Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Metin2 > Metin2 Private Server
You last visited: Today at 22:43

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[SERVICE] Die Questkontrolle

Discussion on [SERVICE] Die Questkontrolle within the Metin2 Private Server forum part of the Metin2 category.

Reply
 
Old 06/06/2013, 16:46   #8236
 
E.N.D.'s Avatar
 
elite*gold: 2
The Black Market: 100/1/0
Join Date: Jun 2013
Posts: 728
Received Thanks: 51
Wenn ich auf denn ring klicke dann passiert nichts :
Code:
quest warpring begin
    state start begin
        when 70007.use with pc.get_level() >= 10 begin 
        
            if pc.countitem("70007")>=1 then
                pc.removeitem("70007", 1)
            end
            
            say_title("Ring:")
            say("Dies ist eine faszinierende Gegend. Aber")
            say("passiert hier denn auch mal etwas")
            say("Außergewöhnliches? Eher wohl nicht. In anderen")
            say("Teilen des Landes sieht es mitunter ganz anders.")
            say("aus! Es gibt daher sicher einen intressanten")
            say("Ort, an den ich dich teleportieren könnte. Da")
            say("jedoch die Kräfte des Bösen wieder stärker")
            say("geworden sind, wurden Raum und Zeit ins Chaos")
            say("gestürzt. Dadurch kann es passieren, dass deine")
            say("Rückkehr nicht immer augenblicklich funktioniert.")
            say("Möchtest du dennoch teleportiert werden?")

            local main_set = select("Ja","Nein")
            if main_set == 2 then
                return
            end
            
            if pc.get_level() <= 10 then
                say_title("Ring:")
                say("Hm… Mit deinem derzeitigen Level bist du noch")
                say("zu schwach für die Reise durch Zeit und Raum.")
                say("Komm wieder, wenn du höher als Level 10 bist.")
                return
            end

            local map = pc.get_map_index()
            local empire = pc.get_empire()
            local level = pc.get_level()

            say_title("Ring:")
            say("Wohin möchtest du teleportiert werden?")

            -- ?? ?? ???? ?? ?? (? ?? 1,2 ??)
            if map == 1 or map == 3 or map == 21 or map == 23 or map == 41 or map == 43 then

                local guild_map_names = {
                    "Gildenzone",
                    "Gildenzone",
                    "Gildenzone",
                }

                guild_map_name = guild_map_names[empire]
                local empire_castle={
                    "Burgschlacht",
                    "Burgschlacht",
                    "Burgschlacht",
                }
                empire_castle =empire_castle[empire]
                local sub_set = 0
                if level < 60 then -- 60?? : ?????, ???, ????, ???
                    sub_set = select(guild_map_name, "Tal von Seungryong", "Yongbi-Wüste", "Berg Sohan", empire_castle,"Andere Gebiete")
                    if sub_set == 6 then -- ??
                        return
                    end

                else -- 61?? : ????, ???, ????, ????
                    sub_set = select(guild_map_name, "Tal von Seungryong", "Yongbi-Wüste", "Berg Sohan",  empire_castle,"Andere Gebiete")
                    if sub_set == 6 then -- ??
                        say_title("Teleporter:")
                        say("Wohin möchtest du teleportiert werden?")
                        sub_set = select("Doyyumhwaji", "Dämonenturm", "Zurück", "Abbrechen") + 5
                        if sub_set == 9 then -- ??
                            return
                        end
                        if sub_set == 8 then -- ??
                            say_title("Teleporter:")
                            say("Wohin möchtest du teleportiert werden?")
                                                 ---                                                   l
                            sub_set = select(guild_map_name, "Tal von Seungryong", "Yongbi-Wüste", "Berg Sohan",  empire_castle,"Andere Gebiete")
                            if sub_set == 6 then -- ??
                                say_title("Teleporter:")
                                say("Wohin möchtest du teleportiert werden?")
                                sub_set = select("Doyyumhwaji", "Dämonenturm", "Abbrechen") + 5
                                if sub_set == 8 then -- ??
                                    return
                                end
                            end
                        end
                    end
                end


                local warp = {
                    -- guild_map
                    {
                        { 128500, 1000 },
                        { 179500, 1000 },
                        { 271800, 13000 },
                    },
                    -- 64 map_n_threeway
                    {
                        { 402100, 673900 },
                        { 270400, 739900 },
                        { 321300, 808000 },
                    },
                    -- 63 metin2_map_n_desert_01
                    {
                        { 217800, 627200 },
                        { 221900, 502700 },
                        { 344000, 502500 },
                    },
                    -- 61 map_n_snowm_01
                    {
                        { 434200, 290600 },
                        { 375200, 174900 },
                        { 491800, 173600 },
                    },
                    --empire_castle
                    {
                        {975200, 133000},
                        {977200, 185000},
                        {923900, 183600},
                    
                    } ,
                    -- 62 metin2_map_n_flame_01
                    {
                        { 599400, 756300 },
                        { 597800, 622200 },
                        { 730700, 689800 },
                    },
                    -- devil_tower
                    {
                        { 590500, 110500 },
                        { 590500, 110500 },
                        { 590500, 110500 },
                    },
                }
                test_chat(warp[sub_set][empire][1]..warp[sub_set][empire][2])
                say_title("Ring:")
                say("Achtung, ich teleportiere dich jetzt. Du wirst")
                say("an einem gefährlichen Ort landen, also pass auf")
                say("dich auf. Viel Glück!")
                wait()
                pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2])
            

            else -- ? ?? 1,2 ? ??? ?????? ? ?? 1,2 ? ??? ?? ??    
                local sub_set2 = 3

                --sub_set2 = select(locale.vileage1_name[empire], locale.vileage2_name[empire], locale.cancel)
                if empire==1 then    
                    sub_set2 = select("Yongan","Jayang" , locale.cancel)
                elseif  empire ==2 then  
                    sub_set2 = select("Joan","Bokjung" , locale.cancel)
                elseif  empire ==3 then 
                    sub_set2 = select("Pyungmoo","Bakra" , locale.cancel)
                end    
                if sub_set2 != 3 then
                    if sub_set2 == 1 then
                        say_title("Ring:")
                        say("Ich teleportiere dich dorthin.")
                        wait()

                        if empire == 1 then
                            pc.warp(474300,954800)
                        elseif empire == 2 then
                            pc.warp(63800,166400)
                        elseif empire == 3 then
                            pc.warp(959900,269200)
                        end    
                    elseif sub_set2 == 2 then
                        say_title("Ring:")
                        say("Ich teleportiere dich dorthin.")

                        wait()
                        if empire == 1 then
                            pc.warp(353100,882900)
                        elseif empire == 2 then
                            pc.warp(145500,240000)
                        elseif empire == 3 then
                            pc.warp(863900,246000)
                        end    
                    end -- end sub set check2 if
                end -- end sub set check1 if
            end    -- end map check if
        end -- end when use item
    end -- end state start
end -- end quest warpring
Die Items usw. kommen nicht :
Code:
say_title ( "Willkommen" ) 
say ( "Willkommen auf dem Server KanzuMt2." ) 
say ( "Viel Spass!" ) 
pc . change_money ( 1000000 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 200 )
pc . give_item2 ( "72702" , 1 )
pc . give_item2 ( "50051" , 1 )
horse . advance ( )
say_reward ( "Du erhielst 1000000 yang." ) 
say_reward ( "Du erhielst 1000 Rote(G)." ) 
say_reward ( "Du erhielst 400 Blaue(G)." ) 
say_reward ( "Du erhielst Items fur Laufgeschwindigkeit." ) 
say_reward ( "Du erhielst ein Pferd." ) 
clear_letter ( ) 
set_state ( "__COMPLETE__" )
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
say_reward ( "Du erhielst das Kriegerset!" )
elseif pc . job == 1 then 
pc . give_item2 ( "17009 " , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 200 )
pc . give_item2 ( "16009" , 200 )
pc . give_item2 ( "13009" , 200 )
pc . give_item2 ( "11409" , 200 )
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "12349" , 1 )
say_reward ( "Du erhielst das Ninjaset!" )
elseif pc . job == 2 then 
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "11609" , 1 )
say_reward ( "Du erhielst das Suraset!" )
elseif pc . job == 3 then 
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "11809" , 1 )
say_reward ( "Du erhielst das Schamiset!" )
end
E.N.D. is offline  
Old 06/06/2013, 18:28   #8237
 
swamswam's Avatar
 
elite*gold: 0
Join Date: Oct 2011
Posts: 167
Received Thanks: 71
Hast du typ beim warpring in der item_proto auf 18 gestellt?
swamswam is offline  
Old 06/06/2013, 18:58   #8238
 
zуℓση's Avatar
 
elite*gold: 270
Join Date: May 2013
Posts: 1,017
Received Thanks: 563
PHP Code:
quest regenbogen begin
    state start begin
        when 50512.
use begin
            
if pc.get_level() >=17 then
                
if pc.get_job() == 0 then
                    local s 
select("Körper","Mental")
                    if 
== 1 then
                    
--Körper
                    say
("Wähle einen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Dreiwege-Schnitt","Schwertwirbel","Kampfrausch","Aura des Schwertes","Sausen","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(1)+1
                            
if pc.get_skill_level(2)>=20 and pc.get_skill_level(2)<=29 then
                                pc
.set_skill_level(130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(2)+1
                            
if pc.get_skill_level(2)>=20 and pc.get_skill_level(2)<=29 then
                                pc
.set_skill_level(230)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(3)+1
                            
if pc.get_skill_level(3)>=20 and pc.get_skill_level(3)<=29 then
                                pc
.set_skill_level(330)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(4)+1
                            
if pc.get_skill_level(4)>=20 and pc.get_skill_level(4)<=29 then
                                pc
.set_skill_level(430)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(5)+1
                            
if pc.get_skill_level(1)>=20 and pc.get_skill_level(1)<=29 then
                                pc
.set_skill_level(530)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end        
                        
else
                        
                            
                        
end
                
                
                    
elseif == 2 then
                    
--Mentalo
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Durchschlag","Heftiges Schlagen","Stampfer","Starker Körper","Schwertschlag","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(16)+1
                            
if pc.get_skill_level(16)>=20 and pc.get_skill_level(16)<=29 then
                                pc
.set_skill_level(1630)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(17)+1
                            
if pc.get_skill_level(17)>=20 and pc.get_skill_level(17)<=29 then
                                pc
.set_skill_level(1730)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(18)+1
                            
if pc.get_skill_level(18)>=20 and pc.get_skill_level(18)<=29 then
                                pc
.set_skill_level(1830)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 4 then
                        local skillMG 
pc.get_skill_level(19)+1
                            
if pc.get_skill_level(19)>=20 and pc.get_skill_level(19)<=29 then
                                pc
.set_skill_level(1930)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(20)+1
                            
if pc.get_skill_level(20)>=20 and pc.get_skill_level(20)<=29 then
                                pc
.set_skill_level(2030)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
else
                            
                            

                        
end
                    end
                    
                
elseif pc.job ==1 then
                    say_title
("Alchemist:")
                    
say("Bringe mir 5 Skill-Steine, um")
                    
say("einen deiner M Skills eine Stufe")
                    
say("herauf zu zaubern.")
                    
say_gold("Du hast genug Skill-Steine!")
                    
local s select("Nahkampf","Fernkampf")
                    if 
== 1 then
                    
--Nahkampf
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Hinterhalt","Blitzangriff","Degenwirbel","Tarnung","Giftwolke","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(31)+1
                            
if pc.get_skill_level(31)>=20 and pc.get_skill_level(31)<=29 then
                                pc
.set_skill_level(3130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(32)+1
                            
if pc.get_skill_level(32)>=20 and pc.get_skill_level(32)<=29 then
                                pc
.set_skill_level(3230)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(33)+1
                            
if pc.get_skill_level(33)>=20 and pc.get_skill_level(33)<=29 then
                                pc
.set_skill_level(3330)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(34)+1
                            
if pc.get_skill_level(34)>=20 and pc.get_skill_level(34)<=29 then
                                pc
.set_skill_level(3430)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(31)+1
                            
if pc.get_skill_level(31)>=20 and pc.get_skill_level(31)<=29 then
                                pc
.set_skill_level(3530)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
else
                        
                            
                        
end    
                    
elseif == 2 then
                    
--Fernkampf
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Federschreiten","Giftpfeil","Feuerpfeil","Pfeilregen","Wiederholter Schuss","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(49)+1
                            
if pc.get_skill_level(49)>=20 and pc.get_skill_level(49)<=29 then
                                pc
.set_skill_level(4930)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(50)+1
                            
if pc.get_skill_level(50)>=20 and pc.get_skill_level(50)<=29 then
                                pc
.set_skill_level(5030)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(48)+1
                            
if pc.get_skill_level(48)>=20 and pc.get_skill_level(48)<=29 then
                                pc
.set_skill_level(4830)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(47)+1
                            
if pc.get_skill_level(47)>=20 and pc.get_skill_level(47)<=29 then
                                pc
.set_skill_level(4730)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(46)+1
                            
if pc.get_skill_level(46)>=20 and pc.get_skill_level(46)<=29 then
                                pc
.set_skill_level(4630)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end        
                        
else
                            
    
                        
end    
                    end
                    
                
elseif pc.job == 2 then
                    say_title
("Alchemist:")
                    
say("Bringe mir 5 Skill-Steine, um")
                    
say("einen deiner M Skills eine Stufe")
                    
say("herauf zu zaubern.")
                    
say_gold("Du hast genug Skill-Steine!")
                    
local s select("Magie","Waffe")
                    if 
== 1 then
                    
--Magie
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Dunkler Schlag","Flammenschlag","Geist der Flamme","Dunkler Schutz","Geisterschlag","Dunkler Stein","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(76)+1
                            
if pc.get_skill_level(76)>=20 and pc.get_skill_level(76)<=29 then
                                pc
.set_skill_level(7630)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(77)+1
                            
if pc.get_skill_level(77)>=20 and pc.get_skill_level(77)<=29 then
                                pc
.set_skill_level(7730)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(78)+1
                            
if pc.get_skill_level(78)>=20 and pc.get_skill_level(78)<=29 then
                                pc
.set_skill_level(7830)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(79)+1
                            
if pc.get_skill_level(79)>=20 and pc.get_skill_level(79)<=29 then
                                pc
.set_skill_level(7930)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(80)+1
                            
if pc.get_skill_level(80)>=20 and pc.get_skill_level(80)<=29 then
                                pc
.set_skill_level(8030)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 6 then
                            local skillMG 
pc.get_skill_level(81)+1
                            
if pc.get_skill_level(81)>=20 and pc.get_skill_level(81)<=29 then
                                pc
.set_skill_level(8130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end                                
                        
else
                        
                            
                        
end    
                    
elseif == 2 then
                    
-- Waffensura
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Fingerschlag","Drachenwirber","Verzauberte Klinge","Furcht","Verzauberte Rüstung","Zauber Aufheben","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(61)+1
                            
if pc.get_skill_level(61)>=20 and pc.get_skill_level(61)<=29 then
                                pc
.set_skill_level(6130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(62)+1
                            
if pc.get_skill_level(62)>=20 and pc.get_skill_level(62)<=29 then
                                pc
.set_skill_level(6230)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(63)+1
                            
if pc.get_skill_level(63)>=20 and pc.get_skill_level(63)<=29 then
                                pc
.set_skill_level(6330)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(64)+1
                            
if pc.get_skill_level(64)>=20 and pc.get_skill_level(64)<=29 then
                                pc
.set_skill_level(6430)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(61)+1
                            
if pc.get_skill_level(61)>=20 and pc.get_skill_level(61)<=29 then
                                pc
.set_skill_level(6530)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 6 then
                            local skillMG 
pc.get_skill_level(66)+1
                            
if pc.get_skill_level(66)>=20 and pc.get_skill_level(66)<=29 then
                                pc
.set_skill_level(6630)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end                                
                        
else
                            
                            
                        
end                        
                    end
                    
                
elseif pc.job == 3 then
                    say_title
("Alchemist:")
                    
say("Bringe mir 5 Skill-Steine, um")
                    
say("einen deiner M Skills eine Stufe")
                    
say("herauf zu zaubern.")
                    
say("")
                    
say_gold("Du hast genug Skill-Steine!")
                    
local s select("Heil","Drachen")
                    if 
== 1 then
                    
--Heil
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Blitzwurf","Blitz Heraufbeschwören","Blitzkralle","Kurieren","Schnelligkeit","Angriff+","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(106)+1
                            
if pc.get_skill_level(106)>=20 and pc.get_skill_level(106)<=29 then
                                pc
.set_skill_level(10630)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(107)+1
                            
if pc.get_skill_level(107)>=20 and pc.get_skill_level(107)<=29 then
                                pc
.set_skill_level(10730)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(108)+1
                            
if pc.get_skill_level(108)>=20 and pc.get_skill_level(108)<=29 then
                                pc
.set_skill_level(10830)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(109)+1
                            
if pc.get_skill_level(109)>=20 and pc.get_skill_level(109)<=29 then
                                pc
.set_skill_level(10930)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")    
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(110)+1
                            
if pc.get_skill_level(110)>=20 and pc.get_skill_level(110)<=29 then
                                pc
.set_skill_level(11030)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 6 then
                            local skillMG 
pc.get_skill_level(111)+1
                            
if pc.get_skill_level(111)>=20 and pc.get_skill_level(111)<=29 then
                                pc
.set_skill_level(11130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end                                
                        
else
                        
                            
                        
end                        

                    
elseif == 2 then
                    
--Drachen
                    say
("Wähle deinen Skill, der höher als M1 ist")
                    
say("Der ausgewählte Skill steigt eine Fertigkeitsstufe")
                    
local k select("Fliegender Talisman","Drachenschießen","Drachengebrüll","Segen","Reflektieren","Hilfe des Drachen","Abbrechen")
                        if 
== 1 then
                            local skillMG 
pc.get_skill_level(91)+1
                            
if pc.get_skill_level(91)>=20 and pc.get_skill_level(91)<=29 then
                                pc
.set_skill_level(9130)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")            
                            
end    
                        
elseif == 2 then
                            local skillMG 
pc.get_skill_level(92)+1
                            
if pc.get_skill_level(92)>=20 and pc.get_skill_level(92)<=29 then
                                pc
.set_skill_level(9230)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 3 then
                            local skillMG 
pc.get_skill_level(93)+1
                            
if pc.get_skill_level(93)>=20 and pc.get_skill_level(93)<=29 then
                                pc
.set_skill_level(9330)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 4 then
                            local skillMG 
pc.get_skill_level(94)+1
                            
if pc.get_skill_level(94)>=20 and pc.get_skill_level(94)<=29 then
                                pc
.set_skill_level(9430)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end        
                        
elseif == 5 then
                            local skillMG 
pc.get_skill_level(91)+1
                            
if pc.get_skill_level(91)>=20 and pc.get_skill_level(91)<=29 then
                                pc
.set_skill_level(9530)
                                
pc.removeitem("50512"1)
                                
chat("Dein Skill ist jetzt auf Großmeister!")
                            else
                                
say_red("Dein Skill ist noch nicht auf Meister")
                                
say_red("oder bereits auf Großmeister!")        
                            
end    
                        
elseif == 6 then
                            local skillMG 
pc.get_skill_level(96)+1
                                
if pc.get_skill_level(96)>=20 and pc.get_skill_level(96)<=29 then
                                    pc
.set_skill_level(9630)
                                    
pc.removeitem("50512"1)
                                    
chat("Dein Skill ist jetzt auf Großmeister!")
                                else
                                    
say_red("Dein Skill ist noch nicht auf Meister")
                                    
say_red("oder bereits auf Großmeister!")        
                                
end                                
                            
else
                        
                            
end
                            

                        end

                    end

            
else

            
say("Du kannst mich noch nicht benutzen!")
                
                
                
                
                
            
end    
        end
    end
end 
zуℓση is offline  
Old 06/06/2013, 20:38   #8239
 
swamswam's Avatar
 
elite*gold: 0
Join Date: Oct 2011
Posts: 167
Received Thanks: 71
wie kann man sagen, das man nach 1 tag erst wieder nen npc anklicken kann ?
swamswam is offline  
Old 06/06/2013, 21:21   #8240
 
|★|554's Avatar
 
elite*gold: 150
Join Date: Sep 2009
Posts: 855
Received Thanks: 486
PHP Code:
get_time() 
gibt eine ziemlich lange Zahl aus.

Diese zahl entspricht der Sekunden, die seid... 1990 oder irgentwas um den dreh rum vergangen sind.

Wenn du nun am Ende der Quest ein
PHP Code:
pc.setqf("darfwiederab"get_time() + 60*60*24
machst und dann beim Beginn der Quest ein
PHP Code:
if pc.getqf("darfwiederab") > get_time() then 
   
return
end 
kann man erst 24H (60Sek * 60Min * 24H) nach Beenden der Quest (bzw. setzen der questflag) wieder erneut anfangen.
|★|554 is offline  
Thanks
1 User
Old 06/06/2013, 21:35   #8241
 
elite*gold: 0
Join Date: Apr 2011
Posts: 67
Received Thanks: 167
Help me



English:
Quote:
This is my game I've added a pet.
But we have as a pet quest
Deutsch:
Quote:
Das ist mein Spiel, das ich habe ein Haustier aufgenommen.
Haben Sie diese Quest, sondern als Haustier?
lomerl is offline  
Old 06/06/2013, 21:46   #8242
 
swamswam's Avatar
 
elite*gold: 0
Join Date: Oct 2011
Posts: 167
Received Thanks: 71
was mache ich da falsch?

PHP Code:
say_title("Hauptmann:")
                        
say("Hier findest du die leichten Auftraege")
                        
local auftraege select ("Ehrengarde""Handelsposten""Hueter der Haupterstadt""Abbrechen")
                            
                            if 
auftraege == 1 then
                                
if pc.getqf("zeit") > get_time() then
                                    set_quest_state
("ehrengarde")
                                    
pc.setqf("zeit"get_time() + 60*60*12)
                                else
                                           
say_title("Hauptmann:")
                                                                        
say("Die Zeit ist noch nicht um")
                                
end
                            
                            
elseif auftraege == 2 then
                            set_quest_state
("handelsposten")
                            
                            elseif 
auftraege == 3 then
                            set_quest_state
("hueter_der_hauptstadt")
                            
                            elseif 
auftraege == 4 then
                                
return
                        
end 
swamswam is offline  
Old 06/06/2013, 22:13   #8243
 
elite*gold: 0
Join Date: Nov 2012
Posts: 373
Received Thanks: 132
Quote:
Originally Posted by swamswam View Post
was mache ich da falsch?

PHP Code:
say_title("Hauptmann:")
                        
say("Hier findest du die leichten Auftraege")
                        
local auftraege select ("Ehrengarde""Handelsposten""Hueter der Haupterstadt""Abbrechen")
                            
                            if 
auftraege == 1 then
                                
if pc.getqf("zeit") > get_time() then
                                    set_quest_state
("ehrengarde")
                                    
pc.setqf("zeit"get_time() + 60*60*12)
                                else
                                           
say_title("Hauptmann:")
                                                                        
say("Die Zeit ist noch nicht um")
                                
end
                            
                            
elseif auftraege == 2 then
                            set_quest_state
("handelsposten")
                            
                            elseif 
auftraege == 3 then
                            set_quest_state
("hueter_der_hauptstadt")
                            
                            elseif 
auftraege == 4 then
                                
return
                        
end 

Marsia is offline  
Old 06/06/2013, 22:47   #8244
 
elite*gold: 1
Join Date: May 2012
Posts: 672
Received Thanks: 88
Hilft mir bitte wo ist der Fehler brauche sehr schnell eine Hilfe.






PHP Code:
quest official_pets begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("firephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("firephoenix_use"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.ATT_MAX_HP10060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8
                
affect.remove_collect(apply.ATT_MAX_HP10060*60*8)                 
                
horse.unsummon()
                
pc.setqf("firephoenix_use"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("firephoenix_use") == 1 begin
            
            pc
.setqf("firephoenix_use"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("icephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("icephoenix_use"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("icephoenix_use"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("icephoenix_use") == 1 begin
            
            pc
.setqf("icephoenix_use"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("reindeer") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_use"1)
                
pc.setqf("reindeer"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("reindeer_use"0)
                
pc.setqf("reindeer"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_use") == 1 begin
            
            pc
.setqf("reindeer_use"0)
            
pc.setqf("reindeer"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("pwahuang") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyAzrael bringt dir 25% Mob, 50% Exp und 25%DoppelDropp !")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang_use"1)
                
pc.setqf("pwahuang"1)
                
affect.add_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 25% Mob, 50% Exp und 25%DoppelDropp!")
                
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)                
                
horse.unsummon()
                
pc.setqf("pwahuang_use"0)
                
pc.setqf("pwahuang"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang_use") == 1 begin
            
            pc
.setqf("pwahuang_use"0)
            
pc.setqf("pwahuang"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
        
end
        when 53006.
use with pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("dog_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyHund bringt dir 50% Exp!")
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("dog_use"1)
                
pc.setqf("dog"1)
                
horse.set_level("26")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 50% Exp!")
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60
                
horse.unsummon()
                
pc.setqf("dog_use"0)
                
pc.setqf("dog"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("dog_use") == 1 begin
            
            pc
.setqf("dog_use"0)
            
pc.setqf("dog"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53007.
use with pc.getqf("dog") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("lion_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyLöwe bringt dir 25% DoppelDrop!")
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("lion_use"1)
                
pc.setqf("lion"1)
                
horse.set_level("27")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)       
                
horse.unsummon()
                
pc.setqf("lion_use"0)
                
pc.setqf("lion"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("lion_use") == 1 begin
            
            pc
.setqf("lion_use"0)
            
pc.setqf("lion"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53008.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("pig") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyKeiler bringt dir 100Verteidigung und 25% Exp!")
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pig_use"1)
                
pc.setqf("pig"1)
                
horse.set_level("28")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verliersst 100Verteidigung und 25% Exp!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
horse.unsummon()
                
pc.setqf("pig_use"0)
                
pc.setqf("pig"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pig_use") == 1 begin
            
            pc
.setqf("pig_use"0)
            
pc.setqf("pig"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53009.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("tiger") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyTiger bringt dir 200Verteidigung")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("tiger_use"1)
                
pc.setqf("tiger"1)
                
affect.add_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60)
                
horse.set_level("29")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60
                
chat("Du verlierst 200Verteidigung!")
                
horse.unsummon()
                
pc.setqf("tiger_use"0)
                
pc.setqf("tiger"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("tiger_use") == 1 begin
            
            pc
.setqf("tiger_use"0)
            
pc.setqf("tiger"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 39034.
use begin
            horse
.set_level(23)
            
say_title("Haustierzucker:")
            
say("")
            
say("Hallo meister, "..pc.get_name()..".")
            
say("Mit diesem Item kannst du den Namen deines Haustieres ändern!")
            
say("")
            
say("")
            
say_reward("ACHTUNG: Alles Haustiere besitzen dann den gleichen namen!")
            
say_reward("Bitte gib nun den Namen deines Haustieres ein:")
            
local horse_name input()
                if 
string.len(horse_name) < 2 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu kurz.")
                    
say("")
                    
horse.unsummon()
                    return
                elseif 
string.len(horse_name) > 12 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu lang.")
                    
say("")
                    
horse.unsummon()
                    return
                
end
            local ret 
horse.set_name(horse_name)
                
say_title("Haustier:")
            if 
ret == 0 then
                say_reward
("Du hast momentan kein Haustier.")
                
say("")
                
horse.unsummon()
            elseif 
ret == 1 then
                say_reward
("Du kannst diesen Namen nicht benutzen!")
                
say("")
                
horse.unsummon()
            elseif 
ret == 2 then
                say_title
("Haustier:")
                
say("Warte bitte einen moment ich muss kurz überlegen !")
                
say("[DELAY value;340]...[/DELAY]")
                
say_reward("Ok, der Name "..horse_name.." ist ein guter.")
                
say("Ich wünsche dir viel Spaß mit deinem Haustier!")
                
horse.unsummon()
                
pc.remove_item("39034")
            
end
        end
    end
end 
Hilft mir bitte wo ist der Fehler brauche sehr schnell eine Hilfe.






PHP Code:
quest official_pets begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("firephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("firephoenix_use"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.ATT_MAX_HP10060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8
                
affect.remove_collect(apply.ATT_MAX_HP10060*60*8)                 
                
horse.unsummon()
                
pc.setqf("firephoenix_use"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("firephoenix_use") == 1 begin
            
            pc
.setqf("firephoenix_use"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("icephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("icephoenix_use"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("icephoenix_use"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("icephoenix_use") == 1 begin
            
            pc
.setqf("icephoenix_use"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("reindeer") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_use"1)
                
pc.setqf("reindeer"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("reindeer_use"0)
                
pc.setqf("reindeer"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_use") == 1 begin
            
            pc
.setqf("reindeer_use"0)
            
pc.setqf("reindeer"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("pwahuang") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyAzrael bringt dir 25% Mob, 50% Exp und 25%DoppelDropp !")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang_use"1)
                
pc.setqf("pwahuang"1)
                
affect.add_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 25% Mob, 50% Exp und 25%DoppelDropp!")
                
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)                
                
horse.unsummon()
                
pc.setqf("pwahuang_use"0)
                
pc.setqf("pwahuang"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang_use") == 1 begin
            
            pc
.setqf("pwahuang_use"0)
            
pc.setqf("pwahuang"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
        
end
        when 53006.
use with pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("dog_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyHund bringt dir 50% Exp!")
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("dog_use"1)
                
pc.setqf("dog"1)
                
horse.set_level("26")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 50% Exp!")
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60
                
horse.unsummon()
                
pc.setqf("dog_use"0)
                
pc.setqf("dog"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("dog_use") == 1 begin
            
            pc
.setqf("dog_use"0)
            
pc.setqf("dog"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53007.
use with pc.getqf("dog") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("lion_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyLöwe bringt dir 25% DoppelDrop!")
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("lion_use"1)
                
pc.setqf("lion"1)
                
horse.set_level("27")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)       
                
horse.unsummon()
                
pc.setqf("lion_use"0)
                
pc.setqf("lion"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("lion_use") == 1 begin
            
            pc
.setqf("lion_use"0)
            
pc.setqf("lion"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53008.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("pig") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyKeiler bringt dir 100Verteidigung und 25% Exp!")
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pig_use"1)
                
pc.setqf("pig"1)
                
horse.set_level("28")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verliersst 100Verteidigung und 25% Exp!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
horse.unsummon()
                
pc.setqf("pig_use"0)
                
pc.setqf("pig"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pig_use") == 1 begin
            
            pc
.setqf("pig_use"0)
            
pc.setqf("pig"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53009.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("tiger") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyTiger bringt dir 200Verteidigung")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("tiger_use"1)
                
pc.setqf("tiger"1)
                
affect.add_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60)
                
horse.set_level("29")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60
                
chat("Du verlierst 200Verteidigung!")
                
horse.unsummon()
                
pc.setqf("tiger_use"0)
                
pc.setqf("tiger"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("tiger_use") == 1 begin
            
            pc
.setqf("tiger_use"0)
            
pc.setqf("tiger"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 39034.
use begin
            horse
.set_level(23)
            
say_title("Haustierzucker:")
            
say("")
            
say("Hallo meister, "..pc.get_name()..".")
            
say("Mit diesem Item kannst du den Namen deines Haustieres ändern!")
            
say("")
            
say("")
            
say_reward("ACHTUNG: Alles Haustiere besitzen dann den gleichen namen!")
            
say_reward("Bitte gib nun den Namen deines Haustieres ein:")
            
local horse_name input()
                if 
string.len(horse_name) < 2 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu kurz.")
                    
say("")
                    
horse.unsummon()
                    return
                elseif 
string.len(horse_name) > 12 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu lang.")
                    
say("")
                    
horse.unsummon()
                    return
                
end
            local ret 
horse.set_name(horse_name)
                
say_title("Haustier:")
            if 
ret == 0 then
                say_reward
("Du hast momentan kein Haustier.")
                
say("")
                
horse.unsummon()
            elseif 
ret == 1 then
                say_reward
("Du kannst diesen Namen nicht benutzen!")
                
say("")
                
horse.unsummon()
            elseif 
ret == 2 then
                say_title
("Haustier:")
                
say("Warte bitte einen moment ich muss kurz überlegen !")
                
say("[DELAY value;340]...[/DELAY]")
                
say_reward("Ok, der Name "..horse_name.." ist ein guter.")
                
say("Ich wünsche dir viel Spaß mit deinem Haustier!")
                
horse.unsummon()
                
pc.remove_item("39034")
            
end
        end
    end
end 
byte Joza is offline  
Old 06/06/2013, 23:21   #8245
 
E.N.D.'s Avatar
 
elite*gold: 2
The Black Market: 100/1/0
Join Date: Jun 2013
Posts: 728
Received Thanks: 51
Quote:
Originally Posted by swamswam View Post
Hast du typ beim warpring in der item_proto auf 18 gestellt?
Ja, habe ich
E.N.D. is offline  
Old 06/07/2013, 08:40   #8246

 
elite*gold: 0
The Black Market: 160/0/0
Join Date: May 2012
Posts: 7,283
Received Thanks: 822
Quote:
Originally Posted by x3NoSkillx3 View Post
Hilft mir bitte wo ist der Fehler brauche sehr schnell eine Hilfe.






PHP Code:
quest official_pets begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("firephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("firephoenix_use"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.ATT_MAX_HP10060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8
                
affect.remove_collect(apply.ATT_MAX_HP10060*60*8)                 
                
horse.unsummon()
                
pc.setqf("firephoenix_use"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("firephoenix_use") == 1 begin
            
            pc
.setqf("firephoenix_use"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("icephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("icephoenix_use"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("icephoenix_use"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("icephoenix_use") == 1 begin
            
            pc
.setqf("icephoenix_use"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("reindeer") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_use"1)
                
pc.setqf("reindeer"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("reindeer_use"0)
                
pc.setqf("reindeer"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_use") == 1 begin
            
            pc
.setqf("reindeer_use"0)
            
pc.setqf("reindeer"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("pwahuang") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyAzrael bringt dir 25% Mob, 50% Exp und 25%DoppelDropp !")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang_use"1)
                
pc.setqf("pwahuang"1)
                
affect.add_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 25% Mob, 50% Exp und 25%DoppelDropp!")
                
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)                
                
horse.unsummon()
                
pc.setqf("pwahuang_use"0)
                
pc.setqf("pwahuang"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang_use") == 1 begin
            
            pc
.setqf("pwahuang_use"0)
            
pc.setqf("pwahuang"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
        
end
        when 53006.
use with pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("dog_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyHund bringt dir 50% Exp!")
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("dog_use"1)
                
pc.setqf("dog"1)
                
horse.set_level("26")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 50% Exp!")
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60
                
horse.unsummon()
                
pc.setqf("dog_use"0)
                
pc.setqf("dog"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("dog_use") == 1 begin
            
            pc
.setqf("dog_use"0)
            
pc.setqf("dog"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53007.
use with pc.getqf("dog") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("lion_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyLöwe bringt dir 25% DoppelDrop!")
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("lion_use"1)
                
pc.setqf("lion"1)
                
horse.set_level("27")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)       
                
horse.unsummon()
                
pc.setqf("lion_use"0)
                
pc.setqf("lion"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("lion_use") == 1 begin
            
            pc
.setqf("lion_use"0)
            
pc.setqf("lion"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53008.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("pig") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyKeiler bringt dir 100Verteidigung und 25% Exp!")
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pig_use"1)
                
pc.setqf("pig"1)
                
horse.set_level("28")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verliersst 100Verteidigung und 25% Exp!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
horse.unsummon()
                
pc.setqf("pig_use"0)
                
pc.setqf("pig"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pig_use") == 1 begin
            
            pc
.setqf("pig_use"0)
            
pc.setqf("pig"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53009.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("tiger") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyTiger bringt dir 200Verteidigung")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("tiger_use"1)
                
pc.setqf("tiger"1)
                
affect.add_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60)
                
horse.set_level("29")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60
                
chat("Du verlierst 200Verteidigung!")
                
horse.unsummon()
                
pc.setqf("tiger_use"0)
                
pc.setqf("tiger"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("tiger_use") == 1 begin
            
            pc
.setqf("tiger_use"0)
            
pc.setqf("tiger"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 39034.
use begin
            horse
.set_level(23)
            
say_title("Haustierzucker:")
            
say("")
            
say("Hallo meister, "..pc.get_name()..".")
            
say("Mit diesem Item kannst du den Namen deines Haustieres ändern!")
            
say("")
            
say("")
            
say_reward("ACHTUNG: Alles Haustiere besitzen dann den gleichen namen!")
            
say_reward("Bitte gib nun den Namen deines Haustieres ein:")
            
local horse_name input()
                if 
string.len(horse_name) < 2 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu kurz.")
                    
say("")
                    
horse.unsummon()
                    return
                elseif 
string.len(horse_name) > 12 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu lang.")
                    
say("")
                    
horse.unsummon()
                    return
                
end
            local ret 
horse.set_name(horse_name)
                
say_title("Haustier:")
            if 
ret == 0 then
                say_reward
("Du hast momentan kein Haustier.")
                
say("")
                
horse.unsummon()
            elseif 
ret == 1 then
                say_reward
("Du kannst diesen Namen nicht benutzen!")
                
say("")
                
horse.unsummon()
            elseif 
ret == 2 then
                say_title
("Haustier:")
                
say("Warte bitte einen moment ich muss kurz überlegen !")
                
say("[DELAY value;340]...[/DELAY]")
                
say_reward("Ok, der Name "..horse_name.." ist ein guter.")
                
say("Ich wünsche dir viel Spaß mit deinem Haustier!")
                
horse.unsummon()
                
pc.remove_item("39034")
            
end
        end
    end
end 
Hilft mir bitte wo ist der Fehler brauche sehr schnell eine Hilfe.






PHP Code:
quest official_pets begin
    state start begin
        when 53001.
use with pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("firephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("firephoenix_use"1)
                
pc.setqf("firephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.ATT_MAX_HP10060*60*8)
                
horse.set_level("22")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8
                
affect.remove_collect(apply.ATT_MAX_HP10060*60*8)                 
                
horse.unsummon()
                
pc.setqf("firephoenix_use"0)
                
pc.setqf("firephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("firephoenix_use") == 1 begin
            
            pc
.setqf("firephoenix_use"0)
            
pc.setqf("firephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier ging alleine fort!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53003.
use with pc.getqf("firephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("icephoenix_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("icephoenix_use"1)
                
pc.setqf("icephoenix"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("23")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)       
                
horse.unsummon()
                
pc.setqf("icephoenix_use"0)
                
pc.setqf("icephoenix"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("icephoenix_use") == 1 begin
            
            pc
.setqf("icephoenix_use"0)
            
pc.setqf("icephoenix"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Eisphönix verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53002.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("pwahuang") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("reindeer") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("reindeer_use"1)
                
pc.setqf("reindeer"1)
                
affect.add_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*8)
                
affect.add_collect(apply.MAX_HP100060*60*8)
                
horse.set_level("24")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
                
affect.remove_collect(apply.MAX_HP100060*60*8)        
                
horse.unsummon()
                
pc.setqf("reindeer_use"0)
                
pc.setqf("reindeer"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("reindeer_use") == 1 begin
            
            pc
.setqf("reindeer_use"0)
            
pc.setqf("reindeer"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53005.
use with pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == 0 begin
            
if pc.getqf("pwahuang") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyAzrael bringt dir 25% Mob, 50% Exp und 25%DoppelDropp !")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pwahuang_use"1)
                
pc.setqf("pwahuang"1)
                
affect.add_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
horse.set_level("25")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 25% Mob, 50% Exp und 25%DoppelDropp!")
                
affect.remove_collect(apply.ATT_BONUS_TO_MONSTER2560*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)                
                
horse.unsummon()
                
pc.setqf("pwahuang_use"0)
                
pc.setqf("pwahuang"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pwahuang_use") == 1 begin
            
            pc
.setqf("pwahuang_use"0)
            
pc.setqf("pwahuang"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
        
end
        when 53006.
use with pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("dog_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyHund bringt dir 50% Exp!")
                
affect.add_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("dog_use"1)
                
pc.setqf("dog"1)
                
horse.set_level("26")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verlierst 50% Exp!")
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60
                
horse.unsummon()
                
pc.setqf("dog_use"0)
                
pc.setqf("dog"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("dog_use") == 1 begin
            
            pc
.setqf("dog_use"0)
            
pc.setqf("dog"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)  
        
end
        when 53007.
use with pc.getqf("dog") == and pc.getqf("pig") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("lion_use") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyLöwe bringt dir 25% DoppelDrop!")
                
affect.add_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("lion_use"1)
                
pc.setqf("lion"1)
                
horse.set_level("27")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.ITEM_DROP_BONUS2560*60*24*365*60)       
                
horse.unsummon()
                
pc.setqf("lion_use"0)
                
pc.setqf("lion"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("lion_use") == 1 begin
            
            pc
.setqf("lion_use"0)
            
pc.setqf("lion"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53008.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("tiger") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("pig") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyKeiler bringt dir 100Verteidigung und 25% Exp!")
                
affect.add_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.add_collect(apply.EXP_DOUBLE_BONUS2560*60*24*365*60)
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("pig_use"1)
                
pc.setqf("pig"1)
                
horse.set_level("28")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
chat("Du verliersst 100Verteidigung und 25% Exp!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*24*365*60)
                
affect.remove_collect(apply.EXP_DOUBLE_BONUS5060*60*24*365*60)
                
horse.unsummon()
                
pc.setqf("pig_use"0)
                
pc.setqf("pig"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("pig_use") == 1 begin
            
            pc
.setqf("pig_use"0)
            
pc.setqf("pig"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 53009.
use with pc.getqf("dog") == and pc.getqf("lion") == and pc.getqf("pig") == and pc.getqf("firephoenix") == and pc.getqf("icephoenix") == and pc.getqf("reindeer") == and pc.getqf("pwahuang") == 0 begin
            
if pc.getqf("tiger") == 0 then
                local old_horse_name 
horse.get_name() ;
                    if 
string.len(old_horse_name) == 0 then
                        chat
("Dein Haustier hat noch keinen Namen!")
                    
end
                chat
("Dein Haustier wurde gerufen!")
                
chat("Dein BabyTiger bringt dir 200Verteidigung")
                
local your_horse_level horse.get_level()
                
pc.setqf("horse_level_save"your_horse_level)
                
pc.setqf("tiger_use"1)
                
pc.setqf("tiger"1)
                
affect.add_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60)
                
horse.set_level("29")
                
horse.unsummon() horse.summon()
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            else
                
chat("Dein Haustier verabschiedet sich nun von dir!")
                
affect.remove_collect(apply.DEF_GRADE_BONUS20060*60*24*365*60
                
chat("Du verlierst 200Verteidigung!")
                
horse.unsummon()
                
pc.setqf("tiger_use"0)
                
pc.setqf("tiger"0)
                
                
local horse_settings pc.getqf("horse_level_save")
                
horse.set_level(horse_settings)
            
            
end
        end
        when logout 
or login with pc.getqf("tiger_use") == 1 begin
            
            pc
.setqf("tiger_use"0)
            
pc.setqf("tiger"0)
                
            
local horse_settings pc.getqf("horse_level_save")
            
horse.set_level(horse_settings)
            
            
chat("Dein Haustier verlässt dich nun!")
            
affect.remove_collect(apply.ATT_GRADE_BONUS10060*60*8)
            
affect.remove_collect(apply.DEF_GRADE_BONUS10060*60*8)   
            
affect.remove_collect(apply.MAX_HP100060*60*8)
        
end
        when 39034.
use begin
            horse
.set_level(23)
            
say_title("Haustierzucker:")
            
say("")
            
say("Hallo meister, "..pc.get_name()..".")
            
say("Mit diesem Item kannst du den Namen deines Haustieres ändern!")
            
say("")
            
say("")
            
say_reward("ACHTUNG: Alles Haustiere besitzen dann den gleichen namen!")
            
say_reward("Bitte gib nun den Namen deines Haustieres ein:")
            
local horse_name input()
                if 
string.len(horse_name) < 2 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu kurz.")
                    
say("")
                    
horse.unsummon()
                    return
                elseif 
string.len(horse_name) > 12 then
                    say_title
("Haustierzucker:")
                    
say("Der Name ist zu lang.")
                    
say("")
                    
horse.unsummon()
                    return
                
end
            local ret 
horse.set_name(horse_name)
                
say_title("Haustier:")
            if 
ret == 0 then
                say_reward
("Du hast momentan kein Haustier.")
                
say("")
                
horse.unsummon()
            elseif 
ret == 1 then
                say_reward
("Du kannst diesen Namen nicht benutzen!")
                
say("")
                
horse.unsummon()
            elseif 
ret == 2 then
                say_title
("Haustier:")
                
say("Warte bitte einen moment ich muss kurz überlegen !")
                
say("[DELAY value;340]...[/DELAY]")
                
say_reward("Ok, der Name "..horse_name.." ist ein guter.")
                
say("Ich wünsche dir viel Spaß mit deinem Haustier!")
                
horse.unsummon()
                
pc.remove_item("39034")
            
end
        end
    end
end 
es wäre von vorteil wenn du uns mehr informationen hinschreiben würdest ! cb. zeigt VirualBox irgendein fehler ?? ...
Ielinque is offline  
Old 06/07/2013, 11:05   #8247
 
elite*gold: 1
Join Date: May 2012
Posts: 672
Received Thanks: 88
Quote:
Originally Posted by Hydra™ View Post
es wäre von vorteil wenn du uns mehr informationen hinschreiben würdest ! cb. zeigt VirualBox irgendein fehler ?? ...
der Angriffbonus geht nicht.
byte Joza is offline  
Old 06/07/2013, 14:06   #8248
 
elite*gold: 0
Join Date: Dec 2011
Posts: 449
Received Thanks: 17
Kann mir jemand eine quest schreiben coden.
So sollte sie sein mann muss 50 spieler töten
dann bekommt mann eine nachricht du hast 50 spieler getötet
und geh zum npc 20019 mach da deine beruf quest
mann muss 50 spieler töten das mann die veruf quest machen kann
hier eine vorlage:
Danke im voraus

PHP Code:
quest jobquest begin
    state start begin
        when 20019.chat
."Beruf Level 1" with pc.get_level() >= 124 begin
            say_title
("Beruf Level 1:")
            
say("")
            
say(""..pc.get_name().." sei gegrüßt!")
            
say("Du kannst bei mir eine Ausbildung beginnen")
            
say("je nach Wahl bekommst du andere Vorteile.")
            
say("Doch eins muss ich dir sagen wähle klug, denn")
            
say("es gibt anderen Spielern gegenüber")
            
say("Vor - und Nachteile.")
            
say("")
            
say("")
            
wait()
            
say_green("Beruf Level 1:")
            
say("")
            
say("Ich zähle dir nun auf was in Frage kommen würde")
            
say("bei den Ausbildungen. Du kannst wählen")
            
say("zwischen:")
            
say("")
            
say_blue("Soldat - 5000 TP und 10 Stärke")
            
say("Sura+Schamane - 5000 TP und 10 Intelligenz")
            
say("Ninja - 5000 TP und 10 Beweglichkeit")
            
say("")
            
say("")
            
wait()
            
say_title("Beruf Level 1:")
            
say("")
            
say("Nun wähle weise und entscheide dich")
            
say("welchen Weg du beschreiten möchtest.")
            
say("")
            
local wahl select ("Soldat""Sura+Schamane""Ninja""Abbrechen")
            if 
wahl == 4 then
                
return
            elseif 
wahl == 1 then
                say_title
("Ausbildung zum Soldat:")
                
say("")
                
say("Du hast dich zu einer Ausbildung zum")
                
say("Soldaten entschieden "..pc.get_name()..".")
                
say("Eine sehr kluge Wahl.")
                
say("")
                
say_blue("Folgende Werte sind nun gestiegen:")
                
say("")
                
say("+500 HP")
                
say("+20 Stärke")
                
affect.add_collect(apply.MAX_HP50060*60*24*365*60)
                
affect.add_collect(apply.STR2060*60*24*365*60)
                
set_state(__COMPLETE__)
            elseif 
wahl == 2 then
                say_title
("Ausbildung zum Heiligen:")
                
say("")
                
say("Du hast dich zu einer Ausbildung zum")
                
say("Heiligen entschieden "..pc.get_name()..".")
                
say("Eine sehr kluge Wahl.")
                
say("")
                
say_blue("Folgende Werte sind nun gestiegen:")
                
say("")
                
say("+5000 TP")
                
say("+10 Intelligenz")
                
affect.add_collect(apply.MAX_HP500060*60*24*365*60)
                
affect.add_collect(apply.INT1060*60*24*365*60)
                
set_state(__COMPLETE__)
            elseif 
wahl == 3 then
                say_title
("Ausbildung zum Ninja:")
                
say("")
                
say("Du hast dich zu einer Ausbildung zum")
                
say("Ninja entschieden "..pc.get_name()..".")
                
say("Eine sehr kluge Wahl.")
                
say("")
                
say_blue("Folgende Werte sind nun gestiegen:")
                
say("")
                
say("+5000 TP")
                
say("+10 Beweglichkeit")
                
affect.add_collect(apply.MAX_HP500060*60*24*365*60)
                
affect.add_collect(apply.DEX1060*60*24*365*60)
                
set_state(__COMPLETE__)
            
end
        end
    end
    state __COMPLETE__ begin
    end
end 
rakuz123456 is offline  
Thanks
1 User
Old 06/07/2013, 23:23   #8249
 
elite*gold: 0
Join Date: Jul 2009
Posts: 228
Received Thanks: 2
Hallo Suche Ne Quest

Hallo bin auf der suche nach eine quest

wen man ein run macht das man jede ebene auf den reittier ist der code für denn reittier Siegel ist 71120 und die map index ist 209
killerrex11 is offline  
Old 06/08/2013, 15:45   #8250
 
swamswam's Avatar
 
elite*gold: 0
Join Date: Oct 2011
Posts: 167
Received Thanks: 71
Kann mir jemand sagen warum nur das erste item durch den if befehl duch geht und nicht das zweite item ?

PHP Code:
quest crafting begin
    state start begin
            
        when 11000.take  begin
        reitem 
19 or 18
            
if item.get_vnum() == reitem then
                item
.remove()
                
local item_number number(15)
                
local item_number2 number (15)
                
pc.give_item2("31005"item_number)
                
pc.give_item2("31005"item_number)
            else
                
notice("Du kannst dieses Item nicht zerlegen!")
            
end
        end
    end
end 
swamswam is offline  
Reply




All times are GMT +1. The time now is 22:44.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.