I wonder why you havnt come to me tho, we actually share the same basic ideas and you know that. :P
ahahahahahha that made me laugh so hard i almost fell out of my chair you still dont get it that you cant hear others you just hear yourself when you get mad ? (No judging im the same )) )
ahahahahahha that made me laugh so hard i almost fell out of my chair you still dont get it that you cant hear others you just hear yourself when you get mad ? (No judging im the same )) )
It's because I haven't finished what I wanted to do with the game and it drives my OCD crazy. Also when I see cookie cutter servers released, one after another after another, without so much as a sliver of innovation, that drives me crazy too.
And why now when I have less potential spare time than I've ever had? Boredom like you said. I've gotten bored with gaming in general, not even Mass Effect: Andromeda held my attention for more than a couple hours before I haven't touched it again. Rohan has always had a magical hold on my attention and it shows no sign of letting go..
For a server to ever be as lively as the OG Xor, it would have to do something VERY new. For example, better graphics. This would mean re-texturing weapons, armor, the map, lighting effects, a day and night cycle, etc.
Something like this would be a massive undertaking that would use up a lot of resources... but the profits off of such a server could be outrageous. A "remastered" version of ROHAN would no doubt bring in a ton of ex-players, but my main concern would be it being targeted by PWI.
For a server to ever be as lively as the OG Xor, it would have to do something VERY new. For example, better graphics. This would mean re-texturing weapons, armor, the map, lighting effects, a day and night cycle, etc.
Something like this would be a massive undertaking that would use up a lot of resources... but the profits off of such a server could be outrageous. A "remastered" version of ROHAN would no doubt bring in a ton of ex-players, but my main concern would be it being targeted by PWI.
That'll be
Actually maybe not Rohan 2.0 but asdf's Unity port, if he's still planning to complete it?
I'll be using s2 level 110 Hero as a base. The reason is that s1 level 99 is just too limited as to what additional content you can put in and it does need additional content. As it stands, s1 just doesn't have enough to keep players interested in the long term. S3 level 115 Hero III is just a complete mess. There is way too much balancing to consider and the content is all over the place. To truly make the most of it, you could have a full team of dedicated amateur devs and it would still take a year to get close to something worth publishing.
So s2 is the happy medium. With Ronelia and Kallistia, along with some of the underutilised existing dungeons, there is plenty of working space to rework the areas to suit other needs. I may or may not keep the Elemental dungeon, I'm not sure yet (depends on feedback). I'm also not sure whether to cap at 99 without hero skills or 110 with hero skills. Balancing isn't an issue either way, even Heroic Power, due to my reworked stats on gear and socket system. It all depends if those extra 11 levels/skill points and 1 extra skill is worth it. Again, I'll go with player feedback on that one.
Exp will be "medium" but the curve (as in the increase in exp requirement for each level) will be much lower. I want people to be taking part in and enjoying PvP at levels 70-90 because when I was a player, this was the most exciting time to PvP. You were starting to be able to dish out damage and your skill tree was much better filled out. This was when you really had to rely on developing your own skill as opposed to outgearing. This is a problem with "PvP" servers that offer insta-max levels and gear. Players don't go through the learning process that they need to experience with PvP. Also with my balancing, you won't be completely outclassed by someone 10 levels above you so easily.
There will be plenty of additional gear for players to discover, purchase and earn. Some of it has been seen before and some of it has been been mixed and matched into other sets but the important thing is variation, players will have many choices for what to wear at endgame instead of aiming for a single set.
[Macro]Reset action bars (remove all spells from action bars) 08/08/2018 - WoW Guides & Templates - 9 Replies English
Hi, i just found a nice macro that i think many of you could need.
It will reset the action bars and remove any spell from it.
(You won't lose your keybindings ;))
/run for i = 1,120 do PickupAction(i) ClearCursor() end
Deutsch
Hi, ich habe gerade ein nettes Makro gefunden dass glaube ich viele von euch brauchen können.
Es entfernt alle Spells aus eurer Aktionsleiste und macht diese leer.
(Keybinds werden nicht reseted! ;))
if player1 killed player2 do this action , else do another action . 10/29/2011 - CO2 Private Server - 6 Replies Okay , sorry for this thread but the old one none joining it , or trying to correct my wrong , well .
if p1 killed p2 do this action , else do this action . is what i wanna to convert this into C# , so how to make it,
for example.
if (Player1 killed Player2)
{
Action-CO where real action comes in co privateserver 01/12/2011 - CO2 PServer Archive - 4 Replies At the begging I would like to say hi
I would like to produce you new server called Action-CO
Server is 5095 as patch and is on VPS
At first I want to say server is still Beta like on levels and that and shopping mall items worth alot atm we r decreasing in time so please we ask you for patience also atm there r no donations for ppl who lives out of egypt atm since there r no Paypay account to provide us with the money untill then there r no donations.
Server Features
1:-Server mobs...