Register for your free account! | Forgot your password?

You last visited: Today at 05:54

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 01/31/2012, 10:13   #1966
 
elite*gold: 16
Join Date: Jan 2012
Posts: 219
Received Thanks: 125
Neuste Addys seit 31.01.2012 Update =) New Map

#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
~PowerSkillz~ is offline  
Old 01/31/2012, 10:15   #1967
 
elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
Quote:
Neuste Addys seit 31.01.2012 Update =) New Map

#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
haste du von mir -.-"
SiroSkill is offline  
Old 01/31/2012, 10:18   #1968
 
eagl3's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009EBC0C
#define ADR_SERVERPOINTER     0x009EBBA8
#define ADR_BASEPOINTER       0x00A41EC0
#define ADR_WEAPONBASE        0x00A08EAC
#define ADR_DEVICEPOINTER     0x0084F57C
#define ADR_USERPOINTER       0x009EBBA8
#define ADR_WEAPONPOINTER     0x008B176C
#define ADR_VIEWANGELS        0x009EB758
#define ADR_MATRIX            0x00******
#define ADR_GPUPOINTER        0x009EB754
#define ADR_VEHICLEBASE       0x009EB8B8
#define ADR_USERBASE          0x00******
#define ADR_CBASE             0x00******     //Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009EB77C
#define ADR_PLANTANYWHERE     0x009EB8DE
#define ADR_PLANTANYWHERE     0x00B208CA
#define ADR_DEFUSEANYWHERE    0x008B1850
#define ADR_STAMINA1          0x0082403C
#define ADR_STAMINA2          0x00824040
#define ADR_STAMINA3          0x00824044
#define ADR_STAMINA4          0x00824048
#define ADR_STAMINA5          0x00824050
#define ADR_STAMINAREFILL     0x00977778
#define ADR_QUICKSPAWN1       0x00B19144
#define ADR_QUICKSPAWN2       0x00B27140
#define ADR_IMDRUNK           0x009EBB14
#define ADR_CQCPRONE          0x008B1830
#define ADR_CAMERAVIEW        0x00******
#define ADR_IMEXPLOSION       0x00******     //DirecTX
#define ADR_SILENTWALK        0x00******
#define ADR_LADDERQUICKLY     0x00******    //R3d_L!ne
#define ADR_RESIZESCREEN      0x008A79B7
#define ADR_ROOMCLASS         0x009EC5F8
#define ADR_AUTOSTART         0x00******
#define ADR_IMREADY           0x00A43AF0
#define ADR_WEAPONSHOT        0x00******
#define ADR_WEAPORELOAD       0x00******
#define ADR_WEAPONSTATERELOAD 0x00******
#define ADR_UNLAMMO           0x009EBB84
#define ADR_ACCURACYAS        0x009F06A4
#define ADR_SPEED             0x008528A8
#define ADR_ROOLSPEED         0x008526D0
#define ADR_SPRINTSPEED       0x00823F14
#define ADR_HIGH MODE         0x00852978
#define ADR_ANIMATIONPRONE    0x00******     //Thx To xDuff
#define ADR_VIRTUALJUMP       0x00823CBC
#define ADR_VIRTUALPRONE      0x00******
#define ADR_VIRTUALCROACH     0x00******
#define ADR_CHANGEWEAPONEVENT 0x008192B8
#define ADR_HIDEWEAPON        0x00824044
#define ADR_DEADSPINNER       0x008ADE3C     //AeroMan
#define ADR_ANTIRADAR         0x00******     //R3d_L!ne
#define ADR_WTH               0x0081EBF4
#define ADR_WUW               0x009F2E1C
#define ADR_STW               0x00820EE4
#define ADR_WTW               0x00823C88
#define ADR_BONESHOT          0x00853500
#define ADR_BONESHOT2         0x00******
#define ADR_SUPERNOSPREAD     0x00852590
#define ADR_NOSPREAD          0x009F06A4
#define ADR_ANTIAFK           0x00B18AB8
#define ADR_SERVERCOUNT       0x00A28F00
#define ADR_BREAKLIMIT        0x008524B0     //R3d_L!ne
#define ADR_CROSSAIR          0x009F0628
#define ADR_3DVIEW            0x00******
#define ADR_WEAPONGRAVITY     0x00852508
#define ADR_SCOPE             0x008B183C
#define ADR_SCOPESIZE         0x008B1844
#define ADR_FASTLOCKON        0x009EB7C8
#define ADR_FASTSTUFF         0x009EB77C
#define ADR_FASTAMMMO         0x009F0604
#define ADR_FASTEMEDIC        0x009F060C
#define ADR_FASTREPAIR        0x009ECA5C
#define ADR_FASTFLAG          0x009F2E1C
#define ADR_FAKEKICK          0x00A43B9C
#define ADR_WATERCOLOR1       0x00B19144
#define ADR_WATERCOLOR2       0x00B19148
#define ADR_WATERCOLOR3       0x00B1914C
#define ADR_FASTLOCKON        0x009F2F74
#define ADR_GMWARNING         0x00******
#define ADR_SWIM1             0x009EBC4C
#define ADR_NOBOUNDS1         0x00B18AE0
#define ADR_NOBOUNDS2         0x00B18AE4
#define ADR_NOBOUNDS3         0x00B18AE8
#define ADR_NOWATER1          0x009F2E18
#define ADR_NOWATER2          0x009F2E14
#define ADR_GLASSWALL         0x009EB844
#define ADR_FULLBRIGHT1       0x009EC890
#define ADR_FULLBRIGHT2       0x009EC894
#define ADR_FULLBRIGHT3       0x009EC898
#define ADR_NEARFOG           0x009F2E2C
#define ADR_FARFOG            0x009F2E34
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x008A79B7
#define ADR_EXTRAAMMO2        0x008A79B9
#define ADR_SNIPER            0x008A79BB
#define ADR_ASSAULT           0x008A79B9
#define ADR_BANDAGE           0x008A79C2
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x008523E8     //R3d_L!ne
#define ADR_BIGCARNAME        0x00852710     //R3d_L!ne
#define ADR_AUTOREPAIR        0x009E40A8
#define ADR_ANIMATIONVEHICLE  0x00******
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NORELOAD          0x00103DD
#define OFS_NOSRPEAD          0x009F06A4
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00A42884
#define ADR_D3DIP             0x00A42598
#define ADR_D3DHP             0x00A416B4
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID                0x008B3F40
#define ADR_NICKNAME          0x00******
#define ADR_PASSWORD          0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX        0x00******
#define ADR_ENGINETEXT        0x00******
#define ADR_ARTILLERY2        0x004BD337
#define ADR_QUICKPLANT        0x004D2FA7
#define ADR_QUICKDEFUSE       0x00436468
#define ADR_BULLET            0x004D4224
#define ADR_NORELOAD          0x005781C1
#define ADR_WTW               0x0070C172
#define ADR_STW               0x005CFFE0
#define ADR_CRCPATCH          0x0041801D
#define ADR_BACKTOLOBBY       0x004AA678
#define ADR_ALWAYSCROSS       0x00523C5C
#define ADR_SUPERCARSOUND     0x00422281
#define ADR_OPK               0x00407E52
#define ADR_SWITCHTIME        0x004D9AE0
#define ADR_UNLAMMO           0x004D75DA
#define ADR_CQCPRONE          0x004BCBD4
Thanks To xDuff, DirecTX, MicroX
eagl3 is offline  
Thanks
6 Users
Old 01/31/2012, 21:13   #1969
 
CyberVeezy :)'s Avatar
 
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520

Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EBC0C
#define PTR_SERVERPOINTER       0x009EBBA8
#define PTR_WEAPONPOINTER      0x008B176C
#define PTR_USERPOINTER          0x009EBBA8

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE     0x00103C4
#define OFS_Z                    0x102E8
#define OFS_Y                    0x102F0
#define OFS_X                    0x102E0
#define OFS_NORECOIL1       0xC438
#define OFS_NORECOIL2       0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x008528A8
#define ADR_VIRTUALJUMP         0x00852544
#define ADR_SUPERNOSPREAD         0x00852590
#define ADR_BONESHOT         0x000
#define ADR_WTH         0x0081EBF4

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x00803F3D
#define ASM_BULLETS                 0x004D400E
#define ASM_OXIGEN                  0x004CFBAF
#define ASM_WRSELFCRC            0x0041801D

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Klein aber fein, zum bedanken ist der Thanks Button da
€: ASM_ENGINETEXT wird nicht mehr geloggt, werde morgen die Pattern suchen.
CyberVeezy :) is offline  
Thanks
2 Users
Old 01/31/2012, 22:09   #1970
 
elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EBC0C
#define ADR_ServerPointer		0x9EBBA8
#define ADR_RemotePointer		0xB09DA0
#define ADR_WeaponPointer		0x8B176C
#define ADR_DevicePointer		0x84F57C
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA41EC0
#define ADR_ViewAngels			0x9EB758
#define ADR_UserBase			0x9EC9D8
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EC9CC
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EBB14
#define ADR_CQCProne			0x8B1830
#define ADR_NoSpawnWaitCqC		0x9EB9E4
#define ADR_VirtualJump			0x823CBC
#define ADR_NearFog			0x9F2E2C
#define ADR_FarFog			0x9F2E34
#define ADR_NoWater1			0x9F2E18
#define ADR_NoWater2			0x9F2E14
#define ADR_AntiAfk			0xB18AB8
#define ADR_Scope			0x8B183C
#define ADR_Speed			0x8528A8
#define ADR_SpeedRoll			0x8526D0
#define ADR_GlassWall			0x82403C
#define ADR_NoBounds1			0xB18AE0
#define ADR_NoBounds2			0xB18AE4
#define ADR_NoBounds3			0xB18AE8
#define ADR_NoSpawnWait1		0xB19144
#define ADR_NoSpawnWait2		0xB27140
#define ADR_NoSpawnWait3		0xB1914C
#define ADR_FullBright1			0x9EC884
#define ADR_FullBright2			0x9EC888
#define ADR_FullBright3			0x9EC888
#define ADR_ColorShot1			0x9EC884
#define ADR_ColorShot2			0x9EC888
#define ADR_ColorShot3			0x9EC88C
#define ADR_Crosshair			0x9F0628
#define ADR_NoSpread			0x9F06A4
#define ADR_DeathCam			0xB20968
#define ADR_ImmExplosion		0x852688
#define ADR_SuperExplosion		0x852F38
#define ADR_HighMode			0x852978
#define ADR_CameraView			0x852544
#define ADR_NoWeaponGravity		0x852508
#define ADR_BreakLimit			0x8524B0
#define ADR_FastLockOn			0x9EB7C8
#define ADR_LadderQuickly		0x852870
#define ADR_DeadSpinner			0x8ADE3C
#define ADR_HideWeapon			0x8A9758
#define ADR_WeaponShot1			0x9EBC5C
#define ADR_WeaponShot2			0x9EBC7C
#define ADR_ChangeRoll			0x852588
#define ADR_SilentWalk			0x8500B18A
#define ADR_PlayerProne			0x9EC9C0
#define ADR_CameraPosition1		0x9E5624
#define ADR_CameraPosition2		0x9E5628
#define ADR_QuickPlant			0x9EB77C
#define ADR_AntiRadar			0x9F2E4C
#define ADR_StaminaRefill		0x977778
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x853500
#define MEM_WTW				0x823C88
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2E1C
#define MEM_WTH				0x81EBF4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EBB84
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EB8DE
#define MEM_Stamina1			0x82403C
#define MEM_Stamina2			0x824040
#define MEM_Stamina3			0x824044
#define MEM_Stamina4			0x824048
#define MEM_Stamina5			0x82404C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9EB7B6
#define PX_SniperAmmo			0x9EB7B4
#define PX_Bandage			0x9EB7B8
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F060C
#define ADR_FastAmmo			0x9F0604
#define ADR_FastFlag			0x9F0614
#define ADR_FastRepair			0x9ECA5C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x8526F0
#define ADR_CrazyCar			0x8523E8
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA42884
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EBBA8
#define ADR_ClassBase			0xA43A60
#define ADR_WeaponBase			0xA08EAC
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x523C5C
#define ASM_NoReload			0x5781C1
#define ASM_Bullets			0x4D4224
#define ASM_OPK				0x407E52
#define ASM_WTW				0x70C172
#define ASM_STW				0x5CFFE0
#define ASM_QuickPlant			0x4D2FA7
#define ASM_QuickDefuse			0x436468
#define ASM_Artillery1			0x408736
#define ASM_Artillery2			0x4BD337
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418BD3
#define ASM_SwitchTime			0x4D9AE0
#define ASM_CRCPatch			0x41801D
#define ASM_AutoStart			0x50A666
#define ASM_BackToLobby			0x4AA678
#define ASM_BackToLobby			0x4A9D6A
#define ASM_SuperCarSound		0x422281
																
~ Stopped...													
																
|#|******************************************************************************|#|
AdrenalinaPL is offline  
Thanks
1 User
Old 01/31/2012, 22:31   #1971
 
CyBerTürk™.'s Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
Made by CyBerTürk™ and RunDLL
Press Thx

Code:
//::========RunDLL & CyBerTürk™  Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer         0x9EBC0C
#define ADR_Serverpointer         0x9EBBA8
#define ADR_BasePointer           0xA41EC0
#define ADR_DevicePointer         0x84F57C
#define ADR_HealthPointer         0x31FB8
#define ADR_WeaponPointer         0x8B176C
#define ADR_UserPointer           0x9EBBA8
#define ADR_ViewAngels            0x9EB758
#define ADR_SlotBase              0x101018
#define ADR_dwRemotePointer       0xB09DA0
#define ADR_CBASEPOINTER          0x11E190
#define ADR_PlayerSize            0x1CF8
//::===============Adress=====================:://
#define ADR_RoomMaster            0x11B800
#define ADR_PlantAnywhere         0xB208CA
#define ADR_Defuse Anywhere       0xB208CA
#define ADR_Speed                 0x8528A8
#define ADR_RunSpeed              0x8528A8
#define ADR_Walkspeed             0x8528A8
#define ADR_SpeedRoll             0x8526D0
#define ADR_CAMERAPOS1            0x9E5624
#define ADR_CAMERAPOS2            0x9E5628
#define ADR_CAMERAPOS3            0x9E5628
#define ADR_Cameraview            0x852544
#define ADR_CQCProne              0x8B1830
#define ADR_FastAmmo              0x9F0604
#define ADR_FastRepair            0x9F0610
#define ADR_FastHealth            0x9F060C
#define ADR_FastMedic             0x9F060C
#define ADR_ImDrunk               0x9EBB14
#define ADR_Weapon_Ofset          0x101DA
#define ADR_Breaklimit            0x8524B0
#define ADR_QuickSpawn1           0xB19144
#define ADR_QuickSpawn2           0xB1914C
#define ADR_QuickSpawn3           0xB19148
//::===============Offset=====================:://
#define OFS_Slot1                 0x1021B8
#define OFS_Slot2                 0x1021B9
#define OFS_Slot3                 0x1021BA
#define OFS_Slot4                 0x1021BB
#define OFS_Slot5                 0x1021BC
#define OFS_Slot6                 0x1021BD
#define OFS_Slot7                 0x1021BE
#define OFS_Slot8                 0x1021BF
#define OFS_X                     0x102E0
#define OFS_Y                     0x102F0
#define OFS_Z                     0x102E8
#define OFS_Premium1              0x0058C
#define OFS_Premium2              0x00590
#define OFS_Level                 0x11A298
#define OFS_Dinar                 0x11A2A8
#define OFS_NFD                   0x102C8
#define OFS_NoRecoil1             0x00C438
#define OFS_NoRecoil2             0x00C43C
#define OFS_NoRecoil3             0x00C440
//::===============Map Adress=====================:://
#define ADR_FullBright1           0x9EC884
#define ADR_FullBright2           0x9EC888
#define ADR_FullBright3           0x9EC888
#define ADR_NEARFOG               0x9F2E2C
#define ADR_FARFOG                0x9F2E30
#define ADR_GLASSWALLS            0x9F2D2C
//::===============Memory=====================:://
#define MEM_Stamina1              0x82403C
#define MEM_Stamina2              0x824040
#define MEM_Stamina3              0x824044
#define MEM_Stamina4              0x824048
#define MEM_Stamina5              0x82404C
#define MEM_WTH                   0x81EBF4
#define MEM_WTW                   0x823C88
#define MEM_NODELAY               0x103E0
#define MEM_RELAOD                0x103DD
#define MEM_BONESHOT              0x853500
#define MEM_UNLAMMO               0x9EBB84
#define MEM_QUICKPLANT            0x9EB77C
#define MEM_QUICKDEFUSE           0x9EB77C
#define MEM_AUTO_REPAIR           0x9EB773
//::===============Assembler=====================:://
#define ADR_AutoStart             0x50A666
#define ADR_MessageBox            0x418BD3
#define ADR_Stamina5              0x40FC5D
//::===============D3D=====================:://
#define ADR_D3DName               0x9F3B08
#define ADR_D3DIp                 0x9F381C
#define ADR_D3DHP                 0x9F4CD8
//::===============CBase=====================:://
struct CBase
{
 CPlayer* local;
 char* unknow[1171856]
 CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_Playerpointer);
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\      |
| //###################################\          |
CyBerTürk™. is offline  
Thanks
3 Users
Old 01/31/2012, 22:45   #1972
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Paar Fun addys und so ..

Code:
BulletImpactSize : 0x852878
SuperExplosion : 0x852F38
RadarHideMe : 0x9F2E58
AutoRepair : mov     byte_9EB773, bl also 0x9EB773
BoneShot : 0x853500
WalkUnderWater : 0x9F05F4
RemotePointer : 0xB09DA0
AngelView : 0x9EB758
GameStart : 0x50A666
Added BulletImpactSize
xx120xx is offline  
Thanks
1 User
Old 01/31/2012, 23:09   #1973
 
.Tiq3reye™'s Avatar
 
elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
Quote:
Originally Posted by xx120xx View Post
Paar Fun addys und so ..

Code:
SuperExplosion : 0x852F38
RadarHideMe : 0x9F2E58
AutoRepair : mov     byte_9EB773, bl also 0x9EB773
BoneShot : 0x853500
WalkUnderWater : 0x9F05F4
RemotePointer : 0xB09DA0
AngelView : 0x9EB758
GameStart : 0x50A666
Nice :P

Übersichtlicher:

Code:
#define PTR_REMOTEPOINTER     0xB09DA0
#define ADR_ANGELVIEW     0x9EB758

#define ADR_GAMESTART     0x50A666

#define ADR_WUW     0x9F05F4
#define ADR_BONESHOT     0x853500
#define ADR_AUTOREPAIR     0x9EB773
#define ADR_SUPEREXPLOSION     0x852F38
#define ADR_RADARINVI     0x9F2E58
.Tiq3reye™ is offline  
Thanks
1 User
Old 01/31/2012, 23:49   #1974
 
.Case™'s Avatar
 
elite*gold: 0
Join Date: Jan 2012
Posts: 171
Received Thanks: 170
Code:
SuperGunArtillery 0x852610
Credits: xx120xx
.Case™ is offline  
Old 01/31/2012, 23:52   #1975
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Quote:
Originally Posted by .Tiq3reye™ View Post
Nice :P

Übersichtlicher:

Code:
#define PTR_REMOTEPOINTER     0xB09DA0
#define ADR_ANGELVIEW     0x9EB758

#define ADR_GAMESTART     0x50A666

#define ADR_WUW     0x9F05F4
#define ADR_BONESHOT     0x853500
#define ADR_AUTOREPAIR     0x9EB773
#define ADR_SUPEREXPLOSION     0x852F38
#define ADR_RADARINVI     0x9F2E58
Danke die übersicht aber Boneshot ist zB Memory nicht ADR (adresse)
xx120xx is offline  
Old 02/01/2012, 06:38   #1976
 
.Tiq3reye™'s Avatar
 
elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
Quote:
Originally Posted by xx120xx View Post
Danke die übersicht aber Boneshot ist zB Memory nicht ADR (adresse)
Ich mach es immer so mit ADR ^^ Bei mir gibts kein MEM_Blablabla mehr

~
Code:
#define ADR_SILENTWALK			0x8500B18A
.Tiq3reye™ is offline  
Old 02/01/2012, 13:56   #1977
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by .Case™ View Post
Code:
SuperGunArtillery 0x852610
Credits: xx120xx
no.. credits to AeroMan
brent1995 is offline  
Thanks
1 User
Old 02/01/2012, 15:26   #1978
 
UnknownData's Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
Quote:
Originally Posted by .Case™ View Post
Code:
SuperGunArtillery 0x852610
Credits: xx120xx
how to use?
UnknownData is offline  
Old 02/01/2012, 16:10   #1979
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by UnknownData View Post
how to use?
Use your brain
brent1995 is offline  
Old 02/01/2012, 16:18   #1980
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Quote:
Originally Posted by brent1995 View Post
no.. credits to AeroMan
addy found by aeroman updated by me lols .

how to use ? try it
xx120xx is offline  
Thanks
1 User
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 05:56.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.