Register for your free account! | Forgot your password?

You last visited: Today at 13:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

Closed Thread
 
Old 01/23/2012, 17:39   #1936
 
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
It´s a fake Hack with Virus. True Story bro.

BlackLegend™# is offline  
Old 01/23/2012, 17:41   #1937
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by BlackLegend™# View Post
It´s a fake Hack with Virus. True Story bro.

oh really ? why its edited now ? Last edited by BlackLegend™#; Today at 17:38.
brent1995 is offline  
Old 01/23/2012, 17:43   #1938
 
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
i addet:
Ach Credits noch zu den Leuten, die wenigstens 30% ihrer Sachen selber machen
English:
Oh still credits to people who make at least 30% of their own cheats

google übersetzer suck.
BlackLegend™# is offline  
Old 01/23/2012, 17:48   #1939
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by BlackLegend™# View Post
i addet:
Ach Credits noch zu den Leuten, die wenigstens 30% ihrer Sachen selber machen
English:
Oh still credits to people who make at least 30% of their own cheats

google übersetzer suck.
it's not hard to give credits is it?
No complaining from me if you give credits.
A huge step to become a good coder is giving credits
brent1995 is offline  
Old 01/23/2012, 17:51   #1940
 
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
I´m not a bad coder.
But say me 5 People who make 30% self on her Cheats.

AntiSpam:
Quote:
/*===============[ Pointer ]================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_BASEPOINTER 0xA44E40
#define Room 0x9EF94C
#define Info 0xA44E40
/*===============[ Memory ]================*/
#define WalkSpeed 0x854D18
#define RollSpeed 0x854B40
#define SprintSpeed 0x8549D0
#define ADR_AUTOMEDICAMMOBOX 0x855968
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_SCOPE 0x8B4824
#define MEM_BONESHOT 0x855970
#define ADR_CQCPRONE 0x8B4818
#define MEM_STW 0x822EE4
#define MEM_WTW 0x825C88
#define PlantAnyWhere 0x9EE85E
#define DefuseAnyWhere 0x8B4838
#define QuickPlantDefuse 0x9EE6FC
#define MEM_SUPERNOSPREAD 0x854A00
#define ADR_Ladderquickly 0x854CE0
#define ADR_RADARHIDEME 0x9F5DCC
#define ADR_GmWarning 0xA36954
#define AntiAfk 0xB1BA38
#define ImReady 0xA46A70
#define ADR_IMDRUNK 0x9EEA94
#define PlayerAnimationVehicle 0x9EEBD0
#define WeaponReload 0x9EEBE4
#define WeaponShot 0x9EEBD8
#define AutoRepair 0x9EE6F3
#define ADR_UNLAMMO 0x9EEB04
#define ADR_NoWater1 0x9F5D98
#define ADR_NoWater2 0x9F5D94
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F3584
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F5D9C
#define ADR_FASTREPAIR 0x9EF9DC
/*=================[ D3D ]==================*/
#define ADR_D3DNAME 0xA45804
#define ADR_D3DIP 0xA45518
#define ADR_D3DHEALTH 0xA44634
/*=================[ ASM ]==================*/
#define ADR_GameText 0x4E3432
#define ADR_SENDMESSAGEBOX 0x419169
#define AutoStart 0x50BE96
/*================[ Offsets ]================*/
#define OFS_FASTNADEBLAST 0x10100
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define PlayerAnimation 0xC4B8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
#define ReadySize 0x8E0
#define StartSize 0xA4
#define ImMaster 0xFD160
#define MySize 0x11B800
#define OFS_PLAYERSIZE 0x1CF8
#define LocalIndex 0x16104
#define NoReload 0x103DD
#define ADR_NODELAY 0x103E0
/*================[ Items ]================*/
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
Credits: Who the Fuck found the first addys./me for updating.
BlackLegend™# is offline  
Thanks
1 User
Old 01/23/2012, 17:54   #1941
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by BlackLegend™# View Post
i addet:
Ach Credits noch zu den Leuten, die wenigstens 30% ihrer Sachen selber machen
English:
Oh still credits to people who make at least 30% of their own cheats

google übersetzer suck.
Quote:
Originally Posted by BlackLegend™# View Post
I´m not a bad coder.
But say me 5 People who make 30% self on her Cheats.

AntiSpam:

Credits: Who the **** found the first addys./me for updating.
AeroMan,R3D_L!ne,Unknown PK,MaxyLopez93,V!rus, the 5 you asked that made almost everything themself... far over 30%
brent1995 is offline  
Old 01/23/2012, 17:58   #1942
 
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
Well you've not writte king7 , otherwise I would have died laughing myself.
BlackLegend™# is offline  
Old 01/23/2012, 18:00   #1943
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by BlackLegend™# View Post
Well you've not writte king7 , otherwise I would have died laughing myself.
king7 is a fail like everyone say, i have no experiance with him, but i saw some of his topics on stuff that was UPK's when he gave credits to himself
brent1995 is offline  
Old 01/23/2012, 18:20   #1944
 
elite*gold: 0
Join Date: Apr 2011
Posts: 309
Received Thanks: 343
Quote:
Originally Posted by brent1995 View Post
king7 is a fail like everyone say, i have no experiance with him, but i saw some of his topics on stuff that was UPK's when he gave credits to himself
fakt is ....
pls flame in the waynetrain!

addys demand for credits is stupid!!!
okey ?!
Tibolus is offline  
Old 01/23/2012, 18:37   #1945
 
elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
Quote:
Originally Posted by Tibolus View Post
fakt is ....
pls flame in the waynetrain!

addys demand for credits is stupid!!!
okey ?!
You are calling yourself a "C/C++ Coder"?
If you don't care about credits that your problem if you want to be a copy paster, but i want credits like almost every GOOD coder wants...
i'm not saying you have to give credit's for every ptr,etc... because you can't know who did those, but from the ones you know i think you should give credits
brent1995 is offline  
Thanks
2 Users
Old 01/24/2012, 10:37   #1946
 
eagl3's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_SUPEREXPLOSION    0x00855388
#define ADR_PLAYERPOINTER     0x009EEB8C
#define ADR_SERVERPOINTER     0x009EEB28
#define ADR_BASEPOINTER       0x00A44E40
#define ADR_WEAPONBASE        0x00A0BE2C
#define ADR_DEVICEPOINTER     0x008519EC
#define ADR_USERPOINTER       0x009EEB28
#define ADR_WEAPONPOINTER     0x008B4758
#define ADR_VIEWANGELS        0x009EE6D8
#define ADR_MATRIX            0x00******
#define ADR_GPUPOINTER        0x009EE6D4
#define ADR_VEHICLEBASE       0x009EE838
#define ADR_USERBASE          0x00******
#define ADR_CBASE             0x00******     //Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00******
#define ADR_PLANTANYWHERE     0x009EE85E
#define ADR_STAMINA1          0x0082603C
#define ADR_STAMINA2          0x00826040
#define ADR_STAMINA3          0x00826044
#define ADR_STAMINA4          0x00826048
#define ADR_STAMINA5          0x00826050
#define ADR_STAMINAREFILL     0x0097A580
#define ADR_QUICKSPAWN1       0x00B1C0C4
#define ADR_QUICKSPAWN2       0x00B2A0C0
#define ADR_IMDRUNK           0x009EEA94
#define ADR_CQCPRONE          0x008B4818
#define ADR_CAMERAVIEW        0x00******
#define ADR_IMEXPLOSION       0x00******     //DirecTX
#define ADR_SILENTWALK        0x00******
#define ADR_LADDERQUICKLY     0x00******     //R3d_L!ne
#define ADR_RESIZESCREEN      0x008AA9AF
#define ADR_ROOMCLASS         0x009EF578
#define ADR_AUTOSTART         0x00******
#define ADR_IMREADY           0x00A46A70
#define ADR_WEAPONSHOT        0x00******
#define ADR_WEAPORELOAD       0x00******
#define ADR_UNLAMMO           0x009EEB04
#define ADR_ACCURACYAS        0x009F3624
#define ADR_SPEED             0x00854D18
#define ADR_ROOLSPEED         0x00854B40
#define ADR_SPRINTSPEED       0x00825F14
#define ADR_HIGH MODE         0x00******
#define ADR_ANIMATIONPRONE    0x00******     //Thx To xDuff
#define ADR_VIRTUALJUMP       0x008549B4
#define ADR_VIRTUALPRONE      0x00******
#define ADR_VIRTUALCROACH     0x00******
#define ADR_CHANGEWEAPONEVENT 0x0081B2B8
#define ADR_HIDEWEAPON        0x00826044
#define ADR_DEADSPINNER       0x008B103C     //AeroMan
#define ADR_ANTIRADAR         0x009F5DCC     //R3d_L!ne
#define ADR_WTH               0x008514A4
#define ADR_WUW               0x009F5D9C
#define ADR_STW               0x00822EE4
#define ADR_WTW               0x00825C88
#define ADR_BONESHOT          0x00855970
#define ADR_BONESHOT2         0x00******
#define ADR_SUPERNOSPREAD     0x00854A00
#define ADR_NOSPREAD          0x009F3624
#define ADR_ANTIAFK           0x00B1BA38
#define ADR_SERVERCOUNT       0x00A2BE80
#define ADR_BREAKLIMIT        0x00854920     //R3d_L!ne
#define ADR_CROSSAIR          0x009F35A8
#define ADR_3DVIEW            0x00******
#define ADR_WEAPONGRAVITY     0x00854978
#define ADR_SCOPE             0x008B4824
#define ADR_SCOPESIZE         0x008B482C
#define ADR_FASTLOCKON        0x009EE748
#define ADR_FASTSTUFF         0x009EE6FC
#define ADR_FASTAMMMO         0x009F3584
#define ADR_FASTEMEDIC        0x009F358C
#define ADR_FASTREPAIR        0x009EF9DC
#define ADR_FASTFLAG          0x009F5D9C
#define ADR_FAKEKICK          0x00A46B1C
#define ADR_WATERCOLOR1       0x00B1C0C4
#define ADR_WATERCOLOR2       0x00B1C0C8
#define ADR_WATERCOLOR3       0x00B1C0CC
#define ADR_FASTLOCKON        0x009F5EF4
#define ADR_GMWARNING         0x00******
#define ADR_SWIM1             0x009EEBCC
#define ADR_NOBOUNDS1         0x00B1BA60
#define ADR_NOBOUNDS2         0x00B1BA64
#define ADR_NOBOUNDS3         0x00B1BA68
#define ADR_NOWATER1          0x009F5D98
#define ADR_NOWATER2          0x009F5D94
#define ADR_GLASSWALL         0x009EE7C4
#define ADR_FULLBRIGHT1       0x009EF810
#define ADR_FULLBRIGHT2       0x009EF814
#define ADR_FULLBRIGHT3       0x009EF818
#define ADR_NEARFOG           0x009F5DAC
#define ADR_FARFOG            0x009F5DB4
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x008AA9AF
#define ADR_EXTRAAMMO2        0x008AA9B1
#define ADR_SNIPER            0x008AA9B3
#define ADR_ASSAULT           0x008AA9B1
#define ADR_BANDAGE           0x008AA9BA
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x00854858     //R3d_L!ne
#define ADR_BIGCARNAME        0x00854B80     //R3d_L!ne
#define ADR_AUTOREPAIR        0x009E7028
#define ADR_ANIMATIONVEHICLE  0x00******
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NORELOAD          0x00103DD
#define OFS_NOSRPEAD          0x009F3624
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00A45804
#define ADR_D3DIP             0x00A45518
#define ADR_D3DHP             0x00A44634
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID                0x008B6F28
#define ADR_NICKNAME          0x008B7168
#define ADR_PASSWORD          0x00****** 
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX        0x00******
#define ADR_ENGINETEXT        0x00******
#define ADR_ARTILLERY2        0x004BDD6B
#define ADR_QUICKPLANT        0x004D32E7
#define ADR_QUICKDEFUSE       0x00436D95
#define ADR_BULLET            0x004D4564
#define ADR_NORELOAD          0x00579A6C
#define ADR_WTW               0x0070E1C2
#define ADR_STW               0x005D1EA0
#define ADR_CRCPATCH          0x004185B3
#define ADR_BACKTOLOBBY       0x004AAE69
#define ADR_ALWAYSCROSS       0x00525049
#define ADR_SUPERCARSOUND     0x00422BE9
#define ADR_OPK               0x0040832F
#define ADR_SWITCHTIME        0x004D9E6E
#define ADR_UNLAMMO           0x004D791A
#define ADR_CQCPRONE          0x004BD608
Thx To: xDuff, DirecTX, MicroX
eagl3 is offline  
Thanks
5 Users
Old 01/24/2012, 14:15   #1947
 
elite*gold: 26
Join Date: Jan 2012
Posts: 49
Received Thanks: 10
**/ Willi27's AddyLogger for WarRock /**
**/ Public Release v3 /**
**/ Visit us: /**
__________________________________________________

******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009EEB8C;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x009949A8;
unsigned long ADR_ScopeSize=0x00B14620;
unsigned long ADR_ImDrunk=0x009EEA94;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B1C0C4;
unsigned long ADR_QuickSpawn2=0x00B1C0C8;
unsigned long ADR_QuickSpawn3=0x00B1C0CC;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009F358C;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B800;
unsigned long OFS_GameMaster=0x000;
__________________________________________________

**/ Visit us: /**
**/ Credits: Willi27 /**
[C]orosant is offline  
Old 01/24/2012, 17:27   #1948
 
elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EEB8C
#define ADR_ServerPointer		0x9EEB28
#define ADR_RemotePointer		0xB0CD20
#define ADR_WeaponPointer		0x8B4758
#define ADR_DevicePointer		0x8519EC
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44E40
#define ADR_ViewAngels			0x9EE6D8
#define ADR_UserBase			0x9EF958
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EF94C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EEA94
#define ADR_CQCProne			0x8B4818
#define ADR_NoSpawnWaitCqC		0x9EE964
#define ADR_VirtualJump			0x8549B4
#define ADR_NearFog			0x9F5DAC
#define ADR_FarFog			0x9F5DB4
#define ADR_NoWater1			0x9F5D98
#define ADR_NoWater2			0x9F5D94
#define ADR_AntiAfk			0xB1BA38
#define ADR_Scope			0x8B4824
#define ADR_Speed			0x854D18
#define ADR_SpeedRoll			0x854B40
#define ADR_GlassWall			0x9EE7C4
#define ADR_NoBounds1			0xB1BA60
#define ADR_NoBounds2			0xB1BA64
#define ADR_NoBounds3			0xB1BA68
#define ADR_NoSpawnWait1		0xB1C0C4
#define ADR_NoSpawnWait2		0xB2A0C0
#define ADR_NoSpawnWait3		0xB1C0CC
#define ADR_FullBright1			0x9EF804
#define ADR_FullBright2			0x9EF808
#define ADR_FullBright3			0x9EF808
#define ADR_ColorShot1			0x9EF804
#define ADR_ColorShot2			0x9EF808
#define ADR_ColorShot3			0x9EF80C
#define ADR_Crosshair			0x9F35A8
#define ADR_NoSpread			0x9F3624
#define ADR_DeathCam			0xB238E8
#define ADR_ImmExplosion		0x854AF8
#define ADR_SuperExplosion		0x8553A8
#define ADR_HighMode			0x854DE8
#define ADR_CameraView			0x8549B4
#define ADR_WeaponGravity		0x854978
#define ADR_BreakLimit			0x854920
#define ADR_FastLockOn			0x9EE748
#define ADR_LadderQuickly		0x854CE0
#define ADR_DeadSpinner			0x8B103C
#define ADR_HideWeapon			0x8AC744
#define ADR_WeaponShot1			0x9EEBDC
#define ADR_WeaponShot2			0x9EEBFC
#define ADR_ChangeRoll			0x8549F8
#define ADR_SilentWalk			0x8500B1BA
#define ADR_PlayerProne			0x9EF940
#define ADR_CameraPosition1		0x9E85A4
#define ADR_CameraPosition2		0x9E85A8
#define ADR_QuickPlant			0x9EE6FC
#define ADR_AntiRadar			0x9F5DCC
#define ADR_StaminaRefill		0x97A580
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_M134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855970
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F5D9C
#define MEM_WTH				0x8514A4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EEB04
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EE85E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9EE736
#define PX_SniperAmmo			0x9EE734
#define PX_Bandage			0x9EE738
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F358C
#define ADR_FastAmmo			0x9F3584
#define ADR_FastFlag			0x9F3594
#define ADR_FastRepair			0x9EF9DC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B60
#define ADR_CrazyCar			0x854858
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA45804
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EEB28
#define ADR_ClassBase			0xA469E0
#define ADR_WeaponBase			0xA0BE2C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x525049
#define ASM_NoReload			0x579A6C
#define ASM_Bullets			0x4D4564
#define ASM_OPK				0x40832F
#define ASM_WTW				0x70E1C2
#define ASM_STW				0x5D1EA0
#define ASM_QuickPlant			0x4D32E7
#define ASM_QuickDefuse			0x436D95
#define ASM_Artillery1			0x408BE3
#define ASM_Artillery2			0x4BDD6B
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x419169
#define ASM_SwitchTime			0x4D9E6E
#define ASM_CRCPatch			0x4185B3
#define ASM_AutoStart			0x50BE96
#define ASM_BackToLobby			0x4AAE69
#define ASM_BackToLobby			0x4AA55B
#define ASM_SuperCarSound		0x422BE9
																
~ Stopped...													
																
|#|******************************************************************************|#|
AdrenalinaPL is offline  
Thanks
2 Users
Old 01/25/2012, 22:12   #1949
 
elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
Thanks To Me + FlaWleZz

Quote:
//Pointer, Bases
#define ADR_Playerpointer 0x9EEB8C
#define ADR_Serverpointer 0x9EEB28

//Hacks
#define ADR_NOSPREAD 0x009F3624
#define ADR_SUPERNOSPREAD 0x00854A00
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define ADR_STAMINA1 0x82603C
#define ADR_STAMINA2 0x826040
#define ADR_STAMINA3 0x826044
#define ADR_STAMINA4 0x826048
#define ADR_STAMINA5 0x82604C
#define ADR_FASTAMMMO 0x9F3584
#define ADR_FASTREPAIR 0x9F3590
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_BONESHOT 0x00855970
#define ADR_GMWARN 0xA36954
#define MEM_STW 0x00825EE4
#define ADR_QUICKSPAWN1 0x00B1C0C4
#define ADR_QUICKSPAWN2 0x00B1C0CC
#define ADR_QUICKSPAWN3 0x00B1C0C8
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define ADR_SPEED 0x00854D18
#define ADR_SuperExplosion 0x008553A8
#define OFS_SLOT5 0x001021BC
#define OFS_NFD 0x102C8
#define ADR_UNLAMMO 0x004D791A
#define MEM_WUW 0x009F5D9C
#define ADR_NoWater1 0x009F5D98
#define PX_Bandage 0x9F1758
#define ADR_AntiAfk 0x00B1BA38
#define ADR_WTW 0x825C88
#define OFS_NODELAY 0x103E0 // NEW
#define ADR_LadderQuickly 0x854CE0 // NEW
#define ADR_IMDRUNK 0x009EEA94 // NEW
#define OFS_PREMIUM1 0x58C // NEW
#define ADR_SCOPE 0x8B4824 // NEW
Kniifezz is offline  
Old 01/26/2012, 12:01   #1950
 
Wolf0fmusic's Avatar
 
elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 4
Quote:
if (NoReload ==1)
{
if(GetAsyncKeyState('r' || 'R') &0x8000)
{
if ( *(INT*)(Playerx+OFS_WEAPONSTATE) == *(INT*)(ADR_WEAPONSTATERELOAD) )
{
*(FLOAT*)(Playerx+OFS_NORELOAD) = 1.0F;
}
}
}
^_^ Request OFS_NoReload
Request OFS_WeaponState
Wolf0fmusic is offline  
Closed Thread


Similar Threads Similar Threads
[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



All times are GMT +1. The time now is 13:01.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.