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[Release] - uNf Trainer
Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
05/02/2013, 22:56
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#346
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elite*gold: 1826
Join Date: Mar 2009
Posts: 4,310
Received Thanks: 6,287
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Quote:
Originally Posted by Ploxasarus
Its no bother, he has the packet handling done, I have no intention of investing time in the packets as I much more so enjoy the ASM aspect and pulling apart the teleporting is just problematic.
I already see aswell what he did to fix it, which I will not leech out of respect.. But since again, I will not bother with the packet editing, I will not fix what is done.
I will however, strip Unf down to the nitty-gritty and add just the nametag ESP aspect, and if people want the advanced version of it, they can donate simply and cheaply. I will also be adding so the mini esp will auto attach itself and grapple to the side of midnight if it is running like a basic plugin, almost.
Kudo's to buffy, of course, for bothering to do all the packet work.. I will not leech out of midnight, as with respect he has given with asking me before to use certain hacks such as strife and helping him with the ESP he is using in midnight and things we did work together on. And as I said previously, I enjoy assembly, not packet editing, so I'm sorry to say I will not be updating Unf to work correctly with teleporting.
But do expect some new hack features added within the next week or so 
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I didn't test it but i'm like 90% sure that you won't need packets to get the memory teleports to work.
It's easier to figure if you have them tho.
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05/03/2013, 00:24
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#347
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
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Quote:
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It's easier to figure if you have them tho.
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It is easier to figure with them, you slightly do need them, I haven't looked entirely at it, I probally will this weekend to see though. Very ill lately, so haven't had the want to do much of anything at all.
P.S.: I still love yah buffy, your a good aspiring coder, you just need more time to invest in the ASM, its a dying breed of language that nobody cares to learn, but in reversing it is awesome and will help you excel.
Edit: Second thought, let's just go ahead an figure it out now..
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05/03/2013, 02:16
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#348
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Join Date: Dec 2011
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Looking forward to seeing the next update, but thanks for all your work!
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05/03/2013, 02:20
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#349
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Done and added/uploaded on original post and will add info about the teleporting on it in a moment but here you go for now.
- Added a "Enable" button to Unf in Teleport box.
Click Enable, teleport to location or turn on the mouse teleport and put your character where you want it, do your sync skill, you will sync and not be slung to the 0/0/0 cordinates of a map.
Click Enable again, you will be able to move around where you teleported to.
DO NOT teleport with Enable off and make sure you do your sync skill before disabling it.
I will add a hotkey for it later to turn on/off but this will do for now.
Long live Unf & goodbye gzoom
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05/03/2013, 03:10
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#350
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elite*gold: 1826
Join Date: Mar 2009
Posts: 4,310
Received Thanks: 6,287
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Quote:
Originally Posted by Ploxasarus
Done and added/uploaded on original post and will add info about the teleporting on it in a moment but here you go for now.
- Added a "Enable" button to Unf in Teleport box.
Click Enable, teleport to location or turn on the mouse teleport and put your character where you want it, do your sync skill, you will sync and not be slung to the 0/0/0 cordinates of a map.
Click Enable again, you will be able to move around where you teleported to.
DO NOT teleport with Enable off and make sure you do your sync skill before disabling it.
I will add a hotkey for it later to turn on/off but this will do for now.
Long live Unf & goodbye gzoom 
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automate it
thats just the solution people from gzoom posted. you can do it better :S
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05/03/2013, 04:28
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#351
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
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That isn't the option from gzoom, the enable button if you look at the source buffy has nothing to do with what I did
The enable button from gzoom is just **** and doesn't fix the problem, no idea what people are on about.
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05/03/2013, 04:44
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#352
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elite*gold: 1826
Join Date: Mar 2009
Posts: 4,310
Received Thanks: 6,287
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Quote:
Originally Posted by Ploxasarus
That isn't the option from gzoom, the enable button if you look at the source buffy has nothing to do with what I did
The enable button from gzoom is just **** and doesn't fix the problem, no idea what people are on about.
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Don't care enough. I haven't ever taken the smallest look at gZoom.
You should still automate it.
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05/03/2013, 05:50
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#353
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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The one for gzoom is nothing of the same, you can tell the difference between using the two of the enable buttons and see the difference if you did care enough.
I'll automate it when I'm not sick, I don't even really feel up to barely posting this let alone type up the **** for the keysyncstate an then compiling and adding the protection for reversing blah blah.. Going to bed, may tomorrow, may not, but its suitable for now as it is an gives me a chance to let people test an make sure it is workng properly as-is.
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05/03/2013, 18:20
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#354
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Join Date: Oct 2009
Posts: 37
Received Thanks: 2
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Sorry to hear that you are sick! hope you get better soon.
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05/05/2013, 09:19
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#355
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elite*gold: 193
Join Date: Jan 2008
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Unf 0.0.9 Uploaded
- Hotkeys:
Numpad 1 = Teleport Bypass Enabled on (checked)
Numpad 0 = Teleport Bypass Enabled off (unchecked)
Numpad 2 = Mouse Teleport on (checked)
Numpad 3 = Mouse Teleport off (unchecked)
Will give more options to it ( custom hotkeys ) as I feel like improving on this project more - enjoy
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05/05/2013, 16:24
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#356
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Join Date: Aug 2011
Posts: 52
Received Thanks: 1
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i have an error maybe its for coordinates..im using
its right?
thx for your work bro
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05/06/2013, 00:22
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#357
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Coordinates should work fine.
- Unf 0.0.1.0 uploaded
Hotkeys:
Numpad 0 = Mouse Teleport on (checked)
Numpad 1 = Mouse Teleport off (unchecked)
LShift = For fly hacking, must be turned on ( checked = jump then hit/hold/tap/toggle LShift to go up/down )
The flyhack should work fine & better then how gzoom was doing it, just jump + press Left Shift and you will fly abouts, tap/toggle to go up/down ect, you know the drill. It's about the same equivalency as how Midnight does the flyhack.
The teleport bypass has been changed/modified/reworked and is no longer needed to be toggled on/off and totally incoroprated into everything and you can move about an do whatever you want, should not reset you at all.
Will setup the configuration for event handlers so you can customize your own hotkeys if you want, eventually. Just putting this up-to-par with everything since I have a small motivation to excel this project now.
Edit/upload to 0.0.1.1 - Slight UI ( listview ) change to load coordinate lists cleaner / timer fix to avoid heavy application usage / edited code for some pattern scanning on bypass to work a bit better
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05/06/2013, 14:00
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#358
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elite*gold: 0
Join Date: Sep 2008
Posts: 41
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you're Congratulations!
look good for me!
but I have a question. Will you drop and leave his followers as well as (M) did?
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05/06/2013, 19:25
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#359
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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I do this for fun, for hobby, for the lulz.. Why would I leave?
I don't need to be spoon-fed ASM to update or add thing's..
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05/06/2013, 21:45
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#360
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elite*gold: 0
Join Date: Jan 2013
Posts: 16
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Ploxasarus, even though I quit GW2 I still come here to follow your work and I'm always impressed by what you achieve.
Keep up the good work, I'm sure plenty of other people get to enjoy it!!
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