Quote:
Originally Posted by xXExiledXx
Give me a minute and i will take larger screenshots of both import and dae.
Edit:
Imported
DAE Convert
|
I found the problem. This nx3 file has several model inside and I don't support this feature.
Btw thanks for reporting this bug ^^
In fact Blender support having several objects which are a group of vertex. There it would be one model per part (helmet, head, body, hands, ...) but on some files (like butkadah), there is several "subobjects" and I wrongly used subobjets as object in blender. (as all objects use the same bones, bones are for the whole nx3 file)
For that, I must find a solution to support subobjects to be able to export them correctly
At this time the outline is:
Object_name as armature
Pose
Object_name as bones
bones names ...
Object_name_0 as object
Object_name_0 as mesh
Modifiers
Object_name as armature reference
Vertex Groups
bones names ...
With Object_name the name of the first object in the file.
I think I will use an empty object without any vertices for objects and put vertices in subobject, child of the object, but this require modification of both import and export scripts and I may not have the time to do that within this week-end :/