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Rappelz server files

Discussion on Rappelz server files within the Rappelz Private Server forum part of the Rappelz category.

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Old 04/07/2011, 23:05   #76
 
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Quote:
Originally Posted by Gangxtar1 View Post
its looking for Auth.mdf , but i dont have this one mssql cant find the path.

added the error msg pic to last post
Try to change the target folder when you restore.
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Old 04/07/2011, 23:08   #77
 
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its the same error again.

cant find Auth.mdf

im off for today gn
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Old 04/07/2011, 23:12   #78
 
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@Gangxtar1 try to create an empty db first before restore.
Anyway GN
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Old 04/07/2011, 23:20   #79
 
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created empty db then tried to restore.



its an other error but its still an error

Gn
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Old 04/07/2011, 23:23   #80
 
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Quote:
Originally Posted by Gangxtar1 View Post
created empty db then tried to restore.



its an other error but its still an error

Gn
Take a look at the options when restoring.
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Old 04/07/2011, 23:46   #81
 
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Game server still crashing

Log file :
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Old 04/08/2011, 00:19   #82
 
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Thumbs up

i got the crash to stop by using the normal game sever not the local host one,
added "127.0.0.1 cadb.nflavor.com" to my windows host file and cleaned
my gameserver.opt file before made it a eop file:

this is all my gameserver.eop file has

also try using only the scripts in the 2009-04-30_Epic6 folder onwards the changed
from lua to ela then and wiped the old script file.

i did notice to if you turn off web auth in the authserver.opt file the game client
tries to access a store procedure in the auth database called smp_account.
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Old 04/08/2011, 00:34   #83
 
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Quote:
Originally Posted by jw988 View Post
i got the crash to stop by using the normal game sever not the local host one,
added "127.0.0.1 cadb.nflavor.com" to my windows host file and cleaned
my gameserver.opt file before made it a eop file:

this is all my gameserver.eop file has

also try using only the scripts in the 2009-04-30_Epic6 folder onwards the changed
from lua to ela then and wiped the old script file.

i did notice to if you turn off web auth in the authserver.opt file the game client
tries to access a store procedure in the auth database called smp_account.
Did you looked at my log file ?
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Old 04/08/2011, 01:19   #84
 
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For anyone having trouble here are my game_bin and db backups (from sql 2008 Server):



there on a megaupload account that runs out in 8 days so get them
while you can

small guide:

other things i notice when game server loads it uses 192.168.0.84 ip

to get the client to sort of login to game server list I used Pyroks rl.php file
from this thread in the root of my webserver and told authserver.opt the ip
of it.

you will need to put these command in to auth server window to beable to
connect with client:
start_service
set game.open_external 1

then made bat for client with this in it:

note the game closes when you click on game server in the list thats as far as i have gotten.
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Old 04/08/2011, 01:40   #85
 
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i had no luck with 2005 so i changed to my server that has 2008 and all seemed to work for me
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Old 04/08/2011, 01:56   #86
 
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Hmm, well I do not know if it helps but I am using windows 7 Ultimate x64
with all the IIS options installed in "control panel", "programs and Features" , "turn windows features on or off" and SQL Server 2008 Enterprise x64 DVD, i did put all 3 data base in ODBC
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Old 04/08/2011, 02:45   #87
 
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Quote:
Originally Posted by jw988 View Post
For anyone having trouble here are my game_bin and db backups (from sql 2008 Server):



there on a megaupload account that runs out in 8 days so get them
while you can

small guide:

other things i notice when game server loads it uses 192.168.0.84 ip

to get the client to sort of login to game server list I used Pyroks rl.php file
from this thread in the root of my webserver and told authserver.opt the ip
of it.

you will need to put these command in to auth server window to beable to
connect with client:
start_service
set game.open_external 1

then made bat for client with this in it:

note the game closes when you click on game server in the list thats as far as i have gotten.
Nice work!

I finally broke down and unpacked sframe so I could try to move forward. It looks like it is comparing IP addresses to make sure that the auth and game servers, as well as the client are being run from different ip addresses. I didn't spend much time looking at it, just hex edited the test out instead since I only have 2 pcs to work with. Now I'm getting a disconnected from server message in the background and it just closes when clicking on confirm. I can't see the whole message but at least it's progress.

edit: Man, I can't believe I missed it. It couldn't connect because the game server was listening on port 0, had nothing to do with IP addresses. Add this to gameserver.opt: S io.port:4514

Now I'm at the character creation screen but it just says "You may not create this character."
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Old 04/08/2011, 05:36   #88
 
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Quote:
Originally Posted by Pyrok View Post
Now I'm at the character creation screen but it just says "You may not create this character."
Screenshots please?
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Old 04/08/2011, 05:40   #89
 
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Here you go
Attached Images
File Type: jpg rappelz_screen00000000.JPG (165.3 KB, 315 views)
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Old 04/08/2011, 05:43   #90
 
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Seems like your setting for account creation is set to 0 or something.

"Debugged by NCarbon Dev Team

Config File Option :

game.use_login_logout_debug
game.allowed_special_char
game.restrict_special_char


Commands :

clear_auto_account
set_auto_account"

Would any of those help?

Edit: Just realized Pyrok didn't make that last post.
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