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[WIP] {Old Twisted Treeline for Custom Games}

Discussion on [WIP] {Old Twisted Treeline for Custom Games} within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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Old 06/12/2014, 00:10   #76
 
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Sounds very good, any new updates to your custom champs?
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Old 06/12/2014, 00:14   #77
 
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Originally Posted by ♥Sweet♥Tifa♥ View Post
Sounds very good, any new updates to your custom champs?
At this moment, I'm trying to decompile the inibin-fileformat
And I need someone for the 3D-Models, I'm not a designer


UPDATE:
Now we're able to decode inibin - files (Character, Spells)
The only problem: We're not able to modify them yet. We have to find someone who can write a de-/encoder for it.
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Old 06/12/2014, 13:29   #78
 
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heya I have an idea
can you change hero stats or rollback old heroes spells and stats
like to rollback old sivir,ryze and other?
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Old 06/12/2014, 14:03   #79
 
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Originally Posted by tonislav12 View Post
heya I have an idea
can you change hero stats or rollback old heroes spells and stats
like to rollback old sivir,ryze and other?

should be possible, but I don`t think that I want to do this.
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Old 06/12/2014, 20:00   #80
 
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Originally Posted by KazuyaX93 View Post
yea, but we can't do it only with the AirGeneratedContent.swf.


We have to find some other files and we have to work with this part


The asasm code of the marked lines are this:
Code:
findpropstrict Qname(PackageNamespace("com.riotgames.platform.common"),"AppConfig")
getproperty Qname(PackageNamespace("com.riotgames.platform.common"),"AppConfig")
getproperty Qname(PackageNamespace(""),"instance")
getproperty Qname(PackageNamespace(""),"availableMaps")
coerce Qname(PackageNamespace("mx.collections"),"ArrayCollection")
What tool do you use to decompile the SWF to an Action Script code and to read the inibin's?
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Old 06/12/2014, 20:28   #81
 
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Originally Posted by mcLupine View Post
What tool do you use to decompile the SWF to an Action Script code and to read the inibin's?
SWF = FFDec
inibin = Riot decoder
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Old 06/13/2014, 00:54   #82
 
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Originally Posted by KazuyaX93 View Post
should be possible, but I don`t think that I want to do this.
Would be cool if you could make a custom game mode with old summoners which were op etc so we can just mess around
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Old 06/13/2014, 04:12   #83
 
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btw can you set the cooldown reduction at 100% max?
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Old 06/13/2014, 10:23   #84
 
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Wann wird das pupliched?
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Old 06/13/2014, 13:19   #85
 
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Originally Posted by adusk View Post
Wann wird das pupliched?
Hallöchen adusk,

ein genaues Veröffentlichungsdatum kann ich zu dieser Zeit leider noch nicht nennen. Das Projekt steckt noch immer in den "Kinderschuhen" (wie man so schön sagt) und benötigt noch einige Korrekturen und Verbesserungen.



--

Hey All!

We're recruiting developer and Designer!

We need:
- programmer for a inibin de-/encoder (we have a php-script that is able to read inibin, but It can't convert it to a editable ini. It could help you)
- Designer for custom Champions (Autodesk Maya 2010-2013)


If you want to help us and if you are want to be a part of this project, contact me
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Old 06/13/2014, 14:20   #86
 
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Congratulations for you work, for the dedicated time for study this!

(:
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Old 06/13/2014, 14:58   #87
 
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What is the utility of customs champs ? We can't chose him on the client at the champselect....
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Old 06/13/2014, 15:39   #88
 
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Originally Posted by Rayfi View Post
What is the utility of customs champs ? We can't chose him on the client at the champselect....
I've modified some files (swf, dat) and created new Champions in the Patchfiles.
And you have to know that's not finished now and we have to do much things before it is ready to release.
We need a 3D-Model and animations (Autodesk Maya 2010-2013) and a better working inibin file decoder/encoder.

Here's a link to a picture of some values I already modified (the image shows not all informations!).

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Old 06/13/2014, 16:14   #89
 
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Quote:
Originally Posted by KazuyaX93 View Post
I've modified some files (swf, dat) and created new Champions in the Patchfiles.
And you have to know that's not finished now and we have to do much things before it is ready to release.
We need a 3D-Model and animations (Autodesk Maya 2010-2013) and a better working inibin file decoder/encoder.

Here's a link to a picture of some values I already modified (the image shows not all informations!).

Yeah but the server need to know if the customs champs is already in the game, if you don't use an sandboxed server I don't think you can do customs champs...
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Old 06/13/2014, 16:46   #90
 
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kazuya make it Sexyy
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