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[PK2 TOOL] BMS Model converter

Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 02/17/2012, 02:31   #16
 
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a other ^^
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Old 02/17/2012, 05:44   #17
 
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Quote:
Originally Posted by tidjana972 View Post
ty , i am doing other weapon like glaive !! i will show after lol


The glaive is awesome great work
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Old 02/17/2012, 15:27   #18
 
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Originally Posted by Nezekan View Post
still waiting for my ponies.
You'll be the first to hear when I figure moving meshes out. Actually, you wont, but it'll be pretty fast.
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Old 02/17/2012, 17:59   #19
 
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ty , but It's a pity for bms converter ,it there's no model type for armor clothe and light
, its only shield , weapon , hat , and attach

ps : sorry for my english
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Old 02/18/2012, 13:35   #20
 
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There's only a limited number of model types, since the types you named all have animations linked to them. I'm working on it, don't worry.
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Old 02/19/2012, 20:08   #21
 
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You'll be the first to hear when I figure moving meshes out. Actually, you wont, but it'll be pretty fast.
now that hurts my feelings
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Old 02/20/2012, 18:01   #22
 
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Hi all i customed a sword d14 , if you want it take this :

ps : if you have error on login load character , change juste height texture to 1500 with photoshop
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Old 02/20/2012, 22:01   #23
 
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Originally Posted by tidjana972 View Post
Hi all i customed a sword d14 , if you want it take this :

ps : if you have error on login load character , change juste height texture to 1500 with photoshop
I don't reccomend changing the texture size, if it doesnt work, it probably went wrong somewhere else.

And Nezekan, I still love you <3
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Old 02/20/2012, 22:25   #24
 
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Truly awesome release. Now i could start working on my custom chinese weapons that i made sketches of before.

The glaive model is finished, not yet textured though.
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Old 02/21/2012, 01:18   #25
 
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nice !! glaive omier44 and good luck for texture lol
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Old 02/27/2012, 16:49   #26
 
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I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.

I'm sorry If I turned to google translate sentences
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Old 02/27/2012, 17:04   #27
 
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Originally Posted by kadir21010 View Post
I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.

I'm sorry If I turned to google translate sentences
I already know how it works, I just need a good way to put the different groups into blender and also make them editable.
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Old 02/27/2012, 18:50   #28
 
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Well I dont know how to dress model manually for hands ?
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Old 03/03/2012, 14:12   #29
 
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its really awesome now all ppl will be able to create their custom weapons
even better then joymax got
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Old 03/03/2012, 15:25   #30
 
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There is also a milkshape plugin made by Cruor at

That's where this

comes from.
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Tags
bms, model, obj, pk2, tool


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