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[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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Old   #1
 
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[Release] ATools v1.2 (World/Sfx/Model/GUI) (Bin/Src)




ATools is a little software suite that I developed in order to replace Aeonsoft's tools:
  • ModelEditor -> Cola
  • SfxEditor -> SfxEditor
  • GUIEditor -> Daisy
  • GUIEditor_v19 -> (no equivalent)
  • WorldEditor-> Beast
  • ResEditor -> (no equivalent)
What my tools have in addition:
  • More beautiful and convenient interface
  • More stable
  • Less bugs
  • Better rendering (antialiasing, Z-Buffer with better quality)
  • Totally in french, english and german
  • Custom keyboards shortcuts
  • Lots of new features added
  • The source code is available so you can fit all you need

ModelEditor


SfxEditor



GUIEditor



WorldEditor


ResEditor


Download

When you have any problem, first of all look in the Log folder.
You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:


Source code
Now the source code is on github : https://github.com/Aishiro/ATools
Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.

Please take the time to read the README.md to compile it without problems.

Credits


All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you



Ahoru is offline  
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Old 03/29/2015, 16:52   #2
 
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With Pictures

Quote:



ATools is a little software suite that I developed in order to replace Aeonsoft's tools:
  • ModelEditor -> Cola
  • SfxEditor -> SfxEditor
  • GUIEditor -> Daisy
  • GUIEditor_v19 -> (no equivalent)
  • WorldEditor-> Beast
What is missing compared to Aeonsoft's programs:
  • Ctrl+Z and Ctrl+Y (undo/redo) in the WorldEditor
  • That's all :P:
What my tools have in addition:
  • More beautiful, convenient and customizable interface
  • More stable
  • Less bugs
  • Better rendering (antialiasing, Z-Buffer with better quality)
  • Totally in french and in english
  • Lots of new features added
  • The source code is available so you can fit all you need
ModelEditor


SfxEditor



GUIEditor



GUIEditor_v19



WorldEditor


Download
The whole is released with a light v15 client, but of course you can use my tools with your own client.
When you have any problem, first of all look in the Log folder.

You must go in "Affichage" > "Langage" > "English" for each tool to use the english version:


Source code
To compile it you will need:
You must copy all Qt's DLLs and your resources to the "Binary" folder.
You must also install and configure Qt and his Add-in in order to have this in Visual Studio:


Credits


All these programs are released without license, so you can do all you want: redistribute, modify them... All I ask is to keep the original credits if you understand all the work it represents.
If you use my tools, I think a like/thanks on this post and on your server's post will not kill you


Serenity-. is offline  
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Old 03/30/2015, 00:28   #3
 
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i just took a look at the WorldEditor since i have been working allot with Atlas Beast... and i like it at first look. moving around, copy/paste items goes faster... big thanks!

i have a question, does the worldeditor support .dyo?
since i lose all my NPC when using you're editor.
i realy like it and find it much easyer to work with but i want NPC to work to

take a look:

as you can see, NPC are thare:


i safe the map:

i copy from resource to client:

and than, this happens ING:

how can i fix it?
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Old 03/30/2015, 18:30   #4
 
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You're welcome
Sure the NPC are working, look in your navigator :P Did you see them (with the right properties) when you open your map with Beast ?


Ahoru is offline  
Old 03/30/2015, 21:00   #5
 
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Just to make sure it stay´s online:
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Old 03/30/2015, 21:59   #6
 
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When i create a monster and animate it and open it in the modeleditor, then everything works fine, so the mvr_xxxx_walk etc. is working fine (y)

BUT when i save it and put it ingame then the monster is getting very very very large when it's trying to run the WALK Animation. All other animations work fine.

Any solution?

Thx for tool
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Old 04/01/2015, 19:46   #7
 
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Using Beast, can I make some place PK or not PK? or at least, "duelable" ?
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Old 04/01/2015, 20:06   #8


 
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Quote:
Originally Posted by andreitajai View Post
Using Beast, can I make some place PK or not PK? or at least, "duelable" ?
You must fix this in your Source -> not with beast.
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Old 04/02/2015, 18:56   #9
 
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Here is an update to fix all bugs :


For people using the source code you can download the update :


Have fun
Ahoru is offline  
Old 04/03/2015, 02:04   #10
 
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Quote:
Originally Posted by Ahoru View Post
Here is an update to fix all bugs :


For people using the source code you can download the update :


Have fun
thanks, do you have a changelog?
arnootie is offline  
Old 04/03/2015, 18:09   #11
 
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Thanks for the updates.

Quote:
Originally Posted by arnootie View Post
thanks, do you have a changelog?
Use Winmerge and do a simple compare.
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Old 04/05/2015, 16:06   #12
 
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The first really good release since the last few years, good job guys.
Everything works just how it should!

Sincerely, Dardan
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Old 04/06/2015, 21:50   #13
 
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Quote:
Originally Posted by Ahoru View Post
What is missing compared to Aeonsoft's programs:
  • Ctrl+Z and Ctrl+Y (undo/redo) in the WorldEditor
  • That's all :P:
Sorry, but there is much more missing then that.
- Object List
- translate Object (Strg+T)
- rotate Object (Strg+R)
Thats what i missed so far...
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Old 04/09/2015, 04:11   #14
 
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Quote:
Originally Posted by europiOmg View Post
Sorry, but there is much more missing then that.
- Object List
- translate Object (Strg+T)
- rotate Object (Strg+R)
Thats what i missed so far...
Yes the translations don't work at all and it's stuck in french. Simply open the QT resources per each project to change the interface language.
Sammyz is offline  
Old 04/10/2015, 16:53   #15
 
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Quote:
Originally Posted by Sammyz View Post
Yes the translations don't work at all and it's stuck in french. Simply open the QT resources per each project to change the interface language.
that's not what i mean... strg+t you can set the coordiantes for the objects


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