Discussion on [Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
- Import works the same way as Cola (don't forget "mvr_" in model's filename to create monsters for example)
- Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
- Don't use spaces and special characters in the names of bones and meshes
- Name of the mesh ends with "coll" : collision object (only 1 per model)
- Name of the mesh ends with "light" : light (only visible at night)
- Name of the mesh starts with "LOD1" : belongs to the second level of details
- Name of the mesh starts with "LOD2" : belongs to the third level of details
- Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead
This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.
Download
When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version: Source code Now the source code is on github : Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.
- Microsoft's Direct3D9 (D3D9)
- Qt Project
- Open Asset Import Library (Assimp)
- Icons8.com : Icons
- Aeonsoft : Parts of code and resource files
- Terrat : GUIEditor german translation
- Adler : Splashscreen and logo
- Aishiro
//////////////////////
// License
//////////////////////
ATools are released without license and without any warranty.
For Qt and Assimp, all the license files are in the "Licenses" folder.
//////////////////////
// Special thanks
//////////////////////
- Neyiox
- divinepunition
- plop
- Adler
- Terrat
- Worgan
- Britania Flyff's community
All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you
- Import works the same way as Cola (don't forget "mvr_" in model's filename to create monsters for example).
- Be careful to the settings when you import your model, espacially the units. Here are the settings I use:
- Preferably, use the Collada file format with 3Ds Max (I know Blender's Collada plugin has bugs for example)
- Don't use spaces and special characters in the names of bones and meshes
- Name of the mesh ends with "coll" : collision object (only 1 per model)
- Name of the mesh ends with "light" : light (only visible at night)
- Name of the mesh starts with "LOD1" : belongs to the second level of details
- Name of the mesh starts with "LOD2" : belongs to the third level of details
- Cola imports a modified version of ASE to make motions, this tool doesn't support it. Use the Collada file format instead
This tool replaces the famous Beast World Editor, with many improvements (show collisions, spawn simulator, favorites system, show skybox, squared brush for terrain...).
Download
The whole is released with a light v15 client, but of course you can use my tools with your own client.
When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version: Source code
To compile it you will need:
Visual Studio 2013 (not the express edition)
DirectX SDK :
Visual Studio Add-in 1.2.4 for Qt5 :
Qt 4.5.1 for Windows 32 bits - VS 2013 :
You must copy all Qt's DLLs and your resources to the "Binary" folder.
You must also install and configure Qt and his Add-in in order to have this in Visual Studio: Credits
- Microsoft's Direct3D9 (D3D9)
- Qt Project
- Open Asset Import Library (Assimp)
- Aeonsoft : Parts of code and resource files
- Neyiox : Splashscreen and logo
- Aishiro
//////////////////////
// License
//////////////////////
ATools are released without license and without any warranty.
For Qt and Assimp, all the license files are in the "Licenses" folder.
//////////////////////
// Special thanks
//////////////////////
- Neyiox
- divinepunition
- plop
- Britania Flyff's community
All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you
i just took a look at the WorldEditor since i have been working allot with Atlas Beast... and i like it at first look. moving around, copy/paste items goes faster... big thanks!
i have a question, does the worldeditor support .dyo?
since i lose all my NPC when using you're editor.
i realy like it and find it much easyer to work with but i want NPC to work to
When i create a monster and animate it and open it in the modeleditor, then everything works fine, so the mvr_xxxx_walk etc. is working fine (y)
BUT when i save it and put it ingame then the monster is getting very very very large when it's trying to run the WALK Animation. All other animations work fine.
[Release] 3DO Model 12/22/2022 - Shaiya PServer Development - 9 Replies Hello Guys, I was looking for some new items on Epvpers then i ended up looking for 3DO Editors...
I found out about the 3D Object Converter and start to look into it.. and like all threads said they couldnt open the files.. However i keept on looking into the 3d Object Converter and did a online update on it to
"3D Object Converter v5.001 Gold Edition"
and bam it could read all the 3DO Files! I checked for how to edit it and couldnt figure it out...
So yea i tryed another program by...
Release model 02/10/2014 - Flyff PServer Guides & Releases - 8 Replies Bonjour je release quelque une de mes création j’espère quel vous plairont
Pack Cape 01 :
Lien de Téléchargement : Pack Cape 01
Image :
1 :http://image.noelshack.com/fichiers/2013/51/13874 82866-kraken.png
[Release]WOW Model 02/01/2014 - Flyff PServer Guides & Releases - 7 Replies Die Animation gefällt mir nicht
http://i.imgur.com/7lyo0jT.png
Download
vllt. Folgen weitere
Simple Cube World Model Patcher 07/31/2013 - Cube World - 2 Replies Simple Cube World Model Patcher
F: Was macht er?
A: Er ersetzt die alten Models mit deinen neuen und kann deine alten noch backupen.
Als Admin starten!
VT
Perfect World Model Viewer 09/24/2010 - PW Hacks, Bots, Cheats, Exploits - 7 Replies I found that they released their model viewer with a new beta game.
It is looking for elementskill.dll anyone have it?
Thanks in advance.