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Nos Suite
Discussion on Nos Suite within the Nostale forum part of the MMORPGs category.
09/02/2014, 22:20
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#91
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Quote:
Originally Posted by JMII89
I just edited the grids file replacing 0x01 with 0x00 
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It's too fun
(NStcData.NOS, does anybody know what contain the other files?)
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09/03/2014, 05:19
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#92
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Wie lange sitze ich heute schon dran... 8 Stunden? 9 Stunden?
SCHEISS STRING FILES!
(Aber bald ist alles vorbei & gefixt )
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09/03/2014, 09:51
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#93
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Quote:
Originally Posted by ernilos
It's too fun
(NStcData.NOS, does anybody know what contain the other files?)
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You can guess it by the name.
"ip" = item pictures (icon pictures)
"mp" = map pictures
"pp" = player pictures
"tp" = texture pictures
something like that, not exactly sure. Have lost my list where i've keep track of it.
everyfile with "p" contains pictures. So 95% of the files.
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09/03/2014, 13:37
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#94
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If extract the correct "ip" "mp" "pp" .nos pack, will found .bmp or any graphic file right?
Quote:
Originally Posted by Elektrochemie
You can guess it by the name.
"ip" = item pictures (icon pictures)
"mp" = map pictures
"pp" = player pictures
"tp" = texture pictures
something like that, not exactly sure. Have lost my list where i've keep track of it.
everyfile with "p" contains pictures. So 95% of the files.
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09/03/2014, 14:19
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#95
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Quote:
Originally Posted by finalmixx
If extract the correct "ip" "mp" "pp" .nos pack, will found .bmp or any graphic file right?
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No, you will find RAW data, you need undesrtand it and writte something for parse the files
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09/03/2014, 14:23
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#96
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Quote:
Originally Posted by ernilos
No, you will find RAW data, you need undesrtand it and writte something for parse the files
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or wait for Elektrochemie's program
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09/03/2014, 22:05
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#97
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Mal sehen ob ich heute fertig werd :P
Edit: Fertig!
läääuft.
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09/04/2014, 00:36
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#98
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Quote:
Originally Posted by Elektrochemie

Mal sehen ob ich heute fertig werd :P
Edit: Fertig!
läääuft. 
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Wie gesagt, Glückwunsch! Endlich hast dus
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09/04/2014, 00:55
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#99
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Update is raus, viel Spaß. Hoffe nun klappt auch wirklich alles (nicht getestet) 
Morgen dann noch ein paar Sachen ändern, und dann mach ich mich an das Image Programm.
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09/04/2014, 02:25
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#100
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Die Frauen wahren auch schon mal Ehrlicher xD
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09/04/2014, 02:27
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#101
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Quote:
Originally Posted by Mr.Zoey
Die Frauen wahren auch schon mal Ehrlicher xD
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Die Mapnamen sind in der _code_de_MapID.txt
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09/04/2014, 02:38
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#102
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 joup die Minimap Namen sind woanders.
Finds nice was es für replacements gibt.
<pname> fügt bspw. den Namen in den String
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09/04/2014, 02:53
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#103
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Quote:
Originally Posted by Elektrochemie
 joup die Minimap Namen sind woanders.
Finds nice was es für replacements gibt.
<pname> fügt bspw. den Namen in den String 
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Allerdings nicht in den Mapnamen :/
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09/04/2014, 09:00
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#104
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Why there is still 95% ?
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09/04/2014, 09:22
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#105
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Because there are still some bugs (and not polished, like the file open / save dialogs), and one type of nos files is still unsupported. (But that nos type is not important at this moment)
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