repo: if clients join a game room too fast, the host's counter couldn't count that fast
manual solution: close a client, rejoin game, host's 9/10 counter refreshes, game starts.
bot fix: maybe recount the players in room once every 5 or 10 seconds
Quote:
Originally Posted by Mroku
Uncheck "Read only" in shared folders(VM)
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repo: if clients join a game room too fast, the host's counter couldn't count that fast
manual solution: close a client, rejoin game, host's 9/10 counter refreshes, game starts.
bot fix: maybe recount the players in room once every 5 or 10 seconds