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[Release] - uNf Trainer
Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
12/16/2014, 18:10
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#1696
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elite*gold: 26
Join Date: Jun 2008
Posts: 171
Received Thanks: 25
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Need Update
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12/16/2014, 18:45
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#1697
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elite*gold: 0
Join Date: Aug 2008
Posts: 219
Received Thanks: 219
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The whole Hack dont work anymore <.< ... update please
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12/16/2014, 19:45
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#1698
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elite*gold: 0
Join Date: Sep 2013
Posts: 36
Received Thanks: 5
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Any ETA on the update?
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12/16/2014, 19:57
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#1699
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elite*gold: 0
Join Date: May 2014
Posts: 9
Received Thanks: 0
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It usually takes him a little while. Give him some time.
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12/16/2014, 20:13
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#1700
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elite*gold: 0
Join Date: Nov 2014
Posts: 11
Received Thanks: 0
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he was very quick the last update
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12/16/2014, 20:16
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#1701
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by XYLUM
Any ETA on the update?
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Done, no need for update on esp - Enjoy!
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12/16/2014, 20:39
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#1702
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elite*gold: 0
Join Date: Jun 2008
Posts: 5
Received Thanks: 0
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ty again
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12/17/2014, 08:55
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#1703
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elite*gold: 0
Join Date: Dec 2014
Posts: 5
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
Yes and you can actually on the second part, from the options, use that to find the value which changes it, to find the < ^ v > values an shift as you see fit past what is normally allowed.
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I get what you are saying, but I'm not totally sure where to start?
The game files are not plainly accessible to make those changes - I'm assuming.
So does that mean it is something that must be changed by some external program?
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On a side note - I discovered that when playing the Female Norn with the Height at MAX (character appearance height) The games camera is centered just above the head.
Where as, for a Human female - with the Shortest Character Height (appearance) the camera is centered around the Chest....
Playing with the Norn and the camera soo much higher was very enjoyable.
I'm willing to "Donate" to you (pay you) if you can add some different options to adjust the camera as part of the Application... - Camera Angle, Camera "Central Focus" Height, Camera Angle Relative to "Central Focus Point", Independent Vertical FOV and Horizontal FOV, maybe even some additional ability to LOWER the FOV Less than the original (so you can zoom in for fun)
That probably seems like a lot - and I'm sure it's a lot of work - so I'm mostly just interested in being able to adjust the Central Focus Point of the Camera, the height of that point. And maybe the Angle of the camera Relative to that point as well (because if you rotate the camera in 3D it will maintain it's relationship to the point)
If you can give me the ability to Adjust the Central Focus Point of the Camera - I'd be glad to donate $10 maybe $20.... Obviously you'd have to take my word for it... but if you want to make some Half now and half later arrangement maybe we can talk.
But if its really easy to just change the files please let me know where to start....
lol thanks!
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12/19/2014, 10:18
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#1704
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elite*gold: 0
Join Date: Feb 2007
Posts: 13
Received Thanks: 3
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Quote:
Originally Posted by Master fighter
yea, when you get in combat, get crippled or chilled the walking animations is like you are skipping steps and i never get in a golem with speed on cuz is very obvious you are hacking lol, i have to deactivate speed, get out of the golem and then get back in
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Just stick to doing that stuff in zergs.
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12/25/2014, 03:42
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#1705
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elite*gold: 0
Join Date: Jul 2007
Posts: 13
Received Thanks: 0
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Mini esp outdated. any place to download updated version?
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12/26/2014, 08:01
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#1706
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by vyk
Mini esp outdated. any place to download updated version?
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Yes, look on my main site, it has a url to download now if its not auto downloading. Just copy the xml config over and will work just fine
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12/26/2014, 20:18
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#1707
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elite*gold: 0
Join Date: Dec 2014
Posts: 5
Received Thanks: 1
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Hi,
Sent message on Skype to you. Hope you are doing well. Looking forward to using the miniESP. Could you please assist in creating account/password for me? Thanks
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12/27/2014, 19:49
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#1708
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Kewlioz
Hi,
Sent message on Skype to you. Hope you are doing well. Looking forward to using the miniESP. Could you please assist in creating account/password for me? Thanks
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Responded.
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12/28/2014, 17:42
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#1709
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elite*gold: 0
Join Date: May 2013
Posts: 541
Received Thanks: 193
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As you obfuscated it (following your first post) I guess this won't become open source?
Anyway, as I'm currently building some kind of an informative esp to display more accurate information than the game itself does, I've stumbled across a few issues and can't seem to work those out. Not asking a solution of you, just if you may have found their memory adresses/offsets.
First: Ally stats. I've found adresses and offsets to read stats from my own character and all creatures belonging to me (ember, minions or other summons), but those do not work for allies or enemies (be it npc's or other players) and just contain null. I've tried scanning gw2's main adress room but even specifically looking for allies current values I don't seem to find anything. Especially armor values would be neat.
Second: "Type" of a Target struct, be it monster or object. What I'm looking for is the race (inquest, svanir, whatever).
Third: Tracking stealthed enemies, I'm just curious and won't implement that either way. I guess the server doesn't just stop sending enemies positions.
Fourth: More important: Can't seem to read any information about current party or guild. I'd like to display party members exact health over their healthbars. I solved this manually (having to set up order once) or with searching over the Gui to sort values, but that f**ks performance.
If you found any or can confirm they don't exist, that would be great. Thanks anyway.
Edit: If anyone is curious how it looks:

If anyone feels like including it into their own project (c++), just ask me.
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12/31/2014, 05:02
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#1710
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
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Third: Tracking stealthed enemies, I'm just curious and won't implement that either way. I guess the server doesn't just stop sending enemies positions.
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The information when a user goes stealth does not send to your client an the server keeps the position. Myself, buffy, others - none have been able to counteract it. Don't waste your time investing it, you'll just hit a dead end an realize what we all did in the end.
Most of the ESP is done purely with assembly to remove occlusion, highlight, pop the bar and unhide map aspects an draw things already within the client all from taking apart agent. That would be were you need to start, it is the base of everything, really.
This is the only thing I will answer out of it as the rest actually can be found with alot of digging, just pull out IDA and you'll get what you need in there.
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