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[PK2 TOOL] BMS Model converter
Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.
05/27/2012, 02:22
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#91
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Quote:
Originally Posted by tamer15
already posted by English but maybe u didn't understand .
anywhere nvm ......
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Cud you at least show some appreciation for his work? It's driving me crazy when I read your posts
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05/27/2012, 20:39
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#92
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Well , thank you perrytje.
@IceAMSteil i don't need ur fail posts .
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05/28/2012, 11:36
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#93
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Quote:
Originally Posted by vorosmihaly
you don't even need this to change a mob's color. you just have to edit the .ddj file with photoshop and that's it
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Yeah that actually worked. Pretty sweet. And my bot is pretty stable, I'm quite surprised.
There is one problem though. After a mob is dead there's the stupid death animation and the mob remains on screen for couple more seconds. And the bot can't make heads or tails whether the pink blob is alive or dead.
Some mobs have death models/animations or stuff. Would it be possible to turn these into "null" models? An empty file? A 100% transparent model? I don't know. Ideas how to eliminate death animation?
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05/28/2012, 11:42
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#94
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From what I've seen some mobs in fact do have death models, you could try remapping the texture coordinates on those to a little transparent part you put on the ddj.
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05/29/2012, 20:22
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#95
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place the link to edit project please
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05/31/2012, 17:16
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#96
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it was reading mangyang as srobj but after i formatted pc this error occurs and it dont read any srobj whats the problem ?
Blender Versiyon : 2.63a
Python Versiyon : 3.2
File Name : Mangnyang_die01.srobj
File Name : mangnyang_part1.srobj
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05/31/2012, 18:46
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#97
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This is probably a problem with your version of blender, I realised that my version is 2.5 and you are using 2.6, which is probably also the reason it isn't working for TheSeaHacker. I'm doing some testing and will let you know when I update the files.
Scripts updated, happy editing everybody!
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06/01/2012, 15:42
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#98
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How did people get the Aion items?
Can someone explain to me?
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06/03/2012, 00:45
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#99
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What is the problem ? Help please.
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06/03/2012, 12:13
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#100
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Quote:
Originally Posted by 31ci
What is the problem ? Help please.
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I can't read turkish, but there is probably something wrong with the object file. You should probably check if you saved with normals and UV coords. Go into the .obj file and look for f 8/2/3 or any other numbers. If it looks like 8/2 or 8//3 you used the wrong exporter settings.
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06/03/2012, 22:02
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#101
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06/03/2012, 22:33
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#102
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click triangulate before export
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06/03/2012, 22:46
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#103
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Quote:
Originally Posted by qoaway
click triangulate before export
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Where is it , can you show it with a pic ?
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06/04/2012, 13:43
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#104
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It's in the first post, read it. It's an option while exporting.
Other possibility is triangulating before export like this:
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06/04/2012, 23:53
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#105
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Thank you for all.
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