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[Release] - uNf Trainer

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Old   #46
 
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Updated along with new patch



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Old   #47
 
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sorry to nag, but were you still looking into other avenues for the TP bug some of us are having?
I've been using Gzoom perfectly fine, so my ,/. are all accounted for and this latest version actually sends me to random places on the map sometimes/or under the map using the old xyz lists from Gzoom.


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Old   #48
 
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Which version are you using?

Neither one has the issue with me and people whom on skype have tested did not have the issue.. Seem's only on some platforms the way the build is done with it conflicts.
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I'm using v2. v1 will outright crash on startup


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Did you try installing the .net framework?
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yea I installed that as well.
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32 or 64 bit?
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this one works qzoom however does not great work!
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32bit
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Well then I don't see why the x86 version ( v1 ) doesn't work for you then and do it properly.. The v2 is for people with compatibility problems..

Updated for the recent patch.

Added Zoom slidebar
Added Downsize to systray
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If I turn on Strife it causes my game to crash. However, Strife in the CE table doesn't cause the same thing to happen....
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Quote:
Originally Posted by Ploxasarus View Post
Though this look's like a clone of gZoom it is not. The only code taken out of gZoom is being able to read .xyz files that are associated with gZoom and all credit for the original source of that goes to *M*. If you want to claim copy of read/write memory from his source then go google C# read/write and see its all the same **** when writing a program in C#.
Is C# really that bad?
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Old   #58
 
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If I turn on Strife it causes my game to crash. However, Strife in the CE table doesn't cause the same thing to happen....
Did you download the latest update? This does not have pattern scanning because how bad it bogs down a C# compiled project and will break on game updates. If it still is crashining I'll reupload a new build.


Quote:
Is C# really that bad?
C# is not bad, it just is basically in terms of read/write all the same concepts when you findprocess and want to edit memory. So people saying "you copy & pasted all of *M*'s read/write" is stupid, considering that is the base concept of read/write in C#.
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Quote:
Originally Posted by Ploxasarus View Post
Did you download the latest update? This does not have pattern scanning because how bad it bogs down a C# compiled project and will break on game updates. If it still is crashining I'll reupload a new build.
Thought I'd gotten the latest build...apparently not. Re-downloaded the newest version and the problem was solved.....until a few mins ago.

Just when I get updated and running the way I like a new build comes out and wrecks it again. A good idea might be to put a version number on uNF just so we can easily tell if we have gotten the latest version btw.
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It's updated, I'll add a revision # to it when I finish doing some back-end on it later tonite.


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