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Some structorian files to edit item, npc, skill, monster ...

Discussion on Some structorian files to edit item, npc, skill, monster ... within the Rohan forum part of the MMORPGs category.

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Old   #1
 
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Some structorian files to edit item, npc, skill, monster ...

There are some structorian files i have made. Get it if you want to edit skills, monsters, items, drop rate ... in a bin file. Search for Structorian program on Google.
Btw, can anyone tell me where to edit max level cap 110 in MapID? Please share it.

Thanks!
Attached Files
File Type: rar RohanStrs.rar (25.0 KB, 1111 views)
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Old 03/04/2014, 17:03   #2
 
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There are a misstake in skill.strs file, who have downloaded this file, fix below:
Code:
[filemask="skill.bin"]
// Made by NamTA
struct Skills
{
    child Skill [count=780];
}

struct Skill[preload=1, tableview=1]
{
    u16 nKind;
    i16 RESERVED;
    i32 Unknown;
    str[len=50] szKorName;
    nodename szKorName;
    str[len=50] szEngName;
    i32 nType;
    i32 nSubType;
    i32 nTarget;
    i32 nRange;
    str[len=128] szDescription;
    str[len=30] szIconFileName;
    str[len=30] szIconPushFileName;
    str[len=30] szIconSmallFileName;
    str[len=30] szIconLargeFileName;
    i32 bCountinuous_Attack;
    i32 bAssistance;
    str[len=30] szIconAffectFileName;
    str[len=128] szAffectDescription;
    str[len=30] szIconAffectSmallFileName;
    i8 nAddPoint;
    str[len=3] REVERSED;
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Old 03/04/2014, 17:48   #3
 
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Quote:
Originally Posted by namvfpx View Post
There are a misstake in skill.strs file, who have downloaded this file, fix below:
Code:
[filemask="skill.bin"]
// Made by NamTA
struct Skills
{
    child Skill [count=780];
}

struct Skill[preload=1, tableview=1]
{
    u16 nKind;
    i16 RESERVED;
    i32 Unknown;
    str[len=50] szKorName;
    nodename szKorName;
    str[len=50] szEngName;
    i32 nType;
    i32 nSubType;
    i32 nTarget;
    i32 nRange;
    str[len=128] szDescription;
    str[len=30] szIconFileName;
    str[len=30] szIconPushFileName;
    str[len=30] szIconSmallFileName;
    str[len=30] szIconLargeFileName;
    i32 bCountinuous_Attack;
    i32 bAssistance;
    str[len=30] szIconAffectFileName;
    str[len=128] szAffectDescription;
    str[len=30] szIconAffectSmallFileName;
    i8 nAddPoint;
    str[len=3] REVERSED;
maybe like this
Code:
[filemask="skill.bin"]
struct header
{
child _tagSkill [count=780];
}
struct _tagSkill [preload=1,tableview=1]
{
u16 nIdx;
skip 2;
i32 bEnable;
str[len=50] szKorName;
str[len=50] szEngName;
i32 nType;
i32 nSubType;
i32 nTarget;
i32 nRange;
str[len=128] szDescription;
str[len=30] szIconFileName;
str[len=30] szIconPushFileName;
str[len=30] szIconSmallFileName;
str[len=30] szIconLargeFileName;
i32 bCountinuous_Attack;
i32 bAssistance;
str[len=30] szIconAffectFileName;
str[len=128] szAffectDescription;
str[len=30] szIconSmallAffectFile;
i8 nAddPoint;
skip 3;
i32 nAddPointProbability;
i32 nAddPointProbability2;
u32 nTimeFlag;
}
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Old 03/04/2014, 18:33   #4
 
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I made it from MapID.h, with 2 days for learning Structorian, there are some fields that i dont know.
Do you know where i can edit these things:
- Level cap limit.
- Offhand weapon stats and options.
I'm starting setup rohan for relax purpose, not for commercial.

Thanks!
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Old 03/05/2014, 07:08   #5
 
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In that world. NPC and. Monster, how do I change the

Can write a world 1-1.Monster and 1-1.NPC scripts
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Old 05/01/2014, 13:51   #6
 
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text.bin strs please. anyone have?
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Old 07/12/2014, 17:09   #7
 
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how to use this thing?
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Old 07/12/2014, 17:50   #8
 
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Coming soon: approximately 47 new servers run by people who don't know what they're doing.
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Old 07/12/2014, 18:53   #9
 
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Meh its easy to weed out the ones who arent worth trying/playing.

We are currently reconfiguring BWG for a major update and move out of the stagnant ways.
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Old 07/12/2014, 19:55   #10
 
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Hopefully without someone who's now ****** over 2 servers!
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Old 07/12/2014, 21:06   #11
 
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Lol touche mi amigo :P
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Old 07/12/2014, 21:10   #12
 
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Quote:
Originally Posted by Ishtaria View Post
Hopefully without someone who's now ****** over 2 servers!
Only 2?

gl Incognito.
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Old 07/12/2014, 21:11   #13
 
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Lol do you know of whom we are hinting at ?


Website is gonna be the hardest part, we arent very good with htlm and php.
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Old 07/12/2014, 21:11   #14
 
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There's more? I thought this was only his 2nd :/
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Old 07/12/2014, 21:38   #15
 
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Quote:
Originally Posted by IncognitoOne View Post
Lol do you know of whom we are hinting at ?


Website is gonna be the hardest part, we arent very good with htlm and php.
I have some ideas

php's not too bad to figure out and you can use some scripts like that incomplete itemmall that's floating around to use a learning tool. Even incomplete it has all the necessary stuff coded in php like calling remote procedures, executing sql and presenting web pages.
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