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pedala1 pedala1 is offline

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  • Last Activity: 01/30/2019 12:03
  • Join Date: 12/26/2014

Mentions

07/13/2018
05:53 - ahrv mentioned pedala1 in post Custom Login
pedala1 i did and there are so many haha
02/12/2018
00:57 - rapiskid2 mentioned pedala1 in post [HELP] NO WINDOW POPUP
pedala1Yeah i did compile the source.

Quotes

08/16/2018
11:18 - xToffer quoted pedala1 in post Question: Drop Item Window
try to delete the function who calls this window add this to your worldserver.ini DROPITEM_REMOVE
07/24/2018
16:02 - khemomo quoted pedala1 in post [Request] Box info
use __MODEL_VIEW then improve urself :) does model view can see the item inside the box?
04/22/2018
14:53 - Minotaurr quoted pedala1 in post Flyff DefineItem/mdlDyna bug ?
Log errors ? I don't get any error logs mate. I think the item is added correctly but I can not create it with /ci, maybe there is any of the old items stuck inside the server files....
03/10/2018
14:27 - jericho2nd quoted pedala1 in post AoE Question!
any other information? i add the guild buff system, from sebfiles!
02/20/2018
17:54 - jericho2nd quoted pedala1 in post buff icon and skill icon
resource.txt ? resource 0 "..\ResClient\Icon\icon.res" { wildcard "Icon\*.*" } not working :(
12/21/2017
18:11 - kuibi1234 quoted pedala1 in post Addshopitem Problem mit dem Npc
Did u set 1 or 2 ? I tried both none of them worked. Im debug starten Habe ich schon gemacht aber ihm schein dort etwas zu fehlen. Das ist die V15 Vs17 Base weiß nicht ob es da ...
12/20/2017
21:23 - kuibi1234 quoted pedala1 in post Addshopitem Problem mit dem Npc
AddMenu( MMI_DIALOG ); AddMenu( MMI_TRADE ); SetVenderType(1/2); ? Stürtzt immer noch ab
11/28/2017
09:41 - KingKeesie quoted pedala1 in post about skill on crossbow
how to fix it ? I dont know specific but you can steal it from other sources if you want there are lot of them including this fix
08/07/2017
00:50 - Hekmatyar quoted pedala1 in post /buff Command
Error 542 error C2065: 'nullptr' : undeclared identifier , i use vs 2005 to compile NULL
08/06/2017
21:01 - Hekmatyar quoted pedala1 in post /buff Command
how to buff aoe with stick only for gms user ? try this #if __VER >= 8 // __S8_PK int CCtrl::DoApplySkillEx( CCtrl *pTarget, ItemProp *pSkillProp, AddSkillProp *pAddSkillProp,...
20:46 - Deleted Posts
04/17/2017
21:54 - babyminion quoted pedala1 in post [Drop Info]
Do u read the error ? APP_DROPINFO not declared. Check ur files: resData.inc , resData.h. U need declared ur window -> (APP_DROPINFO) i already put it on resData.inc and resData.h br...
04/13/2017
13:53 - KetchupSamurai quoted pedala1 in post Item View In ExChanger How To add in Source?
I tried use that system on my source, but i got a problem =/. My window doesn't appear a scrollbar, how can i fix this ? By using the correct app from v19 resData.inc
04/03/2017
05:13 - babyminion quoted pedala1 in post Status / Icon
Try this _stprintf( strFPS, "Next GuildWar: %d", g_Neuz."find netx time guildwar" ); p2DRender->TextOut( 5, 110 , strFPS, D3DCOLOR_ARGB( 255, 0, 255, 255 ) ); where should we...
03/03/2017
19:12 - alfredico quoted pedala1 in post About sfx on item
Really ? My code base is v15 on vs 2003. My scripts from bs_effect_lua dont run =/ Scripts are located on SFX/scripts and the visual studio version doesn't matter.
03/02/2017
00:48 - banktakung quoted pedala1 in post About sfx on item
There is this structure "void CMover :: ProcessPetAvail (void)" which I can add, I think. __BS_EFFECT_LUA is not work, cause new source use new effect environment =/ i use __BS_EFF...
02/20/2017
23:57 - Kiseku quoted pedala1 in post Visual Studio 2017 Source + Files
versioncomon pls [...] cleane V15 Source [...] read men
02/16/2017
04:30 - Deleted Posts
02/15/2017
20:43 - Professor Linebeck quoted pedala1 in post About sfx on item
Almost this, I tried it that way, but it would still take another model to load the sfx. If you set to load the sfx directly, it loads a standard model when fitted to the character. ...
01/30/2017
21:08 - Lumi quoted pedala1 in post [Collection] Models/Animations
Check ur mdldyna, example: actual: "stand" MTI_STAND "walk" MTI_WALK to: "god_stand" MTI_STAND "god_walk" MTI_WALK Sorry for correcting you, but god_stand or ...

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