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[WIP] {Old Twisted Treeline for Custom Games}
Discussion on [WIP] {Old Twisted Treeline for Custom Games} within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
06/28/2014, 04:58
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#181
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Quote:
Originally Posted by KazuyaX93
wrong.
The new SR is map11.
debug map 1 is not defined in our client
Sure!
Here's a screenshot of it
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maps[1] = createMap(1, "SummonersRift", "Summoner\'s Rift", "", 10);
maps[2] = createMap(2, "SummonersRiftWinter", "Summoner\'s Rift (Autumn)", "", 10);
maps[4] = createMap(4, "OldTwistedTreeline", "The Twisted Treeline", "", 6);
maps[7] = createMap(7, "ProvingGroundsARAM", "The Proving Grounds", "", 10);
maps[8] = createMap(8, "CrystalScar", "The Crystal Scar", "", 10);
maps[10] = createMap(10, "TwistedTreeline", "The Twisted Treeline", "", 6);
maps[11] = createMap(11, "DebugMap1", "Debug Map 1", "", 10);
maps[12] = createMap(12, "HowlingAbyss", "The Howling Abyss", "", 10);
maps[13] = createMap(13, "DebugMap3", "Debug Map 3", "", 10);
return;
map 11 = debug map 1
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06/28/2014, 06:38
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#182
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Quote:
Originally Posted by gaykids
When One For All was leaked we had to replace/add a file. Do you know what the method was? Or what file was replaced/added
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I believe it was ClientLibGame.dat. I'm not completely sure since it was a while ago, but I did download a modded file and replacemy current one with it. It made all custom games One for All.
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06/28/2014, 06:48
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#183
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Join Date: Apr 2014
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Quote:
Originally Posted by noobasaurus
I believe it was ClientLibGame.dat. I'm not completely sure since it was a while ago, but I did download a modded file and replacemy current one with it. It made all custom games One for All.
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It wasn't really a leak. It was a mod created by astralfoxy and Riot made it an official gamemode.
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06/28/2014, 07:26
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#184
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Quote:
Originally Posted by nongnoobjung
maps[1] = createMap(1, "SummonersRift", "Summoner\'s Rift", "", 10);
maps[2] = createMap(2, "SummonersRiftWinter", "Summoner\'s Rift (Autumn)", "", 10);
maps[4] = createMap(4, "OldTwistedTreeline", "The Twisted Treeline", "", 6);
maps[7] = createMap(7, "ProvingGroundsARAM", "The Proving Grounds", "", 10);
maps[8] = createMap(8, "CrystalScar", "The Crystal Scar", "", 10);
maps[10] = createMap(10, "TwistedTreeline", "The Twisted Treeline", "", 6);
maps[11] = createMap(11, "DebugMap1", "Debug Map 1", "", 10);
maps[12] = createMap(12, "HowlingAbyss", "The Howling Abyss", "", 10);
maps[13] = createMap(13, "DebugMap3", "Debug Map 3", "", 10);
return;
map 11 = debug map 1
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In one of the summoners rift spotlight you could see the text of game_announcer_map11 or something like that. It's obviously map 11
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06/28/2014, 09:29
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#185
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Join Date: Apr 2010
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There is already a mod to play the new summoners rift on live server:
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06/28/2014, 16:13
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#186
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Could you explane how all the files from you own Champion look like? Or send a Picture?
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06/28/2014, 16:52
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#187
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Quote:
Originally Posted by ZeamDream
Could you explane how all the files from you own Champion look like? Or send a Picture?
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Sure
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06/28/2014, 17:12
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#188
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I don't really know if i send you correctly my PM or not. So i'll ask here : can you give an hint of how you add files (custom champ) in your client ? How did you manage to bypass the releasemanifest ?
Thanks =D
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06/28/2014, 18:58
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#189
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Quote:
Originally Posted by thegotus
I don't really know if i send you correctly my PM or not. So i'll ask here : can you give an hint of how you add files (custom champ) in your client ? How did you manage to bypass the releasemanifest ?
Thanks =D
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i think he edit the RAF files because there are much of the Champions stored.
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06/28/2014, 21:56
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#190
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Quote:
Originally Posted by roflxd:-)
i think he edit the RAF files because there are much of the Champions stored.
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Only editing the RAF will not work, because the releasemanifest stores ALL files and filepath's (and filelength and many more) from the files inside the RAF-Archives.
I only modified the file- and folder-structure, added some files and bypass the releasemanifest, to use new files.
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06/28/2014, 22:09
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#191
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Quote:
I only modified the file- and folder-structure, added some files and bypass the releasemanifest, to use new files.
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That's the part i would love to know how =D
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06/28/2014, 22:58
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#192
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Quote:
Originally Posted by thegotus
That's the part i would love to know how =D
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I place the files, that are inside the RAF-Archives, into another folder. I don't want to extract all the files so I download them directly from the Riot-Servers
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06/29/2014, 00:25
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#193
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So you take ALL the file that are on the RAF archive and put them on directory. But after, how do you tell to the game to load those files and not those which are written in the releasemanifest ?
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06/29/2014, 09:48
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#194
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Could you also add new Skins to currently existing Champions, which are not replacing another one? (Like the new Skins at the PBE server?) And give them (and not added Skins like "Headhunter Yi" ) a cheaper price? Like 975 RP to 390 RP?
Could you take Master Yi and give him the spellkit from Yasuo ( Not replace the Models )?
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06/29/2014, 09:57
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#195
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Quote:
Originally Posted by ZeamDream
Could you also add new Skins to currently existing Champions, which are not replacing another one? (Like the new Skins at the PBE server?) And give them (and not added Skins like "Headhunter Yi" ) a cheaper price? Like 975 RP to 390 RP?
Could you take Master Yi and give him the spellkit from Yasuo ( Not replace the Models )?
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I CAN add new skins, but You cannot use them because you cannot buy them.
The prices and things like this are serverside and It's not possible to "hack the server".
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