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Lets Figure out Skills params.

Discussion on Lets Figure out Skills params. within the SRO Private Server forum part of the Silkroad Online category.

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Old 04/27/2013, 16:40   #31
 
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Quote:
Originally Posted by Lolill0 View Post
Of course I mean those Debuffs on the Monster.

That Monster uses Daggers or has a very short Attack Range so putting Short-Sight on it won't decrease anything ^^
guys ... i tested it on a pvp between bow and a blader.
i let the bow to attack from the maximum range then i debuff him
i let him do the same skill on the blader without moving and he still can do it !
and test it with crossbow and nukers too.

bottom line : it is not doing the effect on mobs or players.

i don't know if the problem on the debuff itself or from the skill param !
some can help ?

and @Portaldark
Skill params should exist in gameserver to work
for example : New Job system skills params aren't working on the GS of 1.188 and it says "Unknown skill params".
so that .. the only skill params are going to work are these exist on the _Refskill of a 1.188 DB.
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Old 04/27/2013, 16:45   #32
 
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Quote:
Originally Posted by Neko* View Post
guys ... i tested it on a pvp between bow and a blader.
i let the bow to attack from the maximum range then i debuff him
i let him do the same skill on the blader without moving and he still can do it !
and test it with crossbow and nukers too.

bottom line : it is not doing the effect on mobs or players.

i don't know if the problem on the debuff itself or from the skill param !
some can help ?

and @Portaldark
Skill params should exist in gameserver to work
for example : New Job system skills params aren't working on the GS of 1.188 and it says "Unknown skill params".
so that .. the only skill params are going to work are these exist on the _Refskill of a 1.188 DB.
The Effect definitely works if you use Warlocks Short-Sight.

So it must be your Skill Param that is bugged.
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Old 04/27/2013, 17:04   #33
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Quote:
Originally Posted by Neko* View Post
guys ... i tested it on a pvp between bow and a blader.
i let the bow to attack from the maximum range then i debuff him
i let him do the same skill on the blader without moving and he still can do it !
and test it with crossbow and nukers too.

bottom line : it is not doing the effect on mobs or players.

i don't know if the problem on the debuff itself or from the skill param !
some can help ?

and @Portaldark
Skill params should exist in gameserver to work
for example : New Job system skills params aren't working on the GS of 1.188 and it says "Unknown skill params".
so that .. the only skill params are going to work are these exist on the _Refskill of a 1.188 DB.
never said to use unknown params
Division is a valid param for VSRO 1.188
also, could it be you set the % too low?
Quote:
Originally Posted by Lolill0 View Post
The Effect definitely works if you use Warlocks Short-Sight.

So it must be your Skill Param that is bugged.
I dont think it is bugged, maybe bad configured, like setting the chance % too low

anyway, I'll be setting my local server to test this newly acquired knowledge and try too keep figuring things up
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Old 04/27/2013, 19:09   #34
 
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this params are string arent int, you can convert with this c# code
Quote:
public static string GetSkillParamStr(int intparam)
{
return Encoding.ASCII.GetString(BitConverter.GetBytes(int param).Reverse().ToList().FindAll(p => p != 0).ToArray());
}
after use your mind i cant give a list now for example ;
da = down attack
br = block ratio
reqi = required item
cnsm = consume item
and much more
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Old 04/27/2013, 19:55   #35
 
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(output)
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Old 04/27/2013, 20:19   #36
 
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Quote:
Originally Posted by Lolill0 View Post
The Effect definitely works if you use Warlocks Short-Sight.

So it must be your Skill Param that is bugged.
oky
i will try to add the params depending on the warlock's debuff tommorow.

but how does the param affect the effect ?
and does anyone know how to edit this debuffs ? or they are hardcoded or smth ?
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Old 04/27/2013, 20:41   #37
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Quote:
Originally Posted by lesderid View Post
(output)
So, after knowing this, to use those params, one must use those 3 char or what?
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Old 04/27/2013, 20:46   #38
 
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Quote:
Originally Posted by PortalDark View Post
So, after knowing this, to use those params, one must use those 3 char or what?
You can use whatever you want. It just shows how the numbers were 'chosen' (converted from strings) by JoyMax. It might also help with the params that are/were unknown (e.g. BUILDER_UNK1).
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Old 04/27/2013, 22:25   #39
 
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lol so funny how they encoded the skills params xD
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Old 04/28/2013, 02:49   #40
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found out something stupid
you cannot use status alignments on passive skills XD
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Old 04/28/2013, 15:37   #41
 
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so ...
i find out why the Short-Sight debuff were not working .
it was about an END-TAG.
when i added the params without end tags just like Roc's one but the effect happen on the skill and it affect the character, but it doesn't do the effect ingame.

i added the two end tags from warlock's line : 1952542324 4207 then there is a value following this param" 1952542324" which is "4207" and it change to higher depending on skill's level, but when i add it the GS say it unkonwn param "1952542324".

and since i am not a pro warlock i didn't know how the debuff is working but it turned the attack range into Zero. so is reducing the range to zero is normal ? or it is all about this missing param i can not add cuz of GS error ?


Edit:-

Whhobs i was missing a param that control the percentage of the range reduce.
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Old 04/29/2013, 16:35   #42
 
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I guess this also works for blues and other objects that have params in their files
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Old 04/29/2013, 16:49   #43
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Quote:
Originally Posted by npcdoom View Post
I guess this also works for blues and other objects that have params in their files
yeah, but, as Synx said, this params probably work on different way, using the empty_tags
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Old 04/29/2013, 16:57   #44
 
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So it might be possible to create new Blues and add some Passive Effect on it like Phy.Dmg Increase 20% or Phy.Def Inc/Dec 20%?
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Old 04/29/2013, 18:27   #45
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Quote:
Originally Posted by Lolill0 View Post
So it might be possible to create new Blues and add some Passive Effect on it like Phy.Dmg Increase 20% or Phy.Def Inc/Dec 20%?
indeed
however you have to figure out what makes blues possible and to add them both as effects and in alchemy
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