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Rappelz server files
Discussion on Rappelz server files within the Rappelz Private Server forum part of the Rappelz category.
05/22/2011, 16:53
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#1606
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elite*gold: 0
Join Date: Jan 2009
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Hi everybody, first of all I would like to say that this is a "Great" Site and also a great comunity ^^ Exept for the beggers lol, i have read all 171 pages and it has been very usefull to me, i set up my RPS in the first try (i did read the manual) hehehe but i havent found any tread on how to edit/modify the in game resources like sprites, textures, models, animations etc....
I have been playing/modding many games, making maps for some multiplayers games and some 3D animations,
if anyone know any clues please could you post it!
Thanks.
I'am sorry for my bad english, is not my nature language. >_<
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05/22/2011, 17:09
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#1607
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Join Date: May 2008
Posts: 339
Received Thanks: 69
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i think those are in the LUA files... call me a liar or kid idc, if that points him to the right direction then good.. if not atleast i tried..
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05/22/2011, 17:21
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#1608
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elite*gold: 0
Join Date: Jul 2009
Posts: 15
Received Thanks: 1
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Hi,first of all i would like to ask did anyone know where the ID from the monster_respawn scrip come from? Actually i did a little researched on how to spawn monster, and apparently i did spawn the mob, but not at the exact location. I try to spawn hawkman at gaia starting point and it spawn there. If anyone would know it would be great help to me.
p/s:sorry for my bad English...
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05/22/2011, 17:57
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#1609
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Join Date: Jan 2008
Posts: 122
Received Thanks: 24
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Quote:
Originally Posted by mantoc
Hi,first of all i would like to ask did anyone know where the ID from the monster_respawn scrip come from? Actually i did a little researched on how to spawn monster, and apparently i did spawn the mob, but not at the exact location. I try to spawn hawkman at gaia starting point and it spawn there. If anyone would know it would be great help to me.
p/s:sorry for my bad English... 
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I have already pointed this out, if you take a look few pages back I even commented it like this "-- I assume this is the spawn location ID"
You will have to find where them ID's are and the x,y.
You can however look through all the monster ID's on the list and go through them via logging ingame and checking which is for where.
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05/22/2011, 18:03
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#1610
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elite*gold: 0
Join Date: Jul 2009
Posts: 15
Received Thanks: 1
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Quote:
Originally Posted by Muumiarmor
I have already pointed this out, if you take a look few pages back I even commented it like this "-- I assume this is the spawn location ID"
You will have to find where them ID's are and the x,y.
You can however look through all the monster ID's on the list and go through them via logging ingame and checking which is for where.
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Yes you are right, it is the spawn location ID, but it cannot be find in any DB, or script. I have done the search in all monster DB and cannot find it anywhere. IMO the ID is taken from the map file, or i could be wrong.
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05/22/2011, 18:47
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#1611
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elite*gold: 0
Join Date: Mar 2009
Posts: 136
Received Thanks: 155
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I know some monsters respawn. But if you look at dbo.HuntaholicMonsterRespawnResource you will see they use a respawn_id. I wonder if we're supposed to have a dbo.MonsterRespawnResource for normal mobs.
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05/22/2011, 18:58
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#1612
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elite*gold: 0
Join Date: Oct 2010
Posts: 301
Received Thanks: 457
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*sigh* The mob respawns are stored in the nfs files in the newmap folder. The dungeon portals are in the qpf files. I'm guessing this is probably the 10th time I've posted this so far.. Changing lua files is fine to play around with but is not a viable solution to the problem.
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05/22/2011, 19:09
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#1613
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Join Date: Jul 2009
Posts: 15
Received Thanks: 1
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Quote:
Originally Posted by Pyrok
*sigh* The mob respawns are stored in the nfs files in the newmap folder. The dungeon portals are in the qpf files. I'm guessing this is probably the 10th time I've posted this so far.. Changing lua files is fine to play around with but is not a viable solution to the problem.
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Thanks a lot, you solve my problem
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05/22/2011, 19:21
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#1614
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Join Date: Aug 2010
Posts: 183
Received Thanks: 9
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Quote:
Originally Posted by speedy-nl
he have every right to speak german, its a german site you now
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Quote:
Originally Posted by Pyrok
*sigh* The mob respawns are stored in the nfs files in the newmap folder. The dungeon portals are in the qpf files. I'm guessing this is probably the 10th time I've posted this so far.. Changing lua files is fine to play around with but is not a viable solution to the problem.
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dude
could you check the "private" forum well i assume that it is
the say hello section n answer my questions please
im adib
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05/22/2011, 23:49
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#1615
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elite*gold: 0
Join Date: Nov 2009
Posts: 8
Received Thanks: 0
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hello, how i can create an account? admin admin or admin 2011 dont works for me, ty for your help
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05/22/2011, 23:52
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#1616
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elite*gold: 141
Join Date: Dec 2009
Posts: 554
Received Thanks: 3,920
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Quote:
Originally Posted by freshprinz1
hello, how i can create an account? admin admin or admin 2011 dont works for me, ty for your help
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which datebase you use ?
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05/23/2011, 00:05
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#1617
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elite*gold: 0
Join Date: Nov 2009
Posts: 8
Received Thanks: 0
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waht you mean, "witch datebase you use" ?
where i can see it?
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05/23/2011, 00:27
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#1618
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elite*gold: 0
Join Date: Nov 2009
Posts: 8
Received Thanks: 0
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no one can help me??? -_-
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05/23/2011, 00:45
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#1619
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elite*gold: 0
Join Date: Nov 2009
Posts: 8
Received Thanks: 0
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JW988's STEP BY STEP GUIDE ?
i just need an account, admin admin or admin 2011 dont works....
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05/23/2011, 00:49
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#1620
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elite*gold: 141
Join Date: Dec 2009
Posts: 554
Received Thanks: 3,920
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Quote:
Originally Posted by speedy-nl
if you to lazy to read that guild, wel fine by me, but its explain how to make a account
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 right.
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