSpawnWait1		0xB18E7C
#define ADR_NoSpawnWait2		0xB26E78
#define ADR_NoSpawnWait3		0xB18E84
#define ADR_Scope				0x8B1844
#define ADR_Crosshair			0x9F0360
#define ADR_NoSpread			0x9F03DC
#define ADR_EngineText		0x401073
#define ADR_MessageBox		0x418D70
#define ADR_HighMode			0x852938
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X					0x102E0
#define OFS_Y					0x102F0
#define OFS_Z					0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster		0x11B800
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x8534C0
#define MEM_WTW				0x823BEC
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2B54
#define MEM_WTH				0x84EFF4
#define MEM_UnlAmmo			0x4D6E37
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo		0x9EB4EE
#define PX_SniperAmmo			0x9EB4EC
#define PX_Bandage			0x9EB4F0
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F0344
#define ADR_FastAmmo			0x9F033C
#define ADR_FastFlag			0x9F034C
#define ADR_FastRepair		0x9EC794
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0x9F3840
#define ADR_D3DHealth			0x31FB8
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1			0x495247
#define ASM_Artilery2			0x4BCE9E
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 11/23/2011, 20:51   #1675
 
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Request ofs_weapon (for weapon binder)
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Old 11/23/2011, 20:57   #1676
 
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You only need OFS_SlotBase, ServerPointer & ADR_WeaponBase
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Old 11/23/2011, 21:27   #1677
 
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Code:
#define ADR_SERVERPOINTER     0x9EB8E0
#define OFS_SLOTBASE          0x101018 
#define ADR_WEAPONBASE        0xA08BE4
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Old 11/23/2011, 21:30   #1678
 
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Quote:
Originally Posted by alexkyse View Post
Code:
#define ADR_AssaultAmmo	    0x9EB4EE
#define ADR_SniperAmmo		    0x9EB4EC

#define ADR_RollSpeed			    0x852690 

#define ADR_FogFar			    0x9EB57C
#define ADR_FogNear			    0x9F2B64

#define OFS_NoM134Idle 		    0x103D8
Credits: GigaByte


I think this addy not fogfar [ #define ADR_FogFar 0x9EB57C ] it s GlassWalls


FogFar

00496912 . 68 6C2B9F00 PUSH WarRock-.009F2B6C ; ASCII ")/"


0x9F2B6C
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Old 11/24/2011, 03:15   #1679
 
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Is there kernel detective works with windows7? BSOD appears everytime i used it to dump warrock.
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Old 11/24/2011, 05:15   #1680
 
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Quote:
#include <Windows.h>

//////////////////////////////////////////////////////////////////
// Address NameSpace by Crasy & CyberRazzer. //
//////////////////////////////////////////////////////////////////

namespace ADDRESS
{
namespace GLOBAL
{
namespace POINTER
{
DWORD PTR_PLAYER = 0x009EB944;
DWORD PTR_SERVER = 0x009EB8E0;
DWORD PTR_MATRIX = 0x0097BB38;
DWORD PTR_ANGELS = 0x009EB490;
};
namespace STRUCT
{
DWORD STRUCT_SIZE = 0x001CF8;
};
namespace MEMORY
{
DWORD MEM_BONESHOT = 0x008534C0;
DWORD MEM_WTW = 0x00823BEC;
DWORD MEM_QUICKPLANT = 0x009EB4B4;
DWORD MEM_QUICKDEFUSE = 0x009EB4B4;
DWORD MEM_AUTO_REPAIR = 0x009EB4DB;
};
namespace ASSEMBLER
{
DWORD ASM_MESSAGEBOX = 0x00418D70;
};
namespace OFFSET
{
DWORD OFS_NO_DELAY = 0x00103E0;
DWORD OFS_NO_RELAOD = 0x00103DD;
DWORD OFS_INVISIBLE = 0x011A2BC;
DWORD OFS_POSITION_X = 0x00102E0;
DWORD OFS_POSITION_Y = 0x00102F0;
DWORD OFS_POSITION_Z = 0x00102E8;
DWORD OFS_VIEW_X = 0x00101C0;
DWORD OFS_VIEW_Y = 0x00101C8;
DWORD OFS_VIEW_Z = 0x00101C4;
DWORD OFS_SLOT_1 = 0x001021B8;
DWORD OFS_SLOT_2 = 0x001021B9;
DWORD OFS_SLOT_3 = 0x001021BA;
DWORD OFS_SLOT_4 = 0x001021BB;
DWORD OFS_SLOT_5 = 0x001021BC;
DWORD OFS_SLOT_6 = 0x001021BD;
DWORD OFS_SLOT_7 = 0x001021BE;
DWORD OFS_SLOT_8 = 0x001021BF;
};
namespace ADDRESS
{
// Not for Public Release.
};
};
};
Credits: Cyber & Crasy.

How to Use: Packt sie in eine Header Datei, includiert diese und dann einfach: ADDRESS::GLOBAL::OFFSET::OFS_SLOT_1 usw.

Warum das GLOBAL drin? Weil ich auch noch Privat so Test usw habe

Mfg.
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