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[WIP] {Old Twisted Treeline for Custom Games}
Discussion on [WIP] {Old Twisted Treeline for Custom Games} within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
06/09/2014, 03:20
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#16
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by mbox99
Wow man good job with that! Also would it be possible to make it like some user requested on the first page. Make it LAN playable?
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I'm not sure if I can get this to work :/
I didn't planned something like this.
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06/09/2014, 08:49
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#17
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elite*gold: 0
Join Date: Feb 2013
Posts: 182
Received Thanks: 34
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Quote:
Originally Posted by RuhRoh
Where did you get the files for the old TT? Have a link?
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I think its this

Vt:
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06/09/2014, 14:51
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#18
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Join Date: Dec 2013
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He could you try to use the new dragon that comes out soon would be rly epic :3
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06/09/2014, 16:35
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#19
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Join Date: Jun 2012
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You could make A LOT of money, if you'd make a nice tool out of this.
It would be really great to balance champs on your own and get make modes like the URF Mode back.
Maybe in a few years when you studied this stuff enough, we might be able to create complete selfmade custom maps. Like in Warcraft III.
But even if you only get the old Twisted Treeline to work I would love you. But it will definitely be necessary to have a simple one-click installer for the mod to convince other people to play it with you.
I will definitely donate for this once you got something that works for us!
How complycated was this so far? Is there a lot of programming involved? Or was it mostly copy-pasting files?
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06/09/2014, 16:54
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#20
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by PedobearIGER
You could make A LOT of money, if you'd make a nice tool out of this.
It would be really great to balance champs on your own and get make modes like the URF Mode back.
Maybe in a few years when you studied this stuff enough, we might be able to create complete selfmade custom maps. Like in Warcraft III. 
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Yea, Modes are more complicated then Maps or Champions, but someday, I'll try to write my own mode.
A tool? I think I could write a tool that installs my custom mods to your client, but I don't think that I'm able to write a tool to create Custom Champs
Quote:
Originally Posted by PedobearIGER
But even if you only get the old Twisted Treeline to work I would love you. But it will definitely be necessary to have a simple one-click installer for the mod to convince other people to play it with you.
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A Installer for my mods is already in work.
btw. the Paypal-Banner is only for Donations
Quote:
Originally Posted by PedobearIGER
I will definitely donate for this once you got something that works for us!
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That's nice to hear :3 Thank you for your support
Quote:
Originally Posted by PedobearIGER
How complycated was this so far? Is there a lot of programming involved? Or was it mostly copy-pasting files?
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Very complicated...
At first, I was not able to Add new files and I was limited with the modification of existing files, because I wasn`t able to bypass the releasemanifest.
But I restructured the directory-paths, modified some files and i was able to bypass the releasemanifest AND able to add new files.
Yea, I needed some sort of programming (Lua & Flash Actionscript for example).
First Post Updated!
Some Informations about Custom Characters
Quote:
Originally Posted by KazuyaX93
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06/09/2014, 22:52
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#21
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elite*gold: 0
Join Date: Jul 2013
Posts: 18
Received Thanks: 3
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Quote:
Originally Posted by PedobearIGER
You could make A LOT of money, if you'd make a nice tool out of this.
It would be really great to balance champs on your own and get make modes like the URF Mode back.
Maybe in a few years when you studied this stuff enough, we might be able to create complete selfmade custom maps. Like in Warcraft III.
But even if you only get the old Twisted Treeline to work I would love you. But it will definitely be necessary to have a simple one-click installer for the mod to convince other people to play it with you.
I will definitely donate for this once you got something that works for us!
How complycated was this so far? Is there a lot of programming involved? Or was it mostly copy-pasting files?
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urf mode and other modes aren't possible because the server needs to activate it
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06/09/2014, 23:03
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#22
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by gaykid
urf mode and other modes aren't possible because the server needs to activate it
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Yea, but it could be possible to create a own mode / "Map with Mode Included".
Idk, but I think I can try to implement one of these "commands" into a Levelscript.
Code:
function URFOnInit()
ApplyPersistentBuffToAllChampions("InternalTestBuff", true)
end
function TagTeamOnInit()
ApplyPersistentBuffToAllChampions("TagTeamSwap", false)
end
function BotAffixesOnInit()
PreloadSpell("NightmareBotAffixManager")
ApplyPersistentBuffToAllChampions("NightmareBotAffixManager", false)
end
function BotNightmaresOnInit()
PreloadSpell("NightmareBotNightmareManager")
ApplyPersistentBuffToAllChampions("NightmareBotNightmareManager", false)
end
function HexakillCatchupOnInit()
ApplyPersistentBuffToAllChampions("HexakillBuff", false)
end
function BotStatBuffOnInit()
PreloadSpell("NightmareBotStatBuffManager")
ApplyPersistentBuffToAllChampions("NightmareBotStatBuffManager", false)
end
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06/10/2014, 00:14
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#23
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elite*gold: 0
Join Date: Mar 2014
Posts: 277
Received Thanks: 24
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Can you send me a pm with your paypal email so that I can donate?
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06/10/2014, 00:18
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#24
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by Potatuk
Can you send me a pm with your paypal email so that I can donate? 
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You got a PM
btw. I added a donation-Button in the first Post for everyone who want to support my project
Quote:
Originally Posted by KazuyaX93
If you want to support me and my work, you can help us with Paypal Donations
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06/10/2014, 00:21
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#25
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elite*gold: 0
Join Date: Mar 2014
Posts: 277
Received Thanks: 24
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I get an error both when pressing the donate button and when trying to send you money :c
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06/10/2014, 00:22
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#26
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by Potatuk
I get an error both when pressing the donate button and when trying to send you money :c
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which error you get?
If you have problems with that, try the e-mail adress I sent you via PM.
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06/10/2014, 00:42
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#27
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elite*gold: 0
Join Date: Jun 2012
Posts: 23
Received Thanks: 5
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Yeah, the button didn't even show up for me. I can only see the URL in the raw html code.
Try something like this:
Code:
[URL="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2A9V97R8XA52C"][IMG=expandable: 1]https://www.paypalobjects.com/en_US/GB/i/btn/btn_donateCC_LG.gif[/IMG][/URL]
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06/10/2014, 00:45
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#28
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by PedobearIGER
Yeah, the button didn't even show up for me. I can only see the URL in the raw html code.
Try something like this:
Code:
[URL="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2A9V97R8XA52C"][IMG=expandable: 1]https://www.paypalobjects.com/en_US/GB/i/btn/btn_donateCC_LG.gif[/IMG][/URL]

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Haha, okay  I'll replace my button with your's 
Thank you :3
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06/10/2014, 00:53
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#29
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elite*gold: 40
Join Date: May 2014
Posts: 108
Received Thanks: 32
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Awesome! 
Keep the work up, its great!
Are i scared that riot will start offensive on you little "Project"?
And do you have to bypass the releasemanifest every patch again?
So you have to find another way or do u have a methode that doesnt get fixed fast?
If i see some good results I'll donate ofc.
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06/10/2014, 01:20
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#30
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elite*gold: 68
Join Date: Nov 2007
Posts: 682
Received Thanks: 127
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Quote:
Originally Posted by Magxm
Awesome! 
Keep the work up, its great!
Are i scared that riot will start offensive on you little "Project"?
And do you have to bypass the releasemanifest every patch again?
So you have to find another way or do u have a methode that doesnt get fixed fast?
If i see some good results I'll donate ofc.
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No, I don't have to bypass the releasemanifest every patch again.
Every Patch, my little tool checks which files got modified by LoL since the last patch and it will download all new files to the client.
I don't have to use the LoL-Patcher anymore to get the Updates.
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