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Old   #6001
 
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How to remove all Wonderland Mobs from maps so they dotn spawn anymore ? any help would be greatfull



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Old   #6002
 
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Is there a 9.1 GS with with pet lvl cap fixed ? If so is there i a link i could get to DL tyvm


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Old   #6003
 
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Quote:
Originally Posted by rapmike1 View Post
Is there a 9.1 GS with with pet lvl cap fixed ? If so is there i a link i could get to DL tyvm
I have tried to implement such a fix and while I could make a pet go above level 170 with commands I have failed every attempt to get them to gain exp naturally past 170. I believe Raskim also tried without success, it may be possible but two of the best devs left tried and failed so good luck. I'd ask C1ph3r but he is likely not going to help you either sorry.

tl;dr

May be possible but is highly unlikely.
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Old   #6004

 
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as i remember in raskim 5.2(9.1) files.pets go to level 300


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Old   #6005
 
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yes it works for 9.1 aswell
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Old   #6006
 
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Quote:
Originally Posted by needsellfast View Post
as i remember in raskim 5.2(9.1) files.pets go to level 300
But only with commands. Natural exp gain above lv 171 is Not possible without having the source of the game Server.

Quote:
Originally Posted by rapmike1 View Post
How to remove all Wonderland Mobs from maps so they dotn spawn anymore ? any help would be greatfull
Open monster_respawn.lua and search for "local halloween_on = 1"

change to "local halloween_on = 0" and save, restart the Server -> Done
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Old   #6007
 
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Guys how to set for new item stats as well as Lucifer wings
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Old   #6008
 
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Guys how to set for new item stats as well as Lucifer wings
opt_type and opt_values
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Old   #6009
 
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Hi! How to add to warehouse or shop warehouse any Item?
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Old   #6010
 
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Hi Leute

Ich hoffe mir kann einer weiter helfen !

1 & 20 std LunaChip Angriff und Verteidigung funktionieren nicht ( kein chip effekt auf dem add ) schadenszahl erhöt sich auch nicht.
nur ein effekt auf den Charakter besteht hmmmm



Hi guys

I hope someone can help!

1 & 20 Hour LunaChip attack and defense do not work (no chip effect on the add) damage count also does not increase.
Just an effect on the character is hmmmm
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Old   #6011
 
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Quote:
Originally Posted by aKa.SeNSeR View Post
Hi Leute

Ich hoffe mir kann einer weiter helfen !

1 & 20 std LunaChip Angriff und Verteidigung funktionieren nicht ( kein chip effekt auf dem add ) schadenszahl erhöt sich auch nicht.
nur ein effekt auf den Charakter besteht hmmmm



Hi guys

I hope someone can help!

1 & 20 Hour LunaChip attack and defense do not work (no chip effect on the add) damage count also does not increase.
Just an effect on the character is hmmmm
Überprüfe mal in der State-Resource ob du beim Lunachip (der auf den Mobb gehen sollte) in der Spalte uf_monster eine 1 oder eine 0 stehen hast. sollte dort eine 0 stehen, schreib ne 1 rein.
LamiaCore is offline  
Old   #6012
 
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Guys, how to do gift box? I'm created new item , updated item rdb. Set script_name that give random gift to player...but that i should do to set cooldown to this box and dont destroy on use?
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Old   #6013
 
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Quote:
Originally Posted by TheOnlyOneRaskim View Post
But only with commands. Natural exp gain above lv 171 is Not possible without having the source of the game Server
it IS possible.

there must be some additional data set for SummonLevelResource for higher levels, but total exp required to gain each level must be higher than previous + has to be lower than traditional increase step to prevent overflows that cause bugs in level-up.

already had fully working lvlcap 200 on my old 8.1 server

Quote:
Originally Posted by rapmike1 View Post
Is there a 9.1 GS with with pet lvl cap fixed ? If so is there i a link i could get to DL tyvm
i don't think someone should release such a thing simply because hexing is infectious for the brain, usually guys who does raw hexing of GS code, add more additional fixes than just pets levelcap so for some reasons it could not be used for public purposes as well as released.

try using IDA to find some code that look like which pet lvlcap depends on, seek for data offset and simply hex it.

anyways, try to learn hexing and decompiling instead of asking thing you should really require dozen of times in the future
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Old   #6014
 
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Quote:
Originally Posted by LamiaCore View Post
Überprüfe mal in der State-Resource ob du beim Lunachip (der auf den Mobb gehen sollte) in der Spalte uf_monster eine 1 oder eine 0 stehen hast. sollte dort eine 0 stehen, schreib ne 1 rein.
danke für den tipp leider ohne erfolg, denn es steht dort überall ne 1 drinnen.
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Old   #6015
 
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Quote:
Originally Posted by aKa.SeNSeR View Post
danke für den tipp leider ohne erfolg, denn es steht dort überall ne 1 drinnen.
wäre auch zu einfach gewesen
Naja prinzipiell musst du ja erstmal nur durchgehen was du alles selbst geändert hast und schauen was davon den Lunachip-Effekt auf den Mobb betrifft.
und bei was es ihn betreffen könnte (z.b. falscher type) nach Ausschlussverfahren dann bearbeiten.


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