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[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

Discussion on [Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 07/09/2015, 20:38   #46
 
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nvm, I got it! Thanks ;D
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Old 07/17/2015, 00:18   #47
 
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Hi,

For the moment I don't have the time to provide support for ATools and to work on a new update...
If someone want to improve it, I'll check the github every week
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Old 07/17/2015, 14:40   #48
 
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Thank You Man!
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Old 07/23/2015, 15:48   #49
 
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Quote:
Originally Posted by pedala1 View Post
nvm, I got it! Thanks ;D
What did you do to fix it? because i managed to get past the Masquerade.prj error but now it says propMover.txt error.. and now i can't fix that either?
please help x(
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Old 07/23/2015, 19:41   #50



 
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Quote:
Originally Posted by Kaspaa View Post
What did you do to fix it? because i managed to get past the Masquerade.prj error but now it says propMover.txt error.. and now i can't fix that either?
please help x(
We need more information about the error :P
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Old 07/23/2015, 20:29   #51
 
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Quote:
Originally Posted by Kaspaa View Post
What did you do to fix it? because i managed to get past the Masquerade.prj error but now it says propMover.txt error.. and now i can't fix that either?
please help x(
Write him a PN and you will get the answer!

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Originally Posted by .ACE. View Post
Weed need more information about the error :P
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Old 07/27/2015, 01:33   #52
 
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All works fine, thanks Aishiro
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Old 08/12/2015, 13:42   #53
 
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Kann das jemand komplett hochladen?
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Old 10/04/2015, 13:22   #54
 
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Hey, i've got the following problem and i have no idea why:
04/10/2015 12:55:28
..\Common\Project.cpp line 838
class CTexture *__thiscall CProject::GetTerrain(int) const
Terrain texture with ID 215 doesn't exist

Which ends in this:


The client is rendering it without problems. :s
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Old 10/05/2015, 23:57   #55



 
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Quote:
Originally Posted by Kaev <3 View Post
Hey, i've got the following problem and i have no idea why:
04/10/2015 12:55:28
..\Common\Project.cpp line 838
class CTexture *__thiscall CProject::GetTerrain(int) const
Terrain texture with ID 215 doesn't exist

Which ends in this:


The client is rendering it without problems. :s
Sync the Terrain.inc in your Map folder and client folder.
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Old 10/06/2015, 10:24   #56
 
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Quote:
Originally Posted by Sedrika View Post
Sync the Terrain.inc in your Map folder and client folder.
Thanks, gonna test this when i'm home from work.
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Old 10/08/2015, 15:46   #57
 
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Quote:
Originally Posted by Sedrika View Post
Sync the Terrain.inc in your Map folder and client folder.
There is only one Terrain.inc - I copied my client folder and extracted every .res file. Do i have to insert something else?
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Old 10/10/2015, 17:14   #58


 
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Quote:
Originally Posted by Kaev <3 View Post
There is only one Terrain.inc - I copied my client folder and extracted every .res file. Do i have to insert something else?
World → Texture/TextureMid/TextureLow
Check this out if some textures are missing.
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Old 10/10/2015, 18:36   #59
 
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Quote:
Originally Posted by Professor Linebeck View Post
World → Texture/TextureMid/TextureLow
Check this out if some textures are missing.
Every folder has the same amount of files, so i think no texture is missing.
And if i saw it correctly there isn't even a texture with the id 215 in the .res files. It's the original flaris from the v15 client. s:
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Old 10/10/2015, 18:40   #60
 
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Make you sure you have this at the end of your terrain.inc :
Quote:
"보도블럭" 0
{
215 0 "brick_MaFl01.dds" 0 ""
90 0 "brick-MaMa01.dds" 0 ""
1 0 "brick_MaSa01.dds" 0 ""
2 0 "brick_MaSa02.dds" 0 ""
8 0 "brick_MaFl01.dds" 0 ""
61 0 "brick_RiGarden01.dds" 0 ""
}
0 0 "default.dds" 0 ""
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