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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
11/08/2011, 20:41
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#1501
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by CraftDose
#Request Chams
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Chams hat keine Addys  xD
Anti
#define ASM_CRCPATCH 0x4179E6
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11/08/2011, 21:51
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#1502
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elite*gold: 0
Join Date: Nov 2010
Posts: 107
Received Thanks: 14
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#request NFD
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11/08/2011, 22:01
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#1503
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
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Quote:
Originally Posted by CraftDose
#Request Chams
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xDDDDD
Code:
if(Chams==1)
if(nColorA)
{
if(m_Stride==36 || m_Stride==32)
{
if(nColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
if(nColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
if(nColorA) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nColorA==1){pDevice->SetTexture(0, aRed);}
if(nColorA==2){pDevice->SetTexture(0, aYellow);}
if(nColorA==3){pDevice->SetTexture(0, aOrange);}
if(nColorA==4){pDevice->SetTexture(0, aGreen);}
if(nColorA==5){pDevice->SetTexture(0, aBlue);}
if(nColorA==6){pDevice->SetTexture(0, aPurple);}
if(nColorA==7){pDevice->SetTexture(0, aPink);}
if(nColorA==8){pDevice->SetTexture(0, aBlack);}
if(nColorA==9){pDevice->SetTexture(0, aGrey);}
if(nColorA==10){pDevice->SetTexture(0, aCyan);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
}
if(nColorB)
{
if(m_Stride==36 || m_Stride==32)
{
if(nColorB) pDevice->SetRenderState(D3DRS_LIGHTING, false);
if(nColorB) pDevice->SetRenderState(D3DRS_ZENABLE, true);
if(nColorB) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
if(nColorB==1){pDevice->SetTexture(0, aRed);}
if(nColorB==2){pDevice->SetTexture(0, aYellow);}
if(nColorB==3){pDevice->SetTexture(0, aOrange);}
if(nColorB==4){pDevice->SetTexture(0, aGreen);}
if(nColorB==5){pDevice->SetTexture(0, aBlue);}
if(nColorB==6){pDevice->SetTexture(0, aPurple);}
if(nColorB==7){pDevice->SetTexture(0, aPink);}
if(nColorB==8){pDevice->SetTexture(0, aBlack);}
if(nColorB==9){pDevice->SetTexture(0, aGrey);}
if(nColorB==10){pDevice->SetTexture(0, aCyan);}
}
}
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11/08/2011, 23:55
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#1504
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by pr0own3r17
#request NFD
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Ist die gleiche wie letztes mal auch oO.
float NoFallDamage;//0x102C8
#define OFS_NFD 0x102C8
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11/09/2011, 17:51
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#1505
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elite*gold: 0
Join Date: Oct 2011
Posts: 9
Received Thanks: 0
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#request Stamina ofs
if anyone nice enough to share that. thanks
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11/09/2011, 17:56
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#1506
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by GameOva2
#request Stamina ofs
if anyone nice enough to share that. thanks
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Code:
/*================Stamina==============*/
#define ADR_STAMINA1 0x81EDAC
#define ADR_STAMINA2 0x81EDB0
#define ADR_STAMINA3 0x81EDB4
#define ADR_STAMINA4 0x81EDB8
#define ADR_STAMINA5 0x81EDBC
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11/10/2011, 09:16
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#1507
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elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 4
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error C2601: 'GenerateTexture' : local function definitions are illegal
C2601: 'myDrawIndexedPrimitive' : local function definitions are illegal
Please i have to do :S
You can fix it by Teamviwer or msn add me
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11/10/2011, 14:13
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#1508
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elite*gold: 0
Join Date: Nov 2011
Posts: 35
Received Thanks: 12
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Suche "Boneshot" addys
Antispam:#define OFS_NFD 0x0102C8
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11/10/2011, 14:20
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#1509
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Quote:
Originally Posted by Mr.PeterGriffin
Suche "Boneshot" addys
Antispam:#define OFS_NFD 0x0102C8
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Code:
ADR_BONESHOT 0x84DAB8
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11/10/2011, 14:41
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#1510
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elite*gold: 0
Join Date: Nov 2011
Posts: 35
Received Thanks: 12
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Aso Danke dir
Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
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11/10/2011, 15:36
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#1511
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by Mr.PeterGriffin
Aso Danke dir
Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
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JA aber er ist nicht von dir -_- .
der addylogger ist von sixx und nach seinen Angaben für cheatzpoint gemacht.
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11/10/2011, 17:12
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#1512
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by jhfhkghl
Aso Danke dir
Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
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Das ist nichtmal ein Addylogger.
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11/10/2011, 21:44
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#1513
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Join Date: Oct 2010
Posts: 113
Received Thanks: 52
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HAT WER GLASSWALL ADDY ??
Danke im voraus
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11/10/2011, 21:48
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#1514
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by warrock225
HAT WER GLASSWALL ADDY ??
Danke im voraus 
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Mach es doch einfach über der Detour.
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11/10/2011, 23:01
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#1515
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Quote:
Originally Posted by _BuRn3R_
Mach es doch einfach über der Detour.
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Quote:
Mit einer Detour kannst du diese Funktion sicherlich nicht machen.
Du benötigst ein DrawIndexedPrimitive DirectX9 Thread und eine Detour womit du das Thread in das Spiel hookst.
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Code:
DWORD GlassWalls = 0x9E5414;
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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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