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[Release] Rappelz RDB Tool with tabs

Discussion on [Release] Rappelz RDB Tool with tabs within the Rappelz Private Server forum part of the Rappelz category.

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Old 08/06/2015, 12:02   #196
 
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can you make a SkillResource91Database.dll pls
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Old 08/08/2015, 15:41   #197
 
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Hello,

the skillresource for 9.1 DLL isn't there even though 9.1 and 8.1 skillrersource are the same, can't also load skillresource for 8.1 either with an error about the column does not exist. Thank you.
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Old 08/08/2015, 15:50   #198
 
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Code:
	 public Int32 id { get; set; }
	 public Int32 text_id { get; set; }
	 public byte is_valid { get; set; }
	 public byte elemental { get; set; }
	 public byte is_passive { get; set; }
	 public byte is_physical_act { get; set; }
	 public byte is_harmful { get; set; }
	 public byte is_need_target { get; set; }
	 public byte is_corpse { get; set; }
	 public byte is_toggle { get; set; }
	 public byte casting_type { get; set; }
	 public byte casting_level { get; set; }
	 public Int32 toggle_group { get; set; }
	 public Int32 cast_range { get; set; }
	 public Int32 valid_range { get; set; }
	 public Int32 cost_hp { get; set; }
	 public Int32 cost_hp_per_skl { get; set; }
	 public Int32 cost_mp { get; set; }
	 public Int32 cost_mp_per_skl { get; set; }
	 public Int32 cost_mp_per_enhance { get; set; }
	 public float cost_hp_per { get; set; }
	 public float cost_hp_per_skl_per { get; set; }
	 public float cost_mp_per { get; set; }
	 public float cost_mp_per_skl_per { get; set; }
	 public Int32 cost_havoc { get; set; }
	 public Int32 cost_havoc_per_skl { get; set; }
	 public Int32 cost_energy { get; set; }
	 public Int32 cost_energy_per_skl { get; set; }
	 public Int32 cost_exp { get; set; }
	 public Int32 cost_exp_per_enhance { get; set; }
	 public Int32 cost_jp { get; set; }
	 public Int32 cost_jp_per_enhance { get; set; }
	 public Int32 cost_item { get; set; }
	 public Int32 cost_item_count { get; set; }
	 public Int32 cost_item_count_per_skl { get; set; }
	 public Int32 need_level { get; set; }
	 public Int32 need_hp { get; set; }
	 public Int32 need_mp { get; set; }
	 public Int32 need_havoc { get; set; }
	 public Int32 need_havoc_burst { get; set; }
	 public Int32 need_state_id { get; set; }
	 public byte need_state_level { get; set; }
	 public byte need_state_exhaust { get; set; }
	 public byte vf_one_hand_sword { get; set; }
	 public byte vf_two_hand_sword { get; set; }
	 public byte vf_double_sword { get; set; }
	 public byte vf_dagger { get; set; }
	 public byte vf_double_dagger { get; set; }
	 public byte vf_spear { get; set; }
	 public byte vf_axe { get; set; }
	 public byte vf_one_hand_axe { get; set; }
	 public byte vf_double_axe { get; set; }
	 public byte vf_one_hand_mace { get; set; }
	 public byte vf_two_hand_mace { get; set; }
	 public byte vf_lightbow { get; set; }
	 public byte vf_heavybow { get; set; }
	 public byte vf_crossbow { get; set; }
	 public byte vf_one_hand_staff { get; set; }
	 public byte vf_two_hand_staff { get; set; }
	 public byte vf_shield_only { get; set; }
	 public byte vf_is_not_need_weapon { get; set; }
	 public decimal delay_cast { get; set; }
	 public decimal delay_cast_per_skl { get; set; }
	 public float delay_cast_mode_per_enhance { get; set; }
	 public decimal delay_common { get; set; }
	 public decimal delay_cooltime { get; set; }
	 public decimal delay_cooltime_per_skl { get; set; }
	 public float delay_cooltime_mode_per_enhance { get; set; }
     public Int32 cool_time_group_id { get; set; }
	 public byte uf_self { get; set; }
	 public byte uf_party { get; set; }
	 public byte uf_guild { get; set; }
	 public byte uf_neutral { get; set; }
	 public byte uf_purple { get; set; }
	 public byte uf_enemy { get; set; }
	 public byte tf_avatar { get; set; }
	 public byte tf_summon { get; set; }
	 public byte tf_monster { get; set; }
	 public Int32 skill_lvup_limit { get; set; }
	 public Int16 target { get; set; }
	 public Int16 effect_type { get; set; }
	 public Int32 skill_enchant_link_id { get; set; }
	 public Int32 state_id { get; set; }
	 public Int32 state_level_base { get; set; }
	 public float state_level_per_skl { get; set; }
	 public float state_level_per_enhance { get; set; }
	 public decimal state_second { get; set; }
	 public decimal state_second_per_level { get; set; }
	 public decimal state_second_per_enhance { get; set; }
	 public Int32 probability_on_hit { get; set; }
	 public Int32 probability_inc_by_slv { get; set; }
	 public Int16 hit_bonus { get; set; }
	 public Int16 hit_bonus_per_enhance { get; set; }
	 public Int16 percentage { get; set; }
	 public float hate_mod { get; set; }
	 public Int32 hate_basic { get; set; }
	 public float hate_per_skl { get; set; }
	 public float hate_per_enhance { get; set; }
	 public Int32 critical_bonus { get; set; }
	 public Int32 critical_bonus_per_skl { get; set; }
	 public float var1 { get; set; }
	 public float var2 { get; set; }
	 public float var3 { get; set; }
	 public float var4 { get; set; }
	 public float var5 { get; set; }
	 public float var6 { get; set; }
	 public float var7 { get; set; }
	 public float var8 { get; set; }
	 public float var9 { get; set; }
	 public float var10 { get; set; }
	 public float var11 { get; set; }
	 public float var12 { get; set; }
	 public float var13 { get; set; }
	 public float var14 { get; set; }
	 public float var15 { get; set; }
	 public float var16 { get; set; }
	 public float var17 { get; set; }
	 public float var18 { get; set; }
	 public float var19 { get; set; }
	 public float var20 { get; set; }
	 public Int32 jp_01 { get; set; }
	 public Int32 jp_02 { get; set; }
	 public Int32 jp_03 { get; set; }
	 public Int32 jp_04 { get; set; }
	 public Int32 jp_05 { get; set; }
	 public Int32 jp_06 { get; set; }
	 public Int32 jp_07 { get; set; }
	 public Int32 jp_08 { get; set; }
	 public Int32 jp_09 { get; set; }
	 public Int32 jp_10 { get; set; }
	 public Int32 jp_11 { get; set; }
	 public Int32 jp_12 { get; set; }
	 public Int32 jp_13 { get; set; }
	 public Int32 jp_14 { get; set; }
	 public Int32 jp_15 { get; set; }
	 public Int32 jp_16 { get; set; }
	 public Int32 jp_17 { get; set; }
	 public Int32 jp_18 { get; set; }
	 public Int32 jp_19 { get; set; }
	 public Int32 jp_20 { get; set; }
	 public Int32 jp_21 { get; set; }
	 public Int32 jp_22 { get; set; }
	 public Int32 jp_23 { get; set; }
	 public Int32 jp_24 { get; set; }
	 public Int32 jp_25 { get; set; }
	 public Int32 jp_26 { get; set; }
	 public Int32 jp_27 { get; set; }
	 public Int32 jp_28 { get; set; }
	 public Int32 jp_29 { get; set; }
	 public Int32 jp_30 { get; set; }
	 public Int32 jp_31 { get; set; }
	 public Int32 jp_32 { get; set; }
	 public Int32 jp_33 { get; set; }
	 public Int32 jp_34 { get; set; }
	 public Int32 jp_35 { get; set; }
	 public Int32 jp_36 { get; set; }
	 public Int32 jp_37 { get; set; }
	 public Int32 jp_38 { get; set; }
	 public Int32 jp_39 { get; set; }
	 public Int32 jp_40 { get; set; }
	 public Int32 jp_41 { get; set; }
	 public Int32 jp_42 { get; set; }
	 public Int32 jp_43 { get; set; }
	 public Int32 jp_44 { get; set; }
	 public Int32 jp_45 { get; set; }
	 public Int32 jp_46 { get; set; }
	 public Int32 jp_47 { get; set; }
	 public Int32 jp_48 { get; set; }
	 public Int32 jp_49 { get; set; }
	 public Int32 jp_50 { get; set; }
	 public Int32 tooltip_id { get; set; }
	 public Int32 icon_id { get; set; }
	 public string icon_file_name { get; set; }
	 public byte is_projectile { get; set; }
	 public float projectile_speed { get; set; }
     public float projectile_acceleration { get; set; }
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Old 08/10/2015, 15:17   #199
 
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I have finally fixed the .DLL to read from the SQL properly, and works just fine on my PC. I have then tried to use the same DLL on another machine and when trying to add the .DLL file, this error occurs,

error Are you sure the file exist and has the same bits (32 or 64) as this gui? additional error code: 126


Any idea of the cause? I've complied it in both 645 and 32 bit.

Thank you in advance.
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Old 08/10/2015, 15:33   #200
 
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Compile it in 32 bits, release mode and check that you installed the x86 Visual C++ redistributable (matching your visual studio) on your target machine.
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Old 08/10/2015, 15:33   #201
 
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I ran into the same error once, iirc installing Visual C++ 2012 Runtime Libraries did the trick.
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Old 08/11/2015, 22:09   #202
 
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hi you have .dll for mixresource 9.2 pls ?
Error in import..
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Old 08/11/2015, 23:23   #203
 
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It appears a field has been removed from the end, as the first column is reading 4 bytes in advance, I'd try removing the last 4 bytes read by your dll.
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Old 08/12/2015, 07:52   #204
 
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db_enhanceeffect.rdb dll import 9.2 pls!
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Old 08/23/2015, 12:48   #205
 
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It used to load so fast before when I was using it , why when I load from database now , it gets laggy and it takes a lot of time now ? I could say it's impossible to load ItemResource , I tried with Decompose resource and it took several seconds , and I'am more then sure that it was loading faster then a lamborghini before any idea ?
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Old 08/23/2015, 18:42   #206
 
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Quote:
Originally Posted by ange1040 View Post
It used to load so fast before when I was using it , why when I load from database now , it gets laggy and it takes a lot of time now ?
before what and "now" after what ?
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Old 08/24/2015, 13:42   #207
 
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I mean when I was using it on the paste (few months ago) , now I installed it once again but it's seem so so so freaking slow when I load from the database , and I can't seem to know why ?
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Old 10/08/2015, 00:54   #208
 
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Quote:
Originally Posted by glandu2 View Post
before what and "now" after what ?
i have same problem
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Old 10/08/2015, 02:10   #209
 
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Raskims Manage it Lite may help at mix rdb problem
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Old 10/08/2015, 09:41   #210
 
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Quote:
Originally Posted by XJaegerMeisteRX View Post
Raskims Manage it Lite may help at mix rdb problem
is it supports 9.1 db ?
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