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[WIP] {Old Twisted Treeline for Custom Games}
Discussion on [WIP] {Old Twisted Treeline for Custom Games} within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
06/12/2014, 00:10
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#76
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Sounds very good, any new updates to your custom champs?
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06/12/2014, 00:14
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#77
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Join Date: Nov 2007
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Quote:
Originally Posted by ♥Sweet♥Tifa♥
Sounds very good, any new updates to your custom champs?
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At this moment, I'm trying to decompile the inibin-fileformat 
And I need someone for the 3D-Models, I'm not a designer
UPDATE:
Now we're able to decode inibin - files (Character, Spells)
The only problem: We're not able to modify them yet. We have to find someone who can write a de-/encoder for it.
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06/12/2014, 13:29
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#78
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Join Date: Mar 2014
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heya I have an idea
can you change hero stats or rollback old heroes spells and stats
like to rollback old sivir,ryze and other?
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06/12/2014, 14:03
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#79
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Join Date: Nov 2007
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Quote:
Originally Posted by tonislav12
heya I have an idea
can you change hero stats or rollback old heroes spells and stats
like to rollback old sivir,ryze and other?
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should be possible, but I don`t think that I want to do this.
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06/12/2014, 20:00
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#80
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Join Date: Jan 2014
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Quote:
Originally Posted by KazuyaX93
yea, but we can't do it only with the AirGeneratedContent.swf.
We have to find some other files and we have to work with this part
The asasm code of the marked lines are this:
Code:
findpropstrict Qname(PackageNamespace("com.riotgames.platform.common"),"AppConfig")
getproperty Qname(PackageNamespace("com.riotgames.platform.common"),"AppConfig")
getproperty Qname(PackageNamespace(""),"instance")
getproperty Qname(PackageNamespace(""),"availableMaps")
coerce Qname(PackageNamespace("mx.collections"),"ArrayCollection")
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What tool do you use to decompile the SWF to an Action Script code and to read the inibin's?
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06/12/2014, 20:28
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#81
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Join Date: Nov 2007
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Quote:
Originally Posted by mcLupine
What tool do you use to decompile the SWF to an Action Script code and to read the inibin's?
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SWF = FFDec
inibin = Riot decoder
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06/13/2014, 00:54
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#82
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Join Date: Nov 2013
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Quote:
Originally Posted by KazuyaX93
should be possible, but I don`t think that I want to do this.
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Would be cool if you could make a custom game mode with old summoners which were op etc so we can just mess around
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06/13/2014, 04:12
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#83
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Join Date: Apr 2014
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btw can you set the cooldown reduction at 100% max?
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06/13/2014, 10:23
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#84
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Join Date: Oct 2011
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Wann wird das pupliched?
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06/13/2014, 13:19
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#85
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Join Date: Nov 2007
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Quote:
Originally Posted by adusk
Wann wird das pupliched?
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Hallöchen adusk,
ein genaues Veröffentlichungsdatum kann ich zu dieser Zeit leider noch nicht nennen. Das Projekt steckt noch immer in den "Kinderschuhen" (wie man so schön sagt) und benötigt noch einige Korrekturen und Verbesserungen.
--
Hey All!
We're recruiting developer and Designer!
We need:
- programmer for a inibin de-/encoder (we have a php-script that is able to read inibin, but It can't convert it to a editable ini. It could help you)
- Designer for custom Champions (Autodesk Maya 2010-2013)
If you want to help us and if you are want to be a part of this project, contact me 
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06/13/2014, 14:20
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#86
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Join Date: Aug 2010
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Congratulations for you work, for the dedicated time for study this!
(:
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06/13/2014, 14:58
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#87
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Join Date: May 2012
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What is the utility of customs champs ? We can't chose him on the client at the champselect....
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06/13/2014, 15:39
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#88
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Quote:
Originally Posted by Rayfi
What is the utility of customs champs ? We can't chose him on the client at the champselect....
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I've modified some files (swf, dat) and created new Champions in the Patchfiles.
And you have to know that's not finished now and we have to do much things before it is ready to release.
We need a 3D-Model and animations (Autodesk Maya 2010-2013) and a better working inibin file decoder/encoder.
Here's a link to a picture of some values I already modified (the image shows not all informations!).
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06/13/2014, 16:14
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#89
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Join Date: May 2012
Posts: 281
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Quote:
Originally Posted by KazuyaX93
I've modified some files (swf, dat) and created new Champions in the Patchfiles.
And you have to know that's not finished now and we have to do much things before it is ready to release.
We need a 3D-Model and animations (Autodesk Maya 2010-2013) and a better working inibin file decoder/encoder.
Here's a link to a picture of some values I already modified (the image shows not all informations!).

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Yeah but the server need to know if the customs champs is already in the game, if you don't use an sandboxed server I don't think you can do customs champs...
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06/13/2014, 16:46
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#90
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Join Date: Mar 2014
Posts: 23
Received Thanks: 4
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kazuya make it Sexyy
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