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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 07/21/2011, 19:17   #466
 
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Quote:
Welchen addylogger benutzte denn ?
Quote:
Creditz: Büny™
ganz einfach
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Old 07/21/2011, 20:21   #467
 
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Suche:
Playerpointer
NoFallDamage/Selfkill
GMWarning
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Old 07/21/2011, 20:37   #468
 
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Andere Addylogger:
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x00ABD750;
unsigned long ADR_ServerPointer=0x009B7EA8;
unsigned long ADR_BasePointer=0x009F2508;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x007ECF00;
unsigned long ADR_Speed=0x007F8784;
unsigned long ADR_Scope=0x008602FC;
unsigned long ADR_ScopeSize=0x00860304;
unsigned long ADR_ImDrunk=0x0096D2E0;
unsigned long ADR_NearFog=0x00943EA0;
unsigned long ADR_FarFog=0x00943EA2;
unsigned long ADR_QuickSpawn1=0x00971638;
unsigned long ADR_QuickSpawn2=0x0097163C;
unsigned long ADR_QuickSpawn3=0x00971640;
unsigned long ADR_NoBounds1=0x00968554;
unsigned long ADR_NoBounds2=0x00968558;
unsigned long ADR_NoBounds3=0x0096855C;
unsigned long ADR_FastAmmo=0x0094140C;
unsigned long ADR_FastMedic=0x00941414;
unsigned long ADR_FastFlag=0x00941424;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x009F2ECC;
unsigned long ADR_D3D_IP=0x009F2BDC;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x001CF0;
unsigned long OFS_NFD=0x00102C4;
unsigned long OFS_NoRecoil1=0x00C43C;
unsigned long OFS_NoRecoil2=0x00C440;
unsigned long OFS_NoRecoil3=0x00C444;
unsigned long OFS_X=0x00102DC;
unsigned long OFS_Y=0x00102E0;
unsigned long OFS_Z=0x00102E4;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x0011A2A4;
unsigned long OFS_EnableDeathCam=0x0011B7E0;
unsigned long OFS_GameMaster=0x00574;
_______________________________________
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Old 07/21/2011, 20:40   #469
 
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do u have glass wall auch darbij
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Old 07/21/2011, 20:49   #470
 
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Quote:
Originally Posted by dannymuis View Post
do u have glass wall auch darbij
ne leier nich ...
bräuchte ich auch noch
SUCHE:
GLASSWALLS
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Old 07/21/2011, 20:56   #471
 
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Was bitte sollen diese Addys bringen? tut mir leid für die blöde frage doch bin in Warrock erst Level 17.

lq asesino
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Old 07/21/2011, 21:02   #472
 
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Quote:
Was bitte sollen diese Addys bringen? tut mir leid für die blöde frage doch bin in Warrock erst Level 17.
Die Brauchst du um nen Hack zu coden^^

Für nähere Informationen lies bitte das hier:


Hat jem. Glasswalls?

Antispam:
#define OFS_Y 0x00102EC
#define OFS_Z 0x00102E4
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Old 07/21/2011, 21:19   #473
 
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Quote:
Andere Addylogger:
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x00ABD750;
unsigned long ADR_ServerPointer=0x009B7EA8;
unsigned long ADR_BasePointer=0x009F2508;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x007ECF00;
unsigned long ADR_Speed=0x007F8784;
unsigned long ADR_Scope=0x008602FC;
unsigned long ADR_ScopeSize=0x00860304;
unsigned long ADR_ImDrunk=0x0096D2E0;
unsigned long ADR_NearFog=0x00943EA0;
unsigned long ADR_FarFog=0x00943EA2;
unsigned long ADR_QuickSpawn1=0x00971638;
unsigned long ADR_QuickSpawn2=0x0097163C;
unsigned long ADR_QuickSpawn3=0x00971640;
unsigned long ADR_NoBounds1=0x00968554;
unsigned long ADR_NoBounds2=0x00968558;
unsigned long ADR_NoBounds3=0x0096855C;
unsigned long ADR_FastAmmo=0x0094140C;
unsigned long ADR_FastMedic=0x00941414;
unsigned long ADR_FastFlag=0x00941424;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x009F2ECC;
unsigned long ADR_D3D_IP=0x009F2BDC;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x001CF0;
unsigned long OFS_NFD=0x00102C4;
unsigned long OFS_NoRecoil1=0x00C43C;
unsigned long OFS_NoRecoil2=0x00C440;
unsigned long OFS_NoRecoil3=0x00C444;
unsigned long OFS_X=0x00102DC;
unsigned long OFS_Y=0x00102E0;
unsigned long OFS_Z=0x00102E4;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x0011A2A4;
unsigned long OFS_EnableDeathCam=0x0011B7E0;
unsigned long OFS_GameMaster=0x00574;
@Tibolus™ muss man immer dieses unsigned long davor eingeben oder wie gewöhnlich nur #define ADR/OFS_... 0x00 ?
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Old 07/21/2011, 21:22   #474
 
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Quote:
Originally Posted by l3L4cK0uT™ View Post
@Tibolus™ muss man immer dieses unsigned long davor eingeben oder wie gewöhnlich nur #define ADR/OFS_... 0x00 ?
Wie gewöhnlich.
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Old 07/21/2011, 21:29   #475
 
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eingendlich wie gewöhnt aber wenn man das so eingibt mit long könnte es auch funzen xD
aber besser mit #define ...
long hat mein addylogger nur so ausgegeben

antispamm:
unsigned long OFS_EnableDeathCam=0x0011B7E0;
unsigned long OFS_GameMaster=0x00574;
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Old 07/21/2011, 21:31   #476
 
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any glass wall addy? my hack:
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Old 07/21/2011, 21:31   #477
 
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hat wer glasswals unsigned long ADR_NearFog=0x00943EA0;
unsigned long ADR_FarFog=0x00943EA2;
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Old 07/21/2011, 21:38   #478
 
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Danke an .BuRn3R' & Tibolus™
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Old 07/22/2011, 03:08   #479
 
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Trigger

Hat einer die ADR_Trigger addy?
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Old 07/22/2011, 22:35   #480
 
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Sind ned von mir Credits to NikM
Code:
//=========================================\
//=============== NikM Logger =============\
//=============      v.4.0     ============\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr             0x00ABD750
#define Serverpointer_Ptr             0x00943DC8
#define Basepointer_Ptr               0x009F2508
#define Healthpointer_Ptr             0x009F409C
#define Weaponpointer_Ptr             0x009B97EC
#define Slotpointer_Ptr               0x00  //Failed to log Slotpointer_Ptr              
#define Userpointer_Ptr               0x00  //Failed to log Userpointer_Ptr              
#define Angelview_Ptr                 0x00  //Failed to log Angelview_Ptr                

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define FastAmmo_Mem                  0x0094140C                
#define FastHealth_Mem                0x00941414               
#define FastRepair_Mem                0x00941418              
#define FastFlag_Mem                  0x00941424             
#define Map_Bounds1_Mem               0x00968554
#define Map_Bounds2_Mem               0x00968558
#define Map_Bounds3_Mem               0x0096855C
#define Spawnwait1_Mem                0x00971638
#define Spawnwait2_Mem                0x0097163C
#define Spawnwait3_Mem                0x00971640
#define WaterHight_Mem                0x00  //Failed to log WaterHight_Mem               
#define NoWater_Mem                   0x00ADBA08
#define SuperNoSpread_Mem             0x007ECF00        
#define Scope_Mem                     0x008602FC
#define ScopeSize_Mem                 0x00860304
#define PlayerSpeed_Mem               0x007F8784
#define FullBright1_Mem               0x00943DF0
#define FullBright2_Mem               0x00943DF4
#define FullBright3_Mem               0x00943DF8
#define NearFog_Mem                   0x00943EA0                  
#define FarFog_Mem                    0x00943EA2               
#define GlassWalls_Mem                0x00805A24
#define SeeThroughGround_Mem          0x00  //Failed to log SeeThroughGround_Mem         
#define ForceKick_Mem                 0x000F99B8
#define AntiAFK_Mem                   0x0093DF70
#define VirtualYAxis_Mem              0x007EAE28
#define PlantAnyWhere_Mem             0x00  //Failed to log PlantAnyWhere_Mem            
#define ImDrunken_Mem                 0x00943D7C
#define UnlAmmo_Mem                   0x00ADD640
#define WeaponGravity_Mem             0x008258D8
#define Stamina1_Mem                  0x00  //Failed to log Stamina1_Mem                 
#define Stamina2_Mem                  0x007EAE08
#define Stamina3_Mem                  0x00  //Failed to log Stamina3_Mem                 
#define Stamina4_Mem                  0x007F5FBC
#define Stamina5_Mem                  0x007EAE1C
#define ExtraAmmo1_Mem                0x56000AE4
#define ExtraAmmo2_Mem                0x56000AE5
#define SniperPX_Mem                  0x56000AE6
#define AssaultPX_Mem                 0x56000AE8
#define BandagePX_Mem                 0x56000AEA
#define GMWarning_Mem                 0x009F4074

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs                     0x001021A0                  
#define Slot2_Ofs                     0x001021A1
#define Slot3_Ofs                     0x001021A2
#define Slot4_Ofs                     0x001021A3
#define Slot5_Ofs                     0x001021A4
#define Slot6_Ofs                     0x001021A5
#define Slot7_Ofs                     0x001021A6
#define Slot8_Ofs                     0x001021A7
#define XAxis_Ofs                     0x000102DC
#define YAxis_Ofs                     0x000102E0                    
#define ZAxis_Ofs                     0x000102E4                   
#define NoFallDamage_Ofs              0x000102C4             
#define GravityX_Ofs                  0x00  //Failed to log GravityX_Ofs                 
#define GravityY_Ofs                  0x00  //Failed to log GravityY_Ofs                 
#define GravityZ_Ofs                  0x0000008C
#define Recoil1_Ofs                   0x0000C43C                  
#define Recoil2_Ofs                   0x0000C440                      
#define Recoil3_Ofs                   0x0000C444                 
#define Level_Ofs                     0x0011A280
#define Dinar_Ofs                     0x0011A290
#define RoomMaster_Ofs                0x0011B7E0
#define SuperMaster_Ofs               0x0011B3C8
#define Premium1_Ofs                  0x00001C34
#define Premium2_Ofs                  0x00001C38
#define Max_Players_Ofs               0x000FCD1C
#define Invisible_Ofs                 0x00  //Failed to log Invisible_Ofs                
#define GameMode_Ofs                  0x000FC8C0
#define Slot_Ofs                      0x00  //Failed to log Slot_Ofs                     

//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define WalkThroughWalls_Asm          0x006BD977
#define ShootThroughWalls_Asm         0x00  //Failed to log ShootThroughWalls_Asm        
#define Stamina5_Asm                  0x00426F65
#define CQC_Prone_Asm                 0x00  //Failed to log CQC_Prone_Asm                
#define QuickPlant_Asm                0x004E989A
#define QuickDefuse_Asm               0x004E89D0
#define UnlAmmo_Asm                   0x004E3AE5
#define NoDelay_Asm                   0x004F178C
#define NoReload_Asm                  0x00  //Failed to log NoReload_Asm                 
#define Bullets_Asm                   0x00  //Failed to log Bullets_Asm                  
#define BoneShot_Asm                  0x00  //Failed to log BoneShot_Asm                 
#define MineView1_Asm                 0x00  //Failed to log MineView1_Asm                
#define MineView2_Asm                 0x00  //Failed to log MineView2_Asm                
#define AntiM14_Asm                   0x00  //Failed to log AntiM14_Asm                  
#define HeadShot1_Asm                 0x00  //Failed to log HeadShot1_Asm                
#define HeadShot2_Asm                 0x00  //Failed to log HeadShot2_Asm                
#define Escalator1_Asm                0x006BE3A7
#define Escalator2_Asm                0x006BE4E4
#define AutoMedic1_Asm                0x00  //Failed to log AutoMedic1_Asm               
#define AutoMedic2_Asm                0x00  //Failed to log AutoMedic2_Asm               


//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SPlayer
{
    //failed
};


Addys loggged:       60
Addys failed to log: 39


//Creditz:\
//NoName (Logger Source)\
//NikM (Pattern)\

//Special Thanks:\
//Son_Goten (For Showing me how to search f*ck'n' Bytes & Quick Plant)\
//IceVersionzX (For some really good ideas ^^

//=========================================\
//============= End of logging ============\
//======= Visit www.~Zensiert~.net =======\
//=========================================\


//==============  Next logging  ===========\
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