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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
10/02/2011, 09:04
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#1216
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elite*gold: 0
Join Date: Oct 2011
Posts: 100
Received Thanks: 13
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Sind die richtig?? Für meinen Hack
#define OFS_5thSlot 0x001021B4
#define OFS_6thSlot 0x001021B5
#define OFS_7thSlot 0x001021B6
#define OFS_8thSlot 0x001021B7
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10/02/2011, 12:14
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#1217
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elite*gold: 0
Join Date: May 2011
Posts: 486
Received Thanks: 379
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Quote:
Originally Posted by SexyBitch.
Sind die richtig?? Für meinen Hack
#define OFS_5thSlot 0x001021B4
#define OFS_6thSlot 0x001021B5
#define OFS_7thSlot 0x001021B6
#define OFS_8thSlot 0x001021B7
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Ja.
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10/05/2011, 11:53
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#1218
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Join Date: Oct 2011
Posts: 109
Received Thanks: 13
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Quote:
#define ADR_Playerpointer 0x9E27B0
#define ADR_Serverpointer 0x9E274C
#define OFS_Speed 0x84AC98
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_5Slot 0x001021B4
#define OFS_NFD 0x102C8
#define OFS_NoRecoil1 0xC34C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoSpread 0x100FC
#define OFS_6SLOT 0x001021B5
#define OFS_7SLOT 0x001021B6
#define OFS_8SLOT 0x001021B7
#define ADR_GLASSWALLS 0x9E23F4
#define ADR_FULLBRIGHT1 0x9E3434
#define ADR_FULLBRIGHT2 0x9E3438
#define ADR_FULLBRIGHT3 0x9E3438
#define ADR_FASTAMMO 0x9E7124
#define ADR_FASTHEALTH 0x9E7134
#define ADR_FASTFLAG 0x9E713C
#define ADR_FASTREPAIR 0x9E712C
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Credits:
_Awesome
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10/05/2011, 18:36
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#1219
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elite*gold: 678
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,492
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#ifndef C_ADDYS
#define C_ADDYS
namespace ADR
{
// Pointer
const long Playerpointer = 0x9E27B0;
const long Serverpointer = 0x9E274C;
const long Userpointer = 0x00A382A8;
const long Basepointer = 0x009FF294;
const long Userfind = 0x009FF294;
//Memory
const long Startroom = 0x00573FC7;
const long Exitroom = 0x00570B32;
const long Playerspeed = 0x84AC98;
const long Rollspeed = 0x84AAC0;
const long Sprintspeed = 0x0084A948;
const long Unlimitedammo = *removed*;
const long Nadeextention = 0x0010100;
const long Fastammo = 0x009E712C;
const long Fasthealth = 0x009E7134;
const long Fastrepair = 0x009E7134;
const long Crosshair = 0x009E7150;
const long Fastflag = 0x009E713C;
const long Plantevrywhere= 0x009E234B;
const long Imdrunk = 0x009E26C0;
const long Nobounds1 = 0x00B0EEA0;
const long Nobounds2 = 0x00B0EEA4;
const long Nobounds3 = 0x00B0EEA8;
const long Cqcprone = 0x008A8828;
const long Weapongravity = 0x84AD70;
const long Hideweapon = 0x81CDB4;
const long Fastlockon = 0x9E2378;
const long Glasswalls = 0x9E23F4;
const long Colorshot1 = 0x9E3434;
const long Colorshot2 = 0x9E3438;
const long Colorshot3 = 0x9E343C;
const long Quickspawn1 = 0xB0EF88;
const long Quickspawn2 = 0xB0EF8C;
const long Quickspawn3 = 0xB0EF90;
const long Gmspectate = 0x433525;
const long Supernospread = 0x84AAF8;
const long Wtw = *removed*;
const long Stw = *removed*;
//Offset
const long Username = 0x00A38C6C; // Userpointer + 0x9C4
const long Userip = *removed* ; // Userpointer + *removed*
const long X = 0x102E;
const long Y = 0x102F0;
const long Z = 0x102E8;
const long Invisible = 0x11A2B4;
const long Nofalldmg = 0x102C8;
const long Recoil1 = 0x0000C438;
const long Recoil2 = 0x0000C43C;
const long Recoil3 = 0x0000C440;
const long Size = 0x1CF8;
const long Slot1 = 0x1021B0;
const long Slot2 = (Slot1 + 0x1);
const long Slot3 = (Slot2 + 0x1);
const long Slot4 = (Slot3 + 0x1);
const long Slot5 = (Slot4 + 0x1);
const long Slot6 = (Slot5 + 0x1);
const long Slot7 = (Slot6 + 0x1);
const long Slot8 = (Slot7 + 0x1);
const long Premium1 = 0x0000058C;
const long Premium2 = 0x00000590;
const long Nospread = 0x100FC;
const long Dinar = 0x0011A2A0;
const long Level = 0x0011A290;
const long Stamina1 = 0x81CDAC;
const long Stamina2 = 0x81CDB0;
const long Stamina3 = 0x81CDB4;
const long Stamina4 = 0x81CDB8;
const long Stamina5 = 0x81CDBC;
const long Xtrammo1 = 0x009E2362;
const long Xtrammo2 = 0x009E2363;
const long Assammo = 0x009E2366;
const long Snipammo = 0x009E2364;
const long TeamID = 0x0011B7F8;
//ASM
*removed*
};
#endif
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10/06/2011, 06:26
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#1220
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elite*gold: 1
Join Date: Jul 2011
Posts: 472
Received Thanks: 1,444
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Cyno wieso Removst du alles? Und dein Gmspectate und ExitRoom ist falsch
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9E27B0
#define ADR_SERVERPOINTER 0x9E274C
#define ADR_BASEPOINTER 0xA382A8
#define ADR_VEHICLEBASE 0x9E2468
#define ADR_DEVICEPOINTER 0x847964
#define ADR_ANGELVIEW 0x9E2308
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9E7150
#define ADR_ANTIAFK 0xB0EE78
#define ADR_WEAPONGRAVITY 0x84AD70
#define ADR_HIDEWEAPON 0x81CDB4
#define ADR_FASTLOCKON 0x9E2378
#define ADR_GLASSWALLS 0x9E23F4
#define ADR_COLORSHOT1 0x9E3434
#define ADR_COLORSHOT2 0x9E3438
#define ADR_COLORSHOT3 0x9E343C
#define ADR_QUICKSPAWN1 0xB0EF88
#define ADR_QUICKSPAWN2 0xB0EF8C
#define ADR_QUICKSPAWN3 0xB0EF90
#define ADR_NOBOUNDS1 0xB0EEA0
#define ADR_NOBOUNDS2 0xB0EEA4
#define ADR_NOBOUNDS3 0xB0EEA8
#define ADR_WALKSPEED 0x84AC98
#define ADR_RUNSPEED 0x84A948
#define ADR_ROLLSPEED 0x84AAC0
#define ADR_VIRTUALJUMP 0x81CA48
#define ADR_IMDRUNK 0x9E26C0
#define ADR_NEARFOG 0x9E9954
#define ADR_FARFOG 0x9E995C
#define ADR_SCOPE 0x8A8834
#define ADR_SCOPESIZE 0x8A883C
#define ADR_FULLBRIGHT1 0x9E3434
#define ADR_FULLBRIGHT2 0x9E3438
#define ADR_FULLBRIGHT3 0x9E3438
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9E71CC
#define MEM_WALKUNDERWATER 0x9E7124
#define MEM_BONESHOT 0x84B8C8
#define MEM_WTW 0x81CA14
#define MEM_STW 0x819D24
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9E234B
#define MEM_SUPERNOSPREAD 0x84A978
#define MEM_UNLAMMO 0x9E2730
#define MEM_STAMINA1 0x81CDAC
#define MEM_STAMINA2 0x81CDB0
#define MEM_STAMINA3 0x81CDB4
#define MEM_STAMINA4 0x81CDB8
#define MEM_STAMINA5 0x81CDBC
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9E248E
#define PX_SNIPERAMMO 0x9E235F
#define PX_BANDAGE 0x9E2368
#define PX_EXTRAAMMO1 0x9E248E
#define PX_EXTRAAMMO2 0x9E235F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9E7124
#define ADR_FASTHEALTH 0x9E7134
#define ADR_FASTFLAG 0x9E713C
#define ADR_FASTREPAIR 0x9E712C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA38C6C
#define ADR_USERIP3D 0xA2E3D0
#define ADR_USERHEALTH3D 0xA39E3C
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_5SLOT 0x102B4
#define OFS_6SLOT 0x102B5
#define OFS_7SLOT 0x102B6
#define OFS_8SLOT 0x102B7
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9E274C
#define ADR_WEAPONBASE 0x9FF294
#define ADR_CLASSBASE 0xA39E48
#define ADR_SLOTBASE 0x101010
#define OFS_PLAYERSLOT 0x11B7FC
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_WRSELFCRC 0x4DCE84
#define ASM_CRCPATCH 0x417A6F
#define ASM_WTW 0x706232
#define ASM_NORELOAD 0x572C9C
#define ASM_NODELAY 0x4DB7FA
#define ASM_BULLETS 0x4D0849
#define ASM_QUICKPLANT 0x435DE2
#define ASM_QUICKDEFUSE 0x4CF647
#define ASM_FFAGPS 0x540CB7
#define ASM_MAPGPS 0x540C99
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Credits:
TradEmArk
noName
BlackOne
Burner
CyberRazzer
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10/06/2011, 19:17
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#1221
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elite*gold: 0
Join Date: Sep 2011
Posts: 48
Received Thanks: 9
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_TradEmArk_ >> I thank you very much
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10/06/2011, 21:47
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#1222
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by _TradEmArk_:)
Cyno wieso Removst du alles? Und dein Gmspectate und ExitRoom ist falsch
[code]
#define ADR_DEVICEPOINTER 0x847964
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die auch xD bei den anderen ka gerade kein bock zu gucken
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10/07/2011, 19:46
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#1223
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elite*gold: 678
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,492
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Weiß nicht so viel ist ja nicht removed 
UserIP weil ich denke das nicht jeder die Userips haben soll & wenn soll der Hackersteller wenigstens die addy suchen können 
Stw&Wtw weil ich denke das das keine public addys sind und Unlimited Ammo einfach so
Antispam:
#define ADR_NONE 0x0;
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10/07/2011, 20:28
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#1224
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by Cyno™
Weiß nicht so viel ist ja nicht removed 
UserIP weil ich denke das nicht jeder die Userips haben soll & wenn soll der Hackersteller wenigstens die addy suchen können 
Stw&Wtw weil ich denke das das keine public addys sind und Unlimited Ammo einfach so
Antispam:
#define ADR_NONE 0x0;
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lol mitlerweile ist alles ne public addy wenn die mehr als 5 leute haben
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10/07/2011, 20:34
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#1225
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elite*gold: 0
Join Date: Sep 2011
Posts: 48
Received Thanks: 9
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Edit...
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10/08/2011, 15:40
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#1226
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elite*gold: 66
Join Date: Oct 2011
Posts: 115
Received Thanks: 26
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**/ ToxicGamer for WarRock /**
**/ Public Release v4 /**
____________________________________
______________
******/ Pointer /******
unsigned long
ADR_PlayerPointer=0x009E27B0;
unsigned long
ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long
ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x009886A8;
unsigned long
ADR_ScopeSize=0x00B07A88;
unsigned long
ADR_ImDrunk=0x009E26C0;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long
ADR_QuickSpawn1=0x00B0F4AC;
unsigned long
ADR_QuickSpawn2=0x00B0F4B0;
unsigned long
ADR_QuickSpawn3=0x00B0F4B4;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long
ADR_FastFlag=0x009E7134;
******/ D3D Rel. /******
unsigned long
ADR_D3D_UserName=0x000;
unsigned long
ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long
OFS_EnableDeathCam=0x0011B7F8;
unsigned long OFS_GameMaster=0x000;
__________________________________
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10/08/2011, 15:41
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#1227
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elite*gold: 0
Join Date: Sep 2011
Posts: 141
Received Thanks: 32
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Hab ich dir gegeben
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10/09/2011, 02:12
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#1228
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 434
Received Thanks: 396
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Quote:
Originally Posted by ToxicGamer
**/ ToxicGamer for WarRock /**
**/ Public Release v4 /**
____________________________________
______________
******/ Pointer /******
unsigned long
ADR_PlayerPointer=0x009E27B0;
unsigned long
ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long
ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x009886A8;
unsigned long
ADR_ScopeSize=0x00B07A88;
unsigned long
ADR_ImDrunk=0x009E26C0;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long
ADR_QuickSpawn1=0x00B0F4AC;
unsigned long
ADR_QuickSpawn2=0x00B0F4B0;
unsigned long
ADR_QuickSpawn3=0x00B0F4B4;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long
ADR_FastFlag=0x009E7134;
******/ D3D Rel. /******
unsigned long
ADR_D3D_UserName=0x000;
unsigned long
ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long
OFS_EnableDeathCam=0x0011B7F8;
unsigned long OFS_GameMaster=0x000;
__________________________________
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Schöner fail.
Credits Willi27.Die Pattern sind zu 90% von ihm! Falls du überhaupt f7 gedrückt hast aber ich gehe eher davon aus das du nur die txt geändert hsat xD
und dazu sollte doch auffallen das bei insgesamt etwa 5 brauchbaren ergebnisen was nicht stimmen kann?Also Noob.
Anti Spam:
Code:
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define OFS_Dinnar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Premium 0x0058C
#define OFS_PremiumDAY 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Invisible 0x0011A2B4
#define OFS_RapidFire 0x0010356
#define OFS_SuperMaster 0x00FCD30
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10/09/2011, 02:23
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#1229
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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KingKlem bei deinem Anti-Spam geht die RapidFire Addy ? ^^
Anti-Spam :
#define OFS_NFD 0x00102C8
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10/09/2011, 08:07
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#1230
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elite*gold: 66
Join Date: Oct 2011
Posts: 115
Received Thanks: 26
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#define ASM_WTW 0x706230
#define ASM_OXYGEN 0x4BF32A
#define ASM_MAPGPS 0x540C99
#define ASM_FFAGPS 0x540CB7
#define ASM_MINEVIEW1 0x444A60
#define ASM_MINEVIEW2 0x444ADE
#define ASM_ANTIM14 0x54B6F2
#define ASM_SUPERNOSPREAD 0x4CE4A6
#define ASM_UNLAMMO 0x4D3B8E
#define ASM_NORELOAD 0x572C9C
#define ASM_NODELAY 0x4DB7FA
#define ASM_BULLETS 0x4D0849
#define ASM_FASTAS 0x4C72C5
#define ASM_DOUBLEFIRE 0x445AC3
#define ASM_QUICKPLANT 0x4D30A7
BYTE Quickplant[] = {0xEB, 0x36};
#define ASM_QUICKDEUFSE 0x4CF647
BYTE Quickdefuse[] = {0xEB, 0x39};
#define ASM_ESPNAME1 0x401B68
#define ASM_ESPNAME2 0x523F10
#define ASM_ALLSERVER 0x4ACEBF
#define ASM_CLANSERVER 0x4AD024
#define ASM_SPECTATE 0x433525
#define ASM_MESSAGEBOX 0x59B2B0
#define ASM_NOROOMNAMEFILTER1 0x4EBA50
#define ASM_NOROOMNAMEFILTER2 0x4EBF83
#define ASM_NOROOMNAMEFILTER3 0x4EBFF1
#define ASM_NOWORDFILTER2 0x5A4C43
#define ASM_NOWORDFILTER3 0x5A4C67
#define ASM_ENTERVEHINPRONE 0xA6
#define ASM_NOVEHRESTRICTION1 0x44DD4E
#define ASM_NOVEHRESTRICTION5 0xA6
#define ASM_AUTOMEDIC1 0x4C9063
#define ASM_AUTOREPAIR1 0x421D71
#define ASM_AUTOREPAIR2 0x421DA0
#define ASM_ARTILLERY1 0x4B9A2C
#define ASM_ARTILLERY2 0x4B9C4B
#define ASM_ARTILLERY3 0x5209E6
#define ASM_ARTILLERY4 0x520A2B
#define ASM_ARTILLERY5 0x53A93C
#define ASM_ARTILLERY6 0x53AADE
#define ASM_ARTILLERY7 0x53AB64
#define ASM_ARTILLERY8 0x53ABF7
#define ASM_EXTRAAMMO2 0x4535AA
#define ASM_SNIPERPX 0x4535D4
#define ASM_BANDAGE 0x4B67C6
#define ASM_MONTIORING 0x4DCE1C
#define ASM_INSERVERCHECK 0x78886F
#define ASM_SERVERKICK 0x4A8999
#define ASM_SERVERKICK2 0x4DCE7D
#define ASM_SERVERKICK3 0x4DC96B
#define ASM_CONNECTIONERROR 0x4A8BDB
#define ASM_HEARTBEATING 0x587040
#define ASM_ABNORMALGAMEPLAY2 0x4A8B66
#define ASM_ABNORMALGAMEPLAY3 0x4A8B6D
#define ASM_ABNORMALGAMEPLAY4 0x4A8B76
#define ASM_ABNORMALGAMEPLAY5 0x44E482
#define ASM_GETRESPONSE 0x47CB66
#define ASM_NORESPONSE 0x4F7DAD
#define ASM_CRCPATCHERROR 0x45BE64
#define ASM_SELFCRC 0x4DCE84
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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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