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NFS World - Offline Server

Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.

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Old 09/10/2015, 15:41   #4921
 
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Quote:
Originally Posted by dogtorque View Post
I need help because I have no idea what I'm doing!



I really don't know how to get these things working it says that the server was semi-started because there was an error.
I don't don't know what to do and the instructions don't even help!

Edit: hold on trying to see what I can do.
The error is you selected the game launcher file not the game exe


From N/A
If you're using XP, by default it's:
C:\Documents and Settings\All users\Application Data\Need For Speed World\Data


For Windows 7
Should be in your C:\ProgramData\Electronic Arts\Need For Speed World\Data\


The folder is hidden so you need to unhide hidden folders, in your control panel go to the folder options and under the view tab select the "Show Hiden Files Folders and drives then you will find the folder located above I listed



if you cant select the nfsw.exe (because you selected the gamelauncher) then open your server folder find the settings.ini - right click it and edit then put the correct path to the nfsw.exe there


Hope that helps.

Quote:
Originally Posted by Stanced View Post
Anyone got link for this beta map? With buildings etc
The Italian site has the map image here
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Old 09/10/2015, 17:56   #4922
 
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Quote:
Originally Posted by GlideImage View Post
The Italian site has the map image here
They have race events that have glitches and are unplayable though, right off the bat, I noticed this one.

edit, just realized the thread this discussion is in.
It belongs in the DEV thread, not here.
I wish people would take the time to post their questions in the correct thread.
We have a DEV thread, FAQ thread, "post your bugs" thread as well as the thread for the upcoming online version and people just post where ever the heck they feel like posting.

Given that, I have edited out my maps.
This discussion does not belong here

Not you GlideImage...the one who started the discussion needs to create his questions in the DEV thread
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Old 09/11/2015, 01:25   #4923
 
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Quote:
Originally Posted by GlideImage View Post
The error is you selected the game launcher file not the game exe


From N/A
If you're using XP, by default it's:
C:\Documents and Settings\All users\Application Data\Need For Speed World\Data


For Windows 7
Should be in your C:\ProgramData\Electronic Arts\Need For Speed World\Data\


The folder is hidden so you need to unhide hidden folders, in your control panel go to the folder options and under the view tab select the "Show Hiden Files Folders and drives then you will find the folder located above I listed



if you cant select the nfsw.exe (because you selected the gamelauncher) then open your server folder find the settings.ini - right click it and edit then put the correct path to the nfsw.exe there


Hope that helps.



The Italian site has the map image here
Yeah I finally realized that early today. but is there anyway to remove the barriers from the connector roads?
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Old 09/11/2015, 02:31   #4924
 
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Quote:
Originally Posted by dogtorque View Post
Yeah I finally realized that early today. but is there anyway to remove the barriers from the connector roads?
There was some talk about it here in this thread (the one we're in) and the development thread but I honestly do not know the answer. I do not think so because it is a matter of hacking the exe I think. Or maybe unfinished roads. Browse the threads and you may find the answer
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Old 09/11/2015, 03:09   #4925
 
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Quote:
Originally Posted by GlideImage View Post
There was some talk about it here in this thread (the one we're in) and the development thread but I honestly do not know the answer. I do not think so because it is a matter of hacking the exe I think. Or maybe unfinished roads. Browse the threads and you may find the answer
I have seen the connector roads and the left side of the road is completely done while it was the right side of it that needed to be finished. but I just want to be able to drive through the connector roads.
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Old 09/11/2015, 04:08   #4926
 
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Quote:
Originally Posted by dogtorque View Post
I have seen the connector roads and the left side of the road is completely done while it was the right side of it that needed to be finished. but I just want to be able to drive through the connector roads.
It's not in a drivable state yet... it's all graphical (aka for looks) data only.
You need to add back in the collision data for the roads there.

Even if you remove the blue barriers, you'll be reset back onto the unshaped side of the map.
Interestingly though, if we can control the shape and where these x, ->, and TE logo barriers exist, it might be one thing that can contribute to custom tracks.

You can get there with wall hack or OOl bug (which by now, almost everyone knows about), but you won't fall onto the road as there is no collision data for the walls and roads.

(Still, the 1-2m of gap from the end-of-road and the barriers gave a nice spot back then to troll people)

Strangely enough, there's a stretch of the Rockport tunnel system with a blue barrier where hwy 201 crosses the tunnel from above that's drivable.
I think it's a dev error, that got looked over when they were compiling the collision data.

Add-on: Also, those bridges don't have the road texture, so that is one thing that needs fixing. (I moved to TM2 modding, so yeah.. XD)
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Old 09/11/2015, 06:01   #4927
 
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Quote:
Originally Posted by N/A View Post
It's not in a drivable state yet... it's all graphical (aka for looks) data only.
You need to add back in the collision data for the roads there.

Even if you remove the blue barriers, you'll be reset back onto the unshaped side of the map.
Interestingly though, if we can control the shape and where these x, ->, and TE logo barriers exist, it might be one thing that can contribute to custom tracks.

You can get there with wall hack or OOl bug (which by now, almost everyone knows about), but you won't fall onto the road as there is no collision data for the walls and roads.

(Still, the 1-2m of gap from the end-of-road and the barriers gave a nice spot back then to troll people)

Strangely enough, there's a stretch of the Rockport tunnel system with a blue barrier where hwy 201 crosses the tunnel from above that's drivable.
I think it's a dev error, that got looked over when they were compiling the collision data.

Add-on: Also, those bridges don't have the road texture, so that is one thing that needs fixing. (I moved to TM2 modding, so yeah.. XD)
Well I just hope that someday someone can unlock the connector road or add the collision data.

Quote:
Originally Posted by N/A View Post
It's not in a drivable state yet... it's all graphical (aka for looks) data only.
You need to add back in the collision data for the roads there.

Even if you remove the blue barriers, you'll be reset back onto the unshaped side of the map.
Interestingly though, if we can control the shape and where these x, ->, and TE logo barriers exist, it might be one thing that can contribute to custom tracks.

You can get there with wall hack or OOl bug (which by now, almost everyone knows about), but you won't fall onto the road as there is no collision data for the walls and roads.

(Still, the 1-2m of gap from the end-of-road and the barriers gave a nice spot back then to troll people)

Strangely enough, there's a stretch of the Rockport tunnel system with a blue barrier where hwy 201 crosses the tunnel from above that's drivable.
I think it's a dev error, that got looked over when they were compiling the collision data.

Add-on: Also, those bridges don't have the road texture, so that is one thing that needs fixing. (I moved to TM2 modding, so yeah.. XD)
Well I just hope that someday someone can unlock the connector road or add the collision data.
Does any one remember when the nfs team promised that they would finish the roads and canyon? yeah I do they really didn't finish the map.
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Old 09/11/2015, 06:04   #4928
 
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Quote:
Originally Posted by N/A View Post
It's not in a drivable state yet... it's all graphical (aka for looks) data only.
You need to add back in the collision data for the roads there.

Even if you remove the blue barriers, you'll be reset back onto the unshaped side of the map.
Interestingly though, if we can control the shape and where these x, ->, and TE logo barriers exist, it might be one thing that can contribute to custom tracks.

You can get there with wall hack or OOl bug (which by now, almost everyone knows about), but you won't fall onto the road as there is no collision data for the walls and roads.

(Still, the 1-2m of gap from the end-of-road and the barriers gave a nice spot back then to troll people)

Strangely enough, there's a stretch of the Rockport tunnel system with a blue barrier where hwy 201 crosses the tunnel from above that's drivable.
I think it's a dev error, that got looked over when they were compiling the collision data.

Add-on: Also, those bridges don't have the road texture, so that is one thing that needs fixing. (I moved to TM2 modding, so yeah.. XD)
Well I just hope that someday someone can unlock the connector road or add the collision data.
Does any one remember when the nfs team promised that they would finish the roads and canyon? yeah I do they really didn't finish the map.
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Old 09/11/2015, 21:22   #4929
 
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For all those thinking that the ones behind this project, such as Berkay and all those helping him, can magically unlock the unfinished Canyons and/or remove the barriers....
They can not do that, which require special tools that only the EA team has for creating the maps. tracks, and such, there is no data built into the game itself for the Canyons and no one has the tools to create what is missing.
You cant even merge other games such as the original NFS most wanted into NFSW as it is like try to put a square peg into a round hole.
Just because it is the same "looking maps"....looks mean nothing because the DATA is totally different.
One needs to first hack the games EXE, figure out how to decode it, then do the same for MOST wanted and then create a tool that will convert the data into usable data for NFSW.

Might as well ask for someone to put the characters/cars etc from GTA into NFSW.
Not possible and the work involved to even attempt it, is not worth the effort in the end.
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Old 09/12/2015, 04:50   #4930
 
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Quote:
Originally Posted by dogtorque View Post
Well I just hope that someday someone can unlock the connector road or add the collision data.
That will take years, and a diehard community willing to learn how to crack files. (And considering how these are UNDOCUMENTED FILE FORMATS that change with every game, thankfully,


Quote:
Originally Posted by dogtorque View Post
Well I just hope that someday someone can unlock the connector road or add the collision data.
Does any one remember when the nfs team promised that they would finish the roads and canyon? yeah I do they really didn't finish the map.
I still do. As well as every other NFSW veteran out there on the internet. (Like 100+ strong by my assumptions).

But if you were a dev importing such a thing isn't easy. (Especially with those 2 bridges).
I would HIGHLY suggest you to join whatever modding community a game has. You'll learn a lot about a game from modding forums.

That area was being rebuilt FROM SCRATCH (aka whatever NFS library of road/building/tree/etc).

It changed so much that I actually stopped my what's open map project.
(I have considered ripping and re-assembling that section in a 3d modelling package just to get the road spline for the map, but it just isn't worth the effort)

------------------------------------------------------------------------

Anyways, to extract the eye candy (meshes and textures and music...) to a intermediate form and work on it it's doable. But you need to work as team for regions with the right software.
You have to work with diffuse, normal/bump map, and shaders. (along with having a strong grasp of space, geometry math, and computer science)

You can do everything, but importing anything (aka "adding" in your words) is the last hurdle and impossible till the file format gets documented and cracked. (usual by successfully reading files into a usable form)

To BUILD (not add) the collision data is kinda impossible now.
You need to know how the game stores collision detection data
Some games uses virtual walls (Viper Racing)
Some games uses flags, stored as string or integer (aka, NFS3/4)
Some use collision boxes/meshes (aka Bus Driver, Shift 2)
Some other collision system you don't know about (use google search)
Some games are too complex and don't draw attention, or are virtually forgotten.

And you can't add collision data if you don't know how it's stored. (catch 22)

Since no-one has the tools, you need to:
0) have a strong grasp of logic. (and common sense)
1) do background research (including on file headers)
This is where using a search engine (instead of asking) comes in handy.
aka, NFSW uses EAGL 3.0, modified to run flash components, time cycle is bit under 6 hrs, GFX files are UI components, where NFSW client files are stored
VARIES DEPENDING ON HOW WELL DOCUMENTED THE GAME FILES ARE
("BUY ERTS" strings in some EA games... lol)
2) Find relationships in how the data is stored
THIS MAY TAKE YEARS
3) Properly document the file formats,
GOES ALONG WITH #2
4) Write a program that can convert data. (requires good programming skills, Not cowboy coding. :P)
5) Test it.
6) update it
7) repeat 5 and 6.
8) release it
9) repeat 5 and 6

And believe me, saying it is easier than it seems
GTA modding community is much larger and attracts the best modding talents, so we have whoever is loyal to the NFS series. (aka nfsu360)
Or whoever gets interesting in NFSW modding and has the right skills and luck..

So even if you were to successfully extract content. (like this :P)
You won't be able to import it back into NFSW until someone cracks those file formats. (And most of the work is done on people's free time)

ADD-ON: Most of the stuff that has been added thus far is the result of what the hacking community knows about the game (no offense Berkay, Kekule, et al) and experimentation.
And Mitmproxy/dump

(I belong to the modding community, kinda the same, yet kinda different)
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Old 09/12/2015, 10:43   #4931
 
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So, what future will have a Offline?
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Old 09/12/2015, 12:25   #4932
 
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Hello,

I need help with the offline server installing, i followed every step in the description, but i have those error codes(image) and when i lanch the game i have the fatal error 5

this is an image to show you what i see:



thx for replying and for your help!
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Old 09/12/2015, 14:13   #4933
 
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Quote:
Originally Posted by szil97 View Post
Hello,

I need help with the offline server installing, i followed every step in the description, but i have those error codes(image) and when i lanch the game i have the fatal error 5

this is an image to show you what i see:



thx for replying and for your help!
Looks like you're hungarian, try to ask help
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Old 09/12/2015, 14:40   #4934
 
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Hey guys, I just wanted to thank you for such a great job with offline server !
Everything works just fine and I´m enjoying this game just like in 2012 f.e.

But there is one question:
Can someone please post some great camera hack ? Because I can´t find any good and I want to do some shots in free roam.
Thanks
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Old 09/12/2015, 14:44   #4935
 
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Quote:
Originally Posted by tominko123 View Post
Hey guys, I just wanted to thank you for such a great job with offline server !
Everything works just fine and I´m enjoying this game just like in 2012 f.e.

But there is one question:
Can someone please post some great camera hack ? Because I can´t find any good and I want to do some shots in free roam.
Thanks
hack request is not allowed!!!
sorry to dissapoint you!
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