pedala1
Member |
Last Activity: 01/30/2019 12:03
Mentions
07/13/2018 |
05:53 - ahrv mentioned pedala1 in post Custom Login pedala1 i did and there are so many haha |
02/12/2018 |
00:57 - rapiskid2 mentioned pedala1 in post [HELP] NO WINDOW POPUP pedala1Yeah i did compile the source. |
Quotes
08/16/2018 |
11:18 - xToffer quoted pedala1 in post Question: Drop Item Window try to delete the function who calls this window
add this to your worldserver.ini
DROPITEM_REMOVE |
07/24/2018 |
16:02 - use __MODEL_VIEW then improve urself :)
does model view can see the item inside the box? |
04/22/2018 |
14:53 - Minotaurr quoted pedala1 in post Flyff DefineItem/mdlDyna bug ? Log errors ?
I don't get any error logs mate. I think the item is added correctly but I can not create it with /ci, maybe there is any of the old items stuck inside the server files.... |
03/10/2018 |
14:27 - jericho2nd quoted pedala1 in post AoE Question! any other information?
i add the guild buff system, from sebfiles! |
02/20/2018 |
17:54 - jericho2nd quoted pedala1 in post buff icon and skill icon resource.txt ?
resource 0 "..\ResClient\Icon\icon.res"
{
wildcard "Icon\*.*"
}
not working :( |
12/21/2017 |
18:11 - kuibi1234 quoted pedala1 in post Addshopitem Problem mit dem Npc Did u set 1 or 2 ?
I tried both none of them worked.
Im debug starten
Habe ich schon gemacht aber ihm schein dort etwas zu fehlen.
Das ist die V15 Vs17 Base weiß nicht ob es da ... |
12/20/2017 |
21:23 - kuibi1234 quoted pedala1 in post Addshopitem Problem mit dem Npc AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
SetVenderType(1/2);
?
Stürtzt immer noch ab |
11/28/2017 |
09:41 - KingKeesie quoted pedala1 in post about skill on crossbow how to fix it ?
I dont know specific but you can steal it from other sources if you want there are lot of them including this fix |
08/07/2017 |
00:50 - Error 542 error C2065: 'nullptr' : undeclared identifier , i use vs 2005 to compile
NULL |
08/06/2017 |
21:01 - how to buff aoe with stick only for gms user ?
try this
#if __VER >= 8 // __S8_PK
int CCtrl::DoApplySkillEx( CCtrl *pTarget, ItemProp *pSkillProp, AddSkillProp *pAddSkillProp,... |
20:46 - Deleted Posts |
04/17/2017 |
21:54 - Do u read the error ? APP_DROPINFO not declared. Check ur files: resData.inc , resData.h. U need declared ur window -> (APP_DROPINFO)
i already put it on resData.inc and resData.h br... |
04/13/2017 |
13:53 - I tried use that system on my source, but i got a problem =/. My window doesn't appear a scrollbar, how can i fix this ?
By using the correct app from v19 resData.inc |
04/03/2017 |
05:13 - Try this
_stprintf( strFPS, "Next GuildWar: %d", g_Neuz."find netx time guildwar" );
p2DRender->TextOut( 5, 110 , strFPS, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );
where should we... |
03/03/2017 |
19:12 - alfredico quoted pedala1 in post About sfx on item Really ? My code base is v15 on vs 2003. My scripts from bs_effect_lua dont run =/
Scripts are located on SFX/scripts and the visual studio version doesn't matter. |
03/02/2017 |
00:48 - banktakung quoted pedala1 in post About sfx on item There is this structure "void CMover :: ProcessPetAvail (void)" which I can add, I think. __BS_EFFECT_LUA is not work, cause new source use new effect environment =/
i use __BS_EFF... |
02/20/2017 |
23:57 - Kiseku quoted pedala1 in post Visual Studio 2017 Source + Files versioncomon pls
[...] cleane V15 Source [...]
read men |
02/16/2017 |
04:30 - Deleted Posts |
02/15/2017 |
20:43 - Professor Linebeck quoted pedala1 in post About sfx on item Almost this, I tried it that way, but it would still take another model to load the sfx. If you set to load the sfx directly, it loads a standard model when fitted to the character.
... |
01/30/2017 |
21:08 - Lumi quoted pedala1 in post [Collection] Models/Animations Check ur mdldyna, example:
actual:
"stand" MTI_STAND
"walk" MTI_WALK
to:
"god_stand" MTI_STAND
"god_walk" MTI_WALK
Sorry for correcting you, but god_stand or ... |