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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
01/06/2012, 15:49
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#1891
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elite*gold: 0
Join Date: Oct 2011
Posts: 32
Received Thanks: 47
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Some addys xD
Code:
//::==============xDuff Priv. Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_REMOTEPOINTER 0x00
#define ADR_CBASEPOINTER 0x00
#define ADR_DEVICEPOINTER 0x00854F04
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERPOINTER 0x009F1B48
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F296C
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_CLASSBASE 0x00A49A00
//::===============Offset=====================:://
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_PLAYERSIZE 0x001CF8
#define OFS_WEAPON1 0x00101DA
#define OFS_WEAPON2 0x00101DE
#define OFS_WEAPON3 0x00101E2
#define OFS_INVISIBLE 0x0011A2BC
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_OPK_X 0x00
#define OFS_OPK_Y 0x00
#define OFS_OPK_Z 0x00
#define OFS_NFD 0x00102C8
#define OFS_MASTER 0x00FD160
#define OFS_NODELAY 0x00103E0
#define OFS_NORELOAD 0x00103DD
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP 0x00857ED4
#define ADR_VIRTUALPRONE 0x00
#define ADR_VIRTUALCROACH 0x00
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
#define ADR_FASTAMMO 0x009F65A4
#define ADR_FASTMEDIC 0x009F65AC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_SPEED 0x00858238
#define ADR_ROLLSPEED 0x00858060
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x0082904C
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_LADDERQUICKLY 0x00858200 //R3d_L!ne
#define ADR_DEADSPINNER 0x008B403C //AeroMan
#define ADR_SILENTWALK 0x00
#define ADR_WTW 0x00828C88
#define ADR_WUW 0x009F8DBC
#define ADR_DEATHCAM 0x00
#define ADR_HIGHMODE 0x00858308
#define ADR_PLAYERPRONE 0x009F2960
#define ADR_CHANGEROLL 0x00857F18
#define ADR_WEAPONSHOT1 0x00
#define ADR_WEAPONSHOT2 0x00
#define ADR_CQCPRONE 0x008B7818
#define ADR_ANTIRADAR 0x009F8DEC //R3d_L!ne
#define ADR_PLANTANYWHERE 0x009F187E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1 0x009EB5C4
#define ADR_CAMERAPOSITION2 0x009EB5C8
#define ADR_CAMERAPOSITION3 0x009EB5C8
#define ADR_SPAWNWAIT1 0x00B1F0E4
#define ADR_SPAWNWAIT2 0x00B2D0E0
#define ADR_ANTIAFK 0x00B1EA58
//::================Weapon=======================:://
#define ADR_NOSPREAD 0x009F6644
#define ADR_QUICKPLANT 0x009F171C
#define ADR_QUICKDEFUSE 0x009F171C
#define ADR_BONESHOT 0x00858E90
#define ADR_SUPEREXPLOSION 0x008588C8 //AeroMan
#define ADR_IMMEXPLOSION 0x00858018 //DirecTX
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_STW 0x00825EE4
#define ADR_WTH 0x008549BC
#define ADR_CAMERAVIEW 0x00
#define ADR_HIDEWEAPON 0x008AF744
#define ADR_COLORSHOT1 0x009F2824
#define ADR_COLORSHOT2 0x009F2828
#define ADR_COLORSHOT3 0x009F2828
#define ADR_WEAPONGRAVITY 0x00857E98
#define ADR_UNLAMMOMEM 0x009F1B24
#define ADR_BREAKLIMIT 0x00857E40 //R3d_L!ne
#define ADR_ALWAYSXHAIR 0x009F65C8
#define ADR_FASTLOCKON 0x009F1768
//::================D3D=======================:://
#define ADR_D3D_NAME 0x00A48824
#define ADR_D3D_IP 0x00A48538
#define ADR_D3D_HP 0x00A47654
//::===============Ambient====================:://
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER1 0x009F8DBC
#define ADR_NEARFOG 0x009F8DCC
#define ADR_GLASSWALLS 0x009F17E4
#define ADR_FARFOG 0x009F8DD0
#define ADR_FULLBRIGHT1 0x009F2824
#define ADR_FULLBRIGHT2 0x009F2828
#define ADR_FULLBRIGHT3 0x009F282C
#define ADR_FULLBRIGHT4 0x009F2830
#define ADR_FULLBRIGHT5 0x009F2838
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1 0x009F187E
#define ADR_EXTRAAMMO2 0x009F174F
#define ADR_BANDAGE 0x009F1758
//::================Vheicle===================:://
#define ADR_AUTOREPAIR 0x009EA048
#define ADR_BIGCARNAME 0x00858080 //R3d_L!ne
#define ADR_CRAZYCAR 0x00857D70 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART 0x0050C3F8
#define ADR_UNLIMITEDAMMO 0x004D78A6
#define ADR_SWITCHTIME 0x00
#define ADR_ENGINETEXT 0x00401073
#define ADR_MESSAGEBOX 0x00419137
#define ADR_BACKTOLOBBY 0x004AA4B5
#define ADR_MESSAGEBOX 0x00419137
#define ADR_ENGINETEXT 0x00401073
#define ADR_ARTILLERY2 0x00408F74
#define ADR_ARTILLERY2 0x004BDCFA
#define ADR_QUICKPLANT 0x004D3273
#define ADR_QUICKDEFUSE 0x00436C4F
#define ADR_BULLET 0x004D44F0
#define ADR_NORELOAD 0x00579CE8
#define ADR_WTW 0x00710612
#define ADR_STW 0x005D4880
#define ADR_CRCPATCH 0x00418581
#define ADR_BACKTOLOBBY 0x004AADC3
#define ADR_ALWAYSCROSS 0x00525455
#define ADR_SUPERCARSOUND 0x00422A1F
#define ADR_OPK 0x00408690
//::================Binder====================:://
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_CLASSBASE 0x00A49A00
//::================End=======================:://
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01/07/2012, 10:31
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#1892
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elite*gold: 0
Join Date: Dec 2011
Posts: 25
Received Thanks: 3
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Please Good Adress on No134Idle
Thanks
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01/07/2012, 16:26
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#1893
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_REMOTEPOINTER 0xB0FD40
#define ADR_BASEPOINTER 0xA47E60
#define ADR_VEHICLEBASE 0x9F1858
#define ADR_DEVICEPOINTER 0x854F04
#define ADR_ANGELVIEW 0x9F16F8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F65C8
#define ADR_ANTIAFK 0xB1EA58
#define ADR_WEAPONGRAVITY 0x858E20
#define ADR_LADDERQUICKLY 0x858200
#define ADR_DEADSPINNER 0x8B403C
#define ADR_SUPEREXPLOSION 0x8588C8
#define ADR_HIDEWEAPON 0x829044
#define ADR_FASTLOCKON 0x9F1768
#define ADR_GLASSWALLS 0x9F17E4
#define ADR_COLORSHOT1 0x9F2824
#define ADR_COLORSHOT2 0x9F2828
#define ADR_COLORSHOT3 0x9F282C
#define ADR_QUICKSPAWN1 0xB1EBC0
#define ADR_QUICKSPAWN2 0xB1EBC4
#define ADR_QUICKSPAWN3 0xB1EBC8
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_WALKSPEED 0x858238
#define ADR_VIRTUALJUMP 0x857ED4
#define ADR_IMDRUNK 0x9F1AB4
#define ADR_NEARFOG 0x9F8DCC
#define ADR_FARFOG 0x9F8DD4
#define ADR_SCOPE 0x8B7824
#define ADR_SCOPESIZE 0x8B782C
#define ADR_FULLBRIGHT1 0x9F2824
#define ADR_FULLBRIGHT2 0x9F2828
#define ADR_FULLBRIGHT3 0x9F2828
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F6644
#define MEM_WALKUNDERWATER 0x9F659C
#define MEM_BONESHOT 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9F171C
#define MEM_QUICKDEFUSE 0x9F171C
#define MEM_RADARHIDEME 0x9F8DEC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9F173B
#define MEM_DEFUSEANYWHERE 0x8B7838
#define MEM_SUPERNOSPREAD 0x857F20
#define MEM_UNLAMMO 0x9F1B24
#define MEM_STAMINA1 0x82903C
#define MEM_STAMINA2 0x829040
#define MEM_STAMINA3 0x829044
#define MEM_STAMINA4 0x829048
#define MEM_STAMINA5 0x82904C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9F187E
#define PX_SNIPERAMMO 0x9F174F
#define PX_BANDAGE 0x9F1758
#define PX_EXTRAAMMO1 0x9F187E
#define PX_EXTRAAMMO2 0x9F174F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F659C
#define ADR_FASTHEALTH 0x9F65AC
#define ADR_FASTFLAG 0x9F65B4
#define ADR_FASTREPAIR 0x9F65A4
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA48824
#define ADR_USERIP3D 0xA48538
#define ADR_USERHP3D 0xA47654
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_5SLOT 0x102B4
#define OFS_6SLOT 0x102B5
#define OFS_7SLOT 0x102B6
#define OFS_8SLOT 0x102B7
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9F1B48
#define ADR_WEAPONBASE 0xA0EE4C
#define ADR_CLASSBASE 0xA49A00
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x418581
#define ASM_WTW 0x710612
#define ASM_NORELOAD 0x579CE8
#define ASM_BULLETS 0x4D44F0
#define ASM_QUICKPLANT 0x436C4F
#define ASM_QUICKDEFUSE 0x4D3273
/*==================[ cBase ]=================*/
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_REMOTEPOINTER 0xB0FD40
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9F1BAC;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Credits:
TradEmArk,xDuff,BlackLegend,NoName & Gordon
Press Thx
PS: Nice King7 xDDDDDD
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01/11/2012, 09:15
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#1894
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elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
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Request automedic memory please
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01/13/2012, 16:16
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#1895
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.1.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009F1BAC
#define PTR_SERVERPOINTER 0x009F1B48
#define PTR_WEAPONPOINTER 0x008B7758
#define PTR_USERPOINTER 0x009F1B48
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
=====[ADRESSES]=======
#define ADR_SPEED 0x00858238
#define ADR_VIRTUALJUMP 0x00857ED4
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_BONESHOT 0x00858E90
#define ADR_WTH 0x008549BC
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x004AAB63
#define ASM_ENGINETEXT 0x00401073
#define ASM_BULLETS 0x004D42DA
#define ASM_OXIGEN 0x004D0401
#define ASM_WRSELFCRC 0x00418581
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Credits: CyberVeezy, BlackOne
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01/14/2012, 02:02
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#1896
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_WeaponPointer 0x8B7758
#define ADR_BasePointer 0xA47E60
#define ADR_UserPointer 0x9F1B48
#define ADR_DevicePointer 0x854F04
#define ADR_HealthPointer 0x31FB8
#define ADR_ViewAngels 0x9F16F8
#define ADR_SlotBase 0x101018
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9F1AB4
#define ADR_CQCProne 0x8B7818
#define ADR_NoSpawnWaitCqC 0x9F1984
#define ADR_VirtualJump 0x857ED4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_AntiAfk 0xB1EA58
#define ADR_NoBounds1 0xB1EA80
#define ADR_NoBounds2 0xB1EA84
#define ADR_NoBounds3 0xB1EA88
#define ADR_NoSpawnWait1 0xB1F0E4
#define ADR_NoSpawnWait2 0xB2D0E0
#define ADR_NoSpawnWait3 0xB1F0EC
#define ADR_Scope 0x8B7824
#define ADR_Crosshair 0x9F65C8
#define ADR_NoSpread 0x9F6644
#define ADR_EngineText 0x401073
#define ADR_MessageBox 0x419137
#define ADR_HighMode 0x858308
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WUW 0x9F8DBC
#define MEM_WTH 0x8549BC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9F1756
#define PX_SniperAmmo 0x9F1754
#define PX_Bandage 0x9F1758
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F65AC
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastFlag 0x9F65B4
#define ADR_FastRepair 0x9F29FC
~ Stopped...
|#|******************************************************************************|#|
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01/15/2012, 18:50
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#1897
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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Define For SuperJump ?
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01/15/2012, 18:58
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#1898
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Kniifezz
Define For SuperJump ?
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OFS_Z = 0x102E8
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01/17/2012, 21:46
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#1899
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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#define for Unl Ammo
/*POINTER*/
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
/*OFFSET*/
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NFD 0x00102C8
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_BONESHOT 0x00858E90
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8
#define MEM_STW 0x00825EE4
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_SPEED 0x00858238
#define ADR_ROLLSPEED 0x00858060
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x590
#define OFS_NOM134IDLE 0x103D8
#define ADR_QUICKDEFUSE 0x4D3273
#define ADR_QUICKPLANT 0x436C4F
#define MEM_CrazyNade 0x10100
#define ADR_BreakeLimit 0x00857E40
#define ADR_FullBright1 0x009F2830
#define ADR_FullBright2 0x009F2834
#define ADR_FullBright3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
#define ADR_NOWATER 0x009F8DB8
#define ADR_GMWARN 0xA39974
#define PX_ASSAULTAMMO 0x008AD9B1
#define PX_SNIPERAMMO 0x9EB4EC
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
#define ADR_QUICKSPAWN1 0xB18E7C
#define ADR_QUICKSPAWN2 0xB26E78
#define ADR_QUICKSPAWN3 0xB18E84
#define ADR_PlantAnyWhere 0x9F173B
#define ADR_DEFUSEANYWHERE 0x09EB4D2
#define MEM_NOSPAWN1 0xB1F0E4
#define MEM_NOSPAWN2 0xB2D0E0
#define MEM_NOSPAWN3 0xB1F0EC
#define OFS_GRAVITYZ 0x102E8
#define MEM_SCOPE 0x008B7824
#define MEM_NOBOUNDS1 0x00B1EA80
#define MEM_NOBOUNDS2 0x00B1EA84
#define MEM_NOBOUNDS3 0x00B1EA88
#define ADR_WUW 0x009F8DBC
#define ADR_VIRTUALJUMP 0x00857ED4
#define OFS_INVISIBLE 0x11A2BC
/*POINTER*/
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
/*OFFSET*/
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NFD 0x00102C8
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_BONESHOT 0x00858E90
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8
#define MEM_STW 0x00825EE4
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_SPEED 0x00858238
#define ADR_ROLLSPEED 0x00858060
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x590
#define OFS_NOM134IDLE 0x103D8
#define ADR_QUICKDEFUSE 0x4D3273
#define ADR_QUICKPLANT 0x436C4F
#define MEM_CrazyNade 0x10100
#define ADR_BreakeLimit 0x00857E40
#define ADR_FullBright1 0x009F2830
#define ADR_FullBright2 0x009F2834
#define ADR_FullBright3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
#define ADR_NOWATER 0x009F8DB8
#define ADR_GMWARN 0xA39974
#define PX_ASSAULTAMMO 0x008AD9B1
#define PX_SNIPERAMMO 0x9EB4EC
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
#define ADR_QUICKSPAWN1 0xB18E7C
#define ADR_QUICKSPAWN2 0xB26E78
#define ADR_QUICKSPAWN3 0xB18E84
#define ADR_PlantAnyWhere 0x9F173B
#define ADR_DEFUSEANYWHERE 0x09EB4D2
#define MEM_NOSPAWN1 0xB1F0E4
#define MEM_NOSPAWN2 0xB2D0E0
#define MEM_NOSPAWN3 0xB1F0EC
#define OFS_GRAVITYZ 0x102E8
#define MEM_SCOPE 0x008B7824
#define MEM_NOBOUNDS1 0x00B1EA80
#define MEM_NOBOUNDS2 0x00B1EA84
#define MEM_NOBOUNDS3 0x00B1EA88
#define ADR_WUW 0x009F8DBC
#define ADR_VIRTUALJUMP 0x00857ED4
#define OFS_INVISIBLE 0x11A2BC
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01/18/2012, 07:13
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#1900
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
|
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_REMOTEPOINTER 0xB0FD40
#define ADR_INFOPOINTER 0xA47E60
#define ADR_BASEPOINTER 0xA47E60
#define ADR_VEHICLEBASE 0x9F1858
#define ADR_DEVICEPOINTER 0x854F04
#define ADR_ANGELVIEW 0x9F16F8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9F1AF4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9F1BF8
#define ADR_WEAPONRELOAD 0x9F1AF4
#define ADR_BREAKLIMIT 0x857D60
#define ADR_CROSSHAIR 0x9F65C8
#define ADR_ANTIAFK 0xB1EA58
#define ADR_WEAPONGRAVITY 0x858E20
#define ADR_LADDERQUICKLY 0x858200
#define ADR_DEADSPINNER 0x8B403C
#define ADR_SUPEREXPLOSION 0x8588C8
#define ADR_HIDEWEAPON 0x829044
#define ADR_FASTLOCKON 0x9F1768
#define ADR_GLASSWALLS 0x9F17E4
#define ADR_COLORSHOT1 0x9F2824
#define ADR_COLORSHOT2 0x9F2828
#define ADR_COLORSHOT3 0x9F282C
#define ADR_QUICKSPAWN1 0xB1EBC0
#define ADR_QUICKSPAWN2 0xB1EBC4
#define ADR_QUICKSPAWN3 0xB1EBC8
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_WALKSPEED 0x858238
#define ADR_VIRTUALJUMP 0x857ED4
#define ADR_IMDRUNK 0x9F1AB4
#define ADR_NEARFOG 0x9F8DCC
#define ADR_FARFOG 0x9F8DD4
#define ADR_SCOPE 0x8B7824
#define ADR_SCOPESIZE 0x8B782C
#define ADR_FULLBRIGHT1 0x9F2824
#define ADR_FULLBRIGHT2 0x9F2828
#define ADR_FULLBRIGHT3 0x9F2828
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F6644
#define MEM_WALKUNDERWATER 0x9F659C
#define MEM_BONESHOT 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WTH 0x828F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9F171C
#define MEM_QUICKDEFUSE 0x9F171C
#define MEM_AUTOREPAIR 0x9EA048
#define MEM_RADARHIDEME 0x9F8DEC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9F173B
#define MEM_DEFUSEANYWHERE 0x8B7838
#define MEM_SUPERNOSPREAD 0x857F20
#define MEM_UNLAMMO 0x9F1B24
#define MEM_STAMINA1 0x82903C
#define MEM_STAMINA2 0x829040
#define MEM_STAMINA3 0x829044
#define MEM_STAMINA4 0x829048
#define MEM_STAMINA5 0x82904C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9F187E
#define PX_SNIPERAMMO 0x9F174F
#define PX_BANDAGE 0x9F1758
#define PX_EXTRAAMMO1 0x9F187E
#define PX_EXTRAAMMO2 0x9F174F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F659C
#define ADR_FASTHEALTH 0x9F65AC
#define ADR_FASTFLAG 0x9F65B4
#define ADR_FASTREPAIR 0x9F65A4
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA48824
#define ADR_USERIP3D 0xA48538
#define ADR_USERHP3D 0xA47654
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9F1B48
#define ADR_WEAPONBASE 0xA0EE4C
#define ADR_CLASSBASE 0xA49A00
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x418581
#define ASM_WTW 0x710612
#define ASM_NORELOAD 0x579CE8
#define ASM_BULLETS 0x4D44F0
#define ASM_QUICKPLANT 0x436C4F
#define ASM_QUICKDEFUSE 0x4D3273
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9F1BAC;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Unl. Ammo ist drin musst halt Suchen ;P
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01/19/2012, 12:33
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#1901
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
|
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_RemotePointer 0xB0FD40
#define ADR_WeaponPointer 0x8B7758
#define ADR_DevicePointer 0x854F04
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA47E60
#define ADR_ViewAngels 0x9F16F8
#define ADR_VehicleBase 0x9F1858
#define ADR_UserBase 0x9F2978
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9F296C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9F1AB4
#define ADR_CQCProne 0x8B7818
#define ADR_NoSpawnWaitCqC 0x9F1984
#define ADR_VirtualJump 0x857ED4
#define ADR_NearFog 0x9F8DCC
#define ADR_FarFog 0x9F8DD4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_AntiAfk 0xB1EA58
#define ADR_Scope 0x8B7824
#define ADR_ScopeSize 0x8B782C
#define ADR_Speed 0x858238
#define ADR_SpeedRoll 0x858060
#define ADR_GlassWall 0x9F17E4
#define ADR_NoBounds1 0xB1EA80
#define ADR_NoBounds2 0xB1EA84
#define ADR_NoBounds3 0xB1EA88
#define ADR_NoSpawnWait1 0xB1F0E4
#define ADR_NoSpawnWait2 0xB2D0E0
#define ADR_NoSpawnWait3 0xB1F0EC
#define ADR_FullBright1 0x9F2824
#define ADR_FullBright2 0x9F2828
#define ADR_FullBright3 0x9F2828
#define ADR_ColorShot1 0x9F2824
#define ADR_ColorShot2 0x9F2828
#define ADR_ColorShot3 0x9F282C
#define ADR_Crosshair 0x9F65C8
#define ADR_NoSpread 0x9F6644
#define ADR_DeathCam 0xB26908
#define ADR_ImmExplosion 0x858018
#define ADR_SuperExplosion 0x8588C8
#define ADR_HighMode 0x858308
#define ADR_CameraView 0x857ED4
#define ADR_WeaponGravity 0x857E98
#define ADR_BreakLimit 0x857E40
#define ADR_FastLockOn 0x9F1768
#define ADR_LadderQuickly 0x858200
#define ADR_DeadSpinner 0x8B403C
#define ADR_HideWeapon 0x8AF744
#define ADR_WeaponShot1 0x9F1BFC
#define ADR_WeaponShot2 0x9F1C1C
#define ADR_ChangeRoll 0x857F18
#define ADR_SilentWalk 0x8500B1EA
#define ADR_PlayerProne 0x9F2960
#define ADR_CameraPosition1 0x9EB5C4
#define ADR_CameraPosition2 0x9EB5C8
#define ADR_QuickPlant 0x9F171C
#define ADR_AntiRadar 0x9F8DEC
#define ADR_StaminaRefill 0x97D580
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WUW 0x9F8DBC
#define MEM_WTH 0x8549BC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9F1B24
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9F187E
#define MEM_Stamina1 0x82903C
#define MEM_Stamina2 0x829040
#define MEM_Stamina3 0x829044
#define MEM_Stamina4 0x829048
#define MEM_Stamina5 0x82904C
#define MEM_AutoRepair 0x9EA048
|#|*************|#|= PX =|#|*************|#|
#define PX_ExtraAmmo1 0x9F187E
#define PX_ExtraAmmo2 0x9F174F
#define PX_AssaultAmmo 0x9F1756
#define PX_SniperAmmo 0x9F1754
#define PX_Bandage 0x9F1758
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F65AC
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastFlag 0x9F65B4
#define ADR_FastRepair 0x9F29FC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x858080
#define ADR_CrazyCar 0x857D70
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA48824
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9F1B48
#define ADR_ClassBase 0xA49A00
#define ADR_WeaponBase 0xA0EE4C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x525455
#define ASM_NoReload 0x579CE8
#define ASM_Bullets 0x4D44F0
#define ASM_OPK 0x408690
#define ASM_WTW 0x710612
#define ASM_STW 0x5D4880
#define ASM_QuickPlant 0x4D3273
#define ASM_QuickDefuse 0x436C4F
#define ASM_Artillery1 0x408F74
#define ASM_Artillery2 0x4BDCFA
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x419137
#define ASM_SwitchTime 0x4D9E4F
#define ASM_CRCPatch 0x418581
#define ASM_AutoStart 0x50C3F8
#define ASM_BackToLobby 0x4AADC3
#define ASM_BackToLobby 0x4AA4B5
#define ASM_SuperCarSound 0x422A1F
~ Stopped...
|#|******************************************************************************|#|
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01/20/2012, 10:17
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#1902
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elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
|
Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_WEAPONBASE 0x00******
#define ADR_DEVICEPOINTER 0x00854F04
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x0050C3F8
#define ADR_IMREADY 0x00******
#define ADR_MATRIX 0x00******
#define ADR_GPUPOINTER 0x009F16F4
#define ADR_VEHICLEBASE 0x009F1858
#define ADR_USERBASE 0x00******
#define ADR_CBASE 0x00****** Thx xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00******
#define ADR_PLANTANYWHERE 0x009F187E
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_QUICKSPAWN1 0x00B1F0E4
#define ADR_QUICKSPAWN2 0x00B2D0E0
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_CAMERAVIEW 0x00******
#define ADR_IMEXPLOSION 0x00852518 //DirecTX
#define ADR_SILENTWALK 0x00B1EA84
#define ADR_LADDERQUICKLY 0x00858200 //R3d_L!ne
#define ADR_RESIZESCREEN 0x008AD9AF
#define ADR_WEAPONSHOT 0x00******
#define ADR_UNLAMMO 0x009F1B24
#define ADR_ACCURACYAS 0x009F6644
#define ADR_SPEED 0x00858238
#define ADR_ROOLSPEED 0x00858060
#define ADR_SPRINTSPEED 0x00828F14
#define ADR_HIGH MODE 0x00858308
#define ADR_VIRTUALJUMP 0x00857ED4
#define ADR_VIRTUALPRONE 0x00******
#define ADR_VIRTUALCROACH 0x00******
#define ADR_CHANGEWEAPONEVENT 0x00******
#define ADR_HIDEWEAPON 0x00829044
#define ADR_DEADSPINNER 0x008B403C //AeroMan
#define ADR_ANTIRADAR 0x009F8DEC //R3d_L!ne
#define ADR_WTH 0x008549BC
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTW 0x00828C88
#define ADR_BONESHOT 0x00858E90
#define ADR_BONESHOT2 0x00******
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_NOSPREAD 0x009F6644
#define ADR_ANTIAFK 0x00B1EA58
#define ADR_SERVERCOUNT 0x00A2EEA0
#define ADR_BREAKLIMIT 0x00857E40
#define ADR_CROSSAIR 0x009F65C8
#define ADR_3DVIEW 0x00******
#define ADR_WEAPONGRAVITY 0x00857E98
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_FASTLOCKON 0x009F1768
#define ADR_FASTSTUFF 0x009F171C
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_GMWARNING 0x00******
#define ADR_SWIM1 0x009F1BEC
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FULLBRIGHT1 0x009F2830
#define ADR_FULLBRIGHT2 0x009F2834
#define ADR_FULLBRIGHT3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x008AD9AF
#define ADR_EXTRAAMMO2 0x008AD9B1
#define ADR_SNIPER 0x008AD9B3
#define ADR_ASSAULT 0x008AD9B1
#define ADR_BANDAGE 0x008AD9BA
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00857D70 //R3d_L!ne
#define ADR_BIGCARNAME 0x008580A0 //R3d_L!ne
#define ADR_AUTOREPAIR 0x009EA048
#define ADR_ANIMATIONVEHICLE 0x00******
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F6644
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00A48824
#define ADR_D3DIP 0x00A48538
#define ADR_D3DHP 0x00A47654
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID 0x008B9F28
#define ADR_NICKNAME 0x008BA168
#define ADR_PASSWORD 0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX 0x00419137
#define ADR_ENGINETEXT 0x00401073
#define ADR_ARTILLERY2 0x004BDCFA
#define ADR_QUICKPLANT 0x004D3273
#define ADR_QUICKDEFUSE 0x00436C4F
#define ADR_BULLET 0x004D44F0
#define ADR_NORELOAD 0x00579CE8
#define ADR_WTW 0x00710612
#define ADR_STW 0x005D4880
#define ADR_CRCPATCH 0x00418581
#define ADR_BACKTOLOBBY 0x004AADC3
#define ADR_ALWAYSCROSS 0x00525455
#define ADR_SUPERCARSOUND 0x00422A1F
#define ADR_OPK 0x00408690
#define ADR_SWITCHTIME 0x004D9E4F
#define ADR_UNLAMMO 0x004D78A6
Thx To xDuff, DirecTX, MicroX
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01/21/2012, 14:02
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#1903
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elite*gold: 0
Join Date: Jan 2012
Posts: 55
Received Thanks: 36
|
/**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EEB8C;
DWORD ADR_POINTER_SERVER = 0x9EEB28;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EE71A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x854A00;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1BA60;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2A0C4;
DWORD ADR_MEMORY_FASTLOCKON = 0x985BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EF9DC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F358C;
DWORD ADR_MEMORY_FASTAMMO = 0x9F3584;
DWORD ADR_MEMORY_FASTFLAG = 0x9F3594;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2B8C8;
DWORD ADR_MEMORY_UNLAMMO = 0x9EEB04;
DWORD ADR_MEMORY_SCOPE = 0x8B4824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
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01/21/2012, 14:03
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#1904
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elite*gold: 0
Join Date: Jan 2011
Posts: 38
Received Thanks: 94
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New Addy Update
Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EEB8C
#define ADR_Serverpointer 0x9EEB28
#define ADR_BasePointer 0xA44E40
#define ADR_DevicePointer 0x8519EC
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B4758
#define ADR_UserPointer 0x9EEB28
#define ADR_ViewAngels 0x9EE6D8
#define ADR_SlotBase 0x101018
#define ADR_Stamina5 0x410134
#define ADR_dwRemotePointer 0x00B0CD20
#define ADR_CBASEPOINTER 0x0011E190
//::===============Offset=====================:://
#define OFS_Slot1 0x001021B8
#define OFS_Slot2 0x001021B9
#define OFS_Slot3 0x001021BA
#define OFS_Slot4 0x001021BB
#define OFS_Slot5 0x001021BC
#define OFS_Slot6 0x001021BD
#define OFS_Slot7 0x001021BE
#define OFS_Slot8 0x001021BF
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_NFD 0x102C8
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//::===============Memory=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_Stamina1 0x82603C
#define ADR_Stamina2 0x826040
#define ADR_Stamina3 0x826044
#define ADR_Stamina4 0x826048
#define ADR_Stamina5 0x82604C
#define ADR_CAMERAPOSITION1 0x009E85A4
#define ADR_CAMERAPOSITION2 0x009E85A8
#define ADR_CAMERAPOSITION3 0x009E85A8
#define ADR_SendmessageBOX 0xFFF6FC28
#define ADR_WTW 0x825C88
#define ADR_CrazyCar 0x854858
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD
#define ADR_Cameraview 0x8549B4
#define ADR_PlantAnywhere 0xB2384A
#define ADR_Defuse Anywhere 0xB2384A
#define ADR_NEARFOG 0x9F5DAC
#define ADR_FARFOG 0x9F5DB0
#define ADR_GLASSWALLS 0x9F5CAC
#define ADR_Speed 0x854D18
#define ADR_RunSpeed 0x854D18
#define ADR_Walkspeed 0x854D18
#define ADR_SpeedRoll 0x854B40
#define ADR_QuickSpawn 0xB1C0C4
#define ADR_ImDrunk 0x9EEA94
#define ADR_CQCProne 0x8B4818
#define ADR_FastAmmo 0x9F3584
#define ADR_FastRepair 0x9F3590
#define ADR_FastHealth 0x9F358C
#define ADR_FastMedic 0x9F358C
#define ADR_Weapon_Ofset 0x101DA
#define ADR_BONESHOT 0x00855970
#define ADR_UNLAMMO 0x009EEB04
#define ADR_QuickSpawn1 0x00B1C0C4
#define ADR_QuickSpawn2 0x00B1C0CC
#define ADR_QuickSpawn3 0x00B1C0C8
#define MEM_QUICKPLANT 0x9EE6FC
#define MEM_QUICKDEFUSE 0x9EE6FC
#define MEM_AUTO_REPAIR 0x9EE6F3
#define ADR_D3DName 0x9F6A88
#define ADR_D3DIp 0x9F679C
#define ADR_D3DHP 0x9F7C58
#define ADR_Breaklimit 0x854920
#define ADR_FullBright1 0x9EF804
#define ADR_FullBright2 0x9EF808
#define ADR_FullBright3 <0x9EF808
#define ADR_FullBright4 0x9EF80A
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
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01/21/2012, 14:06
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#1905
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
After HS Update, my logger is fully Logging all Addys
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.1.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009EEB8C
#define PTR_SERVERPOINTER 0x009EEB28
#define PTR_WEAPONPOINTER 0x008B4758
#define PTR_USERPOINTER 0x009EEB28
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_NORECOIL1 0xC438
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x00854D18
#define ADR_VIRTUALJUMP 0x008549B4
#define ADR_SUPERNOSPREAD 0x00854A00
#define ADR_BONESHOT 0x000
#define ADR_WTH 0x008514A4
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x004CC124
#define ASM_ENGINETEXT 0x000
#define ASM_BULLETS 0x004D434E
#define ASM_OXIGEN 0x004D045B
#define ASM_WRSELFCRC 0x004185B3
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
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