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[PK2 TOOL] BMS Model converter
Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.
02/17/2012, 02:31
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#16
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a other  ^^
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02/17/2012, 05:44
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#17
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Quote:
Originally Posted by tidjana972
ty  , i am doing other weapon like glaive !! i will show after lol

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The glaive is awesome great work
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02/17/2012, 15:27
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#18
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Quote:
Originally Posted by Nezekan
still waiting for my ponies.
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You'll be the first to hear when I figure moving meshes out. Actually, you wont, but it'll be pretty fast.
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02/17/2012, 17:59
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#19
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 ty , but It's a pity for bms converter ,it there's no model type for armor clothe and light
, its only shield , weapon , hat , and attach
ps : sorry for my english
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02/18/2012, 13:35
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#20
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There's only a limited number of model types, since the types you named all have animations linked to them. I'm working on it, don't worry.
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02/19/2012, 20:08
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#21
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Quote:
Originally Posted by perrytje
You'll be the first to hear when I figure moving meshes out. Actually, you wont, but it'll be pretty fast.
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now that hurts my feelings
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02/20/2012, 18:01
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#22
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Hi all i customed a sword d14 , if you want it take this :
ps : if you have error on login load character , change juste height texture to 1500 with photoshop
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02/20/2012, 22:01
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#23
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Quote:
Originally Posted by tidjana972
Hi all i customed a sword d14 , if you want it take this :
ps : if you have error on login load character , change juste height texture to 1500 with photoshop
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I don't reccomend changing the texture size, if it doesnt work, it probably went wrong somewhere else.
And Nezekan, I still love you <3
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02/20/2012, 22:25
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#24
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Truly awesome release. Now i could start working on my custom chinese weapons that i made sketches of before.
The glaive model is finished, not yet textured though.
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02/21/2012, 01:18
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#25
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nice !! glaive omier44 and good luck for texture lol
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02/27/2012, 16:49
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#26
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I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.
I'm sorry If I turned to google translate sentences
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02/27/2012, 17:04
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#27
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Quote:
Originally Posted by kadir21010
I looked at the files with little difference perrytje XVI32
Example 1: avatar_m_angel_wing_dress.bms "Bip01 spinel" Hex: "42 69 70 30 31"
Example 2: avatar_w_eu_wedding.bms "Bip01 R Thigh" Hex: "42 69 70 30 31 20 52 20 54 68 69 67 68"
Topic you noticed all the differences Dress Making sure that youth start reputation all here. Iside here if you solve the dress is completed.
I'm sorry If I turned to google translate sentences
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I already know how it works, I just need a good way to put the different groups into blender and also make them editable.
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02/27/2012, 18:50
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#28
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Well I dont know how to dress model manually for hands ?
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03/03/2012, 14:12
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#29
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its really awesome now all ppl will be able to create their custom weapons
even better then joymax got
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03/03/2012, 15:25
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#30
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There is also a milkshape plugin made by Cruor at
That's where this
comes from.
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