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[Release] - uNf Trainer
Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
12/22/2012, 17:58
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#61
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Thank you for update. Please add hotkeys when you have time.
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12/22/2012, 20:11
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#62
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Quote:
Originally Posted by school_1214
Thank you for update. Please add hotkeys when you have time.
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Here is your answer via a direct quote from the OP in this thread...
Quote:
Originally Posted by Ploxasarus
I will *NOT* be adding hotkeys to this, I'm not a lazy user and if people don't like it then do not use it.
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learn2read FTW!
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12/23/2012, 01:04
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#63
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Join Date: Feb 2012
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Still, would be nice to have the "teleport to cursor" option.
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12/23/2012, 02:39
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#64
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Latest update broke the teleporter I think.
The coord... are set to 0,000
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12/23/2012, 15:42
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#65
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Latest update broken the hack ...
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12/23/2012, 16:27
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#66
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Its already been updated & everything works fine for me..
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12/23/2012, 19:47
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#67
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I know you are not adding shortcuts, but are you planning to add two buttons that move the cursor up and down? For instance I sometimes forget what point I teleported to in list, and I want to hit "next list item" button/key.
Let me know what you think!
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12/24/2012, 05:08
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#68
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Join Date: Apr 2008
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Plox, may i know what pointer you used on teleport?
im planning to recompile the source code of gzoom elite 1.37 using your pointer.
if you dont mind? thanks.
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12/24/2012, 08:33
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#69
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Quote:
Originally Posted by Freezerburn
Plox, may i know what pointer you used on teleport?
im planning to recompile the source code of gzoom elite 1.37 using your pointer.
if you dont mind? thanks.
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The Pointer that is returned by the CharacterContext::GetControlledCharacter() function.
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12/24/2012, 11:01
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#70
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Join Date: Jan 2008
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Quote:
Originally Posted by Freezerburn
Plox, may i know what pointer you used on teleport?
im planning to recompile the source code of gzoom elite 1.37 using your pointer.
if you dont mind? thanks.
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12/24/2012, 12:40
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#71
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Join Date: Apr 2008
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Thanks a lot, Buffy and Ploxasaurus.
Currently, downloading Visual Studio 2010. I forgot about my dependency error the last time I compile gzoom. lol ~
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12/24/2012, 14:27
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#72
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elite*gold: 193
Join Date: Jan 2008
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I prefer visual studio 2012 ultimate
And don't download it just to update a crappy hack tool, learn something out of it.
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12/24/2012, 15:52
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#73
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Join Date: Apr 2008
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well, i already updated the old pointers on GZoom but when I compile the source code it wont let me due to dependency error so i ended up downloading the studio. I hope it does fix it.
EDIT: it seems i manage to change the old pointer to a newer one, thanks to your CT Table.
Now my problem is how to get the new pointer everytime the new patch comes (i hope that patch isnt a fix for teleport) ... its on a different level to update the application by myself. Due to that, im still dependable on your table.
Buffy, give me a hint but still clueless on how on earth i can use that function. Do I need to program a C++, compile it, and run it with gw2.exe to get the pointer that i needed? or simply use CT and scan ...
oh well ... im pretty sure it isnt that complicated. Too bad I cant use UNF Trainer, my system is 32bit.
anyhow, thanks again plox and buffy.
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12/24/2012, 21:50
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#74
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,449
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uNf trainer can/should run on any platform, just run the correct executable.
It takes me less then 5-10 minutes to update everything on the CE Table and post it..
Like I said, don't just download it, learn from it. There is a ton of resources you can just google to understand and learn from and utilize.. All people seem to care about is just updating gZoom and not realizing that you don't need *M* when if you took time, he would be obsolete.
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12/25/2012, 08:46
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#75
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Join Date: Feb 2012
Posts: 111
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Indeed, gzoom is junk. The only thing it has that uNF doesn't is flight(which is useless when you can port) and port too cursor. The rest of gzoom is just ****. It's very poorly constructed and slow imho.
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