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[Release] - uNf Trainer

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Old   #2371
 
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best <3



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Old   #2372
 
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Quote:
Originally Posted by Ploxasarus View Post
Thank's but I already got the majority of everything I need, just need to figure out the best way I would like a lite version of Unf to look an re-arrange everything. What is most commonly used in unf, the speed/zoom/auto loot and ?
I mostly only use strife/sprint/autoloot. Sometimes I use the other settings, but for the most part it's about convenience whilst playing and these provide me with the most constant benefits.

Others I'm sure would use different settings, but this is just me weighing in.


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Old   #2373
 
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Honestly in UNF the things I use the most would be Clipping / Full Clipping, sometimes Flying. I used Mini ESP pretty much daily before the new client, though.
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Old   #2374
 
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i just need mini esp xD


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Old   #2375
 
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You could limit lite version to clip(not full), climb, speed(not the max speed allowed by the game, maybe half), auto loot, strife.
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Old   #2376
 
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well with HoT i have used climb, clip, and full clip (to get out of areas you get stuck in with clip sometimes) quite a bit. auto loot for wvw

as far as the sliders, never used gravity, never use speed because of the risk, fov i don't think is working right? not sure about it vs game client fov changes.

sprint fly and strife are useful but i rarely remember to use.

my only complaint with esp or unf is all the alt tabbing i do to check websites etc while playing is having multiple windows to tab through. i'd like to see unf and esp combined into one window. maybe have unf lite separate for people that didn't buy esp. gives you further value for buying esp anyhow.
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Old   #2377
 
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UNF and ESP not working.

Quote:
Originally Posted by glh290 View Post
I had some issues with windows 10 these helped me, also do it 1 step then test because all steps may not be needed.

1. Disable AV(some still run disabled so get a better AV :P i use kasperskyis)
2. right click select properties
3. press comaptibility tab check Run as administrator
4. check run in compatibility mode select windows 7
5. go into the gw2 folder and rename gw2.exe to Gw2.exe(didnt work? change Gw2.exe to gw2.exe sometimes unf in windows 10 loves to love and hate that "G/g")
6. right click gw2.exe press properties go to compatibility check the run as administrator box(no need for compatibility mode windows7)
7. hopefully fixed.

bonus fixes for alot of programs not working with windows 10

8. make sure the Visual C++ 2012(2010-15) Redistributable x86 and x64 packages are installed also Direct X is installed with all the .net packages (windows 10 doesn't always come with .net 3.0,3.5 they might need installed for some programs)
I tried all above.. Just not working.. Im the only one with issues ?
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Old   #2378
 
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plox are you going to wait to work on the 64 bit client until you get HoT? i mean we all pitched in to get it like you asked, you said it would take a day. the 64bit download is free...

not trying to seem impatient but if you played gw2 now with HoT on 32bit, you'd see you can't do **** because of all the crashes.
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Old   #2379
 
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Quote:
Originally Posted by griefage View Post
plox are you going to wait to work on the 64 bit client until you get HoT? i mean we all pitched in to get it like you asked, you said it would take a day. the 64bit download is free...

not trying to seem impatient but if you played gw2 now with HoT on 32bit, you'd see you can't do **** because of all the crashes.
I don't ever get any crashes in HoT ( testing on a friends account /w 32bit ), but I'am working on it, I can do it in a day, but unfortunately with a gf nagging me about me being sick the past week+ and not taking any break/time, me trying to keepup with archeage and bdo and work on bns aswell, it is a bit difficult to pease everyone.

I assure you, Unf will get a lite 64bit version, I do not know about the ESP at the moment because of how much is in it and how long it would take me to port alot of that over - there is more behind the hood of that program then people realize compared to unf and why it works so much past alot of major patching.

Also to note, that website has not refunded me.. I've been patient enough and am just going to have paypal reverse it for me.

Please be patient, I've been dealing with a cold the past week, gf, rl work, ect - I'm just overloaded right now, I'm only 1 guy
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Old   #2380
 
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Quote:
Originally Posted by Ploxasarus View Post
I don't ever get any crashes in HoT ( testing on a friends account /w 32bit ), but I'am working on it, I can do it in a day, but unfortunately with a gf nagging me about me being sick the past week+ and not taking any break/time, me trying to keepup with archeage and bdo and work on bns aswell, it is a bit difficult to pease everyone.

I assure you, Unf will get a lite 64bit version, I do not know about the ESP at the moment because of how much is in it and how long it would take me to port alot of that over - there is more behind the hood of that program then people realize compared to unf and why it works so much past alot of major patching.

Also to note, that website has not refunded me.. I've been patient enough and am just going to have paypal reverse it for me.

Please be patient, I've been dealing with a cold the past week, gf, rl work, ect - I'm just overloaded right now, I'm only 1 guy
Gimme the source and I'll take care of it ^^. Or just give me a good GW2 C# memory editing method. Yeah, I'm asking for basic stuff lol, been up all night trying to get it to work.
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Old   #2381
 
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Quote:
Originally Posted by vrejaandrei View Post
Gimme the source and I'll take care of it ^^. Or just give me a good GW2 C# memory editing method. Yeah, I'm asking for basic stuff lol, been up all night trying to get it to work.
Not a single bit of it would be usable since all of the patterns and scan range would be useless on 64 bit. You cannot even use olly with it, since it is a 32bit only debugger. In short, you would be looking at useless code and everything would need to be deleted/redone and you'd just have a UI in the end.
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Old   #2382
 
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Quote:
Originally Posted by Ploxasarus View Post
Not a single bit of it would be usable since all of the patterns and scan range would be useless on 64 bit. You cannot even use olly with it, since it is a 32bit only debugger. In short, you would be looking at useless code and everything would need to be deleted/redone and you'd just have a UI in the end.
Just give it to me and I'll see what I can do.
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Old   #2383
 
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Quote:
Originally Posted by vrejaandrei View Post
Just give it to me and I'll see what I can do.
Let me simply say, no. The source as it is is un-usable on 64bit other then the UI and I do not want anyone to have access to what isn't usable.

Not being rude, but alot of work/time has went into the core of this/esp and derp for archeage and it isn't just usable for gw2 an can be ported to other games and I'd rather nothing be taken from it or re-published.

If you'd like the patterns out of it, do what a few others have and reverse the obfuscation on it, but you'll see absolutely none of them are usable.
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Old   #2384
 
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Quote:
Originally Posted by Ploxasarus View Post
Let me simply say, no. The source as it is is un-usable on 64bit other then the UI and I do not want anyone to have access to what isn't usable.

Not being rude, but alot of work/time has went into the core of this/esp and derp for archeage and it isn't just usable for gw2 an can be ported to other games and I'd rather nothing be taken from it or re-published.

If you'd like the patterns out of it, do what a few others have and reverse the obfuscation on it, but you'll see absolutely none of them are usable.
You are not rude at all. I don't like reversing community's work. I did not want any patterns, I just wanted the memory editing method you used.
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Old   #2385
 
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OllyDBG/IDA, read/write process C#, custom recoded signature scanner, own method of getbase since it has SSE.


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