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[WIP] {Old Twisted Treeline for Custom Games}
Discussion on [WIP] {Old Twisted Treeline for Custom Games} within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
06/10/2014, 01:33
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#31
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Join Date: Jun 2012
Posts: 23
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Quote:
Originally Posted by gaykid
urf mode and other modes aren't possible because the server needs to activate it
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Have you even read the thread? This guy was able to activate the old TT map and add custom champions to it. I have absolutely no doubt that this is possible.
Quote:
Originally Posted by KazuyaX93
Yea, Modes are more complicated then Maps or Champions, but someday, I'll try to write my own mode.
A tool? I think I could write a tool that installs my custom mods to your client, but I don't think that I'm able to write a tool to create Custom Champs 
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Why not? Just a neat little UI in which the users can put their scripts, icons and animations etc.
Or maybe a tool that allows you to create a new champion by adding other champions spells to it.
And the same could be done for maps I guess.
But yeah, we are probably years away from that.
Quote:
Originally Posted by KazuyaX93
Very complicated...
At first, I was not able to Add new files and I was limited with the modification of existing files, because I wasn`t able to bypass the releasemanifest.
But I restructured the directory-paths, modified some files and i was able to bypass the releasemanifest AND able to add new files.
Yea, I needed some sort of programming (Lua & Flash Actionscript for example).
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Lua is great, but ActionScript.. yuck, no thanks. :P
Is the releasemanifest the same manifest that you put into your exe when comiling/linking? I didn't think that it could be so complex.
Oh before I forget, this might be useful to you:
I tested this like a year ago with XAMPP. Pretty interessting stuff, but it's pretty messed up stuff (I mean Riots stuff of course).
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06/10/2014, 01:47
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#32
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by PedobearIGER
But yeah, we are probably years away from that. 
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Yea, probably!  It's very hard to code a tool for this, because I didn't understand the whole Format till now  At the moment, I learn new things everyday.
Quote:
Originally Posted by PedobearIGER
Lua is great, but ActionScript.. yuck, no thanks. :P
Is the releasemanifest the same manifest that you put into your exe when comiling/linking? I didn't think that it could be so complex.
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No, the releasemanifest contain all informations to all files that are inside of raf-archives (name, path, size and some other values).
I was not able to decode this file -> I was not able to ADD new entrys to it.
Only the files that are listed in the releasemanifest will be loaded from the game.
So I had to find a way to bypass it to ADD new files.
Quote:
Originally Posted by PedobearIGER
Oh before I forget, this might be useful to you: 
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Thank you  I'll check it tomorrow!
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06/10/2014, 02:40
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#33
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Join Date: Sep 2013
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OMG dude ur awsome!! im also want to know how to put files in there and replace things!!
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06/10/2014, 13:22
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#34
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Join Date: Mar 2014
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heh nice  you are the first guy next to wintermint who will push so nice client 
Good job and good luck
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06/10/2014, 13:32
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#35
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elite*gold: 68
Join Date: Nov 2007
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Quote:
Originally Posted by tonislav12
heh nice  you are the first guy next to wintermint who will push so nice client 
Good job and good luck 
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Thank you
BTW: I'm searching for someone who is able to create working files/models for League of Legends with Autodesk Maya 2010-2013.
I use a Plugin to load and save 3D_Models (skn), Skeletons (skl) ans Animations (anm) called RiotFileTranslator.
I'm not able to modeling something like this  I'm a Programmer, not a Designer
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06/10/2014, 14:57
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#36
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Join Date: Jul 2012
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Do you want some ideas for custom champs?
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06/10/2014, 15:29
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#37
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Quote:
Originally Posted by *DevilYin*
Do you want some ideas for custom champs?
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I've collected more then enough GREAT Ideas for new champs 
At the moment, I only need someone for the 3D_GFX
Two New Images!
ADDED: "Correct Championname is displayed now", "Added Spell - Describtion (ONLY TEST_VALUES)"
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06/10/2014, 15:47
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#38
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Join Date: Jul 2012
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Quote:
Originally Posted by KazuyaX93
I've collected more then enough GREAT Ideas for new champs 
At the moment, I only need someone for the 3D_GFX
Two New Images!
ADDED: "Correct Championname is displayed now", "Added Spell - Describtion (ONLY TEST_VALUES)"
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Just sayin , if u need some ideas , i have some models (unused models) , just pn me if u are interessed
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06/10/2014, 15:49
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#39
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Quote:
Originally Posted by *DevilYin*
Just sayin , if u need some ideas , i have some models (unused models) , just pn me if u are interessed
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Are they working for League of Legends? Are they in skn/skl format?
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06/10/2014, 15:56
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#40
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Quote:
Originally Posted by KazuyaX93
Are they working for League of Legends? Are they in skn/skl format?
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Atm they re mdx , cause i used them for warcraft 3 , but i can take a look , if i m able to convert them
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06/10/2014, 15:58
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#41
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Quote:
Originally Posted by *DevilYin*
Atm they re mdx , cause i used them for warcraft 3 , but i can take a look , if i m able to convert them
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okay, thank you  Would be nice if you convert them (u could use the RiotFileTranslator for Autodesk Maya 2010-2013). Need the Skeleton (skl) and the Mesh (skn)
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06/10/2014, 17:25
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#42
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Join Date: Jan 2014
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The thing I'm interested in is: how have you managed to create a sandbox?
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06/10/2014, 17:33
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#43
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Quote:
Originally Posted by mcLupine
The thing I'm interested in is: how have you managed to create a sandbox?
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I'm using IntWars for it
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06/10/2014, 18:47
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#44
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Join Date: Mar 2014
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so you can make something like a server? or lan server?
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06/10/2014, 19:06
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#45
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Join Date: Nov 2007
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Quote:
Originally Posted by tonislav12
so you can make something like a server? or lan server?
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No, I won't make a own server. All my mods will work with the official server if you play in Custom Games. You can't select my Custom Maps or Custom Champs in PVP / PVE
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