Quote:
Originally Posted by Stongx
Here it's
hope that you find the problem , Thanks....
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You must join your objects to one. The weapon must be one object.
to do that, select them all and then press CTRL + J.
Then you must put your object in the armature (as explained in the first post, see "Assign an object to an armature to have bones").
Then you must assign bones weight. You only need to assign weight for the bone Bip01_R_Hand_weaponR01.
To do that: (also explained in the first post in "Assign weight to all vertices")
Select your weapon, go to weight mode.
Select the bone Bip01_R_Hand_weaponR01 in the outliner at the right, in Cube->Vertex Groups
click on "Vertex selection masking for painting" (3rd button on the right of the mode combobox with "Vertex Paint" in it, it's a cube with a vertex at the upper left of the cube)
At the left panel (hide/unhide it with the T key), set the Weight to 1 (under "Multi-Paint")
Then select all vertex by pressing "A" key while having the mouse in the 3D view. Vertices should all be yellow. If vertices are already yellow, press 2 times A to be sure to select all of them, even hidden ones. Then press SHIFT + K (or go to menu "Weights -> Set Weights")
This will set all vertex weight to 1 even hidden ones.