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Some structorian files to edit item, npc, skill, monster ...

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Old   #16
 
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Yea I have that laying around along with another itemmall somewhere and the one that we currently use but I dont think we are using anything we currently have incase theres backdoors placed.



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Old   #17
 
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Please Give me some info on how to edit the quest.bin thanks..


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Old   #18
 
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Quote:
Originally Posted by DeveloperJugs View Post
Please Give me some info on how to edit the quest.bin thanks..
You can't edit quest.bin properly using Structorian.
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Read about it on forum. All you will find on the internet is quest editor (little fixed) but only for old quest.bin (for Old MapID).


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Quote:
Originally Posted by collagen View Post
what is the correct syntax for this? You must register and activate your account in order to view images.

struct ItemAccessories
{
child ItemAccessory [count=983]; ---------- when executing template it will prompt "error line: syntax error
}

struct ItemAccessory[preload=1, tableview=1]
{
i32 m_Disable;
i32 m_ID;
str[len=50] m_Name;
str[len=50] m_KoreanName;
i32 m_ItemType;
i32 m_Description;
i32 m_Weight;
i32 m_Price;
i32 m_SellPrice;
i32 m_EquipLevel;
str[len=52] m_ImageName;
i32 m_ItemEntity;
str[len=256] m_szItemExplain;
str[len=50] m_ItemLargeImage;
str[len=50] m_szExplainFileName;
i32 m_GuildBankFee;
i32 m_ItemSpecies;
i32 m_IEF_EquipLevel;
i32 m_IEF_EquipSubLevel;
repeat(4) { i32 m_nAttributeType; }
repeat(4) { i32 m_nAttributeValue; }
i32 m_NoRandomOption;
i32 m_SetItemID;
i32 m_Durability;
i32 m_Repair;
i32 m_RepairPrice;
}
[filemask="itemaccessory.bin"]
// Made by NamTA
struct ItemAccessories
{
child ItemAccessory [count=983];
}

struct ItemAccessory[preload=1, tableview=1]
{
i32 m_Disable;
i32 m_ID;
str[len=50] m_Name;
str[len=50] m_KoreanName;
i32 m_ItemType;
i32 m_Description;
i32 m_Weight;
i32 m_Price;
i32 m_SellPrice;
i32 m_EquipLevel;
str[len=52] m_ImageName;
i32 m_ItemEntity;
str[len=256] m_szItemExplain;
str[len=50] m_ItemLargeImage;
str[len=50] m_szExplainFileName;
i32 m_GuildBankFee;
i32 m_ItemSpecies;
i32 m_IEF_EquipLevel;
i32 m_IEF_EquipSubLevel;
repeat(4) { i32 m_nAttributeType; }
repeat(4) { i32 m_nAttributeValue; }
i32 m_NoRandomOption;
i32 m_SetItemID;
i32 m_Durability;
i32 m_Repair;
i32 m_RepairPrice;
}
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Old   #21
 
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Why the **** are you using structorian to edit itemaccessory?
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Old   #22
 
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btw Ish, would mind to share fixed exp.xls to .bin ?
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Old   #23
 
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Quote:
Originally Posted by radekslu View Post
btw Ish, would mind to share fixed exp.xls to .bin ?
The x25 bug? That's the only one I have. I just learned to live with it and remembered to /25 all the exp values after converting
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Old   #24
 
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strs

Quote:
Originally Posted by fadly85 View Post
maybe like this
Code:
[filemask="skill.bin"]
struct header
{
child _tagSkill [count=780];
}
struct _tagSkill [preload=1,tableview=1]
{
u16 nIdx;
skip 2;
i32 bEnable;
str[len=50] szKorName;
str[len=50] szEngName;
i32 nType;
i32 nSubType;
i32 nTarget;
i32 nRange;
str[len=128] szDescription;
str[len=30] szIconFileName;
str[len=30] szIconPushFileName;
str[len=30] szIconSmallFileName;
str[len=30] szIconLargeFileName;
i32 bCountinuous_Attack;
i32 bAssistance;
str[len=30] szIconAffectFileName;
str[len=128] szAffectDescription;
str[len=30] szIconSmallAffectFile;
i8 nAddPoint;
skip 3;
i32 nAddPointProbability;
i32 nAddPointProbability2;
u32 nTimeFlag;
}

can anyone give me strs for magic box?
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Old   #25
 
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how to fill in Gratt underground monster wateray ? please help me
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Old   #26
 
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skills

Quote:
Originally Posted by namvfpx View Post
There are some structorian files i have made. Get it if you want to edit skills, monsters, items, drop rate ... in a bin file. Search for Structorian program on Google.
Btw, can anyone tell me where to edit max level cap 110 in MapID? Please share it.

Thanks!
How can i disable Triple Fatal in Guild Skill?
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Old   #27
 
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Gimmie Structorian Tools Please
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Old   #28
 
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Quote:
Originally Posted by ariesdoin View Post
Gimmie Structorian Tools Please
Google is your friend



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