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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 05/27/2012, 02:22   #91
 
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Quote:
Originally Posted by tamer15 View Post
already posted by English but maybe u didn't understand .

anywhere nvm ......
Cud you at least show some appreciation for his work? It's driving me crazy when I read your posts
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Old 05/27/2012, 20:39   #92
 
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Well , thank you perrytje.

@IceAMSteil i don't need ur fail posts .
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Old 05/28/2012, 11:36   #93
 
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Originally Posted by vorosmihaly View Post
you don't even need this to change a mob's color. you just have to edit the .ddj file with photoshop and that's it
Yeah that actually worked. Pretty sweet. And my bot is pretty stable, I'm quite surprised.

There is one problem though. After a mob is dead there's the stupid death animation and the mob remains on screen for couple more seconds. And the bot can't make heads or tails whether the pink blob is alive or dead.

Some mobs have death models/animations or stuff. Would it be possible to turn these into "null" models? An empty file? A 100% transparent model? I don't know. Ideas how to eliminate death animation?
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Old 05/28/2012, 11:42   #94
 
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From what I've seen some mobs in fact do have death models, you could try remapping the texture coordinates on those to a little transparent part you put on the ddj.
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Old 05/29/2012, 20:22   #95
 
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place the link to edit project please
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Old 05/31/2012, 17:16   #96
 
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it was reading mangyang as srobj but after i formatted pc this error occurs and it dont read any srobj whats the problem ?

Blender Versiyon : 2.63a
Python Versiyon : 3.2

File Name : Mangnyang_die01.srobj



File Name : mangnyang_part1.srobj

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Old 05/31/2012, 18:46   #97
 
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This is probably a problem with your version of blender, I realised that my version is 2.5 and you are using 2.6, which is probably also the reason it isn't working for TheSeaHacker. I'm doing some testing and will let you know when I update the files.

Scripts updated, happy editing everybody!
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Old 06/01/2012, 15:42   #98
 
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How did people get the Aion items?
Can someone explain to me?
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Old 06/03/2012, 00:45   #99
 
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What is the problem ? Help please.
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Old 06/03/2012, 12:13   #100
 
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What is the problem ? Help please.
I can't read turkish, but there is probably something wrong with the object file. You should probably check if you saved with normals and UV coords. Go into the .obj file and look for f 8/2/3 or any other numbers. If it looks like 8/2 or 8//3 you used the wrong exporter settings.
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Old 06/03/2012, 22:02   #101
 
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Yes thank you i fixed this problem but my new problem is here,







Actually model is like this

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Old 06/03/2012, 22:33   #102
 
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click triangulate before export
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Old 06/03/2012, 22:46   #103
 
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Quote:
Originally Posted by qoaway View Post
click triangulate before export
Where is it , can you show it with a pic ?
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Old 06/04/2012, 13:43   #104
 
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It's in the first post, read it. It's an option while exporting.

Other possibility is triangulating before export like this:
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Old 06/04/2012, 23:53   #105
 
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Thank you for all.
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bms, model, obj, pk2, tool


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