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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 01/27/2018, 00:29   #6856
 
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Hi i have a problem...
my exp dispaly have a prob....

Char is lv 185 and the exp display shows following:




How can i fix it ? or what is the Problem ?
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Old 01/27/2018, 20:31   #6857


 
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Quote:
Originally Posted by PetTrainer View Post
Hi i have a problem...
my exp dispaly have a prob....

Char is lv 185 and the exp display shows following:




How can i fix it ? or what is the Problem ?
Check max level in gs.opt
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Old 01/27/2018, 23:05   #6858
 
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I have the fix for this problem ...
i have new hashed the level_resource =)
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Old 01/29/2018, 16:09   #6859
 
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Im getting a error in my client when Im choosing the server, I do login sucessfully but as soon as I choose the server it tells me: "cannot connect to server" and closes the client

> firewall off
> both server and client are in the same pc
> folder "Log" is empty

any idea what could be ?

EDIT: after get the 'crash' in my Auth Server appears the following line: "On Auth Player{biscotto} force disconnect. last packet received 340 sec age."
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Old 01/29/2018, 18:37   #6860
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Are you using the correct client?
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Old 01/29/2018, 21:15   #6861
 
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Quote:
Originally Posted by ThunderNikk View Post
Are you using the correct client?
I gonna take a look at that then! ty for the suggestion,
  • I used the server files from here:
  • the client you uploaded: 9.4 Clean US Client
  • and added the DLL's from the tutorial page:

the client from the tutorial is no longer available so I found yours, and used it

EDIT: thanks for your time, I solved it! so I gonna leave here the result in case someone else in future encounter the same problem as me:

was a problem caused by PEBCAK ha ha,
I didnt changed the IP on gameserver.opt:
S:io.ip_address:127.0.0.1
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Old 02/01/2018, 18:06   #6862
 
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bump-

looking for a guide to save SkillResource as resource file in 7.2.

all attempts to make the file work has failed, im trying to edit skills, add new ones, but the problems is in saving the database as rdb file and hashing it, it bricks all skills in the game they appear blank.

if its not clear ill provide photos later
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Old 02/01/2018, 23:39   #6863
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You do know that skill resource rdb is made up of two tables from the database right.

dbo.SkillResource

and

dbo.SkillJPResouce

are both merged together to create db_skill.rdb

This is very much like what we do today with the 9.4 item resource and item ref. In your database you need to create a view for skillfullresource which would be the two other tables combined and create your RDB from the view.

You may also need to work with skill tree resource.

I am just providing what information I know, you may already know all of this. Other than that I really have not tried to create new skills. I like Rappelz the way it is aside from balancing and fixing broken skills.
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Old 02/02/2018, 14:13   #6864
 
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Quote:
Originally Posted by ThunderNikk View Post
You do know that skill resource rdb is made up of two tables from the database right.

dbo.SkillResource

and

dbo.SkillJPResouce

are both merged together to create db_skill.rdb

This is very much like what we do today with the 9.4 item resource and item ref. In your database you need to create a view for skillfullresource which would be the two other tables combined and create your RDB from the view.

You may also need to work with skill tree resource.

I am just providing what information I know, you may already know all of this. Other than that I really have not tried to create new skills. I like Rappelz the way it is aside from balancing and fixing broken skills.
and what if I told you that I made a whole new table with both skilljpresource&skillresource including all rows (e.g var1-20 and jp01-50) and it still didn't work?
but what do you mean by skill tree resource? i just want to edit skills and not implement them in the tree display itself.

look at those pictures
the table is fully functional and has all the data from skillresoure&skilljpresource, the rdb fields are displayed correctly and no errors at all. the output file is also with an excellent size comparing to clean working one from data.***


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Old 02/04/2018, 15:07   #6865
 
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Quote:
Originally Posted by thefear511 View Post
and what if I told you that I made a whole new table with both skilljpresource&skillresource including all rows (e.g var1-20 and jp01-50) and it still didn't work?
but what do you mean by skill tree resource? i just want to edit skills and not implement them in the tree display itself.

look at those pictures
the table is fully functional and has all the data from skillresoure&skilljpresource, the rdb fields are displayed correctly and no errors at all. the output file is also with an excellent size comparing to clean working one from data.***


creating & editing skills in 7.2 issue fixed. might release if there's many demands.
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Old 02/05/2018, 14:10   #6866
 
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hello. need help how to make to be able to open a shop not only on the island of murket? in horizon, laksi, and etc.
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Old 02/05/2018, 15:21   #6867
 
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Page 457

Quote:
Originally Posted by AlesGaleks View Post
hello. need help how to make to be able to open a shop not only on the island of murket? in horizon, laksi, and etc.
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Old 02/08/2018, 18:44   #6868
 
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NPC trouble

Hi,

I am trying to add custom shops to the game but i can't get them to work. Here's what i did:

1: Added a new NPC to NPCResource and some strings to StringResource_EN for the name and text id's
2: Set the contact script as cookietestscript()
3: Created a new lua: NPC_custom.lua with the following contents

function get_module_name()
return "NPC_custom"
end
function cookietestscript()
dlg_title( "Test salesman" )
dlg_text( "Welcome, I sell a variety of useful items." )
dlg_menu( "Store", 'open_market("cookietestmarket")' )
dlg_menu( "Goodbye", '' )
end

4: Compressed the lua script
5: Created a new entry in MarketResource for cookietestmarket so the store can show an item (a CNC in this case)
6: Dumped NPCResource and StringResource_EN in the client

Testing results:
1: The servers run YAY!!!
2: The client runs YAAYY!!!!!
3: The new NPC is added with the correct title/name YAAAYYY!!!!
4: Clicking the NPC does nothing.... NAAAAYYYY =(

Why doesn't the lua script launch when i click the new NPC? As far as i understand the contact_script should launch the cookietestscript and at least show the conversation window...

Any help is greatly appreciated
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Old 02/08/2018, 18:50   #6869
 
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Quote:
Originally Posted by Bakkerken View Post
Hi,

I am trying to add custom shops to the game but i can't get them to work. Here's what i did:

1: Added a new NPC to NPCResource and some strings to StringResource_EN for the name and text id's
2: Set the contact script as cookietestscript()
3: Created a new lua: NPC_custom.lua with the following contents

function get_module_name()
return "NPC_custom"
end
function cookietestscript()
dlg_title( "Test salesman" )
dlg_text( "Welcome, I sell a variety of useful items." )
dlg_menu( "Store", 'open_market("cookietestmarket")' )
dlg_menu( "Goodbye", '' )
end

4: Compressed the lua script
5: Created a new entry in MarketResource for cookietestmarket so the store can show an item (a CNC in this case)
6: Dumped NPCResource and StringResource_EN in the client

Testing results:
1: The servers run YAY!!!
2: The client runs YAAYY!!!!!
3: The new NPC is added with the correct title/name YAAAYYY!!!!
4: Clicking the NPC does nothing.... NAAAAYYYY =(

Why doesn't the lua script launch when i click the new NPC? As far as i understand the contact_script should launch the cookietestscript and at least show the conversation window...

Any help is greatly appreciated
You have:
Code:
function get_module_name()
	return "NPC_custom"
end
You should have:
Code:
function get_module_name()
	return "cookietestscript"
end
And for the NPC entry contact_script column it should be "cookietestscript()" and you can also test the script without being at the NPC using run command: "/run cookietestscript()"
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Old 02/08/2018, 18:52   #6870
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Are you running on ela or lua

If you are loading the rest of your scripts as lua then you don't need to compress it.
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