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[Release] - uNf Trainer

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Old   #196
 
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just crash even whit: bcdedit.exe /set {current} nx AlwaysOff



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Old   #197
 
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thanks for the fast update to get this working again


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Old   #198
 
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Quote:
Originally Posted by buFFy! View Post
I don't get whats so hard about updating it .. it uses the ChCtx and the CamRotSin/Cos.
Why don't you explain it then?

Where can I find those ChCtx and CamRotSin/Cos information?
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Old   #199
 
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please help

i get this error on win7 64bit this heppend when i start the game with it. it work when the game is not working but as soon as the game login screen appear the app crashes
Problem Event Name: APPCRASH
Application Name: Unf.exe
Application Version: 0.0.0.3
Application Timestamp: 511dde58
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 05000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 11265
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


shono22 is offline  
Old   #200
 
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What version of .net framework are you running?
Ploxasarus is offline  
Old   #201
 
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@Ploxasarus

I'm able to run it with the latest build that you've uploaded, however it doesn't log my current coordinates even though it says connected. Any suggestion?
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Old   #202
 
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i got the error fixed when i installed the .net 4.5 but the TP is notworking any idea's "i tp there but i cant see anyone or npc or the wp and when i relogin im at the i get back to where i was
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Old   #203
 
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yes it loads but dose not teleport
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Old   #204
 
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any way to make the tp work?
shono22 is offline  
Old   #205
 
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You have to us a sync'ing spell/ablity after you TP. Also if you TP onto slanted terrain, or into an object you will usually load.
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Old   #206
 
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Indeed.. Also, I'am rewriting alot of Unf to make it more easy for non-experienced users to be able to load/use it and dropping the .NET framework all the way down to 3.0 to avoid needing to update .NET and resolving any cross-compatible issues for everyone.

Do people use FoV at all, by the way?
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Old   #207
 
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i do not use fov just teleport
mefox is offline  
Old   #208
 
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game had a mini update 8:40 +2GMT
shono22 is offline  
Old   #209
 
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Quote:
Originally Posted by Ploxasarus View Post
Indeed.. Also, I'am rewriting alot of Unf to make it more easy for non-experienced users to be able to load/use it and dropping the .NET framework all the way down to 3.0 to avoid needing to update .NET and resolving any cross-compatible issues for everyone.

Do people use FoV at all, by the way?
I do use FoV c:
I also just saw a new build is out so tested and teleport/speed are both patched-ish, so whenever Ploxasarus can he will release the new update
On the other note: I noticed FC and Clip= were not patched, interesting enough I have no clue how it works even though I know a bit of coding, so is it an address that you edit or the idea of clipping is completely eluding me?
Anyway, on topic: Still the best release for GW2 and I am definitely going to donate to you when I get the chance. For now I have to wait until my PP issue goes away. c:
Let me know when its updated ^_^
Ageko is offline  
Old   #210
 
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Totally overhauled the entire program.

- Base .NET platform required is now only 3.0 ( every cpu comes default with )
- Every tickable hack will last through every patch 100% ( sliders/tp next )
- UI changes, added a donation & home website button aswell as where it displays the connected status added to the title bar instead of UI textbox.
-Modified protection settings to avoid antivirus on CPU's detecting/preventing usage.


- ESP no update required, undetected ( if needed/added ) & works through every patch flawless.
- ESP adding 'new features' in weeks to come, preview coming soon.


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