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[Release] gZoom - Guild Wars 2 Multi-Hack

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Old   #91
 
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You should get the Auto Explore option on here. It would be an obsolete thing to have with your bundle.



Yang Software is offline  
Old   #92
 
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Quote:
Originally Posted by Yang Software View Post
You should get the Auto Explore option on here. It would be an obsolete thing to have with your bundle.
You'd like someone else to code an auto explore function for you, so that you can steal & resell it in that pos "software" you claim to be putting together?

A recommendation: Look up "obsolete" on dict.cc.


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Old   #93
 
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Quote:
Originally Posted by HAL9k View Post
You'd like someone else to code an auto explore function for you, so that you can steal & resell it in that pos "software" you claim to be putting together?

A recommendation: Look up "obsolete" on dict.cc.
Totally agree it's just a thief -_-
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Old   #94
 
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not necessarily... i dont think M has released source since 0.7
not that it matters one way or another to me.


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Old   #95
 
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Well gZoom will always be free, it's written to pattern scan for addresses anyway so it's at the point now where it maintains itself and any donations are just a bonus. I released the old source because I pretty much rewrote everything, if I do the same again or get bored of this I'll release the latest too.

Autoexplorer is awesome and worth the money if you want a teleporter, on the way to 80 I went from 60-72 just teleporting and still haven't finished the map.
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Old   #96

 
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Quote:
Originally Posted by *M* View Post
Well gZoom will always be free, it's written to pattern scan for addresses anyway so it's at the point now where it maintains itself and any donations are just a bonus. I released the old source because I pretty much rewrote everything, if I do the same again or get bored of this I'll release the latest too.

Autoexplorer is awesome and worth the money if you want a teleporter, on the way to 80 I went from 60-72 just teleporting and still haven't finished the map.
i have a teleporter but donno how to find all the points on the map :/

by the way you've done a great job!
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Old   #97
 
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Quote:
Originally Posted by LordKill View Post
i have a teleporter but donno how to find all the points on the map :/

by the way you've done a great job!
Yes I tried your too it's also great!, I used similar way to do teleport but yeah it's not so useful without points of interest, I think it's to much work for me

Perhaps we could have people here submit co-ordinates for each way point and build lists for each map
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Old   #98
 
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*M* how to get co-ordinates in-game ?
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Old   #99
 
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Use teleporters
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Old   #100
 
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Quote:
Originally Posted by *M* View Post
Use teleporters
for view x and y just use teleporters ?
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Old   #101
 
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Quote:
Originally Posted by darkm125 View Post
for view x and y just use teleporters ?
Location X,Y & Z yes, you'll need experience with a debugger for the values to be of any use though.
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Old   #102
 
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I deeply appreciate your work, but i got one humble question :

i always get it started with "scan failed " - Speedhack and Gravity working, but no fov/zoom..

Why ?
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Old   #103
 
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Quote:
Originally Posted by ush-i View Post
I deeply appreciate your work, but i got one humble question :

i always get it started with "scan failed " - Speedhack and Gravity working, but no fov/zoom..

Why ?
It should more accurately report Zoom failed because it uses a different method than the others, add me on MSN and I'll try to help you.
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Also getting scan failed =[
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Old   #105
 
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hi..

Can you help me ?

Every time I enter the program as administrator I get this :

Index was outside the bounds of the array.





************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at .()
at . (Object , EventArgs )
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MicroTrainer
Assembly Version: 0.7.0.0
Win32 Version: 0.7
CodeBase: file:///C:/Users/Razvan/Desktop/gZoom%201.1.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


shamanking is offline  
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