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[WIP] {Old Twisted Treeline for Custom Games}

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Old   #31
 
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Quote:
Originally Posted by gaykid View Post
urf mode and other modes aren't possible because the server needs to activate it
Have you even read the thread? This guy was able to activate the old TT map and add custom champions to it. I have absolutely no doubt that this is possible.

Quote:
Originally Posted by KazuyaX93 View Post
Yea, Modes are more complicated then Maps or Champions, but someday, I'll try to write my own mode.
A tool? I think I could write a tool that installs my custom mods to your client, but I don't think that I'm able to write a tool to create Custom Champs
Why not? Just a neat little UI in which the users can put their scripts, icons and animations etc.
Or maybe a tool that allows you to create a new champion by adding other champions spells to it.
And the same could be done for maps I guess.
But yeah, we are probably years away from that.

Quote:
Originally Posted by KazuyaX93 View Post
Very complicated...
At first, I was not able to Add new files and I was limited with the modification of existing files, because I wasn`t able to bypass the releasemanifest.
But I restructured the directory-paths, modified some files and i was able to bypass the releasemanifest AND able to add new files.
Yea, I needed some sort of programming (Lua & Flash Actionscript for example).
Lua is great, but ActionScript.. yuck, no thanks. :P
Is the releasemanifest the same manifest that you put into your exe when comiling/linking? I didn't think that it could be so complex.

Oh before I forget, this might be useful to you:

I tested this like a year ago with XAMPP. Pretty interessting stuff, but it's pretty messed up stuff (I mean Riots stuff of course).



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Old   #32
 
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Quote:
Originally Posted by PedobearIGER View Post
But yeah, we are probably years away from that.
Yea, probably! It's very hard to code a tool for this, because I didn't understand the whole Format till now At the moment, I learn new things everyday.

Quote:
Originally Posted by PedobearIGER View Post
Lua is great, but ActionScript.. yuck, no thanks. :P
Is the releasemanifest the same manifest that you put into your exe when comiling/linking? I didn't think that it could be so complex.
No, the releasemanifest contain all informations to all files that are inside of raf-archives (name, path, size and some other values).
I was not able to decode this file -> I was not able to ADD new entrys to it.
Only the files that are listed in the releasemanifest will be loaded from the game.
So I had to find a way to bypass it to ADD new files.

Quote:
Originally Posted by PedobearIGER View Post
Oh before I forget, this might be useful to you:
Thank you I'll check it tomorrow!


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Old   #33
 
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OMG dude ur awsome!! im also want to know how to put files in there and replace things!!
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Old   #34
 
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heh nice you are the first guy next to wintermint who will push so nice client
Good job and good luck


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Old   #35
 
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Quote:
Originally Posted by tonislav12 View Post
heh nice you are the first guy next to wintermint who will push so nice client
Good job and good luck
Thank you



BTW: I'm searching for someone who is able to create working files/models for League of Legends with Autodesk Maya 2010-2013.
I use a Plugin to load and save 3D_Models (skn), Skeletons (skl) ans Animations (anm) called RiotFileTranslator.
I'm not able to modeling something like this I'm a Programmer, not a Designer
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Old   #36
 
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Do you want some ideas for custom champs?
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Old   #37
 
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Quote:
Originally Posted by *DevilYin* View Post
Do you want some ideas for custom champs?
I've collected more then enough GREAT Ideas for new champs
At the moment, I only need someone for the 3D_GFX

Two New Images!
ADDED: "Correct Championname is displayed now", "Added Spell - Describtion (ONLY TEST_VALUES)"
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Old   #38
 
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Quote:
Originally Posted by KazuyaX93 View Post
I've collected more then enough GREAT Ideas for new champs
At the moment, I only need someone for the 3D_GFX

Two New Images!
ADDED: "Correct Championname is displayed now", "Added Spell - Describtion (ONLY TEST_VALUES)"
Just sayin , if u need some ideas , i have some models (unused models) , just pn me if u are interessed
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Old   #39
 
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Quote:
Originally Posted by *DevilYin* View Post
Just sayin , if u need some ideas , i have some models (unused models) , just pn me if u are interessed
Are they working for League of Legends? Are they in skn/skl format?
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Old   #40
 
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Quote:
Originally Posted by KazuyaX93 View Post
Are they working for League of Legends? Are they in skn/skl format?
Atm they re mdx , cause i used them for warcraft 3 , but i can take a look , if i m able to convert them
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Old   #41
 
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Quote:
Originally Posted by *DevilYin* View Post
Atm they re mdx , cause i used them for warcraft 3 , but i can take a look , if i m able to convert them
okay, thank you Would be nice if you convert them (u could use the RiotFileTranslator for Autodesk Maya 2010-2013). Need the Skeleton (skl) and the Mesh (skn)
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Old   #42
 
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The thing I'm interested in is: how have you managed to create a sandbox?
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Old   #43
 
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Quote:
Originally Posted by mcLupine View Post
The thing I'm interested in is: how have you managed to create a sandbox?
I'm using IntWars for it
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Old   #44
 
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so you can make something like a server? or lan server?
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Old   #45
 
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Quote:
Originally Posted by tonislav12 View Post
so you can make something like a server? or lan server?
No, I won't make a own server. All my mods will work with the official server if you play in Custom Games. You can't select my Custom Maps or Custom Champs in PVP / PVE


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