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[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

Discussion on [Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 04/11/2015, 19:01   #16
 
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Very nice release
Thanky you very much.

But i've found a Bug: Set on Gird do not work. Is it possible to fix that?

MfG.
Knister
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Old 04/12/2015, 19:21   #17

 
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To make sure it stays online + fast DL Speed:

Binary:
Source:
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Old 04/13/2015, 14:39   #18
 
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You're welcome

You can generate an object list in "File" > "Generate" > "List".
I forgot the rotate and translate dialogs, I'll add them in the next update

The translation don't work because you forgot to copy the folder "platforms/English".

"Set on grid" works fine, don't confound it with "Set on land" or "Gravity" it's not the same thing
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Old 04/16/2015, 19:27   #19
 
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Quote:
Originally Posted by Ahoru View Post
I forgot the rotate and translate dialogs, I'll add them in the next update
thanks,it would be nice if you could add all axes (x,y,z)
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Old 04/16/2015, 23:32   #20
 
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Done


The version 1.1 is out !

Download the update:
What's new:

Now the source code is on github :
Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.

Huge improvements in the ModelEditor:
  • Bugs fixed when importing and exporting models, especially fashions
  • Button added to change directly material's textures (in Edit effects)
  • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
  • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.
Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

New tool added : the ResEditor !
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.




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Old 04/17/2015, 02:02   #21
 
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Quote:
Originally Posted by Ahoru View Post
Done

Wow thanks to all of you, you're welcome

The version 1.1 is out !

Download the update:
What's new:

Now the source code is on github :
Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.

Huge improvements in the ModelEditor:
  • Bugs fixed when importing and exporting models, especially fashions
  • Button added to change directly material's textures (in Edit effects)
  • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
  • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.
Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

New tool added : the ResEditor !
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.




Change your github link to a non-redirect of r4gez0ne.
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Old 04/17/2015, 06:46   #22
 
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Sorry it was a mistake ^^"
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Old 04/19/2015, 11:49   #23
 
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Thank you for this release sir.
You did a great job!
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Old 05/01/2015, 18:43   #24
 
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how can i make animations with the model editor?

can anyone tell me how to export animation from 3ds max to flyff format?
any help is welcome.
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Old 05/16/2015, 22:06   #25
 
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How to import Bones with this model editor? Its not like COLA from Files like .3ds
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Old 05/17/2015, 10:33   #26
 
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Hint: Use .dae format for 90% working import animations and model
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Old 05/20/2015, 16:06   #27
 
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is mode editor support .chr file format?
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Old 05/23/2015, 15:56   #28
 
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how do i fix this?

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Old 05/23/2015, 16:09   #29
 
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Of course it supports .chr files ! They're automatically loaded/created with filenames which begins with "mvr_", "part_" or "item_".

Make you sure your computer/server supports Direct3D 9.0c. I'm not sure it works with remote desktop connections. Try to install the latest runtimes :
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Old 05/23/2015, 19:43   #30
 
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Quote:
Originally Posted by Ahoru View Post
Of course it supports .chr files ! They're automatically loaded/created with filenames which begins with "mvr_", "part_" or "item_".

Make you sure your computer/server supports Direct3D 9.0c. I'm not sure it works with remote desktop connections. Try to install the latest runtimes :
and how to load the bones from .3ds file? is it not supportet to load bones??
its not the same as COLA
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